FontWeight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / FontWeight.cs / 1 / FontWeight.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// Description: FontWeight structure. 
//
// History: 
//  01/25/2005 mleonov - Converted FontWeight from enum to a value type and moved it to a separate file. 
//
//--------------------------------------------------------------------------- 

using System;
using System.ComponentModel;
using System.Diagnostics; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 

namespace System.Windows 
{
    /// 
    /// FontWeight structure describes the degree of blackness or thickness of strokes of characters in a font.
    ///  
    [TypeConverter(typeof(FontWeightConverter))]
    [Localizability(LocalizationCategory.None)] 
    public struct FontWeight : IFormattable 
    {
        internal FontWeight(int weight) 
        {
            Debug.Assert(1 <= weight && weight <= 999);

            // We want the default zero value of new FontWeight() to correspond to FontWeights.Normal. 
            // Therefore, the _weight value is shifted by 400 relative to the OpenType weight value.
            _weight = weight - 400; 
        } 

        ///  
        /// Creates a new FontWeight object that corresponds to the OpenType usWeightClass value.
        /// 
        /// An integer value between 1 and 999 that corresponds
        /// to the usWeightClass definition in the OpenType specification. 
        /// A new FontWeight object that corresponds to the weightValue parameter.
        // Important note: when changing this method signature please make sure to update FontWeightConverter accordingly. 
        public static FontWeight FromOpenTypeWeight(int weightValue) 
        {
            if (weightValue < 1 || weightValue > 999) 
                throw new ArgumentOutOfRangeException("weightValue", SR.Get(SRID.ParameterMustBeBetween, 1, 999));
            return new FontWeight(weightValue);
        }
 
        /// 
        /// Obtains OpenType usWeightClass value that corresponds to the FontWeight object. 
        ///  
        /// An integer value between 1 and 999 that corresponds
        /// to the usWeightClass definition in the OpenType specification. 
        // Important note: when changing this method signature please make sure to update FontWeightConverter accordingly.
        public int ToOpenTypeWeight()
        {
            return RealWeight; 
        }
 
        ///  
        /// Compares two font weight values and returns an indication of their relative values.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// A 32-bit signed integer indicating the lexical relationship between the two comparands.
        /// When the return value is less than zero this means that left is less than right. 
        /// When the return value is zero this means that left is equal to right.
        /// When the return value is greater than zero this means that left is greater than right. 
        ///  
        public static int Compare(FontWeight left, FontWeight right)
        { 
            return left._weight - right._weight;
        }

        ///  
        /// Checks whether a font weight is less than another.
        ///  
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is less than right, false otherwise. 
        public static bool operator<(FontWeight left, FontWeight right)
        {
            return Compare(left, right) < 0;
        } 

        ///  
        /// Checks whether a font weight is less or equal than another. 
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is less or equal than right, false otherwise.
        public static bool operator<=(FontWeight left, FontWeight right)
        { 
            return Compare(left, right) <= 0;
        } 
 
        /// 
        /// Checks whether a font weight is greater than another. 
        /// 
        /// First object to compare.
        /// Second object to compare.
        /// True if left is greater than right, false otherwise. 
        public static bool operator>(FontWeight left, FontWeight right)
        { 
            return Compare(left, right) > 0; 
        }
 
        /// 
        /// Checks whether a font weight is greater or equal than another.
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is greater or equal than right, false otherwise. 
        public static bool operator>=(FontWeight left, FontWeight right) 
        {
            return Compare(left, right) >= 0; 
        }

        /// 
        /// Checks whether two font weight objects are equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare. 
        /// Returns true when the font weight values are equal for both objects,
        /// and false otherwise. 
        public static bool operator==(FontWeight left, FontWeight right)
        {
            return Compare(left, right) == 0;
        } 

        ///  
        /// Checks whether two font weight objects are not equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// Returns false when the font weight values are equal for both objects,
        /// and true otherwise.
        public static bool operator!=(FontWeight left, FontWeight right) 
        {
            return !(left == right); 
        } 

        ///  
        /// Checks whether the object is equal to another FontWeight object.
        /// 
        /// FontWeight object to compare with.
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public bool Equals(FontWeight obj) 
        { 
            return this == obj;
        } 

        /// 
        /// Checks whether an object is equal to another character hit object.
        ///  
        /// FontWeight object to compare with.
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise. 
        public override bool Equals(object obj)
        { 
            if (!(obj is FontWeight))
                return false;
            return this == (FontWeight)obj;
        } 

        ///  
        /// Compute hash code for this object. 
        /// 
        /// A 32-bit signed integer hash code. 
        public override int GetHashCode()
        {
            return RealWeight;
        } 

        ///  
        /// Creates a string representation of this object based on the current culture. 
        /// 
        ///  
        /// A string representation of this object.
        /// 
        public override string ToString()
        { 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null, null); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider);
        } 

        ///  
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        private string ConvertToString(string format, IFormatProvider provider) 
        { 
            string convertedValue;
            if (!FontWeights.FontWeightToString(RealWeight, out convertedValue)) 
            {
                // This can happen if _weight value is not a multiple of 100.
                return RealWeight.ToString(provider);
            } 
            return convertedValue;
        } 
 
