Stroke2.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Ink / Stroke2.cs / 1305600 / Stroke2.cs

                            //#define DEBUG_RENDERING_FEEDBACK 
//------------------------------------------------------------------------
// 
// Copyright (c) Microsoft Corporation. All rights reserved.
//  
//-----------------------------------------------------------------------
using MS.Utility; 
using System; 
using System.ComponentModel;
using System.Windows; 
using System.Windows.Input;
using System.Windows.Media;
using System.Collections;
using System.Collections.Generic; 
using System.Collections.ObjectModel;
using MS.Internal; 
using MS.Internal.Ink; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
using MS.Internal.PresentationCore;

// Primary root namespace for TabletPC/Ink/Handwriting/Recognition in .NET 
namespace System.Windows.Ink
{ 
    ///  
    /// The hit-testing API of Stroke
    ///  
    public partial class Stroke : INotifyPropertyChanged
    {
        #region Public APIs
 
        #region Public Methods
 
        ///  
        /// Computes the bounds of the stroke in the default rendering context
        ///  
        /// 
        public virtual Rect GetBounds()
        {
            if (_cachedBounds.IsEmpty) 
            {
                StrokeNodeIterator iterator = StrokeNodeIterator.GetIterator(this, this.DrawingAttributes); 
                for (int i = 0; i < iterator.Count; i++) 
                {
                    StrokeNode strokeNode = iterator[i]; 
                    _cachedBounds.Union(strokeNode.GetBounds());
                }
            }
 
            return _cachedBounds;
        } 
 
        /// 
        /// Render the Stroke under the specified DrawingContext. The draw method is a 
        /// batch operationg that uses the rendering methods exposed off of DrawingContext
        /// 
        /// 
        public void Draw(DrawingContext context) 
        {
            if (null == context) 
            { 
                throw new System.ArgumentNullException("context");
            } 

            //our code never calls this public API so we can assume that opacity
            //has not been set up
 
            //call our public Draw method with the strokes.DA
            this.Draw(context, this.DrawingAttributes); 
        } 

 
        /// 
        /// Render the StrokeCollection under the specified DrawingContext. This draw method uses the
        /// passing in drawing attribute to override that on the stroke.
        ///  
        /// 
        ///  
        public void Draw(DrawingContext drawingContext, DrawingAttributes drawingAttributes) 
        {
            if (null == drawingContext) 
            {
                throw new System.ArgumentNullException("context");
            }
 
            if (null == drawingAttributes)
            { 
                throw new System.ArgumentNullException("drawingAttributes"); 
            }
 
            //             context.VerifyAccess();

            //our code never calls this public API so we can assume that opacity
            //has not been set up 

            if (drawingAttributes.IsHighlighter) 
            { 
                drawingContext.PushOpacity(StrokeRenderer.HighlighterOpacity);
                try 
                {
                    this.DrawInternal(drawingContext, StrokeRenderer.GetHighlighterAttributes(this, this.DrawingAttributes), false);
                }
                finally 
                {
                    drawingContext.Pop(); 
                } 
            }
            else 
            {
                this.DrawInternal(drawingContext, drawingAttributes, false);
            }
        } 

 
        ///  
        /// Clip with rect. Calculate the after-clipping Strokes. Only the "in-segments" are left after this operation.
        ///  
        /// A Rect to clip with
        /// The after-clipping strokes.
        public StrokeCollection GetClipResult(Rect bounds)
        { 
            return this.GetClipResult(new Point[4] { bounds.TopLeft, bounds.TopRight, bounds.BottomRight, bounds.BottomLeft });
        } 
 

        ///  
        /// Clip with lasso. Calculate the after-clipping Strokes. Only the "in-segments" are left after this operation.
        /// 
        /// The lasso points to clip with
        /// The after-clipping strokes 
        public StrokeCollection GetClipResult(IEnumerable lassoPoints)
        { 
            // Check the input parameters 
            if (lassoPoints == null)
            { 
                throw new System.ArgumentNullException("lassoPoints");
            }

            if (IEnumerablePointHelper.GetCount(lassoPoints) == 0) 
            {
                throw new ArgumentException(SR.Get(SRID.EmptyArray)); 
            } 

            Lasso lasso = new SingleLoopLasso(); 
            lasso.AddPoints(lassoPoints);
            return this.Clip(this.HitTest(lasso));
        }
 

