coordinatorfactory.cs source code in C# .NET

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/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / ndp / fx / src / DataEntity / System / Data / Common / internal / materialization / coordinatorfactory.cs / 1 / coordinatorfactory.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
// [....]
//----------------------------------------------------------------------------- 
 
using System.Collections.Generic;
using System.Diagnostics; 
using System.Linq;
using System.Linq.Expressions;
using System.Text;
 
namespace System.Data.Common.Internal.Materialization
{ 
    ///  
    /// An immutable class used to generate new coordinators. These coordinators are used
    /// at runtime to materialize results. 
    /// 
    internal abstract class CoordinatorFactory
    {
        #region statics 

        ///  
        /// Function of shaper that returns true; one default case when there is no explicit predicate. 
        /// 
        private static readonly Func AlwaysTrue = s => true; 

        /// 
        /// Function of shaper that returns false; one default case used when there is no explicit predicate.
        ///  
        private static readonly Func AlwaysFalse = s => false;
 
        #endregion 

        #region state 

        /// 
        /// Gets depth of the reader (0 is top-level -- which incidentally doesn't
        /// require a coordinator... 
        /// 
        internal readonly int Depth; 
 
        /// 
        /// Indicates which state slot in the Shaper.State is expected to hold the 
        /// value for this nested reader result.
        /// 
        internal readonly int StateSlot;
 
        /// 
        /// A function determining whether the current row has data for this nested result. 
        ///  
        internal readonly Func HasData;
 
        /// 
        /// A function setting key values. (the return value is irrelevant)
        /// 
        internal readonly Func SetKeys; 

        ///  
        /// A function returning true if key values match the previously set values. 
        /// 
        internal readonly Func CheckKeys; 

        /// 
        /// Nested results below this (at depth + 1)
        ///  
        internal readonly System.Collections.ObjectModel.ReadOnlyCollection NestedCoordinators;
 
        ///  
        /// Indicates whether this is a leaf reader.
        ///  
        internal readonly bool IsLeafResult;

        /// 
        /// Indicates whether this coordinator can be managed by a simple enumerator. A simple enumerator 
        /// returns a single element per row, so the following conditions disqualify the enumerator:
        /// nested collections, data discriminators (not all rows have data), keys (not all rows have new data). 
        ///  
        internal readonly bool IsSimple;
 
        /// 
        /// For value-layer queries, the factories for all the records that we can potentially process
        /// at this level in the query result.
        ///  
        internal readonly System.Collections.ObjectModel.ReadOnlyCollection RecordStateFactories;
 
        #endregion 

        #region constructor 

        protected CoordinatorFactory(int depth, int stateSlot, Func hasData, Func setKeys, Func checkKeys, CoordinatorFactory[] nestedCoordinators, RecordStateFactory[] recordStateFactories)
        {
            this.Depth = depth; 
            this.StateSlot = stateSlot;
 
            // figure out if there are any nested coordinators 
            this.IsLeafResult = 0 == nestedCoordinators.Length;
 
            // if there is no explicit 'has data' discriminator, it means all rows contain data for the coordinator
            if (hasData == null)
            {
                this.HasData = AlwaysTrue; 
            }
            else 
            { 
                this.HasData = hasData;
            } 

            // if there is no explicit set key delegate, just return true (the value is not used anyways)
            if (setKeys == null)
            { 
                this.SetKeys = AlwaysTrue;
            } 
            else 
            {
                this.SetKeys = setKeys; 
            }

            // If there are no keys, it means different things depending on whether we are a leaf
            // coordinator or an inner (or 'driving') coordinator. For a leaf coordinator, it means 
            // that every row is a new result. For an inner coordinator, it means that there is no
            // key to check. This should only occur where there is a SingleRowTable (in other words, 
            // all rows are elements of a single child collection). 
            if (checkKeys == null)
            { 
                if (this.IsLeafResult)
                {
                    this.CheckKeys = AlwaysFalse; // every row is a new result (the keys don't match)
                } 
                else
                { 
                    this.CheckKeys = AlwaysTrue; // every row belongs to a single child collection 
                }
            } 
            else
            {
                this.CheckKeys = checkKeys;
            } 
            this.NestedCoordinators = new System.Collections.ObjectModel.ReadOnlyCollection(nestedCoordinators);
            this.RecordStateFactories = new System.Collections.ObjectModel.ReadOnlyCollection(recordStateFactories); 
 
