CodeCompileUnit.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CompMod / System / CodeDOM / CodeCompileUnit.cs / 1305376 / CodeCompileUnit.cs

                            //------------------------------------------------------------------------------ 
// 
//
// [....]
//     Copyright (c) Microsoft Corporation.  All rights reserved. 
// 
//----------------------------------------------------------------------------- 
 
namespace System.CodeDom {
 
    using System.Diagnostics;
    using System;
    using Microsoft.Win32;
    using System.Collections; 
    using System.Collections.Specialized;
    using System.Runtime.Serialization; 
    using System.Runtime.InteropServices; 

    ///  
    ///    
    ///       Represents a
    ///       compilation unit declaration.
    ///     
    /// 
    [ 
        ClassInterface(ClassInterfaceType.AutoDispatch), 
        ComVisible(true),
        Serializable, 
    ]
    public class CodeCompileUnit: CodeObject {
        private CodeNamespaceCollection namespaces = new CodeNamespaceCollection();
        private StringCollection assemblies = null; 
        private CodeAttributeDeclarationCollection attributes = null;
 
        // Optionally Serializable 
        [OptionalField]
        private CodeDirectiveCollection startDirectives = null; 
        [OptionalField]
        private CodeDirectiveCollection endDirectives = null;

        ///  
        ///    
        ///       Initializes a new instance of . 
        ///     
        /// 
        public CodeCompileUnit() { 
        }

        /// 
        ///     
        ///       Gets or sets the collection of namespaces.
        ///     
        ///  
        public CodeNamespaceCollection Namespaces {
            get { 
                return namespaces;
            }
        }
 
        /// 
        ///     
        ///       Gets the collection of assemblies. Most code generators will not need this, but the Managed 
        ///       extensions for C++ code generator and
        ///       other very low level code generators will need to do a more complete compilation. If both this 
        ///       and the compiler assemblies are specified, the compiler assemblies should win.
        ///    
        /// 
        public StringCollection ReferencedAssemblies { 
            get {
                if (assemblies == null) { 
                    assemblies = new StringCollection(); 
                }
                return assemblies; 
            }
        }

        ///  
        ///    
        ///       Gets the collection of assembly level attributes. 
        ///     
        /// 
        public CodeAttributeDeclarationCollection AssemblyCustomAttributes { 
            get {
                if (attributes == null) {
                    attributes = new CodeAttributeDeclarationCollection();
                } 
                return attributes;
            } 
        } 

        public CodeDirectiveCollection StartDirectives { 
            get {
                if (startDirectives == null) {
                    startDirectives = new CodeDirectiveCollection();
                } 
                return startDirectives;
            } 
        } 

        public CodeDirectiveCollection EndDirectives { 
            get {
                if (endDirectives == null) {
                    endDirectives = new CodeDirectiveCollection();
                } 
                return endDirectives ;
            } 
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//
// [....]
//     Copyright (c) Microsoft Corporation.  All rights reserved. 
// 
//----------------------------------------------------------------------------- 
 
namespace System.CodeDom {
 
    using System.Diagnostics;
    using System;
    using Microsoft.Win32;
    using System.Collections; 
    using System.Collections.Specialized;
    using System.Runtime.Serialization; 
    using System.Runtime.InteropServices; 

    ///  
    ///    
    ///       Represents a
    ///       compilation unit declaration.
    ///     
    /// 
    [ 
        ClassInterface(ClassInterfaceType.AutoDispatch), 
        ComVisible(true),
        Serializable, 
    ]
    public class CodeCompileUnit: CodeObject {
        private CodeNamespaceCollection namespaces = new CodeNamespaceCollection();
        private StringCollection assemblies = null; 
        private CodeAttributeDeclarationCollection attributes = null;
 
        // Optionally Serializable 
        [OptionalField]
        private CodeDirectiveCollection startDirectives = null; 
        [OptionalField]
        private CodeDirectiveCollection endDirectives = null;

        ///  
        ///    
        ///       Initializes a new instance of . 
        ///     
        /// 
        public CodeCompileUnit() { 
        }

        /// 
        ///     
        ///       Gets or sets the collection of namespaces.
        ///     
        ///  
        public CodeNamespaceCollection Namespaces {
            get { 
                return namespaces;
            }
        }
 
        /// 
        ///     
        ///       Gets the collection of assemblies. Most code generators will not need this, but the Managed 
        ///       extensions for C++ code generator and
        ///       other very low level code generators will need to do a more complete compilation. If both this 
        ///       and the compiler assemblies are specified, the compiler assemblies should win.
        ///    
        /// 
        public StringCollection ReferencedAssemblies { 
            get {
                if (assemblies == null) { 
                    assemblies = new StringCollection(); 
                }
                return assemblies; 
            }
        }

        ///  
        ///    
        ///       Gets the collection of assembly level attributes. 
        ///     
        /// 
        public CodeAttributeDeclarationCollection AssemblyCustomAttributes { 
            get {
                if (attributes == null) {
                    attributes = new CodeAttributeDeclarationCollection();
                } 
                return attributes;
            } 
        } 

        public CodeDirectiveCollection StartDirectives { 
            get {
                if (startDirectives == null) {
                    startDirectives = new CodeDirectiveCollection();
                } 
                return startDirectives;
            } 
        } 

        public CodeDirectiveCollection EndDirectives { 
            get {
                if (endDirectives == null) {
                    endDirectives = new CodeDirectiveCollection();
                } 
                return endDirectives ;
            } 
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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