PointF.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / CommonUI / System / Drawing / Advanced / PointF.cs / 1 / PointF.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Drawing { 
 
    using System.Diagnostics;
 
    using System.Drawing;
    using System.ComponentModel;
    using System;
    using System.Diagnostics.CodeAnalysis; 
    using System.Globalization;
 
    /** 
     * Represents a point in 2D coordinate space
     * (float precision floating-point coordinates) 
     */
    /// 
    /// 
    ///    Represents an ordered pair of x and y coordinates that 
    ///    define a point in a two-dimensional plane.
    ///  
    [Serializable] 
    [System.Runtime.InteropServices.ComVisible(true)]
    public struct PointF { 


        /// 
        ///  
        ///    
        ///       Creates a new instance of the  class 
        ///       with member data left uninitialized. 
        ///    
        ///  
        public static readonly PointF Empty = new PointF();
        private float x;
        private float y;
        /** 
         * Create a new Point object at the given location
         */ 
        ///  
        /// 
        ///     
        ///       Initializes a new instance of the  class
        ///       with the specified coordinates.
        ///    
        ///  
        public PointF(float x, float y) {
            this.x = x; 
            this.y = y; 
        }
 

        /// 
        /// 
        ///     
        ///       Gets a value indicating whether this  is empty.
        ///     
        ///  
        [Browsable(false)]
        public bool IsEmpty { 
            get {
                return x == 0f && y == 0f;
            }
        } 

        ///  
        ///  
        ///    
        ///       Gets the x-coordinate of this . 
        ///    
        /// 
        public float X {
            get { 
                return x;
            } 
            set { 
                x = value;
            } 
        }

        /// 
        ///  
        ///    
        ///       Gets the y-coordinate of this . 
        ///     
        /// 
        public float Y { 
            get {
                return y;
            }
            set { 
                y = value;
            } 
        } 

        ///  
        /// 
        ///    
        ///       Translates a  by a given  .
        ///     
        /// 
        public static PointF operator +(PointF pt, Size sz) { 
            return Add(pt, sz); 
        }
 
        /// 
        /// 
        ///    
        ///       Translates a  by the negative of a given  . 
        ///    
        ///  
        public static PointF operator -(PointF pt, Size sz) { 
            return Subtract(pt, sz);
        } 

        /// 
        ///    
        ///       Translates a  by a given  . 
        ///    
        ///  
        public static PointF operator +(PointF pt, SizeF sz) { 
            return Add(pt, sz);
        } 

        /// 
        ///    
        ///       Translates a  by the negative of a given  . 
        ///    
        ///  
        public static PointF operator -(PointF pt, SizeF sz) { 
            return Subtract(pt, sz);
        } 

        /// 
        /// 
        ///     
        ///       Compares two  objects. The result specifies
        ///       whether the values of the  and  properties of the two  
        ///       objects are equal. 
        ///    
        ///  
        public static bool operator ==(PointF left, PointF right) {
            return left.X == right.X && left.Y == right.Y;
        }
 
        /// 
        ///  
        ///     
        ///       Compares two  objects. The result specifies whether the values
        ///       of the  or  properties of the two 
        ///    
        ///    objects are unequal.
        /// 
        ///  
        public static bool operator !=(PointF left, PointF right) {
            return !(left == right); 
        } 

        ///  
        ///    
        ///       Translates a  by a given  .
        ///    
        ///  
        public static PointF Add(PointF pt, Size sz) {
            return new PointF(pt.X + sz.Width, pt.Y + sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by the negative of a given  .
        ///    
        ///  
        public static PointF Subtract(PointF pt, Size sz) {
            return new PointF(pt.X - sz.Width, pt.Y - sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by a given  .
        ///    
        ///  
        public static PointF Add(PointF pt, SizeF sz){
            return new PointF(pt.X + sz.Width, pt.Y + sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by the negative of a given  .
        ///    
        ///  
        public static PointF Subtract(PointF pt, SizeF sz){
            return new PointF(pt.X - sz.Width, pt.Y - sz.Height); 
        } 

        ///  
        /// 
        ///    [To be supplied.]
        /// 
        public override bool Equals(object obj) { 
            if (!(obj is PointF)) return false;
            PointF comp = (PointF)obj; 
            return 
            comp.X == this.X &&
            comp.Y == this.Y && 
            comp.GetType().Equals(this.GetType());
        }

        ///  
        /// 
        ///    [To be supplied.] 
        ///  
        public override int GetHashCode() {
            return base.GetHashCode(); 
        }

