CodeGen.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / ndp / fx / src / DataEntity / System / Data / Query / PlanCompiler / CodeGen.cs / 1 / CodeGen.cs

                            //---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
 
using System;
using System.Collections.Generic; 
//using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class...
using System.Globalization;
using md = System.Data.Metadata.Edm;
using System.Data.Common.CommandTrees; 
using System.Data.Query.InternalTrees;
using System.Data.Query.PlanCompiler; 
 
//
// The CodeGen module is responsible for translating the ITree finally into a query 
//  We assume that various tree transformations have taken place, and the tree
// is finally ready to be executed. The CodeGen module
//   * converts the Itree into one or more CTrees (in S space)
//   * produces a ColumnMap to facilitate result assembly 
//   * and wraps up everything in a plan object
// 
// 

namespace System.Data.Query.PlanCompiler 
{
    internal class CodeGen
    {
        #region public methods 
        /// 
        /// This involves 
        ///   * Converting the ITree into a set of ProviderCommandInfo objects 
        ///   * Creating a column map to enable result assembly
        /// Currently, we only produce a single ITree, and correspondingly, the 
        /// following steps are trivial
        /// 
        /// current compiler state
        /// CQTs for each store command 
        /// column map to help in result assembly
        internal static void Process(PlanCompiler compilerState, out List childCommands, out ColumnMap resultColumnMap, out int columnCount) 
        { 
            CodeGen codeGen = new CodeGen(compilerState);
            codeGen.Process(out childCommands, out resultColumnMap, out columnCount); 
        }

        #endregion
 
        #region constructors
        private CodeGen(PlanCompiler compilerState) 
        { 
            m_compilerState = compilerState;
        } 
        #endregion

        #region private methods
 
        /// 
        /// The real driver. This routine walks the tree, converts each subcommand 
        /// into a CTree, and converts the columnmap into a real column map. 
        /// Finally, it produces a "real" plan that can be used by the bridge execution, and
        /// returns this plan 
        ///
        /// The root of the tree must be a PhysicalProjectOp. Each child of this Op
        /// represents a command to be executed, and the ColumnMap of this Op represents
        /// the eventual columnMap to be used for result assembly 
        /// 
        /// CQTs for store commands 
        /// column map for result assembly 
        private void Process(out List childCommands, out ColumnMap resultColumnMap, out int columnCount)
        { 
            PhysicalProjectOp projectOp = (PhysicalProjectOp)this.Command.Root.Op;

            this.m_subCommands = new List(new Node[] { this.Command.Root });
            childCommands = new List(new ProviderCommandInfo[] { 
                ProviderCommandInfoUtils.Create(
                this.Command, 
                this.Command.Root                  // input node 
            )});
 
            // Build the final column map, and count the columns we expect for it.
            resultColumnMap = BuildResultColumnMap(projectOp);

            columnCount = projectOp.Outputs.Count; 
        }
 
        private ColumnMap BuildResultColumnMap(PhysicalProjectOp projectOp) 
        {
            // convert the column map into a real column map 
            // build up a dictionary mapping Vars to their real positions in the commands
            Dictionary> varMap = BuildVarMap();
            ColumnMap realColumnMap = ColumnMapTranslator.Translate(projectOp.ColumnMap, varMap);
 
            return realColumnMap;
        } 
 
        /// 
        /// For each subcommand, build up a "location-map" for each top-level var that 
        /// is projected out. This location map will ultimately be used to convert VarRefColumnMap
        /// into SimpleColumnMap
        /// 
        private Dictionary> BuildVarMap() 
        {
            Dictionary> varMap = 
                new Dictionary>(); 

            int commandId = 0; 
            foreach (Node subCommand in m_subCommands)
            {
                PhysicalProjectOp projectOp = (PhysicalProjectOp)subCommand.Op;
 
                int columnPos = 0;
                foreach (Var v in projectOp.Outputs) 
                { 
                    KeyValuePair varLocation = new KeyValuePair(commandId, columnPos);
                    varMap[v] = varLocation; 
                    columnPos++;
                }

                commandId++; 
            }
            return varMap; 
        } 
        #endregion
 
        #region private state
        private PlanCompiler m_compilerState;
        private Command Command { get { return m_compilerState.Command; } }
        private List m_subCommands; 

