Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / TimelineClockCollection.cs / 1 / TimelineClockCollection.cs
// ClockCollection.cs
using System;
using System.Collections.Generic;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Animation
{
///
/// A collection of Clock objects.
///
public class ClockCollection : ICollection
{
#region External interface
#region ICollection
#region Properties
///
/// Gets the number of elements contained in the collection.
///
///
/// The number of elements contained in the collection.
///
public int Count
{
get
{
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
List childList = clockGroup.InternalChildren;
if (childList != null)
{
return childList.Count;
}
}
return 0;
}
}
///
///
///
///
public bool IsReadOnly
{
get
{
return true;
}
}
#endregion // Properties
#region Methods
///
///
///
public void Clear()
{
throw new NotSupportedException();
}
///
///
///
///
///
public void Add(Clock item)
{
throw new NotSupportedException();
}
///
///
///
///
///
public bool Remove(Clock item)
{
throw new NotSupportedException();
}
///
///
///
///
///
public bool Contains(Clock item)
{
if (item == null)
{
throw new ArgumentNullException("item");
}
foreach (Clock t in this)
{
#pragma warning suppress 6506 // the enumerator will not contain nulls
if (t.Equals(item))
return true;
}
return false;
}
///
/// Copies the elements of the collection to an array, starting at a
/// particular array index.
///
///
/// The one-dimensional array that is the destination of the elements
/// copied from the collection. The Array must have zero-based indexing.
///
///
/// The zero-based index in array at which copying begins.
///
public void CopyTo(Clock[] array, int index)
{
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
List list = clockGroup.InternalChildren;
if (list != null)
{
// Get free parameter validation from Array.Copy
list.CopyTo(array, index);
}
}
//
}
#endregion // Methods
#endregion // ICollection
#region IEnumerable
#region Methods
///
/// Returns an enumerator that can iterate through a collection.
///
///
/// An enumerator that can iterate through a collection.
///
IEnumerator IEnumerable.GetEnumerator()
{
// _owner.VerifyAccess();
List list = null;
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
list = clockGroup.InternalChildren;
}
if (list != null)
{
return list.GetEnumerator();
}
else
{
return new ClockEnumerator(_owner);
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new ClockEnumerator(_owner);
}
///
/// Checks for equality of two ClockCollections
///
///
/// Other object against which to check for equality
///
public override bool Equals(object obj)
{
if (obj is ClockCollection)
{
return (this == (ClockCollection)obj);
}
else
{
return false;
}
}
///
/// Checks for equality of two ClockCollections
///
///
/// First ClockCollection to check for equality
///
///
/// Second ClockCollection to check for equality
///
public static bool Equals(ClockCollection objA, ClockCollection objB)
{
return (objA == objB);
}
///
/// Shallow comparison for equality: A and B have the same owner
///
///
/// First ClockCollection to check for equality
///
///
/// Second ClockCollection to check for equality
///
public static bool operator ==(ClockCollection objA, ClockCollection objB)
{
if (Object.ReferenceEquals(objA, objB))
{
// Exact same object.
return true;
}
else if ( Object.ReferenceEquals(objA, null)
|| Object.ReferenceEquals(objB, null))
{
// One is null, the other isn't.
return false;
}
else
{
// Both are non-null.
#pragma warning disable 56506 // Suppress presharp warning: Parameter 'objA' to this public method must be validated: A null-dereference can occur here.
return objA._owner == objB._owner;
#pragma warning restore 56506
}
}
///
/// Shallow comparison for inequality: A and B have different owner
///
///
/// First ClockCollection to check for inequality
///
///
/// Second ClockCollection to check for inequality
///
public static bool operator !=(ClockCollection objA, ClockCollection objB)
{
return !(objA == objB);
}
///
/// GetHashCode
///
public override int GetHashCode()
{
return _owner.GetHashCode();
}
#endregion // Methods
#endregion // IEnumerable
#region Properties
///
/// Gets or sets the element at the specified index.
///
///
/// The element at the specified index.
///
public Clock this[int index]
{
get
{
// _owner.VerifyAccess();
List list = null;
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
list = clockGroup.InternalChildren;
}
if (list == null)
{
throw new ArgumentOutOfRangeException("index");
}
return list[index];
}
}
#endregion // Properties
#endregion // External interface
#region Internal implementation
#region Types
///
/// An enumerator for a ClockCollection object.
///
internal struct ClockEnumerator : IEnumerator
{
#region Construction
///
/// Creates an enumerator for the specified clock.
