Context.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / MS / Internal / Shaping / Context.cs / 1 / Context.cs

                            //+------------------------------------------------------------------------ 
//
//  Microsoft Windows Client Platform
//  Copyright (C) Microsoft Corporation, 2002
// 
//  File:      Context.cs
// 
//  Contents:  Contextual lookups implementation 
//              (Contextual, chaining, reverse chaining)
// 
//  contact:   [....]
//
//  History:   2002-09-27   Created ([....])
// 
//-----------------------------------------------------------------------
 
using System.Diagnostics; 
using System.Security;
using System.Security.Permissions; 
using System;

namespace MS.Internal.Shaping
{ 
    //
 
 

    ///  
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers.
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct ContextualLookupRecords
    { 
        private const int offsetSequenceIndex = 0; 
        private const int offsetLookupIndex = 2;
        private const int sizeLookupRecord = 4; 


        private ushort SequenceIndex(FontTable Table, ushort Index)
        { 
            return Table.GetUShort(offset + Index*sizeLookupRecord + offsetSequenceIndex);
        } 
 
        private ushort LookupIndex(FontTable Table, ushort Index)
        { 
            return Table.GetUShort(offset + Index*sizeLookupRecord + offsetLookupIndex);
        }

 
        const int MaximumContextualLookupNestingLevel = 16;
 
        public unsafe void ApplyContextualLookups( 
            IOpenTypeFont           Font,           // Font access interface
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping 
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets 
            ushort                  LookupFlags,    // Lookup table flags
            int                     FirstGlyph,     // where to apply it 
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 nextGlyph       // out: next glyph index 
            )
        { 
            // Limit nesting level for contextual lookups to 
            // prevent infinite loops from corrupt fonts
            if (nestingLevel >=  MaximumContextualLookupNestingLevel) 
            {
                nextGlyph = AfterLastGlyph;
                return;
            } 

            LookupList lookupList; 
            if (TableTag == OpenTypeTags.GSUB) 
            {
                lookupList = (new GSUBHeader(0)).GetLookupList(Table); 
            }
            else
            {
                lookupList = (new GPOSHeader(0)).GetLookupList(Table); 
            }
 
            int prevLookupIndex   = -1; 
            int prevSequenceIndex = -1;
 
            while (true)
            {
                ushort lookupIndex = ushort.MaxValue;
                ushort sequenceIndex = ushort.MaxValue; 

                for(ushort i = 0; i < recordCount; i++) 
                { 
                    ushort recordLookupIndex   = LookupIndex(Table,i);
                    ushort recordSequenceIndex = SequenceIndex(Table,i); 

                    if (recordLookupIndex < prevLookupIndex ||
                        (recordLookupIndex == prevLookupIndex &&
                         recordSequenceIndex <= prevSequenceIndex 
                        )
                       ) 
                    { 
                        // This record we already should have been processed
                        continue; 
                    }

                    // Among not proccessed record, find next one
                    if ( recordLookupIndex < lookupIndex || 
                         (recordLookupIndex == lookupIndex &&
                          recordSequenceIndex < sequenceIndex 
                         ) 
                       )
                    { 
                        lookupIndex = recordLookupIndex;
                        sequenceIndex = recordSequenceIndex;
                    }
                } 

                if (lookupIndex == ushort.MaxValue) 
                { 
                    // All records processed (or we had duplicate records, which we skipped automatically)
                    break; 
                }

                //remember for the next iteration
                prevLookupIndex   = lookupIndex; 
                prevSequenceIndex = sequenceIndex;
 
                // Now find actual glyph where to apply lookup (may depend on lookup flags) 

                int recordFirstGlyph = FirstGlyph; 
                for (int i = 0; i < sequenceIndex && recordFirstGlyph < AfterLastGlyph; i++)
                {
                    recordFirstGlyph = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                                                                         recordFirstGlyph + 1, 
                                                                         LookupFlags,
                                                                         LayoutEngine.LookForward 
                                                                        ); 
                }
 
                if (recordFirstGlyph >= AfterLastGlyph)
                {
                    // Requested position is outside of input sequence, do nothing.
                    continue; 
                }
 
                // And finally apply lookup 

                int prevLength = GlyphInfo.Length; 
                int dummyNextGlyph;
                LayoutEngine.ApplyLookup(
                                            Font,
                                            TableTag, 
                                            Table,
                                            Metrics, 
                                            lookupList.Lookup(Table, lookupIndex), 
                                            CharCount,
                                            Charmap, 
                                            GlyphInfo,
                                            Advances,
                                            Offsets,
 
                                            recordFirstGlyph,
                                            AfterLastGlyph, 
                                            Parameter, 
                                            nestingLevel + 1,
                                            out dummyNextGlyph // we don't need it here 
                                          );
                //We need to adjust afterLastGlyph, in case non-single substitution happened
                AfterLastGlyph += GlyphInfo.Length - prevLength;
            } 

            nextGlyph = AfterLastGlyph; 
 
        }
 
        public ContextualLookupRecords(int Offset, ushort RecordCount)
        {
            offset = Offset;
            recordCount = RecordCount; 
        }
 
        private int offset; 
        private ushort recordCount;
    } 

    /// 
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct GlyphChainingSubtable 
    {
        private const int offsetFormat            = 0; 
        private const int offsetCoverage          = 2;
        private const int offsetSubRuleSetCount   = 4;
        private const int offsetSubRuleSetArray   = 6;
        private const int sizeRuleSetOffset       = 2; 

        public ushort Format(FontTable Table) 
        { 
            return Table.GetUShort(offset + offsetFormat);
        } 

        private CoverageTable Coverage(FontTable Table)
        {
            return new CoverageTable(offset + Table.GetUShort(offset + offsetCoverage)); 
        }
 
        // Not used. This value should be equal to glyph count in Coverage. 
        // Keeping it for future reference
        //private ushort SubRuleSetCount(FontTable Table) 
        //{
        //    return Table.GetUShort(offset + offsetSubRuleSetCount);
        //}
 
        private SubRuleSet RuleSet(FontTable Table, int Index)
        { 
            return new SubRuleSet(offset + 
                                    Table.GetUShort(offset +
                                                    offsetSubRuleSetArray + 
                                                    Index * sizeRuleSetOffset));
        }

        #region GlyphChainingSubtable private classes 
        /// 
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers. 
        /// 
        [SecurityCritical(SecurityCriticalScope.Everything)] 
        private class SubRuleSet
        {
            private const int offsetRuleCount = 0;
            private const int offsetRuleArray = 2; 
            private const int sizeRuleOffset  = 2;
 
            public ushort RuleCount(FontTable Table) 
            {
                return Table.GetUShort(offset+offsetRuleCount); 
            }

            public SubRule Rule(FontTable Table, ushort Index)
            { 
                return new SubRule(offset +
                                   Table.GetUShort(offset + 
                                                   offsetRuleArray + 
                                                   Index*sizeRuleOffset));
            } 

            public SubRuleSet(int Offset) { offset = Offset; }
            private int offset;
        } 

