Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / AnimationTimeline.cs / 1305600 / AnimationTimeline.cs
// AnimationTimeline.cs using System; using System.Diagnostics; using System.Windows; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { ////// /// public abstract class AnimationTimeline : Timeline { ////// /// protected AnimationTimeline() : base() { } #region Dependency Properties private static void AnimationTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((AnimationTimeline)d).PropertyChanged(e.Property); } ////// /// public static readonly DependencyProperty IsAdditiveProperty = DependencyProperty.Register( "IsAdditive", // Property Name typeof(bool), // Property Type typeof(AnimationTimeline), // Owner Class new PropertyMetadata(false, new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction))); ////// /// public static readonly DependencyProperty IsCumulativeProperty = DependencyProperty.Register( "IsCumulative", // Property Name typeof(bool), // Property Type typeof(AnimationTimeline), // Owner Class new PropertyMetadata(false, new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction))); #endregion #region Freezable ////// Creates a copy of this AnimationTimeline. /// ///The copy. public new AnimationTimeline Clone() { return (AnimationTimeline)base.Clone(); } #endregion #region Timeline ////// /// ///protected internal override Clock AllocateClock() { return new AnimationClock(this); } /// /// Creates a new AnimationClock using this AnimationTimeline. /// ///A new AnimationClock. new public AnimationClock CreateClock() { return (AnimationClock)base.CreateClock(); } #endregion ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is not the first in a composition /// chain this value will be the value returned by the previous /// animation in the chain with an animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. If this animation is not the first in a composition /// chain this value will be the value returned by the previous /// animation in the chain with an animationClock that is not Stopped. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public virtual object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); return defaultDestinationValue; } ////// Provide a custom natural Duration when the Duration property is set to Automatic. /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. Default is 1 second for animations. /// protected override Duration GetNaturalDurationCore(Clock clock) { return new TimeSpan(0, 0, 1); } ////// Returns the type of the animation. /// ///public abstract Type TargetPropertyType { get; } /// /// This property is implemented by the animation to return true if the /// animation uses the defaultDestinationValue parameter to the /// GetCurrentValue method as its destination value. Specifically, if /// Progress is equal to 1.0, will this animation return the /// default destination value as its current value. /// public virtual bool IsDestinationDefault { get { ReadPreamble(); return false; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. // AnimationTimeline.cs using System; using System.Diagnostics; using System.Windows; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { ////// /// public abstract class AnimationTimeline : Timeline { ////// /// protected AnimationTimeline() : base() { } #region Dependency Properties private static void AnimationTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((AnimationTimeline)d).PropertyChanged(e.Property); } ////// /// public static readonly DependencyProperty IsAdditiveProperty = DependencyProperty.Register( "IsAdditive", // Property Name typeof(bool), // Property Type typeof(AnimationTimeline), // Owner Class new PropertyMetadata(false, new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction))); ////// /// public static readonly DependencyProperty IsCumulativeProperty = DependencyProperty.Register( "IsCumulative", // Property Name typeof(bool), // Property Type typeof(AnimationTimeline), // Owner Class new PropertyMetadata(false, new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction))); #endregion #region Freezable ////// Creates a copy of this AnimationTimeline. /// ///The