XamlPoint3DCollectionSerializer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Framework / System / Windows / Markup / XamlPoint3DCollectionSerializer.cs / 1 / XamlPoint3DCollectionSerializer.cs

                            //---------------------------------------------------------------------------- 
//
// File: XamlPoint3DCollectionSerializer.cs
//
// Description: 
//   XamlSerializer used to persist collections of 3D points in Baml
// 
// Copyright (C) 2005 by Microsoft Corporation.  All rights reserved. 
//
//--------------------------------------------------------------------------- 

using System;
using System.Collections;
using System.ComponentModel; 
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.IO; 
using System.Xml;
using MS.Utility;
using MS.Internal;
 
#if PBTCOMPILER
using System.Reflection; 
 
namespace MS.Internal.Markup
#else 

using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D; 
using MS.Internal.Media;
 
namespace System.Windows.Markup 
#endif
{ 
    /// 
    ///     XamlPoint3DCollectionSerializer is used to persist collections of 3D points in Baml
    /// 
 

    internal class XamlPoint3DCollectionSerializer : XamlSerializer 
    { 
#region Construction
 
        /// 
        ///     Constructor for XamlPoint3DCollectionSerializer
        /// 
        ///  
        ///     This constructor will be used under
        ///     the following two scenarios 
        ///     1. Convert a string to a custom binary representation stored in BAML 
        ///     2. Convert a custom binary representation back into a Brush
        ///  
        public XamlPoint3DCollectionSerializer()
        {
        }
 

#endregion Construction 
 
#region Conversions
 
        /// 
        ///   Convert a string into a compact binary representation and write it out
        ///   to the passed BinaryWriter.
        ///  
        public override bool ConvertStringToCustomBinary (
            BinaryWriter   writer,           // Writer into the baml stream 
            string         stringValue)      // String to convert 
        {
            return XamlSerializationHelper.SerializePoint3D( writer, stringValue ) ; 
        }


 
#if !PBTCOMPILER
 
        ///  
        ///   Convert a compact binary representation of a collection
        ///     into a Point3DCollection into and instance 
        /// 
        /// 
        /// This is called ONLY from the Parser and is not a general public method.
        ///  
        public override object ConvertCustomBinaryToObject(
            BinaryReader reader) 
        { 
            return Point3DCollection.DeserializeFrom( reader ) ;
        } 

        public static object StaticConvertCustomBinaryToObject(
            BinaryReader reader)
        { 
            return Point3DCollection.DeserializeFrom( reader ) ;
        } 
 
#endif
 
#endregion Conversions


    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// File: XamlPoint3DCollectionSerializer.cs
//
// Description: 
//   XamlSerializer used to persist collections of 3D points in Baml
// 
// Copyright (C) 2005 by Microsoft Corporation.  All rights reserved. 
//
//--------------------------------------------------------------------------- 

using System;
using System.Collections;
using System.ComponentModel; 
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.IO; 
using System.Xml;
using MS.Utility;
using MS.Internal;
 
#if PBTCOMPILER
using System.Reflection; 
 
namespace MS.Internal.Markup
#else 

using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D; 
using MS.Internal.Media;
 
namespace System.Windows.Markup 
#endif
{ 
    /// 
    ///     XamlPoint3DCollectionSerializer is used to persist collections of 3D points in Baml
    /// 
 

    internal class XamlPoint3DCollectionSerializer : XamlSerializer 
    { 
#region Construction
 
        /// 
        ///     Constructor for XamlPoint3DCollectionSerializer
        /// 
        ///  
        ///     This constructor will be used under
        ///     the following two scenarios 
        ///     1. Convert a string to a custom binary representation stored in BAML 
        ///     2. Convert a custom binary representation back into a Brush
        ///  
        public XamlPoint3DCollectionSerializer()
        {
        }
 

#endregion Construction 
 
#region Conversions
 
        /// 
        ///   Convert a string into a compact binary representation and write it out
        ///   to the passed BinaryWriter.
        ///  
        public override bool ConvertStringToCustomBinary (
            BinaryWriter   writer,           // Writer into the baml stream 
            string         stringValue)      // String to convert 
        {
            return XamlSerializationHelper.SerializePoint3D( writer, stringValue ) ; 
        }


 
#if !PBTCOMPILER
 
        ///  
        ///   Convert a compact binary representation of a collection
        ///     into a Point3DCollection into and instance 
        /// 
        /// 
        /// This is called ONLY from the Parser and is not a general public method.
        ///  
        public override object ConvertCustomBinaryToObject(
            BinaryReader reader) 
        { 
            return Point3DCollection.DeserializeFrom( reader ) ;
        } 

        public static object StaticConvertCustomBinaryToObject(
            BinaryReader reader)
        { 
            return Point3DCollection.DeserializeFrom( reader ) ;
        } 
 
#endif
 
#endregion Conversions


    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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