        ///  
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers.
        ///  
        [SecurityCritical(SecurityCriticalScope.Everything)]
        private class SubRule
        {
            private const int sizeCount     = 2; 
            private const int sizeGlyphId   = 2;
 
            public static ushort GlyphCount(FontTable Table, int Offset) 
            {
                return Table.GetUShort(Offset); 
            }

            public static ushort GlyphId(FontTable Table, int Offset)
            { 
                return Table.GetUShort(Offset);
            } 
 
            public ContextualLookupRecords ContextualLookups(FontTable Table, int CurrentOffset)
            { 
                return new ContextualLookupRecords(CurrentOffset+sizeCount,
                    Table.GetUShort(CurrentOffset));
            }
 
            public unsafe bool Apply(
                IOpenTypeFont           Font,           // Font access interface 
                OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
                FontTable               Table,          // Layout table (GSUB or GPOS)
                LayoutMetrics           Metrics,        // LayoutMetrics 
                int                     CharCount,      // Characters count (i.e. Charmap.Length);
                UshortList              Charmap,        // Char to glyph mapping
                GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
                int*                    Advances,       // Glyph adv.widths 
                LayoutOffset*           Offsets,        // Glyph offsets
                ushort                  LookupFlags,    // Lookup table flags 
                int                     FirstGlyph,     // where to apply it 
                int                     AfterLastGlyph, // how long is a context we can use
                uint                    Parameter,      // lookup parameter 
                int                     nestingLevel,    // Contextual lookup nesting level
                out int                 NextGlyph       // out: next glyph index
                )
            { 
                bool match = true;
                NextGlyph = FirstGlyph + 1; //In case we don't match 
 
                //We are moving through table. We can pick glyph count or glyph class id.
                int curOffset = offset; 
                int glyphIndex;

                //
                //Check backtrack sequence 
                //
                int backtrackGlyphCount = GlyphCount(Table,curOffset); 
                curOffset += sizeCount; 

                glyphIndex = FirstGlyph; 
                for(ushort backtrackIndex = 0;
                    backtrackIndex < backtrackGlyphCount && match;
                    backtrackIndex++)
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex-1, 
                        LookupFlags, 
                        LayoutEngine.LookBackward
                        ); 

                    if (glyphIndex<0)
                    {
                        match = false; 
                    }
                    else 
                    { 
                        match = ( GlyphId(Table,curOffset) == GlyphInfo.Glyphs[glyphIndex] );
                        curOffset+=sizeGlyphId; 
                    }
                }

                if (!match) return false; 

                // 
                // Check input sequence 
                //
                int inputGlyphCount = GlyphCount(Table,curOffset); 
                curOffset += sizeCount;

                glyphIndex = FirstGlyph;
                for(ushort inputIndex = 1; //go from second glyph in the input 
                    inputIndex < inputGlyphCount && match;
                    inputIndex++) 
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex+1, 
                        LookupFlags,
                        LayoutEngine.LookForward
                        );
 
                    if (glyphIndex >= AfterLastGlyph)
                    { 
                        match = false; 
                    }
                    else 
                    {
                        match = ( GlyphId(Table,curOffset) == GlyphInfo.Glyphs[glyphIndex] );
                        curOffset+=sizeGlyphId;
                    } 
                }
 
                if (!match) return false; 

                int afterInputGlyph = glyphIndex + 1; // remember where we were after input seqence 

                //
                // Check lookahead sequence
                // 
                int lookaheadGlyphCount = GlyphCount(Table,curOffset);
                curOffset += sizeCount; 
 
                // Lokahead sequence starting right after input,
                // no need to change current glyphIndex 
                for(ushort lookaheadIndex = 0;
                    lookaheadIndex < lookaheadGlyphCount && match;
                    lookaheadIndex++)
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex+1, 
                        LookupFlags, 
                        LayoutEngine.LookForward
                        ); 

                    if (glyphIndex >= GlyphInfo.Length)
                    {
                        match = false; 
                    }
                    else 
                    { 
                        match = ( GlyphId(Table,curOffset) == GlyphInfo.Glyphs[glyphIndex] );
                        curOffset+=sizeGlyphId; 
                    }
                }

                if (match) 
                {
                    ContextualLookups(Table,curOffset).ApplyContextualLookups( 
                        Font, 
                        TableTag,
                        Table, 
                        Metrics,
                        CharCount,
                        Charmap,
                        GlyphInfo, 
                        Advances,
                        Offsets, 
                        LookupFlags, 
                        FirstGlyph,
                        afterInputGlyph, //As AfterLastGlyph 
                        Parameter,
                        nestingLevel,
                        out NextGlyph
                    ); 
                }
 
                return match; 
            }
 
            public SubRule(int Offset) { { offset = Offset; } }
            private int offset;
        }
 
        #endregion //Glyph based chain private classes
 
        public unsafe bool Apply( 
            IOpenTypeFont           Font,           // Font access interface
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping 
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets 
            ushort                  LookupFlags,    // Lookup table flags
            int                     FirstGlyph,     // where to apply it 
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 NextGlyph       // out: next glyph index 
            )
        { 
            Invariant.Assert(Format(Table)==1); 

            NextGlyph = FirstGlyph + 1; //in case we don't match 

            int glyphCount = GlyphInfo.Length;

            int     glyphIndex = FirstGlyph; 
            ushort  glyphId = GlyphInfo.Glyphs[glyphIndex];
 
            int coverageIndex = Coverage(Table).GetGlyphIndex(Table,glyphId); 
            if (coverageIndex < 0) return false;
 
            SubRuleSet subRuleSet= RuleSet(Table, coverageIndex);

            ushort ruleCount = subRuleSet.RuleCount(Table);
 
            bool match = false;
            for(ushort i=0; !match && i
    /// Critical - Everything in this struct is considered critical 
    ///            because they either operate on raw font table bits or unsafe pointers.
    ///  
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct ClassChainingSubtable
    { 
        private const int offsetFormat            = 0;
        private const int offsetCoverage          = 2;
        private const int offsetBacktrackClassDef = 4;
        private const int offsetInputClassDef     = 6; 
        private const int offsetLookaheadClassDef = 8;
        private const int offsetSubClassSetCount  = 10; 
        private const int offsetSubClassSetArray  = 12; 
        private const int sizeClassSetOffset      = 2;
 
        public ushort Format(FontTable Table)
        {
            return Table.GetUShort(offset + offsetFormat);
        } 

        private CoverageTable Coverage(FontTable Table) 
        { 
            return new CoverageTable(offset + Table.GetUShort(offset + offsetCoverage));
        } 

        private ClassDefTable BacktrackClassDef(FontTable Table)
        {
            return new ClassDefTable(offset + 
                                        Table.GetUShort(offset +
                                                        offsetBacktrackClassDef) 
                                    ); 
        }
 
        private ClassDefTable InputClassDef(FontTable Table)
        {
            return new ClassDefTable(offset +
                                        Table.GetUShort(offset + 
                                                        offsetInputClassDef)
                                    ); 
        } 

        private ClassDefTable LookaheadClassDef(FontTable Table) 
        {
            return new ClassDefTable(offset +
                                        Table.GetUShort(offset +
                                                        offsetLookaheadClassDef) 
                                    );
        } 
 
        private ushort ClassSetCount(FontTable Table)
        { 
            return Table.GetUShort(offset + offsetSubClassSetCount);
        }

        private SubClassSet ClassSet(FontTable Table, ushort Index) 
        {
            int ClassSetOffset = Table.GetUShort(offset + offsetSubClassSetArray + 
                                                 Index * sizeClassSetOffset); 
            if (ClassSetOffset==0)
                return new SubClassSet(FontTable.InvalidOffset); 
            else
                return new SubClassSet(offset + ClassSetOffset);
        }
 
        #region ClassBasedChain private classes
        ///  
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers.
        ///  
        [SecurityCritical(SecurityCriticalScope.Everything)]
        private class SubClassSet
        {
            private const int offsetRuleCount = 0; 
            private const int offsetRuleArray = 2;
            private const int sizeRuleOffset  = 2; 
 
            public ushort RuleCount(FontTable Table)
            { 
                return Table.GetUShort(offset+offsetRuleCount);
            }

            public SubClassRule Rule(FontTable Table, ushort Index) 
            {
                return new SubClassRule(offset + Table.GetUShort(offset + offsetRuleArray + 
                                                                  Index*sizeRuleOffset)); 
            }
 
            public bool IsNull { get { return (offset==FontTable.InvalidOffset); } }
            public SubClassSet(int Offset) { offset = Offset; }
            private int offset;
        } 

        ///  
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers.
        ///  
        [SecurityCritical(SecurityCriticalScope.Everything)]
        private class SubClassRule
        {
            private const int sizeCount = 2; 
            private const int sizeClassId = 2;
 
            public static ushort GlyphCount(FontTable Table, int Offset) 
            {
                return Table.GetUShort(Offset); 
            }

            public static ushort ClassId(FontTable Table, int Offset)
            { 
                return Table.GetUShort(Offset);
            } 
 
            public ContextualLookupRecords ContextualLookups(FontTable Table, int CurrentOffset)
            { 
                return new ContextualLookupRecords(CurrentOffset + sizeCount,
                    Table.GetUShort(CurrentOffset));
            }
 
            public unsafe bool Apply(
                IOpenTypeFont           Font,           // Font access interface 
                OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
                FontTable               Table,          // Layout table (GSUB or GPOS)
                LayoutMetrics           Metrics,        // LayoutMetrics 
                ClassDefTable           inputClassDef,
                ClassDefTable           backtrackClassDef,
                ClassDefTable           lookaheadClassDef,
                int                     CharCount,      // Characters count (i.e. Charmap.Length); 
                UshortList              Charmap,        // Char to glyph mapping
                GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
                int*                    Advances,       // Glyph adv.widths 
                LayoutOffset*           Offsets,        // Glyph offsets
                ushort                  LookupFlags,    // Lookup table flags 
                int                     FirstGlyph,     // where to apply it
                int                     AfterLastGlyph, // how long is a context we can use
                uint                    Parameter,      // lookup parameter
                int                     nestingLevel,   // Contextual lookup nesting level 
                out int                 NextGlyph       // out: next glyph index
                ) 
            { 
                bool match = true;
                NextGlyph = FirstGlyph + 1; //In case we don't match 

                //We are moving through table. We can pick glyph count or glyph class id.
                int curOffset = offset;
                int glyphIndex; 

                // 
                //Check backtrack sequence 
                //
                int backtrackGlyphCount = GlyphCount(Table,curOffset); 
                curOffset += sizeCount;

                glyphIndex = FirstGlyph;
                for(ushort backtrackIndex = 0; 
                    backtrackIndex < backtrackGlyphCount && match;
                    backtrackIndex++) 
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex-1, 
                        LookupFlags,
                        LayoutEngine.LookBackward
                        );
 
                    if (glyphIndex<0)
                    { 
                        match = false; 
                    }
                    else 
                    {
                        ushort classId = ClassId(Table,curOffset);
                        curOffset+=sizeClassId;
 
                        ushort glyphClass = backtrackClassDef.
                                        GetClass(Table,GlyphInfo.Glyphs[glyphIndex]); 
 
                        match = (glyphClass == classId);
                    } 
                }

                if (!match) return false;
 
                //
                // Check input sequence 
                // 
                int inputGlyphCount = GlyphCount(Table,curOffset);
                curOffset += sizeCount; 

                glyphIndex = FirstGlyph;
                for(ushort inputIndex = 1; //go from second glyph in the input
                    inputIndex < inputGlyphCount && match; 
                    inputIndex++)
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo, 
                        glyphIndex+1,
                        LookupFlags, 
                        LayoutEngine.LookForward
                        );

                    if (glyphIndex >= AfterLastGlyph) 
                    {
                        match = false; 
                    } 
                    else
                    { 
                        ushort classId = ClassId(Table,curOffset);
                        curOffset+=sizeClassId;

                        ushort glyphClass = inputClassDef. 
                            GetClass(Table,GlyphInfo.Glyphs[glyphIndex]);
 
                        match = (glyphClass == classId); 
                    }
                } 

                if (!match) return false;

                int afterInputGlyph = glyphIndex + 1; // remember where we were after input seqence 

                // 
                // Check lookahead sequence 
                //
                int lookaheadGlyphCount = GlyphCount(Table,curOffset); 
                curOffset += sizeCount;

                // Lokahead sequence starting right after input,
                // no need to change current glyphIndex 
                for(ushort lookaheadIndex = 0;
                    lookaheadIndex < lookaheadGlyphCount && match; 
                    lookaheadIndex++) 
                {
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo, 
                        glyphIndex+1,
                        LookupFlags,
                        LayoutEngine.LookForward
                        ); 

                    if (glyphIndex >= GlyphInfo.Length) 
                    { 
                        match = false;
                    } 
                    else
                    {
                        ushort classId = ClassId(Table,curOffset);
                        curOffset+=sizeClassId; 

                        ushort glyphClass = lookaheadClassDef. 
                            GetClass(Table,GlyphInfo.Glyphs[glyphIndex]); 

                        match = (glyphClass == classId); 
                    }
                }

                if (match) 
                {
                    ContextualLookups(Table,curOffset).ApplyContextualLookups( 
                        Font, 
                        TableTag,
                        Table, 
                        Metrics,
                        CharCount,
                        Charmap,
                        GlyphInfo, 
                        Advances,
                        Offsets, 
                        LookupFlags, 
                        FirstGlyph,
                        afterInputGlyph, //As AfterLastGlyph 
                        Parameter,
                        nestingLevel,
                        out NextGlyph
                    ); 
                }
 
                return match; 
            }
 
            public SubClassRule(int Offset) { { offset = Offset; } }
            private int offset;
        }
 
        #endregion //Class based chain private classes
        public unsafe bool Apply( 
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS)
            FontTable               Table,          // Layout table (GSUB or GPOS) 
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths
            LayoutOffset*           Offsets,        // Glyph offsets 
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it
            int                     AfterLastGlyph, // how long is a context we can use 
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 NextGlyph       // out: next glyph index
            ) 
        {
            Invariant.Assert(Format(Table)==2); 
 
            NextGlyph = FirstGlyph + 1; //in case we don't match
 
            int glyphCount = GlyphInfo.Length;

            int     glyphIndex = FirstGlyph;
            ushort  glyphId = GlyphInfo.Glyphs[glyphIndex]; 

            if (Coverage(Table).GetGlyphIndex(Table,glyphId) < 0) return false; 
 
            ClassDefTable inputClassDef = InputClassDef(Table),
                          backtrackClassDef =  BacktrackClassDef(Table), 
                          lookaheadClassDef = LookaheadClassDef(Table);

            ushort GlyphClass = inputClassDef.GetClass(Table,glyphId);
            if (GlyphClass >= ClassSetCount(Table)) return false; //!!! Bad font table 

