Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Vector3DAnimationBase.cs / 1305600 / Vector3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AutomationIdentifier.cs
- StorageMappingItemLoader.cs
- ZipIOZip64EndOfCentralDirectoryLocatorBlock.cs
- HtmlInputRadioButton.cs
- MailAddress.cs
- AttachedAnnotation.cs
- HttpCookiesSection.cs
- _LoggingObject.cs
- PrintingPermissionAttribute.cs
- VisualCollection.cs
- ScrollEvent.cs
- ResponseStream.cs
- HttpsHostedTransportConfiguration.cs
- SystemNetworkInterface.cs
- QuaternionAnimation.cs
- MdImport.cs
- SEHException.cs
- LiteralControl.cs
- ArglessEventHandlerProxy.cs
- DocComment.cs
- SchemaInfo.cs
- PrintPageEvent.cs
- ClaimComparer.cs
- LineGeometry.cs
- SortedDictionary.cs
- GroupBox.cs
- DirectoryNotFoundException.cs
- SystemIcmpV4Statistics.cs
- Cursors.cs
- HtmlTernaryTree.cs
- Buffer.cs
- ParameterModifier.cs
- QueryOptionExpression.cs
- ThemeDictionaryExtension.cs
- ImageIndexConverter.cs
- GeneralTransform3DGroup.cs
- FixedTextView.cs
- Container.cs
- ControlBindingsCollection.cs
- ServiceMemoryGates.cs
- BindingList.cs
- JavaScriptObjectDeserializer.cs
- InheritanceRules.cs
- ConfigurationStrings.cs
- KeyEvent.cs
- ASCIIEncoding.cs
- SettingsPropertyValueCollection.cs
- MergePropertyDescriptor.cs
- SecureConversationServiceCredential.cs
- DiscoveryOperationContextExtension.cs
- SemanticResultValue.cs
- HttpCookieCollection.cs
- FixedDSBuilder.cs
- TdsParserHelperClasses.cs
- ListBindingHelper.cs
- TypeLibConverter.cs
- BlurEffect.cs
- HostingEnvironmentSection.cs
- Grid.cs
- XPathNode.cs
- SoapReflectionImporter.cs
- XmlNodeList.cs
- LogicalExpr.cs
- StreamInfo.cs
- XmlCompatibilityReader.cs
- CompareValidator.cs
- TypeGeneratedEventArgs.cs
- InternalsVisibleToAttribute.cs
- EncoderBestFitFallback.cs
- DataBoundControl.cs
- PeerMessageDispatcher.cs
- XmlTextEncoder.cs
- ObjectDataSourceMethodEventArgs.cs
- IIS7WorkerRequest.cs
- TextEmbeddedObject.cs
- OleDbCommand.cs
- _SafeNetHandles.cs
- DocumentGrid.cs
- PriorityQueue.cs
- TokenFactoryFactory.cs
- PartManifestEntry.cs
- DecimalConverter.cs
- TextReader.cs
- TreePrinter.cs
- ToolStripDropDownMenu.cs
- ObjectDisposedException.cs
- ResourceIDHelper.cs
- TableCell.cs
- DataSourceXmlSerializationAttribute.cs
- Rotation3D.cs
- BooleanConverter.cs
- InternalCache.cs
- DbParameterCollection.cs
- QilExpression.cs
- DataGridPagerStyle.cs
- StorageMappingItemLoader.cs
- DataServiceQueryException.cs
- GAC.cs
- HtmlButton.cs
- IListConverters.cs