copy. public new AnimationTimeline Clone() { return (AnimationTimeline)base.Clone(); } #endregion #region Timeline ////// /// ///protected internal override Clock AllocateClock() { return new AnimationClock(this); } /// /// Creates a new AnimationClock using this AnimationTimeline. /// ///A new AnimationClock. new public AnimationClock CreateClock() { return (AnimationClock)base.CreateClock(); } #endregion ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is not the first in a composition /// chain this value will be the value returned by the previous /// animation in the chain with an animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. If this animation is not the first in a composition /// chain this value will be the value returned by the previous /// animation in the chain with an animationClock that is not Stopped. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public virtual object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); return defaultDestinationValue; } ////// Provide a custom natural Duration when the Duration property is set to Automatic. /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. Default is 1 second for animations. /// protected override Duration GetNaturalDurationCore(Clock clock) { return new TimeSpan(0, 0, 1); } ////// Returns the type of the animation. /// ///public abstract Type TargetPropertyType { get; } /// /// This property is implemented by the animation to return true if the /// animation uses the defaultDestinationValue parameter to the /// GetCurrentValue method as its destination value. Specifically, if /// Progress is equal to 1.0, will this animation return the /// default destination value as its current value. /// public virtual bool IsDestinationDefault { get { ReadPreamble(); return false; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SynchronizedPool.cs
- ActiveXSite.cs
- TableChangeProcessor.cs
- IIS7WorkerRequest.cs
- XPSSignatureDefinition.cs
- MethodCallTranslator.cs
- PropVariant.cs
- IntSecurity.cs
- DES.cs
- CompositeCollectionView.cs
- DataGridViewImageColumn.cs
- datacache.cs
- EntityDataSourceWizardForm.cs
- StoryFragments.cs
- WindowsTokenRoleProvider.cs
- DoubleKeyFrameCollection.cs
- LocalizationComments.cs
- GroupQuery.cs
- ACE.cs
- Bind.cs
- SpellerStatusTable.cs
- ConfigurationManagerInternalFactory.cs
- ContextMenu.cs
- SqlConnectionManager.cs
- ReferenceList.cs
- XsltException.cs
- TextEditorSpelling.cs
- DefaultHttpHandler.cs
- ProcessModelSection.cs
- basenumberconverter.cs
- SafeNativeMethods.cs
- ReversePositionQuery.cs
- OutputCacheProfileCollection.cs
- Cursors.cs
- FactoryId.cs
- StaticFileHandler.cs
- TraceListener.cs
- IntegerFacetDescriptionElement.cs
- Wrapper.cs
- ByeOperationCD1AsyncResult.cs
- NGCSerializer.cs
- PersistenceContextEnlistment.cs
- AdditionalEntityFunctions.cs
- ScopelessEnumAttribute.cs
- XsltSettings.cs
- BinaryObjectInfo.cs
- CssStyleCollection.cs
- WindowsScrollBar.cs
- ItemsChangedEventArgs.cs
- ResXResourceSet.cs
- Token.cs
- DockPatternIdentifiers.cs
- ServiceAuthorizationManager.cs
- PersonalizationAdministration.cs
- NavigationFailedEventArgs.cs
- SrgsDocumentParser.cs
- AuthenticationException.cs
- DesignerVerb.cs
- DataGridDesigner.cs
- EmptyReadOnlyDictionaryInternal.cs
- SQLDoubleStorage.cs
- ProcessRequestArgs.cs
- DBSqlParserColumnCollection.cs
- XmlSerializerSection.cs
- XPathBinder.cs
- FreezableCollection.cs
- SRGSCompiler.cs
- Clock.cs
- PieceDirectory.cs
- WasHttpHandlersInstallComponent.cs
- HttpServerUtilityBase.cs
- ConsumerConnectionPointCollection.cs
- SafeMILHandleMemoryPressure.cs
- Separator.cs
- ClonableStack.cs
- PersonalizablePropertyEntry.cs
- NGCSerializationManagerAsync.cs
- CodeSnippetTypeMember.cs
- Pair.cs
- ConfigXmlSignificantWhitespace.cs
- ChangePassword.cs
- Duration.cs
- ImageDrawing.cs
- AvTraceDetails.cs
- AsyncInvokeOperation.cs
- ProfileProvider.cs
- MobileRedirect.cs
- DecoderBestFitFallback.cs
- EntityCommand.cs
- ErrorInfoXmlDocument.cs
- OrthographicCamera.cs
- UriTemplateMatch.cs
- DataGridCaption.cs
- LookupBindingPropertiesAttribute.cs
- WMIInterop.cs
- ElementAction.cs
- SystemEvents.cs
- WmlTextViewAdapter.cs
- TextBox.cs
- EmissiveMaterial.cs