            SubClassSet subClassSet = ClassSet(Table,GlyphClass); 
            if (subClassSet.IsNull) return false;   // There are no rules for this class 

            ushort ruleCount = subClassSet.RuleCount(Table); 

            bool match = false;
            for(ushort i=0; !match && i
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct CoverageChainingSubtable //ChainingContext,Format3 
    {
        // 

        private const int offsetFormat = 0;
        private const int offsetBacktrackGlyphCount = 2;
        private const int offsetBacktrackCoverageArray = 4; 
        private const int sizeGlyphCount = 2;
        private const int sizeCoverageOffset = 2; 
 
        public ushort Format(FontTable Table)
        { 
            return Table.GetUShort(offset + offsetFormat);
        }

        public ushort BacktrackGlyphCount(FontTable Table) 
        {
            return Table.GetUShort(offset+offsetBacktrackGlyphCount); 
        } 

        public CoverageTable BacktrackCoverage(FontTable Table, ushort Index) 
        {
            return new CoverageTable(offset +
                                        Table.GetUShort(offset+
                                                        offsetBacktrackGlyphCount + 
                                                        sizeGlyphCount +
                                                        Index*sizeCoverageOffset) 
                                    ); 
        }
 
        public ushort InputGlyphCount(FontTable Table)
        {
            return Table.GetUShort(offset+offsetInputGlyphCount);
        } 

        public CoverageTable InputCoverage(FontTable Table, ushort Index) 
        { 
            return new CoverageTable(offset +
                                        Table.GetUShort(offset+ 
                                                        offsetInputGlyphCount +
                                                        sizeGlyphCount +
                                                        Index*sizeCoverageOffset)
                                    ); 
        }
 
        public ushort LookaheadGlyphCount(FontTable Table) 
        {
            return Table.GetUShort(offset+offsetLookaheadGlyphCount); 
        }

        public CoverageTable LookaheadCoverage(FontTable Table, ushort Index)
        { 
            return new CoverageTable(offset +
                                        Table.GetUShort(offset+ 
                                                        offsetLookaheadGlyphCount + 
                                                        sizeGlyphCount +
                                                        Index*sizeCoverageOffset) 
                                    );
        }

        public ContextualLookupRecords ContextualLookups(FontTable Table) 
        {
            int recordCountOffset = offset + offsetLookaheadGlyphCount + sizeGlyphCount + 
                                    LookaheadGlyphCount(Table) * sizeCoverageOffset; 
            return new ContextualLookupRecords(recordCountOffset+sizeGlyphCount,
                                                Table.GetUShort(recordCountOffset)); 
        }

        public CoverageChainingSubtable(FontTable Table, int Offset)
        { 
            offset = Offset;
            offsetInputGlyphCount = offsetBacktrackGlyphCount + sizeGlyphCount + 
                                      Table.GetUShort(offset+offsetBacktrackGlyphCount) * 
                                                                    sizeCoverageOffset;
 
            offsetLookaheadGlyphCount = offsetInputGlyphCount + sizeGlyphCount +
                                          Table.GetUShort(offset+offsetInputGlyphCount) *
                                                                   sizeCoverageOffset;
        } 

        public unsafe bool Apply( 
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS)
            FontTable               Table,          // Layout table (GSUB or GPOS) 
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths
            LayoutOffset*           Offsets,        // Glyph offsets 
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it
            int                     AfterLastGlyph, // how long is a context we can use 
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 NextGlyph       // out: next glyph index
            ) 
        {
            Invariant.Assert(Format(Table)==3); 
 
            NextGlyph = FirstGlyph + 1; //in case we don't match
 
            int glyphCount = GlyphInfo.Length;
            int glyphIndex;

            ushort backtrackGlyphCount = BacktrackGlyphCount(Table); 
            ushort inputGlyphCount     = InputGlyphCount(Table);
            ushort lookaheadGlyphCount = LookaheadGlyphCount(Table); 
 
            if (FirstGlyph < backtrackGlyphCount ||
                (FirstGlyph + inputGlyphCount) > AfterLastGlyph) 
            {
                return false;
            }
 
            bool match = true;
 
            //Check backtrack sequence 
            glyphIndex = FirstGlyph;
            for(ushort backtrackIndex = 0; 
                backtrackIndex < backtrackGlyphCount && match;
                backtrackIndex++)
            {
                 glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo, 
                                                                glyphIndex-1,
                                                                LookupFlags, 
                                                                LayoutEngine.LookBackward 
                                                               );
 
                if (glyphIndex<0 ||
                    BacktrackCoverage(Table,backtrackIndex)
                            .GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex])<0)
                { 
                    match=false;
                } 
            } 

            if (!match) return false; 

            glyphIndex = FirstGlyph;
            for(ushort inputIndex = 0;
                inputIndex < inputGlyphCount && match; 
                inputIndex++)
            { 
                if (glyphIndex>=AfterLastGlyph || 
                    InputCoverage(Table,inputIndex)
                    .GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex])<0) 
                {
                    match=false;
                }
                else 
                {
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo, 
                        glyphIndex + 1, 
                        LookupFlags,
                        LayoutEngine.LookForward 
                        );
                }
            }
 
            if (!match) return false;
 
            int afterInputGlyph = glyphIndex; // remember where we were after input seqence 

            for(ushort lookaheadIndex = 0; 
                lookaheadIndex < lookaheadGlyphCount && match;
                lookaheadIndex++)
            {
                if (glyphIndex>=GlyphInfo.Length || 
                    LookaheadCoverage(Table,lookaheadIndex)
                    .GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex])<0) 
                { 
                    match=false;
                } 
                else
                {
                    glyphIndex = LayoutEngine.
                                    GetNextGlyphInLookup(Font, GlyphInfo, 
                                                         glyphIndex + 1,
                                                         LookupFlags, 
                                                         LayoutEngine.LookForward); 
                }
            } 

            if (match)
            {
                ContextualLookups(Table).ApplyContextualLookups( 
                                                Font,
                                                TableTag, 
                                                Table, 
                                                Metrics,
                                                CharCount, 
                                                Charmap,
                                                GlyphInfo,
                                                Advances,
                                                Offsets, 
                                                LookupFlags,
                                                FirstGlyph, 
                                                afterInputGlyph, //As AfterLastGlyph 
                                                Parameter,
                                                nestingLevel, 
                                                out NextGlyph
                                            );
            }
 
            return match;
        } 
 
        public bool IsLookupCovered(
                        FontTable table, 
                        uint[] glyphBits,
                        ushort minGlyphId,
                        ushort maxGlyphId)
        { 
            ushort backtrackGlyphCount = BacktrackGlyphCount(table);
            ushort inputGlyphCount = InputGlyphCount(table); 
            ushort lookaheadGlyphCount = LookaheadGlyphCount(table); 

            for (ushort backtrackIndex = 0; 
                 backtrackIndex < backtrackGlyphCount;
                 backtrackIndex++)
            {
                if (!BacktrackCoverage(table, backtrackIndex) 
                                    .IsAnyGlyphCovered(table, glyphBits, minGlyphId, maxGlyphId)
                   ) 
                { 
                    return false;
                } 
            }

            for (ushort inputIndex = 0;
                 inputIndex < inputGlyphCount; 
                 inputIndex++)
            { 
                if (!InputCoverage(table, inputIndex) 
                                    .IsAnyGlyphCovered(table, glyphBits, minGlyphId, maxGlyphId)
                   ) 
                {
                    return false;
                }
            } 

            for (ushort lookaheadIndex = 0; 
                 lookaheadIndex < lookaheadGlyphCount; 
                 lookaheadIndex++)
            { 
                if (!LookaheadCoverage(table, lookaheadIndex)
                                    .IsAnyGlyphCovered(table, glyphBits, minGlyphId, maxGlyphId)
                   )
                { 
                    return false;
                } 
            } 

            return true; 
        }

        public CoverageTable GetPrimaryCoverage(FontTable table)
        { 
            if (InputGlyphCount(table) > 0)
            { 
                return InputCoverage(table, 0); 
            }
            else 
            {
                return CoverageTable.InvalidCoverage;
            }
        } 

        private int offset; 
        private int offsetInputGlyphCount; 
        private int offsetLookaheadGlyphCount;
    } 


    /// 
    /// Critical - Everything in this struct is considered critical 
    ///            because they either operate on raw font table bits or unsafe pointers.
    ///  
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct ChainingSubtable
    { 
        private const int offsetFormat = 0;

        private ushort Format(FontTable Table)
        { 
            return Table.GetUShort(offset+offsetFormat);
        } 
 
        public unsafe bool Apply(
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS)
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length); 
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level 
            out int                 NextGlyph       // out: next glyph index
            ) 
        { 
            NextGlyph = FirstGlyph+1; //In case we don't match
 
            switch (Format(Table))
            {
                case 1:
                    GlyphChainingSubtable glyphChainingSubtable = 
                        new GlyphChainingSubtable(offset);
                    return glyphChainingSubtable.Apply( 
                        Font, TableTag, Table, Metrics, 
                        CharCount, Charmap,
                        GlyphInfo, Advances, Offsets, 
                        LookupFlags, FirstGlyph, AfterLastGlyph,
                        Parameter,
                        nestingLevel,
                        out NextGlyph 
                        );
                case 2: 
                    ClassChainingSubtable classChainingSubtable = 
                        new ClassChainingSubtable(offset);
                    return classChainingSubtable.Apply( 
                        Font, TableTag, Table, Metrics,
                        CharCount, Charmap,
                        GlyphInfo, Advances, Offsets,
                        LookupFlags, FirstGlyph, AfterLastGlyph, 
                        Parameter,
                        nestingLevel, 
                        out NextGlyph 
                        );
                case 3: 
                    CoverageChainingSubtable coverageChainingSubtable =
                                    new CoverageChainingSubtable(Table, offset);
                    return coverageChainingSubtable.Apply(
                                            Font, TableTag, Table, Metrics, 
                                            CharCount, Charmap,
                                            GlyphInfo, Advances, Offsets, 
                                            LookupFlags, FirstGlyph, AfterLastGlyph, 
                                            Parameter,
                                            nestingLevel, 
                                            out NextGlyph
                                         );
                default:
                    //Unknown format 
                    return false;
            } 
        } 

        public bool IsLookupCovered( 
                        FontTable table,
                        uint[] glyphBits,
                        ushort minGlyphId,
                        ushort maxGlyphId) 
        {
            switch (Format(table)) 
            { 
                case 1:
                    GlyphChainingSubtable glyphChainingSubtable = 
                                                new GlyphChainingSubtable(offset);
                    return glyphChainingSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId);

                case 2: 

                    ClassChainingSubtable classChainingSubtable = 
                                                new ClassChainingSubtable(offset); 
                    return classChainingSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId);
 
                case 3:

                    CoverageChainingSubtable coverageChainingSubtable =
                                    new CoverageChainingSubtable(table, offset); 

                    return coverageChainingSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId); 
 

                default: 

                    return true;
            }
 
        }
 
        public CoverageTable GetPrimaryCoverage(FontTable table) 
        {
            switch (Format(table)) 
            {
                case 1:
                    GlyphChainingSubtable glyphChainingSubtable =
                                                new GlyphChainingSubtable(offset); 
                    return glyphChainingSubtable.GetPrimaryCoverage(table);
 
                case 2: 

                    ClassChainingSubtable classChainingSubtable = 
                                                new ClassChainingSubtable(offset);
                    return classChainingSubtable.GetPrimaryCoverage(table);

                case 3: 

                    CoverageChainingSubtable coverageChainingSubtable = 
                                    new CoverageChainingSubtable(table, offset); 
                    return coverageChainingSubtable.GetPrimaryCoverage(table);
 

                default:
                    return CoverageTable.InvalidCoverage;
            } 
        }
 
        public ChainingSubtable(int Offset) { offset = Offset; } 
        private int offset;
    } 

    /// 
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct GlyphContextSubtable 
    {
        private const int offsetFormat            = 0; 
        private const int offsetCoverage          = 2;
        private const int offsetSubRuleSetCount   = 4;
        private const int offsetSubRuleSetArray   = 6;
        private const int sizeRuleSetOffset       = 2; 

        public ushort Format(FontTable Table) 
        { 
            return Table.GetUShort(offset + offsetFormat);
        } 

        private CoverageTable Coverage(FontTable Table)
        {
            return new CoverageTable(offset + Table.GetUShort(offset + offsetCoverage)); 
        }
 
        // Not used. This value should be equal to glyph count in Coverage. 
        // Keeping it for future reference
        //private ushort SubRuleSetCount(FontTable Table) 
        //{
        //    return Table.GetUShort(offset + offsetSubRuleSetCount);
        //}
        private SubRuleSet RuleSet(FontTable Table, int Index) 
        {
            return new SubRuleSet(offset + 
                Table.GetUShort(offset + 
                offsetSubRuleSetArray +
                Index * sizeRuleSetOffset)); 
        }

        #region GlyphContextSubtable private classes
        ///  
        /// Critical - Everything in this class is considered critical
        ///            because they either operate on raw font table bits or unsafe pointers. 
        ///  
        [SecurityCritical(SecurityCriticalScope.Everything)]
        private class SubRuleSet 
        {
            private const int offsetRuleCount = 0;
            private const int offsetRuleArray = 2;
            private const int sizeRuleOffset  = 2; 

            public ushort RuleCount(FontTable Table) 
            { 
                return Table.GetUShort(offset+offsetRuleCount);
            } 

            public SubRule Rule(FontTable Table, ushort Index)
            {
                return new SubRule(offset + 
                    Table.GetUShort(offset +
                    offsetRuleArray + 
                    Index*sizeRuleOffset)); 
            }
 
            public SubRuleSet(int Offset) { offset = Offset; }
            private int offset;
        }
 
        /// 
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers. 
        /// 
        [SecurityCritical(SecurityCriticalScope.Everything)] 
        private class SubRule
        {
            private const int offsetGlyphCount = 0;
            private const int offsetSubstCount = 2; 
            private const int offsetInput = 4;
            private const int sizeCount     = 2; 
            private const int sizeGlyphId   = 2; 

            public ushort GlyphCount(FontTable Table) 
            {
                return Table.GetUShort(offset + offsetGlyphCount);
            }
 
            public ushort SubstCount(FontTable Table)
            { 
                return Table.GetUShort(offset + offsetSubstCount); 
            }
 
            public ushort GlyphId(FontTable Table, int Index)
            {
                return Table.GetUShort(offset + offsetInput + (Index - 1) * sizeGlyphId);
            } 

            public ContextualLookupRecords ContextualLookups(FontTable Table) 
            { 
                return new ContextualLookupRecords(offset + offsetInput +
                                                                 (GlyphCount(Table) - 1) * sizeGlyphId, 
                                                   SubstCount(Table));
            }

            public unsafe bool Apply( 
                IOpenTypeFont           Font,           // Font access interface
                OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
                FontTable               Table,          // Layout table (GSUB or GPOS) 
                LayoutMetrics           Metrics,        // LayoutMetrics
                int                     CharCount,      // Characters count (i.e. Charmap.Length); 
                UshortList              Charmap,        // Char to glyph mapping
                GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
                int*                    Advances,       // Glyph adv.widths
                LayoutOffset*           Offsets,        // Glyph offsets 
                ushort                  LookupFlags,    // Lookup table flags
                int                     FirstGlyph,     // where to apply it 
                int                     AfterLastGlyph, // how long is a context we can use 
                uint                    Parameter,      // lookup parameter
                int                     nestingLevel,   // Contextual lookup nesting level 
                out int                 NextGlyph       // out: next glyph index
                )
            {
                bool match = true; 
                NextGlyph = FirstGlyph + 1; //In case we don't match
 
