RepeatButton.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / System / Windows / Controls / Primitives / RepeatButton.cs / 1 / RepeatButton.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Collections; 
using System.ComponentModel;
using System.Windows.Threading; 

using System.Windows;
using System.Windows.Automation.Peers;
using System.Windows.Controls.Primitives; 

using System.Windows.Input; 
using System.Windows.Media; 

using MS.Win32; 
using MS.Utility;

namespace System.Windows.Controls.Primitives
{ 
    /// 
    ///     RepeatButton control adds repeating semantics of when the Click event occurs 
    ///  
    public class RepeatButton : ButtonBase
    { 
        #region Constructors

        static RepeatButton()
        { 
            DefaultStyleKeyProperty.OverrideMetadata(typeof(RepeatButton), new FrameworkPropertyMetadata(typeof(RepeatButton)));
            _dType = DependencyObjectType.FromSystemTypeInternal(typeof(RepeatButton)); 
            ClickModeProperty.OverrideMetadata(typeof(RepeatButton), new FrameworkPropertyMetadata(ClickMode.Press)); 
        }
 
        /// 
        ///     Default RepeatButton constructor
        /// 
        ///  
        ///     Automatic determination of current Dispatcher. Use alternative constructor
        ///     that accepts a Dispatcher for best performance. 
        ///  
        public RepeatButton() : base()
        { 
        }

        #endregion
 
        #region Dependencies and Events
 
        ///  
        ///     The Property for the Delay property.
        ///     Flags:              Can be used in style rules 
        ///     Default Value:      Depend on SPI_GETKEYBOARDDELAY from SystemMetrics
        /// 
        public static readonly DependencyProperty DelayProperty
            = DependencyProperty.Register("Delay", typeof(int), typeof(RepeatButton), 
                                          new FrameworkPropertyMetadata(GetKeyboardDelay()),
                                          new ValidateValueCallback(IsDelayValid)); 
 
        /// 
        ///     Specifies the amount of time, in milliseconds, to wait before repeating begins. 
        /// Must be non-negative
        /// 
        [Bindable(true), Category("Behavior")]
        public int Delay 
        {
            get 
            { 
                return (int)GetValue(DelayProperty);
            } 
            set
            {
                SetValue(DelayProperty, value);
            } 
        }
 
        ///  
        ///     The Property for the Interval property.
        ///     Flags:              Can be used in style rules 
        ///     Default Value:      Depend on SPI_GETKEYBOARDSPEED from SystemMetrics
        /// 
        public static readonly DependencyProperty IntervalProperty
            = DependencyProperty.Register("Interval", typeof(int), typeof(RepeatButton), 
                                          new FrameworkPropertyMetadata(GetKeyboardSpeed()),
                                          new ValidateValueCallback(IsIntervalValid)); 
 
        /// 
        ///     Specifies the amount of time, in milliseconds, between repeats once repeating starts. 
        /// Must be non-negative
        /// 
        [Bindable(true), Category("Behavior")]
        public int Interval 
        {
            get 
            { 
                return (int)GetValue(IntervalProperty);
            } 
            set
            {
                SetValue(IntervalProperty, value);
            } 
        }
 
        #endregion Dependencies and Events 

        #region Private helpers 

        private static bool IsDelayValid(object value) { return ((int)value) >= 0; }
        private static bool IsIntervalValid(object value) { return ((int)value) > 0; }
 
         /// 
        /// Starts a _timer ticking 
        ///  
        private void StartTimer()
        { 
            if (_timer == null)
            {
                _timer = new DispatcherTimer();
                _timer.Tick += new EventHandler(OnTimeout); 
            }
            else if (_timer.IsEnabled) 
                return; 

            _timer.Interval = TimeSpan.FromMilliseconds(Delay); 
            _timer.Start();
        }

        ///  
        /// Stops a _timer that has already started
        ///  
        private void StopTimer() 
        {
            if (_timer != null) 
            {
                _timer.Stop();
            }
        } 

        ///  
        /// This is the handler for when the repeat _timer expires. All we do 
        /// is invoke a click.
        ///  
        /// Sender of the event
        /// Event arguments
        private void OnTimeout(object sender, EventArgs e)
        { 
            TimeSpan interval = TimeSpan.FromMilliseconds(Interval);
            if (_timer.Interval != interval) 
                _timer.Interval = interval; 

            if (IsPressed) 
            {
                OnClick();
            }
        } 

        ///  
        /// Retrieves the keyboard repeat-delay setting, which is a value in the range from 0 
        /// (approximately 250 ms delay) through 3 (approximately 1 second delay).
        /// The actual delay associated with each value may vary depending on the hardware. 
        /// 
        /// 
        internal static int GetKeyboardDelay()
        { 
            int delay = SystemParameters.KeyboardDelay;
            // SPI_GETKEYBOARDDELAY 0,1,2,3 correspond to 250,500,750,1000ms 
            if (delay < 0 || delay > 3) 
                delay = 0;
            return (delay + 1) * 250; 
        }

