TextEditorThreadLocalStore.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / System / Windows / Documents / TextEditorThreadLocalStore.cs / 1 / TextEditorThreadLocalStore.cs

                            //---------------------------------------------------------------------------- 
//
// File: TextEditorThreadLocalStore.cs
//
// Description: Thread local state for the TextEditor. 
//
//--------------------------------------------------------------------------- 
 
namespace System.Windows.Documents
{ 
    using System.Collections;
    using System.Collections.Specialized;
    using System.Diagnostics;
 
    // Thread local state for the TextEditor.
    internal class TextEditorThreadLocalStore 
    { 
        //-----------------------------------------------------
        // 
        //  Constructors
        //
        //-----------------------------------------------------
 
        #region Constructors
 
        internal TextEditorThreadLocalStore() 
        {
        } 

        #endregion Constructors

        //------------------------------------------------------ 
        //
        //  Internal methods 
        // 
        //-----------------------------------------------------
 
        //------------------------------------------------------
        //
        //  Internal Properties
        // 
        //------------------------------------------------------
 
        #region Internal Properties 

        // Ref count for TextEditorTyping's InputLanguageChangeEventHandler. 
        internal int InputLanguageChangeEventHandlerCount
        {
            get
            { 
                return _inputLanguageChangeEventHandlerCount;
            } 
 
            set
            { 
                _inputLanguageChangeEventHandlerCount = value;
            }
        }
 
        // Queue of pending KeyDownEvent/TextInputEvent items.
        // We store events here, and handle them at Background priority. 
        // This has the effect of batching multiple events when layout 
        // cannot keep up with the input stream.
        // A non-null value means a background queue item is pending. 
        internal ArrayList PendingInputItems
        {
            get
            { 
                return _pendingInputItems;
            } 
 
            set
            { 
                _pendingInputItems = value;
            }
        }
 
        // Flag indicating that Shift key up happened immediately after Shift Down
        // without any intermediate key presses. This flag is used in 
        // FlowDirection commands - Control+RightShift and Control+LeftShift (on KeyUp). 
        internal bool PureControlShift
        { 
            get
            {
                return _pureControlShift;
            } 

            set 
            { 
                _pureControlShift = value;
            } 
        }

        // Bidirectional input
        internal bool Bidi 
        {
            get 
            { 
                return _bidi;
            } 

            set
            {
                _bidi = value; 
            }
        } 
 

        // Currently active text selection - the one that owns a caret. 
        internal TextSelection FocusedTextSelection
        {
            get
            { 
                return _focusedTextSelection;
            } 
 
            set
            { 
                _focusedTextSelection = value;
            }
        }
 
        // Manages registration of all TextStores in a thread.
        internal TextServicesHost TextServicesHost 
        { 
            get
            { 
                return _textServicesHost;
            }

            set 
            {
                _textServicesHost = value; 
            } 
        }
 
        // Set true while hiding the mouse cursor after typing.
        internal bool HideCursor
        {
            get 
            {
                return _hideCursor; 
            } 

            set 
            {
                _hideCursor = value;
            }
        } 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Private Fields
        //
        //------------------------------------------------------
 
        #region Private Fields
 
        // Ref count for TextEditorTyping's InputLanguageChangeEventHandler. 
        private int _inputLanguageChangeEventHandlerCount;
 
        // Queue of pending KeyDownEvent/TextInputEvent items.
        // We store events here, and handle them at Background priority.
        // This has the effect of batching multiple events when layout
        // cannot keep up with the input stream. 
        // A non-null value means a background queue item is pending.
        private ArrayList _pendingInputItems; 
 
        // Flag indicating that Shift key up happened immediately after Shift Down
        // without any intermediate key presses. This flag is used in 
        // FlowDirection commands - Control+RightShift and Control+LeftShift (on KeyUp).
        private bool _pureControlShift;

        // bidi caret for middle east(Hebrew, Arablic) 
        private bool _bidi;
 
        // Currently active text selection - the one that owns a caret. 
        private TextSelection _focusedTextSelection;
 
        // Manages registration of all TextStores in a thread.
        private TextServicesHost _textServicesHost;

        // Set true while hiding the mouse cursor after typing. 
        private bool _hideCursor;
 