                // 
                //Check backtrack sequence
                // 
                int inputGlyphCount = GlyphCount(Table);
                int glyphIndex = FirstGlyph;
                for(ushort inputIndex = 1; //go from second glyph in the input
                    inputIndex < inputGlyphCount && match; 
                    inputIndex++)
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo, 
                        glyphIndex+1,
                        LookupFlags, 
                        LayoutEngine.LookForward
                        );

                    if (glyphIndex >= AfterLastGlyph) 
                    {
                        match = false; 
                    } 
                    else
                    { 
                        match = ( GlyphId(Table,inputIndex) == GlyphInfo.Glyphs[glyphIndex] );
                    }
                }
 
                if (match)
                { 
                    ContextualLookups(Table).ApplyContextualLookups( 
                        Font,
                        TableTag, 
                        Table,
                        Metrics,
                        CharCount,
                        Charmap, 
                        GlyphInfo,
                        Advances, 
                        Offsets, 
                        LookupFlags,
                        FirstGlyph, 
                        glyphIndex + 1, //As AfterLastGlyph
                        Parameter,
                        nestingLevel,
                        out NextGlyph 
                    );
                } 
 
                return match;
            } 

            public SubRule(int Offset) { { offset = Offset; } }
            private int offset;
        } 

        #endregion //Glyph based context private classes 
 
        public unsafe bool Apply(
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS)
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length); 
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level 
            out int                 NextGlyph       // out: next glyph index
            ) 
        { 
            Invariant.Assert(Format(Table)==1);
 
            NextGlyph = FirstGlyph + 1; //in case we don't match

            int glyphCount = GlyphInfo.Length;
 
            int     glyphIndex = FirstGlyph;
            ushort  glyphId = GlyphInfo.Glyphs[glyphIndex]; 
 
            int coverageIndex = Coverage(Table).GetGlyphIndex(Table,glyphId);
            if (coverageIndex < 0) return false; 

            SubRuleSet subRuleSet= RuleSet(Table, coverageIndex);

            ushort ruleCount = subRuleSet.RuleCount(Table); 

            bool match = false; 
            for(ushort i=0; !match && i 
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    ///  
    [SecurityCritical(SecurityCriticalScope.Everything)]
    internal struct ClassContextSubtable //Context, Format2 
    {
        private const int offsetFormat            = 0;
        private const int offsetCoverage          = 2;
        private const int offsetClassDef          = 4; 
        private const int offsetSubClassSetCount  = 6;
        private const int offsetSubClassSetArray  = 8; 
        private const int sizeClassSetOffset      = 2; 

        public ushort Format(FontTable Table) 
        {
            return Table.GetUShort(offset + offsetFormat);
        }
 
        private CoverageTable Coverage(FontTable Table)
        { 
            return new CoverageTable(offset + Table.GetUShort(offset + offsetCoverage)); 
        }
 
        private ClassDefTable ClassDef(FontTable Table)
        {
            return new ClassDefTable(offset + Table.GetUShort(offset + offsetClassDef));
        } 

        private ushort ClassSetCount(FontTable Table) 
        { 
            return Table.GetUShort(offset + offsetSubClassSetCount);
        } 

        private SubClassSet ClassSet(FontTable Table, ushort Index)
        {
            int ClassSetOffset = Table.GetUShort(offset + offsetSubClassSetArray + 
                Index * sizeClassSetOffset);
            if (ClassSetOffset==0) 
                return new SubClassSet(FontTable.InvalidOffset); 
            else
                return new SubClassSet(offset + ClassSetOffset); 
        }

        #region ClassBasedContext private classes
 
        /// 
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers. 
        /// 
        [SecurityCritical(SecurityCriticalScope.Everything)] 
        private class SubClassSet
        {
            private const int offsetRuleCount = 0;
            private const int offsetRuleArray = 2; 
            private const int sizeRuleOffset  = 2;
 
            public ushort RuleCount(FontTable Table) 
            {
                return Table.GetUShort(offset+offsetRuleCount); 
            }

            public SubClassRule Rule(FontTable Table, ushort Index)
            { 
                return new SubClassRule(offset + Table.GetUShort(offset + offsetRuleArray +
                    Index*sizeRuleOffset)); 
            } 

            public bool IsNull { get { return (offset==FontTable.InvalidOffset); } } 
            public SubClassSet(int Offset) { offset = Offset; }
            private int offset;
        }
 
        /// 
        /// Critical - Everything in this class is considered critical 
        ///            because they either operate on raw font table bits or unsafe pointers. 
        /// 
        [SecurityCritical(SecurityCriticalScope.Everything)] 
        private class SubClassRule
        {
            private const int offsetGlyphCount = 0;
            private const int offsetSubstCount = 2; 
            private const int offsetInputSequence = 4;
            private const int sizeCount = 2; 
            private const int sizeClassId = 2; 

            public ushort GlyphCount(FontTable Table) 
            {
                return Table.GetUShort(offset+offsetGlyphCount);
            }
 
            public ushort ClassId(FontTable Table, int Index)
            { 
                //we count input class from 1; First is covered in higher level 
                return Table.GetUShort(offset + offsetInputSequence + (Index - 1)*sizeClassId);
            } 

            public ushort SubstCount(FontTable Table)
            {
                return Table.GetUShort(offset + offsetSubstCount); 
            }
 
            public ContextualLookupRecords ContextualLookups(FontTable Table) 
            {
                return new ContextualLookupRecords(offset + offsetInputSequence + 
                                                      (GlyphCount(Table)-1)*sizeClassId,
                                                   SubstCount(Table));
            }
 
            public unsafe bool Apply(
                IOpenTypeFont           Font,           // Font access interface 
                OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
                FontTable               Table,          // Layout table (GSUB or GPOS)
                LayoutMetrics           Metrics,        // LayoutMetrics 
                ClassDefTable           ClassDef,
                int                     CharCount,      // Characters count (i.e. Charmap.Length);
                UshortList              Charmap,        // Char to glyph mapping
                GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
                int*                    Advances,       // Glyph adv.widths
                LayoutOffset*           Offsets,        // Glyph offsets 
                ushort                  LookupFlags,    // Lookup table flags 
                int                     FirstGlyph,     // where to apply it
                int                     AfterLastGlyph, // how long is a context we can use 
                uint                    Parameter,      // lookup parameter
                int                     nestingLevel,   // Contextual lookup nesting level
                out int                 NextGlyph       // out: next glyph index
                ) 
            {
                NextGlyph = FirstGlyph + 1; //In case we don't match 
 