        /// 
        /// Retrieves the keyboard repeat-speed setting, which is a value in the range from 0 
        /// (approximately 2.5 repetitions per second) through 31 (approximately 30 repetitions per second).
        /// The actual repeat rates are hardware-dependent and may vary from a linear scale by as much as 20% 
        ///  
        /// 
        internal static int GetKeyboardSpeed() 
        {
            int speed = SystemParameters.KeyboardSpeed;
            // SPI_GETKEYBOARDSPEED 0,...,31 correspond to 1000/2.5=400,...,1000/30 ms
            if (speed < 0 || speed > 31) 
                speed = 31;
            return (31 - speed) * (400 - 1000/30) / 31 + 1000/30; 
        } 

        #endregion Private helpers 

        #region Override methods

        ///  
        /// Creates AutomationPeer ()
        ///  
        protected override AutomationPeer OnCreateAutomationPeer() 
        {
            return new RepeatButtonAutomationPeer(this); 
        }

        /// 
        /// Raises InvokedAutomationEvent and call the base method to raise the Click event 
        /// 
        ///  
        protected override void OnClick() 
        {
            if (AutomationPeer.ListenerExists(AutomationEvents.InvokePatternOnInvoked)) 
            {
                AutomationPeer peer = UIElementAutomationPeer.CreatePeerForElement(this);
                if (peer != null)
                    peer.RaiseAutomationEvent(AutomationEvents.InvokePatternOnInvoked); 
            }
 
            base.OnClick(); 
        }
 
        /// 
        /// This is the method that responds to the MouseButtonEvent event.
        /// 
        ///  
        protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
        { 
            base.OnMouseLeftButtonDown(e); 

            if (IsPressed && (ClickMode != ClickMode.Hover)) 
            {
                StartTimer();
            }
        } 

        ///  
        /// This is the method that responds to the MouseButtonEvent event. 
        /// 
        ///  
        protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonUp(e);
 
            if (ClickMode != ClickMode.Hover)
            { 
                StopTimer(); 
            }
        } 

        /// 
        ///     Called when this element loses mouse capture.
        ///  
        /// 
        protected override void OnLostMouseCapture(MouseEventArgs e) 
        { 
            base.OnLostMouseCapture(e);
            StopTimer(); 
        }

        /// 
        ///     An event reporting the mouse entered this element. 
        /// 
        /// Event arguments 
        protected override void OnMouseEnter(MouseEventArgs e) 
        {
            base.OnMouseEnter(e); 
            if (HandleIsMouseOverChanged())
            {
                e.Handled = true;
            } 
        }
 
        ///  
        ///     An event reporting the mouse left this element.
        ///  
        /// Event arguments
        protected override void OnMouseLeave(MouseEventArgs e)
        {
            base.OnMouseLeave(e); 
            if (HandleIsMouseOverChanged())
            { 
                e.Handled = true; 
            }
        } 

        /// 
        ///     An event reporting that the IsMouseOver property changed.
        ///  
        private bool HandleIsMouseOverChanged()
        { 
            if (ClickMode == ClickMode.Hover) 
            {
                if (IsMouseOver) 
                {
                    StartTimer();
                }
                else 
                {
                    StopTimer(); 
                } 

                return true; 
            }

            return false;
        } 

        ///  
        /// This is the method that responds to the KeyDown event. 
        /// 
        ///  
        protected override void OnKeyDown(KeyEventArgs e)
        {
            base.OnKeyDown(e);
            if ((e.Key == Key.Space) && (ClickMode != ClickMode.Hover)) 
            {
                StartTimer(); 
            } 
        }
 
        /// 
        /// This is the method that responds to the KeyUp event.
        /// 
        ///  
        protected override void OnKeyUp(KeyEventArgs e)
        { 
            if ((e.Key == Key.Space) && (ClickMode != ClickMode.Hover)) 
            {
                StopTimer(); 
            }
            base.OnKeyUp(e);
        }
 
        //
        //  This property 
        //  1. Finds the correct initial size for the _effectiveValues store on the current DependencyObject 
        //  2. This is a performance optimization
        // 
        internal override int EffectiveValuesInitialSize
        {
            get { return 28; }
        } 

        #endregion 
 
        #region Data
 
        private DispatcherTimer _timer;

        #endregion
 
        #region DTypeThemeStyleKey
 
        // Returns the DependencyObjectType for the registered ThemeStyleKey's default 
        // value. Controls will override this method to return approriate types.
        internal override DependencyObjectType DTypeThemeStyleKey 
        {
            get { return _dType; }
        }
 
        private static DependencyObjectType _dType;
 
        #endregion DTypeThemeStyleKey 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Collections; 
using System.ComponentModel;
using System.Windows.Threading; 

using System.Windows;
using System.Windows.Automation.Peers;
using System.Windows.Controls.Primitives; 

using System.Windows.Input; 
using System.Windows.Media; 

using MS.Win32; 
using MS.Utility;

namespace System.Windows.Controls.Primitives
{ 
    /// 
    ///     RepeatButton control adds repeating semantics of when the Click event occurs 
    ///  
    public class RepeatButton : ButtonBase
    { 
        #region Constructors

        static RepeatButton()
        { 
            DefaultStyleKeyProperty.OverrideMetadata(typeof(RepeatButton), new FrameworkPropertyMetadata(typeof(RepeatButton)));
            _dType = DependencyObjectType.FromSystemTypeInternal(typeof(RepeatButton)); 
            ClickModeProperty.OverrideMetadata(typeof(RepeatButton), new FrameworkPropertyMetadata(ClickMode.Press)); 
        }
 
        /// 
        ///     Default RepeatButton constructor
        /// 
        ///  
        ///     Automatic determination of current Dispatcher. Use alternative constructor
        ///     that accepts a Dispatcher for best performance. 
        ///  
        public RepeatButton() : base()
        { 
        }

        #endregion
 
        #region Dependencies and Events
 
        ///  
        ///     The Property for the Delay property.
        ///     Flags:              Can be used in style rules 
        ///     Default Value:      Depend on SPI_GETKEYBOARDDELAY from SystemMetrics
        /// 
        public static readonly DependencyProperty DelayProperty
            = DependencyProperty.Register("Delay", typeof(int), typeof(RepeatButton), 
                                          new FrameworkPropertyMetadata(GetKeyboardDelay()),
                                          new ValidateValueCallback(IsDelayValid)); 
 
        /// 
        ///     Specifies the amount of time, in milliseconds, to wait before repeating begins. 
        /// Must be non-negative
        /// 
        [Bindable(true), Category("Behavior")]
        public int Delay 
        {
            get 
            { 
                return (int)GetValue(DelayProperty);
            } 
            set
            {
                SetValue(DelayProperty, value);
            } 
        }
 
        ///  
        ///     The Property for the Interval property.
        ///     Flags:              Can be used in style rules 
        ///     Default Value:      Depend on SPI_GETKEYBOARDSPEED from SystemMetrics
        /// 
        public static readonly DependencyProperty IntervalProperty
            = DependencyProperty.Register("Interval", typeof(int), typeof(RepeatButton), 
                                          new FrameworkPropertyMetadata(GetKeyboardSpeed()),
                                          new ValidateValueCallback(IsIntervalValid)); 
 
        /// 
        ///     Specifies the amount of time, in milliseconds, between repeats once repeating starts. 
        /// Must be non-negative
        /// 
        [Bindable(true), Category("Behavior")]
        public int Interval 
        {
            get 
            { 
                return (int)GetValue(IntervalProperty);
            } 
            set
            {
                SetValue(IntervalProperty, value);
            } 
        }
 
        #endregion Dependencies and Events 

        #region Private helpers 

        private static bool IsDelayValid(object value) { return ((int)value) >= 0; }
        private static bool IsIntervalValid(object value) { return ((int)value) > 0; }
 
         /// 
        /// Starts a _timer ticking 
        ///  
        private void StartTimer()
        { 
            if (_timer == null)
            {
                _timer = new DispatcherTimer();
                _timer.Tick += new EventHandler(OnTimeout); 
            }
            else if (_timer.IsEnabled) 
                return; 

            _timer.Interval = TimeSpan.FromMilliseconds(Delay); 
            _timer.Start();
        }

        ///  
        /// Stops a _timer that has already started
        ///  
        private void StopTimer() 
        {
            if (_timer != null) 
            {
                _timer.Stop();
            }
        } 

        ///  
        /// This is the handler for when the repeat _timer expires. All we do 
        /// is invoke a click.
        ///  
        /// Sender of the event
        /// Event arguments
        private void OnTimeout(object sender, EventArgs e)
        { 
            TimeSpan interval = TimeSpan.FromMilliseconds(Interval);
            if (_timer.Interval != interval) 
                _timer.Interval = interval; 

            if (IsPressed) 
            {
                OnClick();
            }
        } 

        ///  
        /// Retrieves the keyboard repeat-delay setting, which is a value in the range from 0 
        /// (approximately 250 ms delay) through 3 (approximately 1 second delay).
        /// The actual delay associated with each value may vary depending on the hardware. 
        /// 
        /// 
        internal static int GetKeyboardDelay()
        { 
            int delay = SystemParameters.KeyboardDelay;
            // SPI_GETKEYBOARDDELAY 0,1,2,3 correspond to 250,500,750,1000ms 
            if (delay < 0 || delay > 3) 
                delay = 0;
            return (delay + 1) * 250; 
        }

        /// 
        /// Retrieves the keyboard repeat-speed setting, which is a value in the range from 0 
        /// (approximately 2.5 repetitions per second) through 31 (approximately 30 repetitions per second).
        /// The actual repeat rates are hardware-dependent and may vary from a linear scale by as much as 20% 
        ///  
        /// 
        internal static int GetKeyboardSpeed() 
        {
            int speed = SystemParameters.KeyboardSpeed;
            // SPI_GETKEYBOARDSPEED 0,...,31 correspond to 1000/2.5=400,...,1000/30 ms
            if (speed < 0 || speed > 31) 
                speed = 31;
            return (31 - speed) * (400 - 1000/30) / 31 + 1000/30; 
        } 

        #endregion Private helpers 

        #region Override methods

        ///  
        /// Creates AutomationPeer ()
        ///  
        protected override AutomationPeer OnCreateAutomationPeer() 
        {
            return new RepeatButtonAutomationPeer(this); 
        }

        /// 
        /// Raises InvokedAutomationEvent and call the base method to raise the Click event 
        /// 
        ///  
        protected override void OnClick() 
        {
            if (AutomationPeer.ListenerExists(AutomationEvents.InvokePatternOnInvoked)) 
            {
                AutomationPeer peer = UIElementAutomationPeer.CreatePeerForElement(this);
                if (peer != null)
                    peer.RaiseAutomationEvent(AutomationEvents.InvokePatternOnInvoked); 
            }
 
            base.OnClick(); 
        }
 
        /// 
        /// This is the method that responds to the MouseButtonEvent event.
        /// 
        ///  
        protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
        { 
            base.OnMouseLeftButtonDown(e); 

            if (IsPressed && (ClickMode != ClickMode.Hover)) 
            {
                StartTimer();
            }
        } 

        ///  
        /// This is the method that responds to the MouseButtonEvent event. 
        /// 
        ///  
        protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
        {
            base.OnMouseLeftButtonUp(e);
 
            if (ClickMode != ClickMode.Hover)
            { 
                StopTimer(); 
            }
        } 

        /// 
        ///     Called when this element loses mouse capture.
        ///  
        /// 
        protected override void OnLostMouseCapture(MouseEventArgs e) 
        { 
            base.OnLostMouseCapture(e);
            StopTimer(); 
        }

        /// 
        ///     An event reporting the mouse entered this element. 
        /// 
        /// Event arguments 
        protected override void OnMouseEnter(MouseEventArgs e) 
        {
            base.OnMouseEnter(e); 
            if (HandleIsMouseOverChanged())
            {
                e.Handled = true;
            } 
        }
 
        ///  
        ///     An event reporting the mouse left this element.
        ///  
        /// Event arguments
        protected override void OnMouseLeave(MouseEventArgs e)
        {
            base.OnMouseLeave(e); 
            if (HandleIsMouseOverChanged())
            { 
                e.Handled = true; 
            }
        } 

        /// 
        ///     An event reporting that the IsMouseOver property changed.
        ///  
        private bool HandleIsMouseOverChanged()
        { 
            if (ClickMode == ClickMode.Hover) 
            {
                if (IsMouseOver) 
                {
                    StartTimer();
                }
                else 
                {
                    StopTimer(); 
                } 

                return true; 
            }

            return false;
        } 

        ///  
        /// This is the method that responds to the KeyDown event. 
        /// 
        ///  
        protected override void OnKeyDown(KeyEventArgs e)
        {
            base.OnKeyDown(e);
            if ((e.Key == Key.Space) && (ClickMode != ClickMode.Hover)) 
            {
                StartTimer(); 
            } 
        }
 
        /// 
        /// This is the method that responds to the KeyUp event.
        /// 
        ///  
        protected override void OnKeyUp(KeyEventArgs e)
        { 
            if ((e.Key == Key.Space) && (ClickMode != ClickMode.Hover)) 
            {
                StopTimer(); 
            }
            base.OnKeyUp(e);
        }
 
        //
        //  This property 
        //  1. Finds the correct initial size for the _effectiveValues store on the current DependencyObject 
        //  2. This is a performance optimization
        // 
        internal override int EffectiveValuesInitialSize
        {
            get { return 28; }
        } 

        #endregion 
 
        #region Data
 
        private DispatcherTimer _timer;

        #endregion
 
        #region DTypeThemeStyleKey
 
        // Returns the DependencyObjectType for the registered ThemeStyleKey's default 
        // value. Controls will override this method to return approriate types.
        internal override DependencyObjectType DTypeThemeStyleKey 
        {
            get { return _dType; }
        }
 
        private static DependencyObjectType _dType;
 
        #endregion DTypeThemeStyleKey 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK