ValidationContext.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / System.Activities / System / Activities / Validation / ValidationContext.cs / 1305376 / ValidationContext.cs

                            //------------------------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------------------------

namespace System.Activities.Validation 
{
    using System; 
    using System.Collections.Generic; 
    using System.Runtime;
 
    [Fx.Tag.XamlVisible(false)]
    public sealed class ValidationContext
    {
        ActivityUtilities.ChildActivity owner; 
        ActivityUtilities.ActivityCallStack parentChain;
        LocationReferenceEnvironment environment; 
        IList getChildrenErrors; 
        ProcessActivityTreeOptions options;
 
        internal ValidationContext(ActivityUtilities.ChildActivity owner, ActivityUtilities.ActivityCallStack parentChain, ProcessActivityTreeOptions options, LocationReferenceEnvironment environment)
        {
            this.owner = owner;
            this.parentChain = parentChain; 
            this.options = options;
            this.environment = environment; 
        } 

        internal LocationReferenceEnvironment Environment 
        {
            get { return this.environment; }
        }
 
        internal IEnumerable GetParents()
        { 
            List parentsList = new List(); 

            for (int i = 0; i < parentChain.Count; i++) 
            {
                parentsList.Add(parentChain[i].Activity);
            }
 
            return parentsList;
        } 
 
        internal IEnumerable GetWorkflowTree()
        { 
            // It is okay to just walk the declared parent chain here
            Activity currentNode = this.owner.Activity;
            if (currentNode != null)
            { 
                while (currentNode.Parent != null)
                { 
                    currentNode = currentNode.Parent; 
                }
                List nodes = ActivityValidationServices.GetChildren(new ActivityUtilities.ChildActivity(currentNode, true), new ActivityUtilities.ActivityCallStack(), this.options); 
                nodes.Add(currentNode);
                return nodes;
            }
            else 
            {
                return ActivityValidationServices.EmptyChildren; 
            } 
        }
 
        internal IEnumerable GetChildren()
        {
            if (!this.owner.Equals(ActivityUtilities.ChildActivity.Empty))
            { 
                return ActivityValidationServices.GetChildren(this.owner, this.parentChain, this.options);
            } 
            else 
            {
                return ActivityValidationServices.EmptyChildren; 
            }
        }

        internal void AddGetChildrenErrors(ref IList validationErrors) 
        {
            if (this.getChildrenErrors != null && this.getChildrenErrors.Count > 0) 
            { 
                if (validationErrors == null)
                { 
                    validationErrors = new List();
                }

                for (int i = 0; i < this.getChildrenErrors.Count; i++) 
                {
                    validationErrors.Add(this.getChildrenErrors[i]); 
                } 

                this.getChildrenErrors = null; 
            }
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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