        #endregion Private Fields 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// File: TextEditorThreadLocalStore.cs
//
// Description: Thread local state for the TextEditor. 
//
//--------------------------------------------------------------------------- 
 
namespace System.Windows.Documents
{ 
    using System.Collections;
    using System.Collections.Specialized;
    using System.Diagnostics;
 
    // Thread local state for the TextEditor.
    internal class TextEditorThreadLocalStore 
    { 
        //-----------------------------------------------------
        // 
        //  Constructors
        //
        //-----------------------------------------------------
 
        #region Constructors
 
        internal TextEditorThreadLocalStore() 
        {
        } 

        #endregion Constructors

        //------------------------------------------------------ 
        //
        //  Internal methods 
        // 
        //-----------------------------------------------------
 
        //------------------------------------------------------
        //
        //  Internal Properties
        // 
        //------------------------------------------------------
 
        #region Internal Properties 

        // Ref count for TextEditorTyping's InputLanguageChangeEventHandler. 
        internal int InputLanguageChangeEventHandlerCount
        {
            get
            { 
                return _inputLanguageChangeEventHandlerCount;
            } 
 
            set
            { 
                _inputLanguageChangeEventHandlerCount = value;
            }
        }
 
        // Queue of pending KeyDownEvent/TextInputEvent items.
        // We store events here, and handle them at Background priority. 
        // This has the effect of batching multiple events when layout 
        // cannot keep up with the input stream.
        // A non-null value means a background queue item is pending. 
        internal ArrayList PendingInputItems
        {
            get
            { 
                return _pendingInputItems;
            } 
 
            set
            { 
                _pendingInputItems = value;
            }
        }
 
        // Flag indicating that Shift key up happened immediately after Shift Down
        // without any intermediate key presses. This flag is used in 
        // FlowDirection commands - Control+RightShift and Control+LeftShift (on KeyUp). 
        internal bool PureControlShift
        { 
            get
            {
                return _pureControlShift;
            } 

            set 
            { 
                _pureControlShift = value;
            } 
        }

        // Bidirectional input
        internal bool Bidi 
        {
            get 
            { 
                return _bidi;
            } 

            set
            {
                _bidi = value; 
            }
        } 
 

        // Currently active text selection - the one that owns a caret. 
        internal TextSelection FocusedTextSelection
        {
            get
            { 
                return _focusedTextSelection;
            } 
 
            set
            { 
                _focusedTextSelection = value;
            }
        }
 
        // Manages registration of all TextStores in a thread.
        internal TextServicesHost TextServicesHost 
        { 
            get
            { 
                return _textServicesHost;
            }

            set 
            {
                _textServicesHost = value; 
            } 
        }
 
        // Set true while hiding the mouse cursor after typing.
        internal bool HideCursor
        {
            get 
            {
                return _hideCursor; 
            } 

            set 
            {
                _hideCursor = value;
            }
        } 

        #endregion Internal Properties 
 
        //-----------------------------------------------------
        // 
        //  Private Fields
        //
        //------------------------------------------------------
 
        #region Private Fields
 
        // Ref count for TextEditorTyping's InputLanguageChangeEventHandler. 
        private int _inputLanguageChangeEventHandlerCount;
 
        // Queue of pending KeyDownEvent/TextInputEvent items.
        // We store events here, and handle them at Background priority.
        // This has the effect of batching multiple events when layout
        // cannot keep up with the input stream. 
        // A non-null value means a background queue item is pending.
        private ArrayList _pendingInputItems; 
 
        // Flag indicating that Shift key up happened immediately after Shift Down
        // without any intermediate key presses. This flag is used in 
        // FlowDirection commands - Control+RightShift and Control+LeftShift (on KeyUp).
        private bool _pureControlShift;

        // bidi caret for middle east(Hebrew, Arablic) 
        private bool _bidi;
 
        // Currently active text selection - the one that owns a caret. 
        private TextSelection _focusedTextSelection;
 
        // Manages registration of all TextStores in a thread.
        private TextServicesHost _textServicesHost;

        // Set true while hiding the mouse cursor after typing. 
        private bool _hideCursor;
 
        #endregion Private Fields 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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