Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / SizeAnimationBase.cs / 1 / SizeAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class SizeAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new SizeAnimationBase. /// protected SizeAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this SizeAnimationBase /// ///The copy public new SizeAnimationBase Clone() { return (SizeAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Size)defaultOriginValue, (Size)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Size); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Size GetCurrentValue(Size defaultOriginValue, Size defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueSize(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Size GetCurrentValueCore(Size defaultOriginValue, Size defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class SizeAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new SizeAnimationBase. /// protected SizeAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this SizeAnimationBase /// ///The copy public new SizeAnimationBase Clone() { return (SizeAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Size)defaultOriginValue, (Size)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Size); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Size GetCurrentValue(Size defaultOriginValue, Size defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueSize(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Size GetCurrentValueCore(Size defaultOriginValue, Size defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- XsltArgumentList.cs
- ViewPort3D.cs
- FocusTracker.cs
- Vector3D.cs
- DurableInstanceProvider.cs
- DmlSqlGenerator.cs
- DesignerSerializationOptionsAttribute.cs
- WebHttpDispatchOperationSelector.cs
- LocalizableAttribute.cs
- DataGridViewTextBoxColumn.cs
- XmlAttributeCache.cs
- FrameSecurityDescriptor.cs
- UIElement.cs
- GlyphTypeface.cs
- _NativeSSPI.cs
- MD5CryptoServiceProvider.cs
- DataGridViewCellMouseEventArgs.cs
- SystemWebSectionGroup.cs
- BooleanSwitch.cs
- Size.cs
- XsltOutput.cs
- SystemFonts.cs
- NGCPageContentCollectionSerializerAsync.cs
- ScriptControlManager.cs
- ButtonAutomationPeer.cs
- MSAAEventDispatcher.cs
- ListSortDescriptionCollection.cs
- XpsPackagingPolicy.cs
- MessageSecurityVersion.cs
- Serializer.cs
- DataGridRowHeaderAutomationPeer.cs
- PersistenceException.cs
- NamedPipeAppDomainProtocolHandler.cs
- VBIdentifierTrimConverter.cs
- TargetControlTypeCache.cs
- HttpRequest.cs
- PointCollection.cs
- ScopedKnownTypes.cs
- NativeMethodsOther.cs
- SendMessageRecord.cs
- PrivilegeNotHeldException.cs
- ReferenceCountedObject.cs
- Debug.cs
- ExtractorMetadata.cs
- Line.cs
- WebConfigurationHostFileChange.cs
- AlternationConverter.cs
- EnumMember.cs
- StorageModelBuildProvider.cs
- XPathNodePointer.cs
- BaseServiceProvider.cs
- ContentPlaceHolderDesigner.cs
- ConnectorDragDropGlyph.cs
- ErrorFormatterPage.cs
- ListBoxItemAutomationPeer.cs
- __ConsoleStream.cs
- BmpBitmapDecoder.cs
- SchemaComplexType.cs
- EntityDataReader.cs
- HexParser.cs
- SessionStateItemCollection.cs
- SatelliteContractVersionAttribute.cs
- XPathNode.cs
- filewebresponse.cs
- SafeArrayRankMismatchException.cs
- Point3DAnimationBase.cs
- GeneralTransform3DGroup.cs
- UpdateCommand.cs
- LogEntrySerializer.cs
- XPathDocumentBuilder.cs
- SiteMapDataSource.cs
- XmlDataDocument.cs
- ClientFormsAuthenticationCredentials.cs
- FixedTextView.cs
- SpellCheck.cs
- NestedContainer.cs
- PlainXmlWriter.cs
- SqlDataRecord.cs
- ValidationSummary.cs
- ToggleButtonAutomationPeer.cs
- DeliveryStrategy.cs
- WindowCollection.cs
- IdentitySection.cs
- SchemaAttDef.cs
- ProcessInputEventArgs.cs
- DBPropSet.cs
- BamlResourceSerializer.cs
- JsonStringDataContract.cs
- ServerIdentity.cs
- GrammarBuilderPhrase.cs
- IDispatchConstantAttribute.cs
- BezierSegment.cs
- XmlSchemaSimpleType.cs
- ExtensionWindowHeader.cs
- DrawingAttributeSerializer.cs
- EnvelopedSignatureTransform.cs
- AssemblyAttributes.cs
- AmbientLight.cs
- DataControlButton.cs
- SmiMetaData.cs