                //
                // Check input sequence 
                //
                bool match = true;
                int glyphIndex = FirstGlyph;
 
                int inputGlyphCount = GlyphCount(Table);
                for(ushort inputIndex = 1; // go from second glyph in the input 
                    inputIndex < inputGlyphCount && match; 
                    inputIndex++)
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex+1,
                        LookupFlags,
                        LayoutEngine.LookForward 
                        );
 
                    if (glyphIndex>=AfterLastGlyph) 
                    {
                        match = false; 
                    }
                    else
                    {
                        ushort classId = ClassId(Table,inputIndex); 

                        ushort glyphClass = 
                                  ClassDef.GetClass(Table,GlyphInfo.Glyphs[glyphIndex]); 

                        match = (glyphClass == classId); 
                    }
                }

                if (match) 
                {
                    ContextualLookups(Table).ApplyContextualLookups( 
                        Font, 
                        TableTag,
                        Table, 
                        Metrics,
                        CharCount,
                        Charmap,
                        GlyphInfo, 
                        Advances,
                        Offsets, 
                        LookupFlags, 
                        FirstGlyph,
                        glyphIndex + 1, //As AfterLastGlyph 
                        Parameter,
                        nestingLevel,
                        out NextGlyph
                    ); 
                }
 
                return match; 
            }
 
            public SubClassRule(int Offset) { { offset = Offset; } }
            private int offset;
        }
 
        #endregion //Class based context private classes
        public unsafe bool Apply( 
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS)
            FontTable               Table,          // Layout table (GSUB or GPOS) 
            LayoutMetrics           Metrics,        // LayoutMetrics
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths
            LayoutOffset*           Offsets,        // Glyph offsets 
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it
            int                     AfterLastGlyph, // how long is a context we can use 
            uint                    Parameter,      // lookup parameter
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 NextGlyph       // out: next glyph index
            ) 
        {
            Invariant.Assert(Format(Table)==2); 
 
            NextGlyph = FirstGlyph + 1; //in case we don't match
 
            int glyphCount = GlyphInfo.Length;

            int     glyphIndex = FirstGlyph;
            ushort  glyphId = GlyphInfo.Glyphs[glyphIndex]; 

            if (Coverage(Table).GetGlyphIndex(Table,glyphId) < 0) return false; 
 
            ClassDefTable classDef = ClassDef(Table);
            ushort glyphClass = classDef.GetClass(Table,glyphId); 
            if (glyphClass >= ClassSetCount(Table)) return false; //!!! Bad font table

            SubClassSet subClassSet = ClassSet(Table,glyphClass);
            if (subClassSet.IsNull) return false;   // There are no rules for this class 

            ushort ruleCount = subClassSet.RuleCount(Table); 
 
            bool match = false;
            for(ushort i=0; !match && i 
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)]
    internal struct CoverageContextSubtable
    { 
        private const int offsetFormat = 0;
        private const int offsetGlyphCount = 2; 
        private const int offsetSubstCount = 4; 
        private const int offsetInputCoverage = 6;
        private const int sizeOffset = 2; 

        private ushort Format(FontTable Table)
        {
            return Table.GetUShort(offset + offsetFormat); 
        }
 
        private ushort GlyphCount(FontTable Table) 
        {
            return Table.GetUShort(offset + offsetGlyphCount); 
        }

        private ushort SubstCount(FontTable Table)
        { 
            return Table.GetUShort(offset + offsetSubstCount);
        } 
 
        private CoverageTable InputCoverage(FontTable Table, ushort index)
        { 
            return new CoverageTable(offset + Table.GetUShort(offset + offsetInputCoverage + index * sizeOffset));
        }

        public ContextualLookupRecords ContextualLookups(FontTable Table) 
        {
            return new ContextualLookupRecords( 
                offset + offsetInputCoverage + GlyphCount(Table)*sizeOffset, 
                SubstCount(Table));
        } 

        public unsafe bool Apply(
            IOpenTypeFont           Font,           // Font access interface
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics 
            int                     CharCount,      // Characters count (i.e. Charmap.Length); 
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs 
            int*                    Advances,       // Glyph adv.widths
            LayoutOffset*           Offsets,        // Glyph offsets
            ushort                  LookupFlags,    // Lookup table flags
            int                     FirstGlyph,     // where to apply it 
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter 
            int                     nestingLevel,   // Contextual lookup nesting level 
            out int                 NextGlyph       // out: next glyph index
            ) 
        {
            Invariant.Assert(Format(Table)==3);

            NextGlyph = FirstGlyph + 1; //in case we don't match 

            bool match = true; 
 
            int inputGlyphCount = GlyphCount(Table);
 
            int glyphIndex = FirstGlyph;
            for(ushort inputIndex = 0;
                inputIndex < inputGlyphCount && match;
                inputIndex++) 
            {
                if (glyphIndex>=AfterLastGlyph || 
                    InputCoverage(Table,inputIndex) 
                    .GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex])<0)
                { 
                    match=false;
                }
                else
                { 
                    glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                        glyphIndex + 1, 
                        LookupFlags, 
                        LayoutEngine.LookForward
                        ); 
                }
            }

            if (match) 
            {
                ContextualLookups(Table).ApplyContextualLookups( 
                    Font, 
                    TableTag,
                    Table, 
                    Metrics,
                    CharCount,
                    Charmap,
                    GlyphInfo, 
                    Advances,
                    Offsets, 
                    LookupFlags, 
                    FirstGlyph,
                    glyphIndex, //As AfterLastGlyph 
                    Parameter,
                    nestingLevel,
                    out NextGlyph
                ); 
            }
 
            return match; 
        }
 
        public bool IsLookupCovered(
                        FontTable table,
                        uint[] glyphBits,
                        ushort minGlyphId, 
                        ushort maxGlyphId)
        { 
            return true; 
        }
 
        public CoverageTable GetPrimaryCoverage(FontTable table)
        {
            if (GlyphCount(table) > 0)
            { 
                return InputCoverage(table, 0);
            } 
            else 
            {
                return CoverageTable.InvalidCoverage; 
            }
        }

        public CoverageContextSubtable(int Offset) { offset = Offset; } 
        private int offset;
    } 
 

    ///  
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers.
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct ContextSubtable
    { 
        private const int offsetFormat = 0; 

        private ushort Format(FontTable Table) 
        {
            return Table.GetUShort(offset+offsetFormat);
        }
 
        public unsafe bool Apply(
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics 
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it 
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter 
            int                     nestingLevel,   // Contextual lookup nesting level
            out int                 NextGlyph       // out: next glyph index
            )
        { 
            switch (Format(Table))
            { 
                case 1: 
                    GlyphContextSubtable glyphContextSubtable =
                                                new GlyphContextSubtable(offset); 
                    return glyphContextSubtable.Apply(
                        Font, TableTag, Table, Metrics,
                        CharCount, Charmap,
                        GlyphInfo, Advances, Offsets, 
                        LookupFlags, FirstGlyph, AfterLastGlyph,
                        Parameter, 
                        nestingLevel, 
                        out NextGlyph
                        ); 
                case 2:
                    ClassContextSubtable classContextSubtable =
                                                new ClassContextSubtable(offset);
                    return classContextSubtable.Apply( 
                        Font, TableTag, Table, Metrics,
                        CharCount, Charmap, 
                        GlyphInfo, Advances, Offsets, 
                        LookupFlags, FirstGlyph, AfterLastGlyph,
                        Parameter, 
                        nestingLevel,
                        out NextGlyph
                        );
                case 3: 
                    CoverageContextSubtable coverageContextSubtable =
                                                new CoverageContextSubtable(offset); 
                    return coverageContextSubtable.Apply( 
                        Font, TableTag, Table, Metrics,
                        CharCount, Charmap, 
                        GlyphInfo, Advances, Offsets,
                        LookupFlags, FirstGlyph, AfterLastGlyph,
                        Parameter,
                        nestingLevel, 
                        out NextGlyph
                        ); 
                default: 
                    //Unknown format
                    NextGlyph = FirstGlyph+1; //don't match 
                    return false;
            }
        }
 
