TextTreeFixupNode.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Framework / System / Windows / Documents / TextTreeFixupNode.cs / 1 / TextTreeFixupNode.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: A special TextContainer node used to parent deleted nodes. 
//
// History: 
//  02/18/2004 : [....] - Created
//
//---------------------------------------------------------------------------
 
using System;
using MS.Internal; 
 
namespace System.Windows.Documents
{ 
    // TextTreeFixupNodes never actually appear in live trees.  However,
    // whenever nodes are removed from the tree, we parent them to a fixup
    // node whose job it is to serve as a guide for any orphaned TextPositions
    // that might later need to find their way back to the original tree. 
    internal class TextTreeFixupNode : TextTreeNode
    { 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

        #region Constructors 

        // Creates a new TextTreeFixupNode instance. 
        // previousNode/Edge should point to the node TextPositions will 
        // move to after synchronizing against the deleted content.
        internal TextTreeFixupNode(TextTreeNode previousNode, ElementEdge previousEdge, TextTreeNode nextNode, ElementEdge nextEdge) : 
                    this(previousNode, previousEdge, nextNode, nextEdge, null, null)
        {
        }
 
        // Creates a new TextTreeFixupNode instance.
        // This ctor should only be called when extracting a single TextTreeTextElementNode. 
        // previousNode/Edge should point to the node TextPositions will 
        // move to after synchronizing against the deleted content.
        // first/lastContainedNode point to the first and last contained nodes 
        // of an extracted element node.  Positions may move into these nodes.
        internal TextTreeFixupNode(TextTreeNode previousNode, ElementEdge previousEdge, TextTreeNode nextNode, ElementEdge nextEdge,
                                   TextTreeNode firstContainedNode, TextTreeNode lastContainedNode)
        { 
            _previousNode = previousNode;
            _previousEdge = previousEdge; 
            _nextNode = nextNode; 
            _nextEdge = nextEdge;
            _firstContainedNode = firstContainedNode; 
            _lastContainedNode = lastContainedNode;
        }

        #endregion Constructors 

        //------------------------------------------------------ 
        // 
        //  Public Methods
        // 
        //-----------------------------------------------------

        #region Public Methods
 
#if DEBUG
        // Debug-only ToString override. 
        public override string ToString() 
        {
            return ("FixupNode Id=" + this.DebugId); 
        }
#endif // DEBUG

        #endregion Public Methods 

        //------------------------------------------------------ 
        // 
        //  Public Properties
        // 
        //------------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Public Events
        // 
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        //
        //  Protected Methods
        //
        //----------------------------------------------------- 

        //----------------------------------------------------- 
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------

        #region Internal Methods
 
        // Returns a shallow copy of this node.
        internal override TextTreeNode Clone() 
        { 
            Invariant.Assert(false, "Unexpected call to TextTreeFixupNode.Clone!");
            return null; 
        }

        // Returns the TextPointerContext of the node.
        // Because fixup nodes are never in live trees, we should never get here. 
        internal override TextPointerContext GetPointerContext(LogicalDirection direction)
        { 
            Invariant.Assert(false, "Unexpected call to TextTreeFixupNode.GetPointerContext!"); 
            return TextPointerContext.None;
        } 

        #endregion Internal methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //------------------------------------------------------
 
        #region Internal Properties

        // Fixup nodes never have parents.
        internal override SplayTreeNode ParentNode 
        {
            get 
            { 
                return null;
            } 

            set
            {
                Invariant.Assert(false, "FixupNode"); 
            }
        } 
 
        // Fixup nodes never contain nodes.
        internal override SplayTreeNode ContainedNode 
        {
            get
            {
                return null; 
            }
 
            set 
            {
                Invariant.Assert(false, "FixupNode"); 
            }
        }

        // Fixup nodes don't have symbol counts. 
        internal override int LeftSymbolCount
        { 
            get 
            {
                return 0; 
            }

            set
            { 
                Invariant.Assert(false, "FixupNode");
            } 
        } 

        // Fixup nodes don't have char counts. 
        internal override int LeftCharCount
        {
            get
            { 
                return 0;
            } 
 
            set
            { 
                Invariant.Assert(false, "FixupNode");
            }
        }
 
        // Fixup nodes don't have siblings.
        internal override SplayTreeNode LeftChildNode 
        { 
            get
            { 
                return null;
            }

            set 
            {
                Invariant.Assert(false, "FixupNode"); 
            } 
        }
 