        #endregion 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
 
using System;
using System.Collections.Generic; 
//using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class...
using System.Globalization;
using md = System.Data.Metadata.Edm;
using System.Data.Common.CommandTrees; 
using System.Data.Query.InternalTrees;
using System.Data.Query.PlanCompiler; 
 
//
// The CodeGen module is responsible for translating the ITree finally into a query 
//  We assume that various tree transformations have taken place, and the tree
// is finally ready to be executed. The CodeGen module
//   * converts the Itree into one or more CTrees (in S space)
//   * produces a ColumnMap to facilitate result assembly 
//   * and wraps up everything in a plan object
// 
// 

namespace System.Data.Query.PlanCompiler 
{
    internal class CodeGen
    {
        #region public methods 
        /// 
        /// This involves 
        ///   * Converting the ITree into a set of ProviderCommandInfo objects 
        ///   * Creating a column map to enable result assembly
        /// Currently, we only produce a single ITree, and correspondingly, the 
        /// following steps are trivial
        /// 
        /// current compiler state
        /// CQTs for each store command 
        /// column map to help in result assembly
        internal static void Process(PlanCompiler compilerState, out List childCommands, out ColumnMap resultColumnMap, out int columnCount) 
        { 
            CodeGen codeGen = new CodeGen(compilerState);
            codeGen.Process(out childCommands, out resultColumnMap, out columnCount); 
        }

        #endregion
 
        #region constructors
        private CodeGen(PlanCompiler compilerState) 
        { 
            m_compilerState = compilerState;
        } 
        #endregion

        #region private methods
 
        /// 
        /// The real driver. This routine walks the tree, converts each subcommand 
        /// into a CTree, and converts the columnmap into a real column map. 
        /// Finally, it produces a "real" plan that can be used by the bridge execution, and
        /// returns this plan 
        ///
        /// The root of the tree must be a PhysicalProjectOp. Each child of this Op
        /// represents a command to be executed, and the ColumnMap of this Op represents
        /// the eventual columnMap to be used for result assembly 
        /// 
        /// CQTs for store commands 
        /// column map for result assembly 
        private void Process(out List childCommands, out ColumnMap resultColumnMap, out int columnCount)
        { 
            PhysicalProjectOp projectOp = (PhysicalProjectOp)this.Command.Root.Op;

            this.m_subCommands = new List(new Node[] { this.Command.Root });
            childCommands = new List(new ProviderCommandInfo[] { 
                ProviderCommandInfoUtils.Create(
                this.Command, 
                this.Command.Root                  // input node 
            )});
 
            // Build the final column map, and count the columns we expect for it.
            resultColumnMap = BuildResultColumnMap(projectOp);

            columnCount = projectOp.Outputs.Count; 
        }
 
        private ColumnMap BuildResultColumnMap(PhysicalProjectOp projectOp) 
        {
            // convert the column map into a real column map 
            // build up a dictionary mapping Vars to their real positions in the commands
            Dictionary> varMap = BuildVarMap();
            ColumnMap realColumnMap = ColumnMapTranslator.Translate(projectOp.ColumnMap, varMap);
 
            return realColumnMap;
        } 
 
        /// 
        /// For each subcommand, build up a "location-map" for each top-level var that 
        /// is projected out. This location map will ultimately be used to convert VarRefColumnMap
        /// into SimpleColumnMap
        /// 
        private Dictionary> BuildVarMap() 
        {
            Dictionary> varMap = 
                new Dictionary>(); 

            int commandId = 0; 
            foreach (Node subCommand in m_subCommands)
            {
                PhysicalProjectOp projectOp = (PhysicalProjectOp)subCommand.Op;
 
                int columnPos = 0;
                foreach (Var v in projectOp.Outputs) 
                { 
                    KeyValuePair varLocation = new KeyValuePair(commandId, columnPos);
                    varMap[v] = varLocation; 
                    columnPos++;
                }

                commandId++; 
            }
            return varMap; 
        } 
        #endregion
 
        #region private state
        private PlanCompiler m_compilerState;
        private Command Command { get { return m_compilerState.Command; } }
        private List m_subCommands; 

        #endregion 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK