InkCollectionBehavior.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Framework / MS / Internal / Ink / InkCollectionBehavior.cs / 1 / InkCollectionBehavior.cs

                            //---------------------------------------------------------------------------- 
//
// File: InkCollectionBehavior.cs
//
// Description: 
//      Ink Collection Behavior
// 
// Authors: alexz/samgeo/bkrantz 
//
// Copyright (C) 2003 by Microsoft Corporation.  All rights reserved. 
//
//---------------------------------------------------------------------------
using System;
using System.Collections; 
using System.Diagnostics;
using System.Security; 
using System.Security.Permissions; 
using System.Windows;
using System.Windows.Input; 
using System.Windows.Media;
using System.Windows.Controls;
using System.Windows.Ink;
using System.Windows.Interop; 
using System.ComponentModel;
using System.Collections.Specialized; 
using Swi = System.Windows.Ink; 
using System.Windows.Documents;
 
namespace MS.Internal.Ink
{
    /// 
    /// InkCollectionBehavior 
    /// 
    ///  
    ///     This class is sealed, I was worried that StylusEndInput could be overridden 
    ///     and bypass the security check, but it turns out that concern is not valid.
    ///     Even if StylusEndInput was overridden and called the base method, we're still fine 
    ///     here since we don't make a security decision based on the bool that is passed
    ///     to the method.  We make the security decision based on the _userInitiated security critical
    ///     member.  All the same, we'll leave this class as sealed.
    ///  
    internal sealed class InkCollectionBehavior : StylusEditingBehavior
    { 
        //------------------------------------------------------------------------------- 
        //
        // Constructors 
        //
        //-------------------------------------------------------------------------------

        #region Constructors 

        ///  
        ///     Critical: Touches critical member _stylusPoints, which is passed to 
        ///         SecurityCritical method InkCanvas.RaiseGestureOrStrokeCollected
        /// 
        ///     TreatAsSafe: only initializes _stylusPoints to null, _userInitialize to false
        ///
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        internal InkCollectionBehavior(EditingCoordinator editingCoordinator, InkCanvas inkCanvas)
            : base(editingCoordinator, inkCanvas) 
        { 
            _stylusPoints = null;
            _userInitiated = false; 
        }

        #endregion Constructors
 
        /// 
        /// A method which flags InkCollectionBehavior when it needs to reset the dynamic renderer. 
        ///    Called By: 
        ///         EditingCoordinator.OnInkCanvasDeviceDown
        ///  
        internal void ResetDynamicRenderer()
        {
            _resetDynamicRenderer = true;
        } 

        //-------------------------------------------------------------------------------- 
        // 
        // Protected Methods
        // 
        //-------------------------------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Overrides SwitchToMode 
        /// As the following expected results 
        ///  1. From Ink To InkAndGesture
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. On StylusUp gesture event fires. If it�s not a gesture, StrokeCollected event fires. 
        ///  2. From Ink To GestureOnly
        ///     Packets between StylusDown and StylusUp are send to the gesture reco. On StylusUp gesture event fires. Stroke gets removed on StylusUp even if it�s not a gesture.
        ///  3. From Ink To EraseByPoint
        ///     Stroke is discarded. PointErasing is performed after changing the mode. 
        ///  4. From Ink To EraseByStroke
        ///      Stroke is discarded. StrokeErasing is performed after changing the mode. 
        ///  5. From Ink To Select 
        ///     Stroke is discarded. Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        ///  6. From Ink To None 
        ///     Stroke is discarded.
        ///  7. From InkAndGesture To Ink
        ///     Stroke is collected for all packets between StylusDown and StylusUp. Gesture event does not fire.
        ///  8. From InkAndGesture To GestureOnly 
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. Stroke gets removed on StylusUp even if it�s not a gesture.
        ///  9. From InkAndGesture To EraseByPoint 
        ///     Stroke is discarded. PointErasing is performed after changing the mode, gesture event does not fire. 
        /// 10. From InkAndGesture To EraseByStroke
        ///     Stroke is discarded. StrokeErasing is performed after changing the mode, gesture event does not fire. 
        /// 11. From InkAndGesture To Select
        ///     Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        /// 12. From InkAndGesture To None
        ///     Stroke is discarded, no gesture is recognized. 
        /// 13. From GestureOnly To InkAndGesture
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. On StylusUp gesture event fires. If it�s not a gesture, StrokeCollected event fires. 
        /// 14. From GestureOnly To Ink 
        ///     Stroke is collected. Gesture event does not fire.
        /// 15. From GestureOnly To EraseByPoint 
        ///     Stroke is discarded PointErasing is performed after changing the mode, gesture event does not fire
        /// 16. From GestureOnly To EraseByStroke
        ///     Stroke is discarded. StrokeErasing is performed after changing the mode, gesture event does not fire.
        /// 17. From GestureOnly To Select 
        ///     Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        /// 18. From GestureOnly To None 
        ///     Stroke is discarded. Gesture event does not fire. 
        /// 
        ///  
        /// 
        ///     Critical: Clones SecurityCritical member _stylusPoints, which is only critical
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected
        /// 
        ///     TreatAsSafe: This method simply clones critical member _stylusPoints and passes that to transparent code
        ///         _stylusPoints is only critical when passed to InkCanvas.RaiseGestureOrStrokeCollected. 
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void OnSwitchToMode(InkCanvasEditingMode mode) 
        {
            Debug.Assert(EditingCoordinator.IsInMidStroke, "SwitchToMode should only be called in a mid-stroke");