            // Determines whether this coordinator can be handled by a 'simple' enumerator. See IsSimple for details.
            this.IsSimple = IsLeafResult && null == checkKeys && null == hasData; 
        }

        #endregion
 
        #region "public" surface area
 
        ///  
        /// Creates a buffer handling state needed by this coordinator.
        ///  
        internal abstract Coordinator CreateCoordinator(Coordinator parent, Coordinator next);

        #endregion
    } 

    ///  
    /// Typed  
    /// 
    internal sealed class CoordinatorFactory : CoordinatorFactory 
    {
        #region state

        ///  
        /// Reads a single element of the result from the given reader state object.
        ///  
        internal readonly Func Element; 

        ///  
        /// Same as Element but uses slower patterns to provide better exception messages (e.g.
        /// using reader.GetValue + type check rather than reader.GetInt32)
        /// 
        internal readonly Func ElementWithErrorHandling; 

        ///  
        /// Description of this CoordinatorFactory, used for debugging only; while this is not 
        /// needed in retail code, it is pretty important because it's the only description we'll
        /// have once we compile the Expressions; debugging a problem with retail bits would be 
        /// pretty hard without this.
        /// 
        private readonly string Description;
 
        #endregion
 
        #region constructor 

        public CoordinatorFactory(int depth, int stateSlot, Expression hasData, Expression setKeys, Expression checkKeys, CoordinatorFactory[] nestedCoordinators, Expression element, Expression elementWithErrorHandling, RecordStateFactory[] recordStateFactories) 
            : base(depth, stateSlot, CompilePredicate(hasData), CompilePredicate(setKeys), CompilePredicate(checkKeys), nestedCoordinators, recordStateFactories)
        {
            this.Element = Translator.Compile(element);
            this.ElementWithErrorHandling = Translator.Compile(elementWithErrorHandling); 

            this.Description = new StringBuilder() 
                                    .Append("HasData: ") 
                                    .AppendLine(DescribeExpression(hasData))
                                    .Append("SetKeys: ") 
                                    .AppendLine(DescribeExpression(setKeys))
                                    .Append("CheckKeys: ")
                                    .AppendLine(DescribeExpression(checkKeys))
                                    .Append("Element: ") 
                                    .AppendLine(DescribeExpression(element))
                                    .Append("ElementWithExceptionHandling: ") 
                                    .AppendLine(DescribeExpression(elementWithErrorHandling)) 
                                    .ToString();
        } 

        #endregion

        #region expression helpers 

        ///  
        /// Return the compiled expression for the predicate 
        /// 
        private static Func CompilePredicate(Expression predicate) 
        {
            Func result;
            if (null == predicate)
            { 
                result = null;
            } 
            else 
            {
                result = Translator.Compile(predicate); 
            }
            return result;
        }
 
        /// 
        /// Returns a string representation of the expression 
        ///  
        private static string DescribeExpression(Expression expression)
        { 
            string result;
            if (null == expression)
            {
                result = "undefined"; 
            }
            else 
            { 
                result = expression.ToString();
            } 
            return result;
        }

        #endregion 

        #region "public" surface area 
 
        /// 
        /// Create a coordinator used for materialization of collections. Unlike the CoordinatorFactory, 
        /// the Coordinator contains mutable state.
        /// 
        internal override Coordinator CreateCoordinator(Coordinator parent, Coordinator next)
        { 
            return new Coordinator(this, parent, next);
        } 
 
        /// 
        /// Returns the "default" record state (that is, the one we use for PreRead/PastEnd reader states 
        /// 
        internal RecordState GetDefaultRecordState(Shaper shaper)
        {
            RecordState result = null; 
            if (this.RecordStateFactories.Count > 0)
            { 
                // 

                result = (RecordState)shaper.State[this.RecordStateFactories[0].StateSlotNumber]; 
                Debug.Assert(null != result, "did you initialize the record states?");
                result.ResetToDefaultState();
            }
            return result; 
        }
 
        public override string ToString() 
        {
            return Description; 
        }