        ///  
        /// Erase with a rect. Calculate the after-erasing Strokes. Only the "out-segments" are left after this operation. 
        /// 
        /// A Rect to clip with 
        /// The after-erasing strokes
        public StrokeCollection GetEraseResult(Rect bounds)
        {
            return this.GetEraseResult(new Point[4] { bounds.TopLeft, bounds.TopRight, bounds.BottomRight, bounds.BottomLeft }); 
        }
 
        ///  
        /// Erase with lasso points.
        ///  
        /// Lasso points to erase with
        /// The after-erasing strokes
        public StrokeCollection GetEraseResult(IEnumerable lassoPoints)
        { 
            // Check the input parameters
            if (lassoPoints == null) 
            { 
                throw new System.ArgumentNullException("lassoPoints");
            } 

            if (IEnumerablePointHelper.GetCount(lassoPoints) == 0)
            {
                throw new ArgumentException(SR.Get(SRID.EmptyArray)); 
            }
 
            Lasso lasso = new SingleLoopLasso(); 
            lasso.AddPoints(lassoPoints);
            return this.Erase(this.HitTest(lasso)); 
        }

        /// 
        /// Erase with an eraser with passed in shape 
        /// 
        /// The path to erase 
        /// Shape of the eraser 
        /// 
        public StrokeCollection GetEraseResult(IEnumerable eraserPath, StylusShape eraserShape) 
        {
            // Check the input parameters
            if (eraserShape == null)
            { 
                throw new System.ArgumentNullException("eraserShape");
            } 
            if (eraserPath == null) 
            {
                throw new System.ArgumentNullException("eraserPath"); 
            }

            return this.Erase(this.EraseTest(eraserPath, eraserShape));
        } 

 
        ///  
        /// Tap-hit. Hit tests with a point. Internally does Stroke.HitTest(Point, 1pxlRectShape).
        ///  
        /// The location to do the hitest
        /// True is this stroke is hit, false otherwise
        public bool HitTest(Point point)
        { 
            return HitTest(new Point[]{point}, new EllipseStylusShape(TapHitPointSize, TapHitPointSize, TapHitRotation));
        } 
 
        /// 
        /// Tap-hit. Hit tests with a point. 
        /// 
        /// The location to do the hittest
        /// diameter of the tip
        /// true if hit, false otherwise 
        public bool HitTest(Point point, double diameter)
        { 
            if (Double.IsNaN(diameter) || diameter < DrawingAttributes.MinWidth || diameter > DrawingAttributes.MaxWidth) 
            {
                throw new ArgumentOutOfRangeException("diameter", SR.Get(SRID.InvalidDiameter)); 
            }
            return HitTest(new Point[]{point}, new EllipseStylusShape(diameter, diameter, TapHitRotation));
        }
 
        /// 
        /// Check whether a certain percentage of the stroke is within the Rect passed in. 
        ///  
        /// 
        ///  
        /// 
        public bool HitTest(Rect bounds, int percentageWithinBounds)
        {
            if ((percentageWithinBounds < 0) || (percentageWithinBounds > 100)) 
            {
                throw new System.ArgumentOutOfRangeException("percentageWithinBounds"); 
            } 

            if (percentageWithinBounds == 0) 
            {
                return true;
            }
 
            StrokeInfo strokeInfo = null;
            try 
            { 
                strokeInfo = new StrokeInfo(this);
 
                StylusPointCollection stylusPoints = strokeInfo.StylusPoints;
                double target = strokeInfo.TotalWeight * percentageWithinBounds / 100.0f - PercentageTolerance;

                for (int i = 0; i < stylusPoints.Count; i++) 
                {
                    if (true == bounds.Contains((Point)stylusPoints[i])) 
                    { 
                        target -= strokeInfo.GetPointWeight(i);
                        if (DoubleUtil.LessThanOrClose(target, 0d)) 
                        {
                            return true;
                        }
                    } 
                }
 
                return false; 
            }
            finally 
            {
                if (strokeInfo != null)
                {
                    //detach from event handlers, or else we leak. 
                    strokeInfo.Detach();
                } 
            } 
        }
 