            switch ( mode ) 
            {
                case InkCanvasEditingMode.Ink: 
                case InkCanvasEditingMode.InkAndGesture: 
                case InkCanvasEditingMode.GestureOnly:
                    { 
                        // We are under one of those Ink modes now. Nothing to change here except raising the mode change event.
                        InkCanvas.RaiseActiveEditingModeChanged(new RoutedEventArgs(InkCanvas.ActiveEditingModeChangedEvent, InkCanvas));
                        break;
                    } 
                case InkCanvasEditingMode.EraseByPoint:
                case InkCanvasEditingMode.EraseByStroke: 
                    { 
                        // Discard the collected ink.
                        Commit(false); 

                        // Change the Erase mode
                        EditingCoordinator.ChangeStylusEditingMode(this, mode);
                        break; 
                    }
                case InkCanvasEditingMode.Select: 
                    { 
                        // Make a copy of the current cached points.
                        StylusPointCollection cachedPoints = _stylusPoints != null ? 
                                                                _stylusPoints.Clone() : null;

                        // Discard the collected ink.
                        Commit(false); 

                        // Change the Select mode 
                        IStylusEditing newBehavior = EditingCoordinator.ChangeStylusEditingMode(this, mode); 

                        if ( cachedPoints != null 
                            // NOTICE-2006/04/27-WAYNEZEN,
                            // EditingCoordinator.ChangeStylusEditingMode raises external event.
                            // The user code could take any arbitrary action for instance calling InkCanvas.ReleaseMouseCapture()
                            // So there is no guarantee that we could receive the newBehavior. 
                            && newBehavior != null)
                        { 
                            // Now add the previous points to the lasso behavior 
                            // The SelectionBehavior doesn't check userInitiated, pass false
                            // even if our _userInitiated flag is true 
                            newBehavior.AddStylusPoints(cachedPoints, false/*userInitiated*/);
                        }

                        break; 
                    }
                case InkCanvasEditingMode.None: 
                    { 
                        // Discard the collected ink.
                        Commit(false); 

                        // Change to the None mode
                        EditingCoordinator.ChangeStylusEditingMode(this, mode);
                        break; 
                    }
                default: 
                    Debug.Assert(false, "Unknown InkCanvasEditingMode!"); 
                    break;
            } 
        }

        /// 
        /// OnActivate 
        /// 
        protected override void OnActivate() 
        { 
            base.OnActivate();
 
            // Enable RealTimeInking.
            if (InkCanvas.InternalDynamicRenderer != null)
            {
                InkCanvas.InternalDynamicRenderer.Enabled = true; 
                InkCanvas.UpdateDynamicRenderer(); // Kick DynamicRenderer to be hooked up to renderer.
            } 
 
