ThousandthOfEmRealDoubles.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / MS / Internal / TextFormatting / ThousandthOfEmRealDoubles.cs / 1 / ThousandthOfEmRealDoubles.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: ThousandthOfEmRealDoubles class 
//
// History: 
//  1/13/2005: [....] Created the file
//
//---------------------------------------------------------------------------
 
using System;
using System.Diagnostics; 
using System.Collections.Generic; 

using System.Windows; 

using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
 
namespace MS.Internal.TextFormatting
{ 
    ///  
    /// This is a fixed-size implementation of IList<double>. It is aimed to reduce the double values storage
    /// while providing enough precision for glyph run operations. Current usage pattern suggests that there is no 
    /// need to support resizing functionality (i.e. Add(), Insert(), Remove(), RemoveAt()).
    ///
    /// For each double being stored, it will try to scale the value to 16-bit integer expressed in 1/1000th of
    /// the given Em size. The scale will only be done if the precision remains no less than 1/2000th of an inch. 
    ///
    /// There are two scenarios where the given double value can not be scaled to 16-bit integer: 
    /// o The given Em size is so big such that 1/1000th of it is not precise enough. 
    /// o The given double value is so big such that the scaled value cannot be fit into a short.
    /// 
    /// If either of these cases happens (expected to happen rarely), this array implementation will fall back to store all
    /// values as double.
    /// 
    internal sealed class ThousandthOfEmRealDoubles : IList 
    {
 
        //---------------------------------- 
        // Constructor
        //---------------------------------- 
        internal ThousandthOfEmRealDoubles(
            double emSize,
            int    capacity
            ) 
        {
            Debug.Assert(capacity >= 0); 
            _emSize = emSize; 
            InitArrays(capacity);
        } 

        internal ThousandthOfEmRealDoubles(
            double        emSize,
            IList realValues 
            )
        { 
 
            Debug.Assert(realValues != null);
            _emSize = emSize; 
            InitArrays(realValues.Count);

            // do the setting
            for (int i = 0; i < Count; i++) 
            {
                this[i] = realValues[i]; 
            } 

        } 

        //-------------------------------------
        // Internal properties
        //------------------------------------- 
        public int Count
        { 
            get 
            {
                if (_shortList != null) 
                {
                    return _shortList.Length;
                }
                else 
                {
                    return _doubleList.Length; 
                } 
            }
        } 

        public bool IsReadOnly
        {
            get { return false; } 
        }
 
        public double this[int index] 
        {
            get 
            {
                // Let underlying array do boundary check
                if (_shortList != null)
                { 
                    return ThousandthOfEmToReal(_shortList[index]);
                } 
                else 
                {
                    return _doubleList[index]; 
                }
            }

            set 
            {
                // Let underlying array do boundary check 
                if (_shortList != null) 
                {
                    short sValue; 
                    if (RealToThousandthOfEm(value, out sValue))
                    {
                        _shortList[index] = sValue;
                    } 
                    else
                    { 
                        // The input double can't be scaled. We will 
                        // fall back to use double[] now
                        _doubleList = new double[_shortList.Length]; 
                        for (int i = 0; i < _shortList.Length; i++)
                        {
                            _doubleList[i] = ThousandthOfEmToReal(_shortList[i]);
                        } 

                        _doubleList[index] = value; // set the current value 
                        _shortList = null;          // deprecate the short array from now on 
                    }
                } 
                else
                {
                    _doubleList[index] = value; // we are using double array
                } 
            }
        } 
 