///
///
/// The clock whose children to enumerate.
///
internal ClockEnumerator(Clock owner)
{
_owner = owner;
}
#endregion // Construction
#region IDisposable interface
///
/// Disposes the enumerator.
///
public void Dispose()
{
// The enumerator doesn't do much, so we don't have to do
// anything to dispose it.
}
#endregion // IDisposable interface
#region IEnumerator interface
///
/// Gets the current element in the collection.
///
///
/// The current element in the collection.
///
Clock IEnumerator.Current
{
get
{
throw new InvalidOperationException(SR.Get(SRID.Timing_EnumeratorOutOfRange));
}
}
#region IEnumerator Members
object System.Collections.IEnumerator.Current
{
get
{
return ((IEnumerator)this).Current;
}
}
void System.Collections.IEnumerator.Reset()
{
throw new NotImplementedException();
}
#endregion
///
/// Advances the enumerator to the next element of the collection.
///
///
/// true if the enumerator was successfully advanced to the next
/// element; false if the enumerator has passed the end of the
/// collection.
///
public bool MoveNext()
{
// If the collection is no longer empty, it means it was
// modified and we should thrown an exception. Otherwise, we
// are still valid, but the collection is empty so we should
// just return false.
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null && clockGroup.InternalChildren != null)
{
throw new InvalidOperationException(SR.Get(SRID.Timing_EnumeratorInvalidated));
}
return false;
}
#endregion // IEnumerator interface
#region Internal implementation
#region Data
private Clock _owner;
#endregion // Data
#endregion // Internal implementation
}
#endregion // Types
#region Constructors
///
/// Creates an initially empty collection of Clock objects.
///
///
/// The Clock that owns this collection.
///
internal ClockCollection(Clock owner)
{
Debug.Assert(owner != null, "ClockCollection must have a non-null owner.");
_owner = owner;
}
///
/// Disallow parameterless constructors
///
private ClockCollection()
{
Debug.Assert(false, "Parameterless constructor is illegal for ClockCollection.");
}
#endregion
#region Data
private Clock _owner;
#endregion // Data
#endregion // Internal implementation
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
// ClockCollection.cs
using System;
using System.Collections.Generic;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
#pragma warning disable 1634, 1691 // suppressing PreSharp warnings
namespace System.Windows.Media.Animation
{
///
/// A collection of Clock objects.
///
public class ClockCollection : ICollection
{
#region External interface
#region ICollection
#region Properties
///
/// Gets the number of elements contained in the collection.
///
///
/// The number of elements contained in the collection.
///
public int Count
{
get
{
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
List childList = clockGroup.InternalChildren;
if (childList != null)
{
return childList.Count;
}
}
return 0;
}
}
///
///
///
///
public bool IsReadOnly
{
get
{
return true;
}
}
#endregion // Properties
#region Methods
///
///
///
public void Clear()
{
throw new NotSupportedException();
}
///
///
///
///
///
public void Add(Clock item)
{
throw new NotSupportedException();
}
///
///
///
///
///
public bool Remove(Clock item)
{
throw new NotSupportedException();
}
///
///
///
///
///
public bool Contains(Clock item)
{
if (item == null)
{
throw new ArgumentNullException("item");
}
foreach (Clock t in this)
{
#pragma warning suppress 6506 // the enumerator will not contain nulls
if (t.Equals(item))
return true;
}
return false;
}
///
/// Copies the elements of the collection to an array, starting at a
/// particular array index.
///
///
/// The one-dimensional array that is the destination of the elements
/// copied from the collection. The Array must have zero-based indexing.
///
///
/// The zero-based index in array at which copying begins.
///
public void CopyTo(Clock[] array, int index)
{
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
List list = clockGroup.InternalChildren;
if (list != null)
{
// Get free parameter validation from Array.Copy
list.CopyTo(array, index);
}
}
//
}
#endregion // Methods
#endregion // ICollection
#region IEnumerable
#region Methods
///
/// Returns an enumerator that can iterate through a collection.
///
///
/// An enumerator that can iterate through a collection.