            //if we're activated in PreviewStylusDown or in mid-stroke, the DynamicRenderer will miss the down
            //and will not ink.  If that is the case, flag InkCollectionBehavior to reset RTI. 
            _resetDynamicRenderer = EditingCoordinator.StylusOrMouseIsDown;
        }

        ///  
        /// OnDeactivate
        ///  
        protected override void OnDeactivate() 
        {
            base.OnDeactivate(); 

            // Disable RealTimeInking.
            if (InkCanvas.InternalDynamicRenderer != null)
            { 
                InkCanvas.InternalDynamicRenderer.Enabled = false;
                InkCanvas.UpdateDynamicRenderer();  // Kick DynamicRenderer to be removed from renderer. 
            } 
        }
 
        /// 
        /// Get Pen Cursor
        /// 
        ///  
        protected override Cursor GetCurrentCursor()
        { 
            if ( EditingCoordinator.UserIsEditing == true ) 
            {
                return Cursors.None; 
            }
            else
            {
                return PenCursor; 
            }
        } 
 

        ///  
        /// StylusInputBegin
        /// 
        /// stylusPoints
        /// true if the source eventArgs.UserInitiated flag was set to true 
        /// 
        ///     Critical: Constructs SecurityCritical member _stylusPoints, which is passed 
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected 
        ///
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the 
        ///         stylusPoints were user initiated
        /// 
        [SecurityCritical]
        protected override void StylusInputBegin(StylusPointCollection stylusPoints, bool userInitiated) 
        {
            _userInitiated = false; 
 
            //we only initialize to true if the first stylusPoints were user initiated
            if (userInitiated) 
            {
                _userInitiated = true;
            }
 
            _stylusPoints = new StylusPointCollection(stylusPoints.Description, 100);
            _stylusPoints.Add(stylusPoints); 
 
            _strokeDrawingAttributes = this.InkCanvas.DefaultDrawingAttributes.Clone();
 
            // Reset the dynamic renderer if it's been flagged.
            if ( _resetDynamicRenderer )
            {
                InputDevice inputDevice = EditingCoordinator.GetInputDeviceForReset(); 
                if ( InkCanvas.InternalDynamicRenderer != null && inputDevice != null )
                { 
                    StylusDevice stylusDevice = inputDevice as StylusDevice; 
                    // If the input device is MouseDevice, null will be passed in Reset Method.
                    InkCanvas.InternalDynamicRenderer.Reset(stylusDevice, stylusPoints); 
                }

                _resetDynamicRenderer = false;
            } 

            // Call InvalidateBehaviorCursor at the end of the routine. The method will cause an external event fired. 
            // So it should be invoked after we set up our states. 
            EditingCoordinator.InvalidateBehaviorCursor(this);
        } 

        /// 
        /// StylusInputContinue
        ///  
        /// stylusPoints
        /// true if the source eventArgs.UserInitiated flag was set to true 
        ///  
        ///     Critical: Adds to SecurityCritical member _stylusPoints, which are passed
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected 
        ///
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the
        ///         stylusPoints were user initiated
        ///  
        [SecurityCritical]
        protected override void StylusInputContinue(StylusPointCollection stylusPoints, bool userInitiated) 
        { 
            //we never set _userInitated to true after it is initialized, only to false
            if (!userInitiated) 
            {
                _userInitiated = false;
            }
 
            _stylusPoints.Add(stylusPoints);
        } 
 
        /// 
        /// StylusInputEnd 
        /// 
        /// commit
        /// 
        ///     Critical: Calls SecurityCritical method InkCanvas.RaiseGestureOrStrokeCollected with 
        ///         critical data _stylusPoints
        /// 
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the 
        ///         stylusPoints were user initiated
        /// 
        ///     TreatAsSafe: The critical methods that build up the critical argument _stylusPoints which
        ///         is passed to critical method InkCanvas.RaiseGestureOrStrokeCollected are already marked
        ///         critical.  No critical data is passed in this method.
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void StylusInputEnd(bool commit) 
        { 
            // The follow code raises Gesture and/or StrokeCollected event
            // The out-side code could throw exception in the their handlers. We use try/finally block to protect our status. 
            try
            {
                if ( commit )
                { 
                    // NTRAID:WINDOWS#1613731-2006/04/27-WAYNEZEN,
                    // It's possible that the input may end up without any StylusPoint being collected since the behavior can be deactivated by 
                    // the user code in the any event handler. 
                    if ( _stylusPoints != null )
                    { 
                        Debug.Assert(_strokeDrawingAttributes != null, "_strokeDrawingAttributes can not be null, did we not see a down?");