        #endregion
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
// [....]
//----------------------------------------------------------------------------- 
 
using System.Collections.Generic;
using System.Diagnostics; 
using System.Linq;
using System.Linq.Expressions;
using System.Text;
 
namespace System.Data.Common.Internal.Materialization
{ 
    ///  
    /// An immutable class used to generate new coordinators. These coordinators are used
    /// at runtime to materialize results. 
    /// 
    internal abstract class CoordinatorFactory
    {
        #region statics 

        ///  
        /// Function of shaper that returns true; one default case when there is no explicit predicate. 
        /// 
        private static readonly Func AlwaysTrue = s => true; 

        /// 
        /// Function of shaper that returns false; one default case used when there is no explicit predicate.
        ///  
        private static readonly Func AlwaysFalse = s => false;
 
        #endregion 

        #region state 

        /// 
        /// Gets depth of the reader (0 is top-level -- which incidentally doesn't
        /// require a coordinator... 
        /// 
        internal readonly int Depth; 
 
        /// 
        /// Indicates which state slot in the Shaper.State is expected to hold the 
        /// value for this nested reader result.
        /// 
        internal readonly int StateSlot;
 
        /// 
        /// A function determining whether the current row has data for this nested result. 
        ///  
        internal readonly Func HasData;
 
        /// 
        /// A function setting key values. (the return value is irrelevant)
        /// 
        internal readonly Func SetKeys; 

        ///  
        /// A function returning true if key values match the previously set values. 
        /// 
        internal readonly Func CheckKeys; 

        /// 
        /// Nested results below this (at depth + 1)
        ///  
        internal readonly System.Collections.ObjectModel.ReadOnlyCollection NestedCoordinators;
 
        ///  
        /// Indicates whether this is a leaf reader.
        ///  
        internal readonly bool IsLeafResult;

        /// 
        /// Indicates whether this coordinator can be managed by a simple enumerator. A simple enumerator 
        /// returns a single element per row, so the following conditions disqualify the enumerator:
        /// nested collections, data discriminators (not all rows have data), keys (not all rows have new data). 
        ///  
        internal readonly bool IsSimple;
 
        /// 
        /// For value-layer queries, the factories for all the records that we can potentially process
        /// at this level in the query result.
        ///  
        internal readonly System.Collections.ObjectModel.ReadOnlyCollection RecordStateFactories;
 
        #endregion 

        #region constructor 

        protected CoordinatorFactory(int depth, int stateSlot, Func hasData, Func setKeys, Func checkKeys, CoordinatorFactory[] nestedCoordinators, RecordStateFactory[] recordStateFactories)
        {
            this.Depth = depth; 
            this.StateSlot = stateSlot;
 
            // figure out if there are any nested coordinators 
            this.IsLeafResult = 0 == nestedCoordinators.Length;
 
            // if there is no explicit 'has data' discriminator, it means all rows contain data for the coordinator
            if (hasData == null)
            {
                this.HasData = AlwaysTrue; 
            }
            else 
            { 
                this.HasData = hasData;
            } 

            // if there is no explicit set key delegate, just return true (the value is not used anyways)
            if (setKeys == null)
            { 
                this.SetKeys = AlwaysTrue;
            } 
            else 
            {
                this.SetKeys = setKeys; 
            }

            // If there are no keys, it means different things depending on whether we are a leaf
            // coordinator or an inner (or 'driving') coordinator. For a leaf coordinator, it means 
            // that every row is a new result. For an inner coordinator, it means that there is no
            // key to check. This should only occur where there is a SingleRowTable (in other words, 
            // all rows are elements of a single child collection). 
            if (checkKeys == null)
            { 
                if (this.IsLeafResult)
                {
                    this.CheckKeys = AlwaysFalse; // every row is a new result (the keys don't match)
                } 
                else
                { 
                    this.CheckKeys = AlwaysTrue; // every row belongs to a single child collection 
                }
            } 
            else
            {
                this.CheckKeys = checkKeys;
            } 
            this.NestedCoordinators = new System.Collections.ObjectModel.ReadOnlyCollection(nestedCoordinators);
            this.RecordStateFactories = new System.Collections.ObjectModel.ReadOnlyCollection(recordStateFactories); 
 