        /// 
        /// Check whether a certain percentage of the stroke is within the lasso
        /// 
        ///  
        /// 
        ///  
        public bool HitTest(IEnumerable lassoPoints, int percentageWithinLasso) 
        {
            if (lassoPoints == null) 
            {
                throw new System.ArgumentNullException("lassoPoints");
            }
 
            if ((percentageWithinLasso < 0) || (percentageWithinLasso > 100))
            { 
                throw new System.ArgumentOutOfRangeException("percentageWithinLasso"); 
            }
 
            if (percentageWithinLasso == 0)
            {
                return true;
            } 

 
            StrokeInfo strokeInfo = null; 
            try
            { 
                strokeInfo = new StrokeInfo(this);

                StylusPointCollection stylusPoints = strokeInfo.StylusPoints;
                double target = strokeInfo.TotalWeight * percentageWithinLasso / 100.0f - PercentageTolerance; 

                Lasso lasso = new SingleLoopLasso(); 
                lasso.AddPoints(lassoPoints); 

                for (int i = 0; i < stylusPoints.Count; i++) 
                {
                    if (true == lasso.Contains((Point)stylusPoints[i]))
                    {
                        target -= strokeInfo.GetPointWeight(i); 
                        if (DoubleUtil.LessThan(target, 0f))
                        { 
                            return true; 
                        }
                    } 
                }

                return false;
            } 
            finally
            { 
                if (strokeInfo != null) 
                {
                    //detach from event handlers, or else we leak. 
                    strokeInfo.Detach();
                }
            }
 
        }
 
        ///  
        ///
        ///  
        /// 
        /// 
        /// 
        public bool HitTest(IEnumerable path, StylusShape stylusShape) 
        {
            // Check the input parameters 
            if (path == null) 
            {
                throw new System.ArgumentNullException("path"); 
            }
            if (stylusShape == null)
            {
                throw new System.ArgumentNullException("stylusShape"); 
            }
 
            if (IEnumerablePointHelper.GetCount(path) == 0) 
            {
                return false; 
            }

            ErasingStroke erasingStroke = new ErasingStroke(stylusShape);
            erasingStroke.MoveTo(path); 

            Rect erasingBounds = erasingStroke.Bounds; 
 
            if (erasingBounds.IsEmpty)
            { 
                return false;
            }

            if (erasingBounds.IntersectsWith(this.GetBounds())) 
            {
                return erasingStroke.HitTest(StrokeNodeIterator.GetIterator(this, this.DrawingAttributes)); 
            } 

            return false; 
        }

        #endregion
 
        #endregion
 
        #region Protected APIs 

        ///  
        /// The core functionality to draw a stroke. The function can be called from the following code paths.
        ///     i) From StrokeVisual.OnRender
        ///         a. Highlighter strokes have been grouped and the correct opacity has been set on the container visual.
        ///         b. For a highlighter stroke with color.A != 255, the DA passed in is a copy with color.A set to 255. 
        ///         c. _drawAsHollow can be true, i.e., Selected stroke is drawn as hollow
        ///     ii) From StrokeCollection.Draw. 
        ///         a. Highlighter strokes have been grouped and the correct opacity has been pushed. 
        ///         b. For a highlighter stroke with color.A != 255, the DA passed in is a copy with color.A set to 255.
        ///         c. _drawAsHollow is always false, i.e., Selected stroke is not drawn as hollow 
        ///     iii) From Stroke.Draw
        ///         a. The correct opacity has been pushed for a highlighter stroke
        ///         b. For a highlighter stroke with color.A != 255, the DA passed in is a copy with color.A set to 255.
        ///         c. _drawAsHollow is always false, i.e., Selected stroke is not drawn as hollow 
        /// We need to document the following:
        /// 1) our default implementation so developers can see what we've done here - 
        ///    including how we handle IsHollow 
        /// 2) the fact that opacity has already been set up correctly for the call.
        /// 3) that developers should not call base.DrawCore if they override this 
        /// 
        /// DrawingContext to draw on
        /// DrawingAttributes to draw with
        protected virtual void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes) 
        {
            if (null == drawingContext) 
            { 
                throw new System.ArgumentNullException("drawingContext");
            } 

            if (null == drawingAttributes)
            {
                throw new System.ArgumentNullException("drawingAttributes"); 
            }
 
            if (_drawAsHollow == true) 
            {
 
                // Draw as hollow. Our profiler result shows that the two-pass-rendering approach is about 5 times
                // faster that using GetOutlinePathGeometry.
                // also, the minimum display size for selected ink is our default width / height
 
