BitmapEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / BitmapEffect.cs / 1407647 / BitmapEffect.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2005
//
//  File:       BitmapEffect.cs 
//-----------------------------------------------------------------------------
 
using MS.Internal; 
using System;
using System.IO; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection; 
using System.Windows.Threading;
using System.Threading; 
using System.Runtime.InteropServices; 
using System.Windows;
using System.Windows.Media; 
using System.Windows.Markup;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Security;
using MS.Internal.PresentationCore; 
using System.Security.Permissions; 

using SR = MS.Internal.PresentationCore.SR; 
using SRID = MS.Internal.PresentationCore.SRID;

namespace System.Windows.Media.Effects
{ 
    /// 
    /// BitmapEffect 
    ///  
    /// 
    /// We have the Inheritance demand, because we don't want 
    /// third parties to be able to subclass BitmapEffect in the partial trust scenario
    /// 
    [UIPermissionAttribute(SecurityAction.InheritanceDemand, Window = UIPermissionWindow.AllWindows)]
    public abstract partial class BitmapEffect 
    {
        #region Constructors 
        ///  
        /// Constructor
        ///  
        protected BitmapEffect()
        {
            // Even though BitmapEffects are obsolete, to preserve compat they are
            // still never allowed in partial trust scenarios.  The previous BitmapEffects 
            // would create a native COM object in the constructor, which would demand.
            // So, demand UIWindow permission immediately in the ctor. 
            SecurityHelper.DemandUIWindowPermission(); 

            // STA Requirement 
            //
            // Avalon doesn't necessarily require STA, but many components do.  Examples
            // include Cicero, OLE, COM, etc.  So we throw an exception here if the
            // thread is not STA. 
            if (Thread.CurrentThread.GetApartmentState() != ApartmentState.STA)
            { 
                throw new InvalidOperationException(SR.Get(SRID.RequiresSTA)); 
            }
        } 

        #endregion

        #region Protected Methods 
        /// 
        /// This method is called before calling GetOutput on an effect. 
        /// It gives a chance for the managed effect to update the properties 
        /// of the unmanaged object.
        ///  
        /// 
        /// Critical - receives a security critical type SafeHandle.
        /// 
        [SecurityCritical] 
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
        abstract protected void UpdateUnmanagedPropertyState(SafeHandle unmanagedEffect); 
 

        ///  
        /// Returns a safe handle to an unmanaged effect clone
        /// 
        /// 
        /// Critical - returns a security critical type SafeHandle. 
        /// 
        [SecurityCritical] 
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)] 
        unsafe abstract protected SafeHandle CreateUnmanagedEffect();
 
        /// 
        /// SetValue
        /// 
        ///  SafeHandle to the unmanaged effect object 
        /// Name of the unmanaged property to be set
        /// Object value to set unmanaged property to 
        ///  
        /// 
        /// Critical - calls native code 
        /// TreatAsSafe - as there is a demand
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)] 
        unsafe static protected void SetValue(SafeHandle effect, string propertyName, object value)
        { 
            SecurityHelper.DemandUIWindowPermission(); 
        }
 
        /// 
        /// Creates an IMILBitmapEffect object
        /// 
        /// IMILBitmapEffect object 
        /// 
        /// Critical - calls native code 
        /// TreatAsSafe - as there is a demand 
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)]
        unsafe static protected SafeHandle /* IMILBitmapEffect */ CreateBitmapEffectOuter()
        {
            SecurityHelper.DemandUIWindowPermission(); 
            return null;
        } 
 
        /// 
        /// Initializes the IMILBitmapEffect object with the IMILBitmapEffectPrimitive object 
        /// 
        /// The IMILBitmapEffect object
        /// The IMILBitmapEffectPrimitive object
        ///  
        /// Critical - calls native code
        /// TreatAsSafe - as there is a demand 
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)] 
        unsafe static protected void InitializeBitmapEffect(SafeHandle /*IMILBitmapEffect */ outerObject,
                 SafeHandle/* IMILBitmapEffectPrimitive */ innerObject)
        {
            SecurityHelper.DemandUIWindowPermission(); 
        }
 
        #endregion 

        #region Public Methods 
        /// 
        /// This returns the output at index 0
        /// 
        [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)] 
        public BitmapSource GetOutput(BitmapEffectInput input)
        { 
            if (input == null) 
            {
                throw new ArgumentNullException("input"); 
            }

            // if we don't have the input set, we should not be calling the output property
            if (input.Input == null) 
            {
                throw new ArgumentException(SR.Get(SRID.Effect_No_InputSource), "input"); 
            } 

            if (input.Input == BitmapEffectInput.ContextInputSource) 
            {
                throw new InvalidOperationException(SR.Get(SRID.Effect_No_ContextInputSource, null));
            }
 
            return input.Input.Clone();
        } 
        #endregion 

        #region Internal Methods 

        /// 
        /// True if the effect can be emulated by the Effect pipeline. Derived classes
        /// can override this method to indicate that they can be emulated using the ImageEffect 
        /// pipeline. If a derived class returns true it needs to also implement the GetEmulatingImageEffect
        /// property to provide an emulating ImageEffect. 
        ///  
        internal virtual bool CanBeEmulatedUsingEffectPipeline()
        { 
            return false;
        }

        ///  
        /// Derived classes need to return an emulating image effect if they return true from CanBeEmulatedUsingImageEffectPipeline.
        ///  
        internal virtual Effect GetEmulatingEffect() 
        {
            throw new NotImplementedException(); 
        }

        #endregion
 
    }
} 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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