Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WebForms / System / Web / UI / Design / DesignerRegionCollection.cs / 1 / DesignerRegionCollection.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.UI.Design { using System; using System.Collections; using System.Design; using System.Globalization; ////// /// Provides the necessary functionality for a designer region collection /// public class DesignerRegionCollection : IList{ private ArrayList _list; private ControlDesigner _owner; public DesignerRegionCollection() { } public DesignerRegionCollection(ControlDesigner owner) { _owner = owner; } public int Count { get { return InternalList.Count; } } private ArrayList InternalList { get { if (_list == null) { _list = new ArrayList(); } return _list; } } public bool IsFixedSize { get { return InternalList.IsFixedSize; } } public bool IsReadOnly { get { return InternalList.IsReadOnly; } } public bool IsSynchronized { get { return InternalList.IsSynchronized; } } public ControlDesigner Owner { get { return _owner; } } public object SyncRoot { get { return InternalList.SyncRoot; } } public DesignerRegion this[int index] { get { return (DesignerRegion)InternalList[index]; } set { InternalList[index] = value; } } public int Add(DesignerRegion region) { return InternalList.Add(region); } public void Clear() { InternalList.Clear(); } public void CopyTo(Array array, int index) { InternalList.CopyTo(array, index); } public IEnumerator GetEnumerator() { return InternalList.GetEnumerator(); } public bool Contains(DesignerRegion region) { return InternalList.Contains(region); } public int IndexOf(DesignerRegion region) { return InternalList.IndexOf(region); } public void Insert(int index, DesignerRegion region) { InternalList.Insert(index, region); } public void Remove(DesignerRegion region) { InternalList.Remove(region); } public void RemoveAt(int index) { InternalList.RemoveAt(index); } #region IList implementation int ICollection.Count { get { return Count; } } bool IList.IsFixedSize { get { return IsFixedSize; } } bool IList.IsReadOnly { get { return IsReadOnly; } } bool ICollection.IsSynchronized { get { return IsSynchronized; } } object ICollection.SyncRoot { get { return SyncRoot; } } object IList.this[int index] { get { return this[index]; } set { if (!(value is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "value"); } this[index] = (DesignerRegion)value; } } int IList.Add(object o) { if (!(o is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "o"); } return Add((DesignerRegion)o); } void IList.Clear() { Clear(); } bool IList.Contains(object o) { if (!(o is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "o"); } return Contains((DesignerRegion)o); } void ICollection.CopyTo(Array array, int index) { CopyTo(array, index); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } int IList.IndexOf(object o) { if (!(o is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "o"); } return IndexOf((DesignerRegion)o); } void IList.Insert(int index, object o) { if (!(o is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "o"); } Insert(index, (DesignerRegion)o); } void IList.Remove(object o) { if (!(o is DesignerRegion)) { throw new ArgumentException(String.Format(CultureInfo.InvariantCulture, SR.GetString(SR.WrongType), "DesignerRegion"), "o"); } Remove((DesignerRegion)o); } void IList.RemoveAt(int index) { RemoveAt(index); } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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