                Matrix innerTransform, outerTransform;
                DrawingAttributes selectedDA = drawingAttributes.Clone(); 
                selectedDA.Height = Math.Max(selectedDA.Height, DrawingAttributes.DefaultHeight); 
                selectedDA.Width = Math.Max(selectedDA.Width, DrawingAttributes.DefaultWidth);
                CalcHollowTransforms(selectedDA, out innerTransform, out outerTransform); 

                // First pass drawing. Use drawingAttributes.Color to create a solid color brush. The stroke will be drawn as
                // 1 avalon-unit higher and wider (HollowLineSize = 1.0f)
                selectedDA.StylusTipTransform = outerTransform; 
                SolidColorBrush brush = new SolidColorBrush(drawingAttributes.Color);
                brush.Freeze(); 
                drawingContext.DrawGeometry(brush, null, GetGeometry(selectedDA)); 

                //Second pass drawing with a white color brush. The stroke will be drawn as 
                // 1 avalon-unit shorter and narrower (HollowLineSize = 1.0f) if the actual-width/height (considering StylusTipTransform)
                // is larger than HollowLineSize. Otherwise the same size stroke is drawn.
                selectedDA.StylusTipTransform = innerTransform;
                drawingContext.DrawGeometry(Brushes.White, null, GetGeometry(selectedDA)); 
            }
            else 
            { 
#if DEBUG_RENDERING_FEEDBACK
                //render debug feedback? 
                Guid guid = new Guid("52053C24-CBDD-4547-AAA1-DEFEBF7FD1E1");
                if (this.ContainsPropertyData(guid))
                {
                    double thickness = (double)this.GetPropertyData(guid); 

                    //first, draw the outline of the stroke 
                    drawingContext.DrawGeometry(null, 
                                                new Pen(Brushes.Black, thickness),
                                                GetGeometry()); 

                    Geometry g2;
                    Rect b2;
                    //next, overlay the connecting quad points 
                    StrokeRenderer.CalcGeometryAndBounds(StrokeNodeIterator.GetIterator(this, drawingAttributes),
                                                         drawingAttributes, 
                                                         drawingContext, thickness, true, 
                                                         true, //calc bounds
                                                         out g2, 
                                                         out b2);

                }
                else 
                {
#endif 
                SolidColorBrush brush = new SolidColorBrush(drawingAttributes.Color); 
                brush.Freeze();
                drawingContext.DrawGeometry(brush, null, GetGeometry(drawingAttributes)); 
#if DEBUG_RENDERING_FEEDBACK
                }
#endif
            } 
        }
 
        ///  
        /// Returns the Geometry of this stroke.
        ///  
        /// 
        public Geometry GetGeometry()
        {
            return GetGeometry(this.DrawingAttributes); 
        }
 
        ///  
        /// Get the Geometry of the Stroke
        ///  
        /// 
        /// 
        public Geometry GetGeometry(DrawingAttributes drawingAttributes)
        { 
            if (drawingAttributes == null)
            { 
                throw new ArgumentNullException("drawingAttributes"); 
            }
 
            bool geometricallyEqual = DrawingAttributes.GeometricallyEqual(drawingAttributes, this.DrawingAttributes);

            // need to recalculate the PathGemetry if the DA passed in is "geometrically" different from
            // this DA, or if the cached PathGeometry is dirty. 
            if (false == geometricallyEqual || (true == geometricallyEqual && null == _cachedGeometry))
            { 
                //Recalculate _pathGeometry; 
                StrokeNodeIterator iterator = StrokeNodeIterator.GetIterator(this, drawingAttributes);
                Geometry geometry; 
                Rect bounds;
                StrokeRenderer.CalcGeometryAndBounds(iterator,
                                                     drawingAttributes,
#if DEBUG_RENDERING_FEEDBACK 
                                                     null, 0d, false,
#endif 
                                                     true, //calc bounds 
                                                     out geometry,
                                                     out bounds); 

                // return the calculated value directly. We cannot cache the result since the DA passed in
                // is "geometrically" different from this.DrawingAttributes.
                if (false == geometricallyEqual) 
                {
                    return geometry; 
                } 