        // Fixup nodes don't have siblings.
        internal override SplayTreeNode RightChildNode
        {
            get 
            {
                return null; 
            } 

            set 
            {
                Invariant.Assert(false, "FixupNode");
            }
        } 

        // Fixup nodes don't have symbol counts. 
        internal override uint Generation 
        {
            get 
            {
                return 0;
            }
 
            set
            { 
                Invariant.Assert(false, "FixupNode"); 
            }
        } 

        // Fixup nodes don't have symbol counts.
        internal override int SymbolOffsetCache
        { 
            get
            { 
                return -1; 
            }
 
            set
            {
                Invariant.Assert(false, "FixupNode");
            } 
        }
 
        // Fixup nodes don't have symbol counts. 
        internal override int SymbolCount
        { 
            get
            {
                return 0;
            } 

            set 
            { 
                Invariant.Assert(false, "FixupNode");
            } 
        }

        // Fixup nodes don't have char counts.
        internal override int IMECharCount 
        {
            get 
            { 
                return 0;
            } 

            set
            {
                Invariant.Assert(false, "FixupNode"); 
            }
        } 
 
        // Fixup nodes are never referenced by TextPositions.
        internal override bool BeforeStartReferenceCount 
        {
            get
            {
                return false; 
            }
 
            set 
            {
                Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); 
            }
        }

        // Fixup nodes are never referenced by TextPositions. 
        internal override bool AfterStartReferenceCount
        { 
            get 
            {
                return false; 
            }

            set
            { 
                Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!");
            } 
        } 

        // Fixup nodes are never referenced by TextPositions. 
        internal override bool BeforeEndReferenceCount
        {
            get
            { 
                return false;
            } 
 
            set
            { 
                Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!");
            }
        }
 
        // Fixup nodes are never referenced by TextPositions.
        internal override bool AfterEndReferenceCount 
        { 
            get
            { 
                return false;
            }

            set 
            {
                Invariant.Assert(false, "TextTreeFixupNode should never have a position reference!"); 
            } 
        }
 
        // The node TextPositions with Backward gravity should move to
        // when leaving the deleted content.
        internal TextTreeNode PreviousNode
        { 
            get
            { 
                return _previousNode; 
            }
        } 

        // The edge TextPositions with Backward gravity should move to
        // when leaving the deleted content.
        internal ElementEdge PreviousEdge 
        {
            get 
            { 
                return _previousEdge;
            } 
        }

        // The node TextPositions with Forward gravity should move to
        // when leaving the deleted content. 
        internal TextTreeNode NextNode
        { 
            get 
            {
                return _nextNode; 
            }
        }

        // The edge TextPositions with Forward gravity should move to 
        // when leaving the deleted content.
        internal ElementEdge NextEdge 
        { 
            get
            { 
                return _nextEdge;
            }
        }
 
        // If this fixup is for a single TextElementNode extraction, this
        // field is the first contained node of the extracted element node. 
        internal TextTreeNode FirstContainedNode 
        {
            get 
            {
                return _firstContainedNode;
            }
        } 

        // If this fixup is for a single TextElementNode extraction, this 
        // field is the last contained node of the extracted element node. 
        internal TextTreeNode LastContainedNode
        { 
            get
            {
                return _lastContainedNode;
            } 
        }
 
        #endregion Internal Properties 

        //------------------------------------------------------ 
        //
        //  Internal Events
        //
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        // 
        //  Private Methods
        // 
        //-----------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Private Properties
        // 
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        //
        //  Private Fields
        //
        //----------------------------------------------------- 

        #region Private Fields 
 
        // The node immediately preceding the deleted content parented by this fixup node.
        private readonly TextTreeNode _previousNode; 

        // The edge immediately preceding the deleted content parented by this fixup node.
        private readonly ElementEdge _previousEdge;
 
        // The node immediately following the deleted content parented by this fixup node.
        private readonly TextTreeNode _nextNode; 
 
        // The edge immediately following the deleted content parented by this fixup node.
        private readonly ElementEdge _nextEdge; 

        // If this fixup is for a single TextElementNode extraction, this
        // field is the first contained node of the extracted element node.
        private readonly TextTreeNode _firstContainedNode; 

        // If this fixup is for a single TextElementNode extraction, this 
        // field is the last contained node of the extracted element node. 
        private readonly TextTreeNode _lastContainedNode;
 
        #endregion Private Fields
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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