            // Determines whether this coordinator can be handled by a 'simple' enumerator. See IsSimple for details.
            this.IsSimple = IsLeafResult && null == checkKeys && null == hasData; 
        }

        #endregion
 
        #region "public" surface area
 
        ///  
        /// Creates a buffer handling state needed by this coordinator.
        ///  
        internal abstract Coordinator CreateCoordinator(Coordinator parent, Coordinator next);

        #endregion
    } 

    ///  
    /// Typed  
    /// 
    internal sealed class CoordinatorFactory : CoordinatorFactory 
    {
        #region state

        ///  
        /// Reads a single element of the result from the given reader state object.
        ///  
        internal readonly Func Element; 

        ///  
        /// Same as Element but uses slower patterns to provide better exception messages (e.g.
        /// using reader.GetValue + type check rather than reader.GetInt32)
        /// 
        internal readonly Func ElementWithErrorHandling; 

        ///  
        /// Description of this CoordinatorFactory, used for debugging only; while this is not 
        /// needed in retail code, it is pretty important because it's the only description we'll
        /// have once we compile the Expressions; debugging a problem with retail bits would be 
        /// pretty hard without this.
        /// 
        private readonly string Description;
 
        #endregion
 
        #region constructor 

        public CoordinatorFactory(int depth, int stateSlot, Expression hasData, Expression setKeys, Expression checkKeys, CoordinatorFactory[] nestedCoordinators, Expression element, Expression elementWithErrorHandling, RecordStateFactory[] recordStateFactories) 
            : base(depth, stateSlot, CompilePredicate(hasData), CompilePredicate(setKeys), CompilePredicate(checkKeys), nestedCoordinators, recordStateFactories)
        {
            this.Element = Translator.Compile(element);
            this.ElementWithErrorHandling = Translator.Compile(elementWithErrorHandling); 

            this.Description = new StringBuilder() 
                                    .Append("HasData: ") 
                                    .AppendLine(DescribeExpression(hasData))
                                    .Append("SetKeys: ") 
                                    .AppendLine(DescribeExpression(setKeys))
                                    .Append("CheckKeys: ")
                                    .AppendLine(DescribeExpression(checkKeys))
                                    .Append("Element: ") 
                                    .AppendLine(DescribeExpression(element))
                                    .Append("ElementWithExceptionHandling: ") 
                                    .AppendLine(DescribeExpression(elementWithErrorHandling)) 
                                    .ToString();
        } 

        #endregion

        #region expression helpers 

        ///  
        /// Return the compiled expression for the predicate 
        /// 
        private static Func CompilePredicate(Expression predicate) 
        {
            Func result;
            if (null == predicate)
            { 
                result = null;
            } 
            else 
            {
                result = Translator.Compile(predicate); 
            }
            return result;
        }
 
        /// 
        /// Returns a string representation of the expression 
        ///  
        private static string DescribeExpression(Expression expression)
        { 
            string result;
            if (null == expression)
            {
                result = "undefined"; 
            }
            else 
            { 
                result = expression.ToString();
            } 
            return result;
        }

        #endregion 

        #region "public" surface area 
 
        /// 
        /// Create a coordinator used for materialization of collections. Unlike the CoordinatorFactory, 
        /// the Coordinator contains mutable state.
        /// 
        internal override Coordinator CreateCoordinator(Coordinator parent, Coordinator next)
        { 
            return new Coordinator(this, parent, next);
        } 
 
        /// 
        /// Returns the "default" record state (that is, the one we use for PreRead/PastEnd reader states 
        /// 
        internal RecordState GetDefaultRecordState(Shaper shaper)
        {
            RecordState result = null; 
            if (this.RecordStateFactories.Count > 0)
            { 
                // 

                result = (RecordState)shaper.State[this.RecordStateFactories[0].StateSlotNumber]; 
                Debug.Assert(null != result, "did you initialize the record states?");
                result.ResetToDefaultState();
            }
            return result; 
        }
 
        public override string ToString() 
        {
            return Description; 
        }

        #endregion
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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