        public bool IsLookupCovered(
                        FontTable table, 
                        uint[] glyphBits, 
                        ushort minGlyphId,
                        ushort maxGlyphId) 
        {
            switch (Format(table))
            {
                case 1: 
                    GlyphContextSubtable glyphContextSubtable =
                                                new GlyphContextSubtable(offset); 
                    return glyphContextSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId); 
                case 2:
                    ClassContextSubtable classContextSubtable = 
                                                new ClassContextSubtable(offset);
                    return classContextSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId);
                case 3:
                    CoverageContextSubtable coverageContextSubtable = 
                                                new CoverageContextSubtable(offset);
                    return coverageContextSubtable.IsLookupCovered(table, glyphBits, minGlyphId, maxGlyphId); 
                default: 
                    return true;
            } 
        }

        public CoverageTable GetPrimaryCoverage(FontTable table)
        { 
            switch (Format(table))
            { 
                case 1: 
                    GlyphContextSubtable glyphContextSubtable =
                                                new GlyphContextSubtable(offset); 
                    return glyphContextSubtable.GetPrimaryCoverage(table);
                case 2:
                    ClassContextSubtable classContextSubtable =
                                                new ClassContextSubtable(offset); 
                    return classContextSubtable.GetPrimaryCoverage(table);
                case 3: 
                    CoverageContextSubtable coverageContextSubtable = 
                                                new CoverageContextSubtable(offset);
                    return coverageContextSubtable.GetPrimaryCoverage(table); 

                default:
                    return CoverageTable.InvalidCoverage;
            } 
        }
 
        public ContextSubtable(int Offset) { offset = Offset; } 
        private int offset;
    } 

    /// 
    /// Critical - Everything in this struct is considered critical
    ///            because they either operate on raw font table bits or unsafe pointers. 
    /// 
    [SecurityCritical(SecurityCriticalScope.Everything)] 
    internal struct ReverseChainingSubtable 
    {
        private const int offsetFormat = 0; 
        private const int offsetCoverage = 2;
        private const int offsetBacktrackGlyphCount = 4;
        private const int sizeCount = 2;
        private const int sizeOffset = 2; 
        private const int sizeGlyphId = 2;
 
        private ushort Format(FontTable Table) 
        {
            return Table.GetUShort(offset + offsetFormat); 
        }

        private CoverageTable InputCoverage(FontTable Table)
        { 
            return new CoverageTable(offset + Table.GetUShort(offset + offsetCoverage));
        } 
 
        private CoverageTable Coverage(FontTable Table, int Offset)
        { 
            return new CoverageTable(offset + Table.GetUShort(Offset));
        }

        private ushort GlyphCount(FontTable Table, int Offset) 
        {
            return Table.GetUShort(Offset); 
        } 

        private static ushort Glyph(FontTable Table, int Offset) 
        {
            return Table.GetUShort(Offset);
        }
 
        public unsafe bool Apply(
            IOpenTypeFont           Font,           // Font access interface 
            OpenTypeTags            TableTag,       // Layout table tag (GSUB or GPOS) 
            FontTable               Table,          // Layout table (GSUB or GPOS)
            LayoutMetrics           Metrics,        // LayoutMetrics 
            int                     CharCount,      // Characters count (i.e. Charmap.Length);
            UshortList              Charmap,        // Char to glyph mapping
            GlyphInfoList           GlyphInfo,      // List of GlyphInfo structs
            int*                    Advances,       // Glyph adv.widths 
            LayoutOffset*           Offsets,        // Glyph offsets
            ushort                  LookupFlags,    // Lookup table flags 
            int                     FirstGlyph,     // where to apply it 
            int                     AfterLastGlyph, // how long is a context we can use
            uint                    Parameter,      // lookup parameter 
            out int                 NextGlyph       // out: next glyph index
            )
        {
            //This will be the next glyph, does not matter sequence matched or not 
            NextGlyph = AfterLastGlyph-1;
 
            if (Format(Table)!=1) return false; //Unknown 

            bool match = true; 
            int inputGlyphIndex = AfterLastGlyph - 1;
            int glyphIndex;

            //Check input glyph 
            int coverageIndex = InputCoverage(Table).GetGlyphIndex(Table,GlyphInfo.Glyphs[inputGlyphIndex]);
 
            if (coverageIndex<0) return false; 

            //we reading data sequenctially from table, moving pointer through it 
            int curOffset = offset + offsetBacktrackGlyphCount;

            //
            // Check backtrack sequence 
            //
            ushort backtrackGlyphCount = GlyphCount(Table,curOffset); 
            curOffset += sizeCount; 

            glyphIndex = inputGlyphIndex; 
            for(ushort backtrackIndex = 0;
                backtrackIndex < backtrackGlyphCount && match;
                backtrackIndex++)
            { 
                glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                    glyphIndex-1, 
                    LookupFlags, 
                    LayoutEngine.LookBackward
                    ); 

                if (glyphIndex<0)
                {
                    match = false; 
                }
                else 
                { 
                    match = (Coverage(Table,curOffset).GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex]) >= 0);
                    curOffset += sizeOffset; 
                }
            }

            ushort lookaheadGlyphCount = GlyphCount(Table,curOffset); 
            curOffset += sizeCount;
 
            glyphIndex = inputGlyphIndex; 
            for(ushort lookaheadIndex = 0;
                lookaheadIndex < lookaheadGlyphCount && match; 
                lookaheadIndex++)
            {
                glyphIndex = LayoutEngine.GetNextGlyphInLookup(Font, GlyphInfo,
                    glyphIndex+1, 
                    LookupFlags,
                    LayoutEngine.LookForward 
                    ); 

                if (glyphIndex>=GlyphInfo.Length) 
                {
                    match = false;
                }
                else 
                {
                    match = (Coverage(Table,curOffset).GetGlyphIndex(Table,GlyphInfo.Glyphs[glyphIndex]) >= 0); 
                    curOffset += sizeOffset; 
                }
            } 

            if (match)
            {
                curOffset += sizeCount + sizeGlyphId*coverageIndex; 
                GlyphInfo.Glyphs[inputGlyphIndex] = Glyph(Table,curOffset);
                GlyphInfo.GlyphFlags[inputGlyphIndex] = (ushort)(GlyphFlags.Unresolved | GlyphFlags.Substituted); 
            } 

            return match; 
        }

        public bool IsLookupCovered(
                        FontTable table, 
                        uint[] glyphBits,
                        ushort minGlyphId, 
                        ushort maxGlyphId) 
        {
            return true; 
        }

        public CoverageTable GetPrimaryCoverage(FontTable table)
        { 
            return InputCoverage(table);
        } 
 
        public ReverseChainingSubtable(int Offset) { offset = Offset; }
        private int offset; 
    }

}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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