                // Cache the value and set _isPathGeometryDirty to false; 
                SetGeometry(geometry);
                SetBounds(bounds);

                return geometry; 
            }
 
            // return a ref to our _cachedGeometry 
            System.Diagnostics.Debug.Assert(_cachedGeometry != null && _cachedGeometry.IsFrozen);
            return _cachedGeometry; 
        }

        #endregion
 
        #region Internal APIs
 
        ///  
        /// our code - StrokeVisual.OnRender and StrokeCollection.Draw - always calls this
        /// so we can assume the correct opacity has already been pushed on dc. The flag drawAsHollow is set 
        /// to true when this function is called from Renderer and this.IsSelected == true.
        /// 
        [FriendAccessAllowed] // Built into Core, also used by Framework.
        internal void DrawInternal(DrawingContext dc, DrawingAttributes DrawingAttributes, bool drawAsHollow) 
        {
            if (drawAsHollow == true) 
            { 
                // The Stroke.DrawCore may be overriden in the 3rd party code.
                // The out-side code could throw exception. We use try/finally block to protect our status. 
                try
                {
                    _drawAsHollow = true;  // temporarily set the flag to be true
                    this.DrawCore(dc, DrawingAttributes); 
                }
                finally 
                { 
                    _drawAsHollow = false;  // reset _drawAsHollow
                } 
            }
            else
            {
                // IsSelected can be true or false, but _drawAsHollow must be false 
                System.Diagnostics.Debug.Assert(false == _drawAsHollow);
                this.DrawCore(dc, DrawingAttributes); 
            } 
        }
 

        /// 
        /// Used by Inkcanvas to draw selected stroke as hollow.
        ///  
        [FriendAccessAllowed] // Built into Core, also used by Framework.
        internal bool IsSelected 
        { 
            get { return _isSelected; }
            set 
            {
                if (value != _isSelected)
                {
                    _isSelected = value; 

                    // Raise Invalidated event. This will cause Renderer to repaint and call back DrawCore 
                    OnInvalidated(EventArgs.Empty); 
                }
            } 
        }

        /// 
        /// Set the path geometry 
        /// 
        internal void SetGeometry(Geometry geometry) 
        { 
            System.Diagnostics.Debug.Assert(geometry != null);
            _cachedGeometry = geometry; 
        }

        /// 
        /// Set the bounds 
        /// 
        internal void SetBounds(Rect newBounds) 
        { 
            System.Diagnostics.Debug.Assert(newBounds.IsEmpty == false);
            _cachedBounds = newBounds; 
        }

        /// Hit tests all segments within a contour generated with shape and path
        ///  
        /// 
        /// StrokeIntersection array for these segments 
        internal StrokeIntersection[] EraseTest(IEnumerable path, StylusShape shape) 
        {
            System.Diagnostics.Debug.Assert(shape != null); 
            System.Diagnostics.Debug.Assert(path != null);
            if (IEnumerablePointHelper.GetCount(path) == 0)
            {
                return new StrokeIntersection[0]; 
            }
 
            ErasingStroke erasingStroke = new ErasingStroke(shape, path); 
            List intersections = new List();
            erasingStroke.EraseTest(StrokeNodeIterator.GetIterator(this, this.DrawingAttributes), intersections); 
            return intersections.ToArray();
        }

        ///  
        /// Hit tests all segments within the lasso loops
        ///  
        ///  a StrokeIntersection array for these segments 
        internal StrokeIntersection[] HitTest(Lasso lasso)
        { 
            // Check the input parameters
            System.Diagnostics.Debug.Assert(lasso != null);
            if (lasso.IsEmpty)
            { 
                return new StrokeIntersection[0];
            } 
 
            // The following will check whether all the points are within the lasso.
            // If yes, return the whole stroke as being hit. 
            if (!lasso.Bounds.IntersectsWith(this.GetBounds()))
            {
                return new StrokeIntersection[0];
            } 
            return lasso.HitTest(StrokeNodeIterator.GetIterator(this, this.DrawingAttributes));
        } 
 

        ///  
        /// Calculate the after-erasing Strokes. Only the "out-segments" are left after this operation.
        /// 
        /// Array of intersections indicating the erasing locations
        ///  
        internal StrokeCollection Erase(StrokeIntersection[] cutAt)
        { 
            System.Diagnostics.Debug.Assert(cutAt != null); 