                        Stroke stroke =
                            new Stroke(_stylusPoints, _strokeDrawingAttributes); 

                        //we don't add the stroke to the InkCanvas stroke collection until RaiseStrokeCollected 
                        //since this might be a gesture and in some modes, gestures don't get added 
                        InkCanvasStrokeCollectedEventArgs argsStroke = new InkCanvasStrokeCollectedEventArgs(stroke);
                        InkCanvas.RaiseGestureOrStrokeCollected(argsStroke, _userInitiated); 
                    }
                }
            }
            finally 
            {
                _stylusPoints = null; 
                _strokeDrawingAttributes = null; 
                _userInitiated = false;
                EditingCoordinator.InvalidateBehaviorCursor(this); 
            }
        }

        ///  
        /// ApplyTransformToCursor
        ///  
        protected override void OnTransformChanged() 
        {
            // Drop the cached pen cursor. 
            _cachedPenCursor = null;
        }

        #endregion Protected Methods 

        //-------------------------------------------------------------------------------- 
        // 
        // Private Methods
        // 
        //--------------------------------------------------------------------------------

        #region Private Methods
 
        private Cursor PenCursor
        { 
            get 
            {
                // We only update our cache cursor when DefaultDrawingAttributes has changed or 
                // there are animated transforms being applied to InkCanvas.
                if ( _cachedPenCursor == null || _cursorDrawingAttributes != InkCanvas.DefaultDrawingAttributes )
                {
                    //adjust the DA for any Layout/Render transforms. 
                    Matrix xf = GetElementTransformMatrix();
 
                    DrawingAttributes da = this.InkCanvas.DefaultDrawingAttributes; 
                    if ( !xf.IsIdentity )
                    { 
                        //scale the DA, zero the offsets.
                        xf *= da.StylusTipTransform;
                        xf.OffsetX = 0;
                        xf.OffsetY = 0; 
                        if ( xf.HasInverse )
                        { 
                            da = da.Clone(); 
                            da.StylusTipTransform = xf;
                        } 
                    }

                    _cursorDrawingAttributes = InkCanvas.DefaultDrawingAttributes.Clone();
                    _cachedPenCursor = PenCursorManager.GetPenCursor(da, false, (this.InkCanvas.FlowDirection == FlowDirection.RightToLeft)); 
                }
 
                return _cachedPenCursor; 
            }
        } 

        #endregion Private Methods

 
        //-------------------------------------------------------------------------------
        // 
        // Private Fields 
        //
        //-------------------------------------------------------------------------------- 

        #region Private Fields

        // A flag indicates that the dynamic renderer needs to be reset when StylusInputs begins. 
        private bool                                           _resetDynamicRenderer;
 
        ///  
        ///     Critical: This is critical data passed as an argument to
        ///         critical method InkCanvas.RaiseGestureOrStrokeCollected. 
        /// 
        [SecurityCritical]
        private StylusPointCollection                           _stylusPoints;
 
        /// 
        ///     Critical: We use this to track if the input that makes up _stylusPoints 
        ///         100% came frome the user (using the RoutedEventArgs.UserInitiated property) 
        /// 
        [SecurityCritical] 
        private bool                                            _userInitiated;

        /// 
        /// We clone the InkCanvas.DefaultDrawingAttributes on down, in case they are 
        /// changed mid-stroke
        ///  
        private DrawingAttributes                               _strokeDrawingAttributes; 

        ///  
        /// The cached DrawingAttributes and Cursor instances for rendering the pen cursor.
        /// 
        private DrawingAttributes                               _cursorDrawingAttributes;
        private Cursor                                          _cachedPenCursor; 