        /// 
        public override string ToString() { 
            return string.Format(CultureInfo.CurrentCulture, "{{X={0}, Y={1}}}", x, y);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Drawing { 
 
    using System.Diagnostics;
 
    using System.Drawing;
    using System.ComponentModel;
    using System;
    using System.Diagnostics.CodeAnalysis; 
    using System.Globalization;
 
    /** 
     * Represents a point in 2D coordinate space
     * (float precision floating-point coordinates) 
     */
    /// 
    /// 
    ///    Represents an ordered pair of x and y coordinates that 
    ///    define a point in a two-dimensional plane.
    ///  
    [Serializable] 
    [System.Runtime.InteropServices.ComVisible(true)]
    public struct PointF { 


        /// 
        ///  
        ///    
        ///       Creates a new instance of the  class 
        ///       with member data left uninitialized. 
        ///    
        ///  
        public static readonly PointF Empty = new PointF();
        private float x;
        private float y;
        /** 
         * Create a new Point object at the given location
         */ 
        ///  
        /// 
        ///     
        ///       Initializes a new instance of the  class
        ///       with the specified coordinates.
        ///    
        ///  
        public PointF(float x, float y) {
            this.x = x; 
            this.y = y; 
        }
 

        /// 
        /// 
        ///     
        ///       Gets a value indicating whether this  is empty.
        ///     
        ///  
        [Browsable(false)]
        public bool IsEmpty { 
            get {
                return x == 0f && y == 0f;
            }
        } 

        ///  
        ///  
        ///    
        ///       Gets the x-coordinate of this . 
        ///    
        /// 
        public float X {
            get { 
                return x;
            } 
            set { 
                x = value;
            } 
        }

        /// 
        ///  
        ///    
        ///       Gets the y-coordinate of this . 
        ///     
        /// 
        public float Y { 
            get {
                return y;
            }
            set { 
                y = value;
            } 
        } 

        ///  
        /// 
        ///    
        ///       Translates a  by a given  .
        ///     
        /// 
        public static PointF operator +(PointF pt, Size sz) { 
            return Add(pt, sz); 
        }
 
        /// 
        /// 
        ///    
        ///       Translates a  by the negative of a given  . 
        ///    
        ///  
        public static PointF operator -(PointF pt, Size sz) { 
            return Subtract(pt, sz);
        } 

        /// 
        ///    
        ///       Translates a  by a given  . 
        ///    
        ///  
        public static PointF operator +(PointF pt, SizeF sz) { 
            return Add(pt, sz);
        } 

        /// 
        ///    
        ///       Translates a  by the negative of a given  . 
        ///    
        ///  
        public static PointF operator -(PointF pt, SizeF sz) { 
            return Subtract(pt, sz);
        } 

        /// 
        /// 
        ///     
        ///       Compares two  objects. The result specifies
        ///       whether the values of the  and  properties of the two  
        ///       objects are equal. 
        ///    
        ///  
        public static bool operator ==(PointF left, PointF right) {
            return left.X == right.X && left.Y == right.Y;
        }
 
        /// 
        ///  
        ///     
        ///       Compares two  objects. The result specifies whether the values
        ///       of the  or  properties of the two 
        ///    
        ///    objects are unequal.
        /// 
        ///  
        public static bool operator !=(PointF left, PointF right) {
            return !(left == right); 
        } 

        ///  
        ///    
        ///       Translates a  by a given  .
        ///    
        ///  
        public static PointF Add(PointF pt, Size sz) {
            return new PointF(pt.X + sz.Width, pt.Y + sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by the negative of a given  .
        ///    
        ///  
        public static PointF Subtract(PointF pt, Size sz) {
            return new PointF(pt.X - sz.Width, pt.Y - sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by a given  .
        ///    
        ///  
        public static PointF Add(PointF pt, SizeF sz){
            return new PointF(pt.X + sz.Width, pt.Y + sz.Height); 
        } 

        ///  
        ///    
        ///       Translates a  by the negative of a given  .
        ///    
        ///  
        public static PointF Subtract(PointF pt, SizeF sz){
            return new PointF(pt.X - sz.Width, pt.Y - sz.Height); 
        } 

        ///  
        /// 
        ///    [To be supplied.]
        /// 
        public override bool Equals(object obj) { 
            if (!(obj is PointF)) return false;
            PointF comp = (PointF)obj; 
            return 
            comp.X == this.X &&
            comp.Y == this.Y && 
            comp.GetType().Equals(this.GetType());
        }

        ///  
        /// 
        ///    [To be supplied.] 
        ///  
        public override int GetHashCode() {
            return base.GetHashCode(); 
        }

        /// 
        public override string ToString() { 
            return string.Format(CultureInfo.CurrentCulture, "{{X={0}, Y={1}}}", x, y);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK