Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / DataEntity / System / Data / Common / Utils / ModifiableIteratorCollection.cs / 1305376 / ModifiableIteratorCollection.cs
//----------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// @owner [....]
// @backupOwner [....]
//---------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace System.Data.Common.Utils {
// A collection abstraction that allows elements to be removed during
// iteration without resulting in missed or duplicate elements in the
// iteration process. Also, allows the iterator to be restarted
// midway. It is recommended that this abstractions be used for small
// sets since Contains is an O(n) algorithm
// Restriction: There can be at most ONE iterator on the object at any
// given time.
internal class ModifiableIteratorCollection : InternalBase {
#region Constructors
// effects: Generates a set based on values
internal ModifiableIteratorCollection(IEnumerable elements) {
m_elements = new List(elements);
m_currentIteratorIndex = -1;
}
#endregion
#region Fields
// A constant to denote the fact that iterator is not running currently
// The collection is simply a list
private List m_elements;
// The index where the iterator is currently at
private int m_currentIteratorIndex;
#endregion
#region Properties
// effects: Returns true if the collection has no elements
internal bool IsEmpty {
get {
return m_elements.Count == 0;
}
}
#endregion
#region Available Methods
// requires: IsEmpty is false
// effects: Removes some element from this and returns it
internal TElement RemoveOneElement() {
Debug.Assert(false == IsEmpty, "Empty set - cannot remove any element");
// Remove the last element
return Remove(m_elements.Count - 1);
}
// requires; An iterator is currently under progress
// effects: Resets the current iterator so that it starts from the beginning
internal void ResetIterator() {
m_currentIteratorIndex = -1;
// This will be incremented after the yield statement if the
// iterator is on
}
// requires; An iterator is currently under progress
// effects: Removes the current element being yielded while Ensuring
// that no element is missed or repeated even after removal
internal void RemoveCurrentOfIterator() {
Debug.Assert(m_currentIteratorIndex >= 0, "Iterator not started yet");
Remove(m_currentIteratorIndex);
// We removed an element at m_currentIteratorIndex by placing the
// last element at m_currentIteratorIndex. We need to make
// sure that this element is not missed. We reduce
// m_currentIteratorIndex by 1 so that when it is incremented
// in Elements. So this could even set it to -1
m_currentIteratorIndex--;
}
// requires; An iterator is not currently under progress
// effects: Yields the elements in this
internal IEnumerable Elements() {
// We cannnot check that an iterator is under progress because
// the last time around, the caller may have called a "break" in
// their foreach
// Yield the elements -- any removal method ensures that
// m_currentIteratorIndex is set correctly so that the ++ does
// the right thing
m_currentIteratorIndex = 0;
while (m_currentIteratorIndex < m_elements.Count) {
yield return m_elements[m_currentIteratorIndex];
m_currentIteratorIndex++;
}
}
internal override void ToCompactString(StringBuilder builder) {
StringUtil.ToCommaSeparatedString(builder, m_elements);
}
#endregion
#region Private Methods
// requires: The array is at least of size index+1
// effects: Removes the element at index
private TElement Remove(int index) {
Debug.Assert(index < m_elements.Count, "Removing an entry with too high an index");
// Place the last element at "index" and remove the last element
TElement element = m_elements[index];
int lastIndex = m_elements.Count - 1;
m_elements[index] = m_elements[lastIndex];
m_elements.RemoveAt(lastIndex);
return element;
}
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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