        #endregion Private Fields 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// File: InkCollectionBehavior.cs
//
// Description: 
//      Ink Collection Behavior
// 
// Authors: alexz/samgeo/bkrantz 
//
// Copyright (C) 2003 by Microsoft Corporation.  All rights reserved. 
//
//---------------------------------------------------------------------------
using System;
using System.Collections; 
using System.Diagnostics;
using System.Security; 
using System.Security.Permissions; 
using System.Windows;
using System.Windows.Input; 
using System.Windows.Media;
using System.Windows.Controls;
using System.Windows.Ink;
using System.Windows.Interop; 
using System.ComponentModel;
using System.Collections.Specialized; 
using Swi = System.Windows.Ink; 
using System.Windows.Documents;
 
namespace MS.Internal.Ink
{
    /// 
    /// InkCollectionBehavior 
    /// 
    ///  
    ///     This class is sealed, I was worried that StylusEndInput could be overridden 
    ///     and bypass the security check, but it turns out that concern is not valid.
    ///     Even if StylusEndInput was overridden and called the base method, we're still fine 
    ///     here since we don't make a security decision based on the bool that is passed
    ///     to the method.  We make the security decision based on the _userInitiated security critical
    ///     member.  All the same, we'll leave this class as sealed.
    ///  
    internal sealed class InkCollectionBehavior : StylusEditingBehavior
    { 
        //------------------------------------------------------------------------------- 
        //
        // Constructors 
        //
        //-------------------------------------------------------------------------------

        #region Constructors 

        ///  
        ///     Critical: Touches critical member _stylusPoints, which is passed to 
        ///         SecurityCritical method InkCanvas.RaiseGestureOrStrokeCollected
        /// 
        ///     TreatAsSafe: only initializes _stylusPoints to null, _userInitialize to false
        ///
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        internal InkCollectionBehavior(EditingCoordinator editingCoordinator, InkCanvas inkCanvas)
            : base(editingCoordinator, inkCanvas) 
        { 
            _stylusPoints = null;
            _userInitiated = false; 
        }

        #endregion Constructors
 
        /// 
        /// A method which flags InkCollectionBehavior when it needs to reset the dynamic renderer. 
        ///    Called By: 
        ///         EditingCoordinator.OnInkCanvasDeviceDown
        ///  
        internal void ResetDynamicRenderer()
        {
            _resetDynamicRenderer = true;
        } 

        //-------------------------------------------------------------------------------- 
        // 
        // Protected Methods
        // 
        //-------------------------------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Overrides SwitchToMode 
        /// As the following expected results 
        ///  1. From Ink To InkAndGesture
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. On StylusUp gesture event fires. If it�s not a gesture, StrokeCollected event fires. 
        ///  2. From Ink To GestureOnly
        ///     Packets between StylusDown and StylusUp are send to the gesture reco. On StylusUp gesture event fires. Stroke gets removed on StylusUp even if it�s not a gesture.
        ///  3. From Ink To EraseByPoint
        ///     Stroke is discarded. PointErasing is performed after changing the mode. 
        ///  4. From Ink To EraseByStroke
        ///      Stroke is discarded. StrokeErasing is performed after changing the mode. 
        ///  5. From Ink To Select 
        ///     Stroke is discarded. Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        ///  6. From Ink To None 
        ///     Stroke is discarded.
        ///  7. From InkAndGesture To Ink
        ///     Stroke is collected for all packets between StylusDown and StylusUp. Gesture event does not fire.
        ///  8. From InkAndGesture To GestureOnly 
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. Stroke gets removed on StylusUp even if it�s not a gesture.
        ///  9. From InkAndGesture To EraseByPoint 
        ///     Stroke is discarded. PointErasing is performed after changing the mode, gesture event does not fire. 
        /// 10. From InkAndGesture To EraseByStroke
        ///     Stroke is discarded. StrokeErasing is performed after changing the mode, gesture event does not fire. 
        /// 11. From InkAndGesture To Select
        ///     Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        /// 12. From InkAndGesture To None
        ///     Stroke is discarded, no gesture is recognized. 
        /// 13. From GestureOnly To InkAndGesture
        ///     Packets between StylusDown and StylusUp are sent to the gesture reco. On StylusUp gesture event fires. If it�s not a gesture, StrokeCollected event fires. 
        /// 14. From GestureOnly To Ink 
        ///     Stroke is collected. Gesture event does not fire.
        /// 15. From GestureOnly To EraseByPoint 
        ///     Stroke is discarded PointErasing is performed after changing the mode, gesture event does not fire
        /// 16. From GestureOnly To EraseByStroke
        ///     Stroke is discarded. StrokeErasing is performed after changing the mode, gesture event does not fire.
        /// 17. From GestureOnly To Select 
        ///     Lasso is drawn for all packets between StylusDown and StylusUp. Strokes/elements within the lasso will be selected.
        /// 18. From GestureOnly To None 
        ///     Stroke is discarded. Gesture event does not fire. 
        /// 
        ///  
        /// 
        ///     Critical: Clones SecurityCritical member _stylusPoints, which is only critical
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected
        /// 
        ///     TreatAsSafe: This method simply clones critical member _stylusPoints and passes that to transparent code
        ///         _stylusPoints is only critical when passed to InkCanvas.RaiseGestureOrStrokeCollected. 
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void OnSwitchToMode(InkCanvasEditingMode mode) 
        {
            Debug.Assert(EditingCoordinator.IsInMidStroke, "SwitchToMode should only be called in a mid-stroke");