        //------------------------------------
        // internal methods 
        //------------------------------------
        public int IndexOf(double item)
        {
            // linear search 
            for (int i = 0; i < Count; i++)
            { 
                if (this[i] == item) 
                {
                    return i; 
                }
            }

            return -1; 
        }
 
        public void Clear() 
        {
            // zero the stored values 
            if (_shortList != null)
            {
                for (int i = 0; i < _shortList.Length; i++)
                { 
                    _shortList[i] = 0;
                } 
            } 
            else
            { 
                for (int i = 0; i < _doubleList.Length; i++)
                {
                    _doubleList[i] = 0;
                } 
            }
        } 
 
        public bool Contains(double item)
        { 
            return IndexOf(item) >= 0;
        }

        public void CopyTo(double[] array, int arrayIndex) 
        {
            // parameter validations 
            if (array == null) 
            {
                throw new ArgumentNullException("array"); 
            }

            if (array.Rank != 1)
            { 
                throw new ArgumentException(
                    SR.Get(SRID.Collection_CopyTo_ArrayCannotBeMultidimensional), 
                    "array"); 
            }
 
            if (arrayIndex < 0)
            {
                throw new ArgumentOutOfRangeException("arrayIndex");
            } 

            if (arrayIndex >= array.Length) 
            { 
                throw new ArgumentException(
                    SR.Get( 
                        SRID.Collection_CopyTo_IndexGreaterThanOrEqualToArrayLength,
                        "arrayIndex",
                        "array"),
                    "arrayIndex"); 
            }
 
            if ((array.Length - Count - arrayIndex) < 0) 
            {
                throw new ArgumentException( 
                    SR.Get(
                        SRID.Collection_CopyTo_NumberOfElementsExceedsArrayLength,
                        "arrayIndex",
                        "array")); 
            }
 
 
            // do the copying here
            for (int i = 0; i < Count; i++) 
            {
                array[arrayIndex + i] = this[i];
            }
        } 

        public IEnumerator GetEnumerator() 
        { 
            for (int i = 0; i < Count; i++)
            { 
                yield return this[i];
            }
        }
 
 	System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
        { 
            return ((IEnumerable)this).GetEnumerator(); 
        }
 

        public void Add(double value)
        {
            // not supported, same as double[] 
            throw new NotSupportedException(SR.Get(SRID.CollectionIsFixedSize));
        } 
 
        public void Insert(int index, double item)
        { 
            // not supported, same as double[]
            throw new NotSupportedException(SR.Get(SRID.CollectionIsFixedSize));
        }
 
        public bool Remove(double item)
        { 
            // not supported, same as double[] 
            throw new NotSupportedException(SR.Get(SRID.CollectionIsFixedSize));
        } 

        public void RemoveAt(int index)
        {
            // not supported, same as double[] 
            throw new NotSupportedException(SR.Get(SRID.CollectionIsFixedSize));
        } 
 
        //---------------------------------------------
        // Private methods 
        //---------------------------------------------
        private void InitArrays(int capacity)
        {
            if (_emSize > CutOffEmSize) 
            {
                // use double storage when emsize is too big 
                _doubleList = new double[capacity]; 
            }
            else 
            {
                // store value as scaled short.
                _shortList = new short[capacity];
            } 
        }
 
        private bool RealToThousandthOfEm(double value, out short thousandthOfEm) 
        {
            double scaled = (value / _emSize) * ToThousandthOfEm; 

            if (scaled > short.MaxValue || scaled < short.MinValue)
            {
                // value too big to fit into a short 
                thousandthOfEm = 0;
                return false; 
            } 
            else
            { 
                // round to nearest short
                thousandthOfEm = (short) Math.Round(scaled);
                return true;
            } 
        }
 
        private double ThousandthOfEmToReal(short thousandthOfEm) 
        {
            return ((double)thousandthOfEm) * ToReal * _emSize; 
        }

        //----------------------------------------
        // Private members 
        //----------------------------------------
        private short[]  _shortList;  // scaled short values 
        private double[] _doubleList; // fall-back double list, is null for most cases 
        private double   _emSize;     // em size to scaled with
 
        // Default scaling is 1/1000 emsize.
        private const double ToThousandthOfEm = 1000.0;
        private const double ToReal           = 1.0 / ToThousandthOfEm;
 
        // To achieve precsion of no less than 1/2000 of an inch, font Em size must be no greater than 48.
        // i.e. 48px is 1/2 inch. 1000th of Em size at 48px is 1/2000 inch. 
        private const double CutOffEmSize = 48; 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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