            // Nothing needs to be erased 
            if(cutAt.Length == 0)
            {
                StrokeCollection strokes = new StrokeCollection();
                strokes.Add(this.Clone()); //clip and erase always return clones for this condition 
                return strokes;
            } 
 
            // Two assertions are deferred to the private erase function to avoid duplicate code.
            // 1. AssertSortedNoOverlap 
            // 2. Check whether the insegments are out of range with the packets
            StrokeFIndices[] hitSegments = StrokeIntersection.GetHitSegments(cutAt);
            return this.Erase(hitSegments);
        } 

        ///  
        /// Calculate the after-clipping Strokes. Only the "in-segments" are left after this operation. 
        /// 
        /// Array of intersections indicating the clipping locations 
        /// The resulting StrokeCollection
        internal StrokeCollection Clip(StrokeIntersection[] cutAt)
        {
            System.Diagnostics.Debug.Assert(cutAt != null); 

            // Nothing is inside 
            if (cutAt.Length == 0) 
            {
                return new StrokeCollection(); 
            }


            // Get the "in-segments" 
            StrokeFIndices[] inSegments = StrokeIntersection.GetInSegments(cutAt);
 
            // For special case like cutAt is {BF, AL, BF, 0.67}, the inSegments are empty 
            if (inSegments.Length == 0)
            { 
                return new StrokeCollection();
            }

            // Two other validations are deferred to the private clip function to avoid duplicate code. 
            // 1. ValidateSortedNoOverlap
            // 2. Check whether the insegments are out of range with the packets 
            return this.Clip(inSegments); 
        }
 

        internal double TapHitPointSize = 1.0;
        internal double TapHitRotation = 0;
        #endregion 

        #region Private APIs 
 
        /// 
        /// Calculate the two transforms for two-pass rendering used to draw as hollow. The resulting outerTransform will make the 
        /// first-pass-rendering 1 avalon-unit wider/heigher. The resulting innerTransform will make the second-pass-rendering 1 avalon-unit
        /// narrower/shorter.
        /// 
        private static void CalcHollowTransforms(DrawingAttributes originalDa, out Matrix innerTransform, out Matrix outerTransform) 
        {
 
            System.Diagnostics.Debug.Assert(DoubleUtil.IsZero(originalDa.StylusTipTransform.OffsetX) && DoubleUtil.IsZero(originalDa.StylusTipTransform.OffsetY)); 

            innerTransform = outerTransform = Matrix.Identity; 
            Point w = originalDa.StylusTipTransform.Transform(new Point(originalDa.Width, 0));
            Point h = originalDa.StylusTipTransform.Transform(new Point(0, originalDa.Height));

            // the newWidth and newHeight are the actual width/height of the stylus shape considering StylusTipTransform. 
            // The assumption is TylusTipTransform has no translation component.
            double newWidth = Math.Sqrt(w.X * w.X + w.Y * w.Y); 
            double newHeight = Math.Sqrt(h.X * h.X + h.Y * h.Y); 

            double xTransform = DoubleUtil.GreaterThan(newWidth, HollowLineSize) ? 
                                (newWidth - HollowLineSize) / newWidth : 1.0f;
            double yTransform = DoubleUtil.GreaterThan(newHeight, HollowLineSize) ?
                                (newHeight - HollowLineSize) / newHeight : 1.0f;
 
            innerTransform.Scale(xTransform, yTransform);
            innerTransform *= originalDa.StylusTipTransform; 
 
            outerTransform.Scale((newWidth + HollowLineSize) / newWidth,
                                 (newHeight + HollowLineSize) / newHeight); 
            outerTransform *= originalDa.StylusTipTransform;
        }

        #region Private fields 

        private Geometry                _cachedGeometry     = null; 
        private bool                    _isSelected         = false; 
        private bool                    _drawAsHollow       = false;
        private bool                    _cloneStylusPoints  = true; 
        private bool                    _delayRaiseInvalidated  = false;
        private static readonly double  HollowLineSize      = 1.0f;
        private Rect                    _cachedBounds       = Rect.Empty;
 
        // The private PropertyChanged event
        private PropertyChangedEventHandler _propertyChanged; 
 
        private const string DrawingAttributesName = "DrawingAttributes";
        private const string StylusPointsName = "StylusPoints"; 

        #endregion

        internal static readonly double PercentageTolerance = 0.0001d; 
        #endregion
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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