            switch ( mode ) 
            {
                case InkCanvasEditingMode.Ink: 
                case InkCanvasEditingMode.InkAndGesture: 
                case InkCanvasEditingMode.GestureOnly:
                    { 
                        // We are under one of those Ink modes now. Nothing to change here except raising the mode change event.
                        InkCanvas.RaiseActiveEditingModeChanged(new RoutedEventArgs(InkCanvas.ActiveEditingModeChangedEvent, InkCanvas));
                        break;
                    } 
                case InkCanvasEditingMode.EraseByPoint:
                case InkCanvasEditingMode.EraseByStroke: 
                    { 
                        // Discard the collected ink.
                        Commit(false); 

                        // Change the Erase mode
                        EditingCoordinator.ChangeStylusEditingMode(this, mode);
                        break; 
                    }
                case InkCanvasEditingMode.Select: 
                    { 
                        // Make a copy of the current cached points.
                        StylusPointCollection cachedPoints = _stylusPoints != null ? 
                                                                _stylusPoints.Clone() : null;

                        // Discard the collected ink.
                        Commit(false); 

                        // Change the Select mode 
                        IStylusEditing newBehavior = EditingCoordinator.ChangeStylusEditingMode(this, mode); 

                        if ( cachedPoints != null 
                            // NOTICE-2006/04/27-WAYNEZEN,
                            // EditingCoordinator.ChangeStylusEditingMode raises external event.
                            // The user code could take any arbitrary action for instance calling InkCanvas.ReleaseMouseCapture()
                            // So there is no guarantee that we could receive the newBehavior. 
                            && newBehavior != null)
                        { 
                            // Now add the previous points to the lasso behavior 
                            // The SelectionBehavior doesn't check userInitiated, pass false
                            // even if our _userInitiated flag is true 
                            newBehavior.AddStylusPoints(cachedPoints, false/*userInitiated*/);
                        }

                        break; 
                    }
                case InkCanvasEditingMode.None: 
                    { 
                        // Discard the collected ink.
                        Commit(false); 

                        // Change to the None mode
                        EditingCoordinator.ChangeStylusEditingMode(this, mode);
                        break; 
                    }
                default: 
                    Debug.Assert(false, "Unknown InkCanvasEditingMode!"); 
                    break;
            } 
        }

        /// 
        /// OnActivate 
        /// 
        protected override void OnActivate() 
        { 
            base.OnActivate();
 
            // Enable RealTimeInking.
            if (InkCanvas.InternalDynamicRenderer != null)
            {
                InkCanvas.InternalDynamicRenderer.Enabled = true; 
                InkCanvas.UpdateDynamicRenderer(); // Kick DynamicRenderer to be hooked up to renderer.
            } 
 
            //if we're activated in PreviewStylusDown or in mid-stroke, the DynamicRenderer will miss the down
            //and will not ink.  If that is the case, flag InkCollectionBehavior to reset RTI. 
            _resetDynamicRenderer = EditingCoordinator.StylusOrMouseIsDown;
        }