///
IEnumerator IEnumerable.GetEnumerator()
{
// _owner.VerifyAccess();
List list = null;
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
list = clockGroup.InternalChildren;
}
if (list != null)
{
return list.GetEnumerator();
}
else
{
return new ClockEnumerator(_owner);
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new ClockEnumerator(_owner);
}
///
/// Checks for equality of two ClockCollections
///
///
/// Other object against which to check for equality
///
public override bool Equals(object obj)
{
if (obj is ClockCollection)
{
return (this == (ClockCollection)obj);
}
else
{
return false;
}
}
///
/// Checks for equality of two ClockCollections
///
///
/// First ClockCollection to check for equality
///
///
/// Second ClockCollection to check for equality
///
public static bool Equals(ClockCollection objA, ClockCollection objB)
{
return (objA == objB);
}
///
/// Shallow comparison for equality: A and B have the same owner
///
///
/// First ClockCollection to check for equality
///
///
/// Second ClockCollection to check for equality
///
public static bool operator ==(ClockCollection objA, ClockCollection objB)
{
if (Object.ReferenceEquals(objA, objB))
{
// Exact same object.
return true;
}
else if ( Object.ReferenceEquals(objA, null)
|| Object.ReferenceEquals(objB, null))
{
// One is null, the other isn't.
return false;
}
else
{
// Both are non-null.
#pragma warning disable 56506 // Suppress presharp warning: Parameter 'objA' to this public method must be validated: A null-dereference can occur here.
return objA._owner == objB._owner;
#pragma warning restore 56506
}
}
///
/// Shallow comparison for inequality: A and B have different owner
///
///
/// First ClockCollection to check for inequality
///
///
/// Second ClockCollection to check for inequality
///
public static bool operator !=(ClockCollection objA, ClockCollection objB)
{
return !(objA == objB);
}
///
/// GetHashCode
///
public override int GetHashCode()
{
return _owner.GetHashCode();
}
#endregion // Methods
#endregion // IEnumerable
#region Properties
///
/// Gets or sets the element at the specified index.
///
///
/// The element at the specified index.
///
public Clock this[int index]
{
get
{
// _owner.VerifyAccess();
List list = null;
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null)
{
list = clockGroup.InternalChildren;
}
if (list == null)
{
throw new ArgumentOutOfRangeException("index");
}
return list[index];
}
}
#endregion // Properties
#endregion // External interface
#region Internal implementation
#region Types
///
/// An enumerator for a ClockCollection object.
///
internal struct ClockEnumerator : IEnumerator
{
#region Construction
///
/// Creates an enumerator for the specified clock.
///
///
/// The clock whose children to enumerate.
///
internal ClockEnumerator(Clock owner)
{
_owner = owner;
}
#endregion // Construction
#region IDisposable interface
///
/// Disposes the enumerator.
///
public void Dispose()
{
// The enumerator doesn't do much, so we don't have to do
// anything to dispose it.
}
#endregion // IDisposable interface
#region IEnumerator interface
///
/// Gets the current element in the collection.
///
///
/// The current element in the collection.
///
Clock IEnumerator.Current
{
get
{
throw new InvalidOperationException(SR.Get(SRID.Timing_EnumeratorOutOfRange));
}
}
#region IEnumerator Members
object System.Collections.IEnumerator.Current
{
get
{
return ((IEnumerator)this).Current;
}
}
void System.Collections.IEnumerator.Reset()
{
throw new NotImplementedException();
}
#endregion
///
/// Advances the enumerator to the next element of the collection.
///
///
/// true if the enumerator was successfully advanced to the next
/// element; false if the enumerator has passed the end of the
/// collection.
///
public bool MoveNext()
{
// If the collection is no longer empty, it means it was
// modified and we should thrown an exception. Otherwise, we
// are still valid, but the collection is empty so we should
// just return false.
// _owner.VerifyAccess();
ClockGroup clockGroup = _owner as ClockGroup;
if (clockGroup != null && clockGroup.InternalChildren != null)
{
throw new InvalidOperationException(SR.Get(SRID.Timing_EnumeratorInvalidated));
}
return false;
}
#endregion // IEnumerator interface
#region Internal implementation
#region Data
private Clock _owner;
#endregion // Data
#endregion // Internal implementation
}
#endregion // Types
#region Constructors
///
/// Creates an initially empty collection of Clock objects.
///
///
/// The Clock that owns this collection.
///
internal ClockCollection(Clock owner)
{
Debug.Assert(owner != null, "ClockCollection must have a non-null owner.");
_owner = owner;
}
///
/// Disallow parameterless constructors
///
private ClockCollection()
{
Debug.Assert(false, "Parameterless constructor is illegal for ClockCollection.");
}
#endregion
#region Data
private Clock _owner;
#endregion // Data
#endregion // Internal implementation
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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