        /// 
        /// We want the default zero value of new FontWeight() to correspond to FontWeights.Normal. 
        /// Therefore, _weight value is shifted by 400 relative to the OpenType weight value.
        /// 
        private int RealWeight
        { 
            get
            { 
                return _weight + 400; 
            }
        } 

        private int _weight;
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// Description: FontWeight structure. 
//
// History: 
//  01/25/2005 mleonov - Converted FontWeight from enum to a value type and moved it to a separate file. 
//
//--------------------------------------------------------------------------- 

using System;
using System.ComponentModel;
using System.Diagnostics; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 

namespace System.Windows 
{
    /// 
    /// FontWeight structure describes the degree of blackness or thickness of strokes of characters in a font.
    ///  
    [TypeConverter(typeof(FontWeightConverter))]
    [Localizability(LocalizationCategory.None)] 
    public struct FontWeight : IFormattable 
    {
        internal FontWeight(int weight) 
        {
            Debug.Assert(1 <= weight && weight <= 999);

            // We want the default zero value of new FontWeight() to correspond to FontWeights.Normal. 
            // Therefore, the _weight value is shifted by 400 relative to the OpenType weight value.
            _weight = weight - 400; 
        } 

        ///  
        /// Creates a new FontWeight object that corresponds to the OpenType usWeightClass value.
        /// 
        /// An integer value between 1 and 999 that corresponds
        /// to the usWeightClass definition in the OpenType specification. 
        /// A new FontWeight object that corresponds to the weightValue parameter.
        // Important note: when changing this method signature please make sure to update FontWeightConverter accordingly. 
        public static FontWeight FromOpenTypeWeight(int weightValue) 
        {
            if (weightValue < 1 || weightValue > 999) 
                throw new ArgumentOutOfRangeException("weightValue", SR.Get(SRID.ParameterMustBeBetween, 1, 999));
            return new FontWeight(weightValue);
        }
 
        /// 
        /// Obtains OpenType usWeightClass value that corresponds to the FontWeight object. 
        ///  
        /// An integer value between 1 and 999 that corresponds
        /// to the usWeightClass definition in the OpenType specification. 
        // Important note: when changing this method signature please make sure to update FontWeightConverter accordingly.
        public int ToOpenTypeWeight()
        {
            return RealWeight; 
        }
 
        ///  
        /// Compares two font weight values and returns an indication of their relative values.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// A 32-bit signed integer indicating the lexical relationship between the two comparands.
        /// When the return value is less than zero this means that left is less than right. 
        /// When the return value is zero this means that left is equal to right.
        /// When the return value is greater than zero this means that left is greater than right. 
        ///  
        public static int Compare(FontWeight left, FontWeight right)
        { 
            return left._weight - right._weight;
        }

        ///  
        /// Checks whether a font weight is less than another.
        ///  
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is less than right, false otherwise. 
        public static bool operator<(FontWeight left, FontWeight right)
        {
            return Compare(left, right) < 0;
        } 

        ///  
        /// Checks whether a font weight is less or equal than another. 
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is less or equal than right, false otherwise.
        public static bool operator<=(FontWeight left, FontWeight right)
        { 
            return Compare(left, right) <= 0;
        } 
 
        /// 
        /// Checks whether a font weight is greater than another. 
        /// 
        /// First object to compare.
        /// Second object to compare.
        /// True if left is greater than right, false otherwise. 
        public static bool operator>(FontWeight left, FontWeight right)
        { 
            return Compare(left, right) > 0; 
        }
 
        /// 
        /// Checks whether a font weight is greater or equal than another.
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// True if left is greater or equal than right, false otherwise. 
        public static bool operator>=(FontWeight left, FontWeight right) 
        {
            return Compare(left, right) >= 0; 
        }

        /// 
        /// Checks whether two font weight objects are equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare. 
        /// Returns true when the font weight values are equal for both objects,
        /// and false otherwise. 
        public static bool operator==(FontWeight left, FontWeight right)
        {
            return Compare(left, right) == 0;
        } 

        ///  
        /// Checks whether two font weight objects are not equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare.
        /// Returns false when the font weight values are equal for both objects,
        /// and true otherwise.
        public static bool operator!=(FontWeight left, FontWeight right) 
        {
            return !(left == right); 
        } 

        ///  
        /// Checks whether the object is equal to another FontWeight object.
        /// 
        /// FontWeight object to compare with.
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public bool Equals(FontWeight obj) 
        { 
            return this == obj;
        } 

        /// 
        /// Checks whether an object is equal to another character hit object.
        ///  
        /// FontWeight object to compare with.
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise. 
        public override bool Equals(object obj)
        { 
            if (!(obj is FontWeight))
                return false;
            return this == (FontWeight)obj;
        } 

        ///  
        /// Compute hash code for this object. 
        /// 
        /// A 32-bit signed integer hash code. 
        public override int GetHashCode()
        {
            return RealWeight;
        } 

        ///  
        /// Creates a string representation of this object based on the current culture. 
        /// 
        ///  
        /// A string representation of this object.
        /// 
        public override string ToString()
        { 
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null, null); 
        } 

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        /// 
        ///  
        /// A string representation of this object. 
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider);
        } 

        ///  
        /// Creates a string representation of this object based on the format string 
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        private string ConvertToString(string format, IFormatProvider provider) 
        { 
            string convertedValue;
            if (!FontWeights.FontWeightToString(RealWeight, out convertedValue)) 
            {
                // This can happen if _weight value is not a multiple of 100.
                return RealWeight.ToString(provider);
            } 
            return convertedValue;
        } 
 
        /// 
        /// We want the default zero value of new FontWeight() to correspond to FontWeights.Normal. 
        /// Therefore, _weight value is shifted by 400 relative to the OpenType weight value.
        /// 
        private int RealWeight
        { 
            get
            { 
                return _weight + 400; 
            }
        } 

        private int _weight;
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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