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/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / RotateTransform3D.cs / 1 / RotateTransform3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D rotate transforms. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/04/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.ComponentModel; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// 3D rotate transforms. /// public sealed partial class RotateTransform3D : AffineTransform3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public RotateTransform3D() {} ////// Constructor from Rotation3D. /// /// Rotation3D. public RotateTransform3D(Rotation3D rotation) { Rotation = rotation; } ////// Constructor from Rotation3D and center point. /// /// Rotation3D. /// Center point. public RotateTransform3D(Rotation3D rotation, Point3D center) { Rotation = rotation; CenterX = center.X; CenterY = center.Y; CenterZ = center.Z; } ////// Constructor from Rotation3D and center point. /// /// Rotation3D. /// X center /// Y center /// Z center public RotateTransform3D(Rotation3D rotation, double centerX, double centerY, double centerZ) { Rotation = rotation; CenterX = centerX; CenterY = centerY; CenterZ = centerZ; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Retrieves matrix representing the rotation. /// public override Matrix3D Value { get { ReadPreamble(); Rotation3D rotation = _cachedRotationValue; if (rotation == null) { return Matrix3D.Identity; } Quaternion quaternion = rotation.InternalQuaternion; Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue); return Matrix3D.CreateRotationMatrix(ref quaternion, ref center); } } #endregion Public Properties internal override void Append(ref Matrix3D matrix) { matrix = matrix * Value; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D rotate transforms. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/04/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.ComponentModel; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// 3D rotate transforms. /// public sealed partial class RotateTransform3D : AffineTransform3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public RotateTransform3D() {} ////// Constructor from Rotation3D. /// /// Rotation3D. public RotateTransform3D(Rotation3D rotation) { Rotation = rotation; } ////// Constructor from Rotation3D and center point. /// /// Rotation3D. /// Center point. public RotateTransform3D(Rotation3D rotation, Point3D center) { Rotation = rotation; CenterX = center.X; CenterY = center.Y; CenterZ = center.Z; } ////// Constructor from Rotation3D and center point. /// /// Rotation3D. /// X center /// Y center /// Z center public RotateTransform3D(Rotation3D rotation, double centerX, double centerY, double centerZ) { Rotation = rotation; CenterX = centerX; CenterY = centerY; CenterZ = centerZ; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Retrieves matrix representing the rotation. /// public override Matrix3D Value { get { ReadPreamble(); Rotation3D rotation = _cachedRotationValue; if (rotation == null) { return Matrix3D.Identity; } Quaternion quaternion = rotation.InternalQuaternion; Point3D center = new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue); return Matrix3D.CreateRotationMatrix(ref quaternion, ref center); } } #endregion Public Properties internal override void Append(ref Matrix3D matrix) { matrix = matrix * Value; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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