        ///  
        /// OnDeactivate
        ///  
        protected override void OnDeactivate() 
        {
            base.OnDeactivate(); 

            // Disable RealTimeInking.
            if (InkCanvas.InternalDynamicRenderer != null)
            { 
                InkCanvas.InternalDynamicRenderer.Enabled = false;
                InkCanvas.UpdateDynamicRenderer();  // Kick DynamicRenderer to be removed from renderer. 
            } 
        }
 
        /// 
        /// Get Pen Cursor
        /// 
        ///  
        protected override Cursor GetCurrentCursor()
        { 
            if ( EditingCoordinator.UserIsEditing == true ) 
            {
                return Cursors.None; 
            }
            else
            {
                return PenCursor; 
            }
        } 
 

        ///  
        /// StylusInputBegin
        /// 
        /// stylusPoints
        /// true if the source eventArgs.UserInitiated flag was set to true 
        /// 
        ///     Critical: Constructs SecurityCritical member _stylusPoints, which is passed 
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected 
        ///
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the 
        ///         stylusPoints were user initiated
        /// 
        [SecurityCritical]
        protected override void StylusInputBegin(StylusPointCollection stylusPoints, bool userInitiated) 
        {
            _userInitiated = false; 
 
            //we only initialize to true if the first stylusPoints were user initiated
            if (userInitiated) 
            {
                _userInitiated = true;
            }
 
            _stylusPoints = new StylusPointCollection(stylusPoints.Description, 100);
            _stylusPoints.Add(stylusPoints); 
 
            _strokeDrawingAttributes = this.InkCanvas.DefaultDrawingAttributes.Clone();
 
            // Reset the dynamic renderer if it's been flagged.
            if ( _resetDynamicRenderer )
            {
                InputDevice inputDevice = EditingCoordinator.GetInputDeviceForReset(); 
                if ( InkCanvas.InternalDynamicRenderer != null && inputDevice != null )
                { 
                    StylusDevice stylusDevice = inputDevice as StylusDevice; 
                    // If the input device is MouseDevice, null will be passed in Reset Method.
                    InkCanvas.InternalDynamicRenderer.Reset(stylusDevice, stylusPoints); 
                }

                _resetDynamicRenderer = false;
            } 

            // Call InvalidateBehaviorCursor at the end of the routine. The method will cause an external event fired. 
            // So it should be invoked after we set up our states. 
            EditingCoordinator.InvalidateBehaviorCursor(this);
        } 

        /// 
        /// StylusInputContinue
        ///  
        /// stylusPoints
        /// true if the source eventArgs.UserInitiated flag was set to true 
        ///  
        ///     Critical: Adds to SecurityCritical member _stylusPoints, which are passed
        ///         as an argument in StylusInputEnd to critical method InkCanvas.RaiseGestureOrStrokeCollected 
        ///
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the
        ///         stylusPoints were user initiated
        ///  
        [SecurityCritical]
        protected override void StylusInputContinue(StylusPointCollection stylusPoints, bool userInitiated) 
        { 
            //we never set _userInitated to true after it is initialized, only to false
            if (!userInitiated) 
            {
                _userInitiated = false;
            }
 
            _stylusPoints.Add(stylusPoints);
        } 
 
        /// 
        /// StylusInputEnd 
        /// 
        /// commit
        /// 
        ///     Critical: Calls SecurityCritical method InkCanvas.RaiseGestureOrStrokeCollected with 
        ///         critical data _stylusPoints
        /// 
        ///         Also accesses critical member _userInitiated, which is used to determine if all of the 
        ///         stylusPoints were user initiated
        /// 
        ///     TreatAsSafe: The critical methods that build up the critical argument _stylusPoints which
        ///         is passed to critical method InkCanvas.RaiseGestureOrStrokeCollected are already marked
        ///         critical.  No critical data is passed in this method.
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        protected override void StylusInputEnd(bool commit) 
        { 
            // The follow code raises Gesture and/or StrokeCollected event
            // The out-side code could throw exception in the their handlers. We use try/finally block to protect our status. 
            try
            {
                if ( commit )
                { 
                    // NTRAID:WINDOWS#1613731-2006/04/27-WAYNEZEN,
                    // It's possible that the input may end up without any StylusPoint being collected since the behavior can be deactivated by 
                    // the user code in the any event handler. 
                    if ( _stylusPoints != null )
                    { 
                        Debug.Assert(_strokeDrawingAttributes != null, "_strokeDrawingAttributes can not be null, did we not see a down?");

                        Stroke stroke =
                            new Stroke(_stylusPoints, _strokeDrawingAttributes); 

                        //we don't add the stroke to the InkCanvas stroke collection until RaiseStrokeCollected 
                        //since this might be a gesture and in some modes, gestures don't get added 
                        InkCanvasStrokeCollectedEventArgs argsStroke = new InkCanvasStrokeCollectedEventArgs(stroke);
                        InkCanvas.RaiseGestureOrStrokeCollected(argsStroke, _userInitiated); 
                    }
                }
            }
            finally 
            {
                _stylusPoints = null; 
                _strokeDrawingAttributes = null; 
                _userInitiated = false;
                EditingCoordinator.InvalidateBehaviorCursor(this); 
            }
        }

        ///  
        /// ApplyTransformToCursor
        ///  
        protected override void OnTransformChanged() 
        {
            // Drop the cached pen cursor. 
            _cachedPenCursor = null;
        }

        #endregion Protected Methods 

        //-------------------------------------------------------------------------------- 
        // 
        // Private Methods
        // 
        //--------------------------------------------------------------------------------

        #region Private Methods
 
        private Cursor PenCursor
        { 
            get 
            {
                // We only update our cache cursor when DefaultDrawingAttributes has changed or 
                // there are animated transforms being applied to InkCanvas.
                if ( _cachedPenCursor == null || _cursorDrawingAttributes != InkCanvas.DefaultDrawingAttributes )
                {
                    //adjust the DA for any Layout/Render transforms. 
                    Matrix xf = GetElementTransformMatrix();
 
                    DrawingAttributes da = this.InkCanvas.DefaultDrawingAttributes; 
                    if ( !xf.IsIdentity )
                    { 
                        //scale the DA, zero the offsets.
                        xf *= da.StylusTipTransform;
                        xf.OffsetX = 0;
                        xf.OffsetY = 0; 
                        if ( xf.HasInverse )
                        { 
                            da = da.Clone(); 
                            da.StylusTipTransform = xf;
                        } 
                    }

                    _cursorDrawingAttributes = InkCanvas.DefaultDrawingAttributes.Clone();
                    _cachedPenCursor = PenCursorManager.GetPenCursor(da, false, (this.InkCanvas.FlowDirection == FlowDirection.RightToLeft)); 
                }
 
                return _cachedPenCursor; 
            }
        } 

        #endregion Private Methods

 
        //-------------------------------------------------------------------------------
        // 
        // Private Fields 
        //
        //-------------------------------------------------------------------------------- 

        #region Private Fields

        // A flag indicates that the dynamic renderer needs to be reset when StylusInputs begins. 
        private bool                                           _resetDynamicRenderer;
 
        ///  
        ///     Critical: This is critical data passed as an argument to
        ///         critical method InkCanvas.RaiseGestureOrStrokeCollected. 
        /// 
        [SecurityCritical]
        private StylusPointCollection                           _stylusPoints;
 
        /// 
        ///     Critical: We use this to track if the input that makes up _stylusPoints 
        ///         100% came frome the user (using the RoutedEventArgs.UserInitiated property) 
        /// 
        [SecurityCritical] 
        private bool                                            _userInitiated;

        /// 
        /// We clone the InkCanvas.DefaultDrawingAttributes on down, in case they are 
        /// changed mid-stroke
        ///  
        private DrawingAttributes                               _strokeDrawingAttributes; 

        ///  
        /// The cached DrawingAttributes and Cursor instances for rendering the pen cursor.
        /// 
        private DrawingAttributes                               _cursorDrawingAttributes;
        private Cursor                                          _cachedPenCursor; 

        #endregion Private Fields 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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