Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / CharAnimationBase.cs / 1 / CharAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class CharAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new CharAnimationBase. /// protected CharAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this CharAnimationBase /// ///The copy public new CharAnimationBase Clone() { return (CharAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Char)defaultOriginValue, (Char)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Char); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Char GetCurrentValue(Char defaultOriginValue, Char defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueChar(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Char GetCurrentValueCore(Char defaultOriginValue, Char defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class CharAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new CharAnimationBase. /// protected CharAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this CharAnimationBase /// ///The copy public new CharAnimationBase Clone() { return (CharAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Char)defaultOriginValue, (Char)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Char); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Char GetCurrentValue(Char defaultOriginValue, Char defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueChar(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Char GetCurrentValueCore(Char defaultOriginValue, Char defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BitmapDownload.cs
- ChangeInterceptorAttribute.cs
- OracleCommandBuilder.cs
- WorkerRequest.cs
- TakeOrSkipQueryOperator.cs
- TextOnlyOutput.cs
- BaseComponentEditor.cs
- GlyphRunDrawing.cs
- EventMappingSettings.cs
- RightsManagementEncryptionTransform.cs
- PageSetupDialog.cs
- EventlogProvider.cs
- OptimisticConcurrencyException.cs
- CodePageUtils.cs
- SqlAggregateChecker.cs
- Enum.cs
- SystemIPInterfaceStatistics.cs
- UrlParameterReader.cs
- TemplateField.cs
- TokenDescriptor.cs
- WindowsAuthenticationEventArgs.cs
- NullableFloatMinMaxAggregationOperator.cs
- ImageListDesigner.cs
- MiniLockedBorderGlyph.cs
- EventWaitHandle.cs
- TextDocumentView.cs
- XPathSelectionIterator.cs
- Accessors.cs
- InkCanvas.cs
- SHA384Managed.cs
- RpcAsyncResult.cs
- StringFunctions.cs
- _NTAuthentication.cs
- AppDomain.cs
- StdValidatorsAndConverters.cs
- FloaterParaClient.cs
- HandleCollector.cs
- MetadataArtifactLoaderCompositeResource.cs
- WindowsFormsEditorServiceHelper.cs
- MemoryFailPoint.cs
- CatalogZone.cs
- invalidudtexception.cs
- RequestCacheValidator.cs
- ViewGenerator.cs
- EpmCustomContentSerializer.cs
- XmlSchemaObjectTable.cs
- MeshGeometry3D.cs
- ComplexTypeEmitter.cs
- VectorAnimation.cs
- UnsafeNativeMethods.cs
- XmlWrappingReader.cs
- XmlElement.cs
- TrackingLocation.cs
- DispatchRuntime.cs
- CriticalFinalizerObject.cs
- MetadataArtifactLoaderCompositeResource.cs
- ObjectViewEntityCollectionData.cs
- TransportContext.cs
- RuntimeHandles.cs
- MDIControlStrip.cs
- EventHandlerService.cs
- NumericUpDown.cs
- ExpressionBuilderCollection.cs
- TextRangeBase.cs
- DataControlField.cs
- MinimizableAttributeTypeConverter.cs
- formatter.cs
- DispatcherHookEventArgs.cs
- httpstaticobjectscollection.cs
- CustomPopupPlacement.cs
- GZipDecoder.cs
- DataColumnPropertyDescriptor.cs
- AsyncCompletedEventArgs.cs
- DrawItemEvent.cs
- BamlBinaryWriter.cs
- XNameTypeConverter.cs
- LocatorBase.cs
- ParameterReplacerVisitor.cs
- XPathArrayIterator.cs
- SafeReversePInvokeHandle.cs
- PkcsUtils.cs
- Message.cs
- DeclaredTypeElement.cs
- ComponentEditorForm.cs
- arabicshape.cs
- PermissionSetTriple.cs
- XmlUtf8RawTextWriter.cs
- RefreshPropertiesAttribute.cs
- TextSelectionHelper.cs
- ParserContext.cs
- SqlConnectionStringBuilder.cs
- Soap11ServerProtocol.cs
- NTAccount.cs
- TemplateBuilder.cs
- ConfigUtil.cs
- ServiceMetadataExtension.cs
- EndPoint.cs
- WindowsSolidBrush.cs
- Int64AnimationBase.cs
- IndicCharClassifier.cs