Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / ParallelTimeline.cs / 1 / ParallelTimeline.cs
//---------------------------------------------------------------------------- //// Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.ComponentModel; namespace System.Windows.Media.Animation { ////// This class represents a group of Timelines where the children /// become active according to the value of their Begin property rather /// than their specific order in the Children collection. Children /// are also able to overlap and run in parallel with each other. /// public partial class ParallelTimeline : TimelineGroup { #region Constructors ////// Creates a ParallelTimeline with default properties. /// public ParallelTimeline() : base() { } ////// Creates a ParallelTimeline with the specified BeginTime. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime) : base(beginTime) { } ////// Creates a ParallelTimeline with the specified begin time and duration. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration) : base(beginTime, duration) { } ////// Creates a ParallelTimeline with the specified BeginTime, Duration and RepeatBehavior. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// /// /// The RepeatBehavior for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration, RepeatBehavior repeatBehavior) : base(beginTime, duration, repeatBehavior) { } #endregion #region Methods ////// Return the duration from a specific clock /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. /// protected override Duration GetNaturalDurationCore(Clock clock) { Duration simpleDuration = TimeSpan.Zero; ClockGroup clockGroup = clock as ClockGroup; if (clockGroup != null) { Listchildren = clockGroup.InternalChildren; // The container ends when all of its children have ended at least // one of their active periods. if (children != null) { bool hasChildWithUnresolvedDuration = false; for (int childIndex = 0; childIndex < children.Count; childIndex++) { Duration childEndOfActivePeriod = children[childIndex].EndOfActivePeriod; if (childEndOfActivePeriod == Duration.Forever) { // If we have even one child with a duration of forever // our resolved duration will also be forever. It doesn't // matter if other children have unresolved durations. return Duration.Forever; } else if (childEndOfActivePeriod == Duration.Automatic) { hasChildWithUnresolvedDuration = true; } else if (childEndOfActivePeriod > simpleDuration) { simpleDuration = childEndOfActivePeriod; } } // We've iterated through all our children. We know that at this // point none of them have a duration of Forever or we would have // returned already. If any of them still have unresolved // durations then our duration is also still unresolved and we // will return automatic. Otherwise, we'll fall out of the 'if' // block and return the simpleDuration as our final resolved // duration. if (hasChildWithUnresolvedDuration) { return Duration.Automatic; } } } return simpleDuration; } #endregion #region SlipBehavior Property /// /// SlipBehavior Property /// public static readonly DependencyProperty SlipBehaviorProperty = DependencyProperty.Register( "SlipBehavior", typeof(SlipBehavior), typeof(ParallelTimeline), new PropertyMetadata( SlipBehavior.Grow, new PropertyChangedCallback(ParallelTimeline_PropertyChangedFunction)), new ValidateValueCallback(ValidateSlipBehavior)); private static bool ValidateSlipBehavior(object value) { return TimeEnumHelper.IsValidSlipBehavior((SlipBehavior)value); } ////// Returns the SlipBehavior for this ClockGroup /// [DefaultValue(SlipBehavior.Grow)] public SlipBehavior SlipBehavior { get { return (SlipBehavior)GetValue(SlipBehaviorProperty); } set { SetValue(SlipBehaviorProperty, value); } } internal static void ParallelTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((ParallelTimeline)d).PropertyChanged(e.Property); } #endregion // SlipBehavior Property } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- //// Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.ComponentModel; namespace System.Windows.Media.Animation { ////// This class represents a group of Timelines where the children /// become active according to the value of their Begin property rather /// than their specific order in the Children collection. Children /// are also able to overlap and run in parallel with each other. /// public partial class ParallelTimeline : TimelineGroup { #region Constructors ////// Creates a ParallelTimeline with default properties. /// public ParallelTimeline() : base() { } ////// Creates a ParallelTimeline with the specified BeginTime. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime) : base(beginTime) { } ////// Creates a ParallelTimeline with the specified begin time and duration. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration) : base(beginTime, duration) { } ////// Creates a ParallelTimeline with the specified BeginTime, Duration and RepeatBehavior. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// /// /// The RepeatBehavior for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration, RepeatBehavior repeatBehavior) : base(beginTime, duration, repeatBehavior) { } #endregion #region Methods ////// Return the duration from a specific clock /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. /// protected override Duration GetNaturalDurationCore(Clock clock) { Duration simpleDuration = TimeSpan.Zero; ClockGroup clockGroup = clock as ClockGroup; if (clockGroup != null) { Listchildren = clockGroup.InternalChildren; // The container ends when all of its children have ended at least // one of their active periods. if (children != null) { bool hasChildWithUnresolvedDuration = false; for (int childIndex = 0; childIndex < children.Count; childIndex++) { Duration childEndOfActivePeriod = children[childIndex].EndOfActivePeriod; if (childEndOfActivePeriod == Duration.Forever) { // If we have even one child with a duration of forever // our resolved duration will also be forever. It doesn't // matter if other children have unresolved durations. return Duration.Forever; } else if (childEndOfActivePeriod == Duration.Automatic) { hasChildWithUnresolvedDuration = true; } else if (childEndOfActivePeriod > simpleDuration) { simpleDuration = childEndOfActivePeriod; } } // We've iterated through all our children. We know that at this // point none of them have a duration of Forever or we would have // returned already. If any of them still have unresolved // durations then our duration is also still unresolved and we // will return automatic. Otherwise, we'll fall out of the 'if' // block and return the simpleDuration as our final resolved // duration. if (hasChildWithUnresolvedDuration) { return Duration.Automatic; } } } return simpleDuration; } #endregion #region SlipBehavior Property /// /// SlipBehavior Property /// public static readonly DependencyProperty SlipBehaviorProperty = DependencyProperty.Register( "SlipBehavior", typeof(SlipBehavior), typeof(ParallelTimeline), new PropertyMetadata( SlipBehavior.Grow, new PropertyChangedCallback(ParallelTimeline_PropertyChangedFunction)), new ValidateValueCallback(ValidateSlipBehavior)); private static bool ValidateSlipBehavior(object value) { return TimeEnumHelper.IsValidSlipBehavior((SlipBehavior)value); } ////// Returns the SlipBehavior for this ClockGroup /// [DefaultValue(SlipBehavior.Grow)] public SlipBehavior SlipBehavior { get { return (SlipBehavior)GetValue(SlipBehaviorProperty); } set { SetValue(SlipBehaviorProperty, value); } } internal static void ParallelTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((ParallelTimeline)d).PropertyChanged(e.Property); } #endregion // SlipBehavior Property } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SqlWorkflowPersistenceService.cs
- TableLayoutStyleCollection.cs
- ToolStripPanelRow.cs
- StrongNameIdentityPermission.cs
- SafeNativeMethods.cs
- DataObject.cs
- EventLogTraceListener.cs
- DebugViewWriter.cs
- DesignBindingPropertyDescriptor.cs
- ServicePerformanceCounters.cs
- UserThread.cs
- SQLInt32.cs
- XmlBoundElement.cs
- StringExpressionSet.cs
- SynchronizedInputAdaptor.cs
- NopReturnReader.cs
- DnsPermission.cs
- FormCollection.cs
- RIPEMD160Managed.cs
- webbrowsersite.cs
- DecimalConstantAttribute.cs
- MachineKeySection.cs
- ComboBoxRenderer.cs
- ExtractedStateEntry.cs
- SimpleRecyclingCache.cs
- DayRenderEvent.cs
- altserialization.cs
- FixedTextSelectionProcessor.cs
- MsmqElementBase.cs
- TextCollapsingProperties.cs
- RecordsAffectedEventArgs.cs
- XmlAtomErrorReader.cs
- SymbolDocumentGenerator.cs
- ComponentCommands.cs
- NameValueCollection.cs
- DocumentXmlWriter.cs
- XamlSerializerUtil.cs
- DictionaryEntry.cs
- OrderedDictionaryStateHelper.cs
- NativeObjectSecurity.cs
- DataComponentGenerator.cs
- CompareInfo.cs
- ProgressBarHighlightConverter.cs
- RPIdentityRequirement.cs
- SettingsPropertyValue.cs
- JsonQueryStringConverter.cs
- DoubleLinkList.cs
- RootBuilder.cs
- ConfigurationValidatorBase.cs
- ResizingMessageFilter.cs
- RectAnimationUsingKeyFrames.cs
- ActivityMarkupSerializationProvider.cs
- SqlCacheDependencyDatabase.cs
- _ServiceNameStore.cs
- SQLResource.cs
- WrapPanel.cs
- SpAudioStreamWrapper.cs
- RelationshipNavigation.cs
- IApplicationTrustManager.cs
- DataKey.cs
- ImageCodecInfoPrivate.cs
- AssemblyResourceLoader.cs
- GcHandle.cs
- DeflateStream.cs
- StdValidatorsAndConverters.cs
- DecoderFallbackWithFailureFlag.cs
- basemetadatamappingvisitor.cs
- UIElementParagraph.cs
- EditCommandColumn.cs
- Timer.cs
- CriticalHandle.cs
- TableLayoutSettings.cs
- SoapElementAttribute.cs
- UmAlQuraCalendar.cs
- DBConcurrencyException.cs
- DataGridViewSelectedCellsAccessibleObject.cs
- DataGridViewCellStyle.cs
- x509store.cs
- RotateTransform3D.cs
- HandleCollector.cs
- FormViewRow.cs
- AdornerDecorator.cs
- WeakHashtable.cs
- ContextMenuStripActionList.cs
- ToolTipAutomationPeer.cs
- GifBitmapEncoder.cs
- SingleConverter.cs
- GeometryModel3D.cs
- ActivityInfo.cs
- DirectoryNotFoundException.cs
- Propagator.cs
- EmptyCollection.cs
- ResourceContainer.cs
- VirtualizingStackPanel.cs
- StringAnimationBase.cs
- ShapeTypeface.cs
- x509utils.cs
- ToolStripControlHost.cs
- ACL.cs
- WeakEventTable.cs