Transform.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Transform.cs / 1 / Transform.cs

                            /****************************************************************************\ 
*
* File: Transform.cs
*
* Description: 
* Transform.cs defines the "Transform" object, translate, rotate and scale.
* 
* Copyright (C) 2002 by Microsoft Corporation.  All rights reserved. 
*
\***************************************************************************/ 

using MS.Internal;
using System;
using System.Collections; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Windows; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Markup; 
using MS.Internal.Serialization;
using MS.Internal.PresentationCore; 

namespace System.Windows.Media
{
    #region Transform 
    ///
    /// Transform provides a base for all types of transformations, including matrix and list type. 
    /// 
    [Localizability(LocalizationCategory.None, Readability=Readability.Unreadable)]
    public abstract partial class Transform : GeneralTransform 
    {
        internal Transform()
        {
        } 

        /// 
        /// Identity transformation. 
        ///
        public static Transform Identity 
        {
            get
            {
                return s_identity; 
            }
        } 
 
        private static Transform MakeIdentityTransform()
        { 
            Transform identity = new MatrixTransform(Matrix.Identity);
            identity.Freeze();
            return identity;
        } 

        private static Transform s_identity = MakeIdentityTransform(); 
 
        ///
        /// Return the current transformation value. 
        ///
        public abstract Matrix Value { get; }

        /// 
        /// Returns true if transformation if the transformation is definitely an identity.  There are cases where it will
        /// return false because of computational error or presence of animations (And we're interpolating through a 
        /// transient identity) -- this is intentional.  This property is used internally only.  If you need to check the 
        /// current matrix value for identity, use Transform.Value.Identity.
        /// 
        internal abstract bool IsIdentity {get;}

        internal virtual bool CanSerializeToString() { return false; }
 
        #region Perf Helpers
 
        internal virtual void TransformRect(ref Rect rect) 
        {
            Matrix matrix = Value; 
            MatrixUtil.TransformRect(ref rect, ref matrix);
        }

        ///  
        /// MultiplyValueByMatrix - result is set equal to "this" * matrixToMultiplyBy.
        ///  
        ///  The result is stored here.  
        ///  The multiplicand. 
        internal virtual void MultiplyValueByMatrix(ref Matrix result, ref Matrix matrixToMultiplyBy) 
        {
            result = Value;
            MatrixUtil.MultiplyMatrix(ref result, ref matrixToMultiplyBy);
        } 

        ///  
        /// Critical -- references and writes out to memory addresses. The 
        ///             caller is safe if the pointer points to a D3DMATRIX
        ///             value. 
        /// 
        [SecurityCritical]
        internal unsafe virtual void ConvertToD3DMATRIX(/* out */ D3DMATRIX* milMatrix)
        { 
            Matrix matrix = Value;
            MILUtilities.ConvertToD3DMATRIX(&matrix, milMatrix); 
        } 

        #endregion 

        /// 
        /// Consolidates the common logic of obtain the value of a
        /// Transform, after checking the transform for null. 
        /// 
        ///  Transform to obtain value of.  
        ///  
        ///     Current value of 'transform'.  Matrix.Identity if
        ///     the 'transform' parameter is null. 
        /// 
        internal static void GetTransformValue(
            Transform transform,
            out Matrix currentTransformValue 
            )
        { 
            if (transform != null) 
            {
                currentTransformValue = transform.Value; 
            }
            else
            {
                currentTransformValue = Matrix.Identity; 
            }
        } 
 
        /// 
        /// Transforms a point 
        /// 
        /// Input point
        /// Output point
        /// True if the point was successfully transformed 
        public override bool TryTransform(Point inPoint, out Point result)
        { 
            Matrix m = Value; 
            result = m.Transform(inPoint);
            return true; 
        }

        /// 
        /// Transforms the bounding box to the smallest axis aligned bounding box 
        /// that contains all the points in the original bounding box
        ///  
        /// Bounding box 
        /// The transformed bounding box
        public override Rect TransformBounds(Rect rect) 
        {
            TransformRect(ref rect);
            return rect;
        } 

 
        ///  
        /// Returns the inverse transform if it has an inverse, null otherwise
        ///  
        public override GeneralTransform Inverse
        {
            get
            { 
                ReadPreamble();
 
                Matrix matrix = Value; 

                if (!matrix.HasInverse) 
                {
                    return null;
                }
 
                matrix.Invert();
                return new MatrixTransform(matrix); 
            } 
        }
 
        /// 
        /// Returns a best effort affine transform
        /// 
        internal override Transform AffineTransform 
        {
            [FriendAccessAllowed] // Built into Core, also used by Framework. 
            get 
            {
                return this; 
            }
        }
    }
    #endregion 
}
 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
/****************************************************************************\ 
*
* File: Transform.cs
*
* Description: 
* Transform.cs defines the "Transform" object, translate, rotate and scale.
* 
* Copyright (C) 2002 by Microsoft Corporation.  All rights reserved. 
*
\***************************************************************************/ 

using MS.Internal;
using System;
using System.Collections; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization; 
using System.Diagnostics; 
using System.Globalization;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using System.Windows; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Markup; 
using MS.Internal.Serialization;
using MS.Internal.PresentationCore; 

namespace System.Windows.Media
{
    #region Transform 
    ///
    /// Transform provides a base for all types of transformations, including matrix and list type. 
    /// 
    [Localizability(LocalizationCategory.None, Readability=Readability.Unreadable)]
    public abstract partial class Transform : GeneralTransform 
    {
        internal Transform()
        {
        } 

        /// 
        /// Identity transformation. 
        ///
        public static Transform Identity 
        {
            get
            {
                return s_identity; 
            }
        } 
 
        private static Transform MakeIdentityTransform()
        { 
            Transform identity = new MatrixTransform(Matrix.Identity);
            identity.Freeze();
            return identity;
        } 

        private static Transform s_identity = MakeIdentityTransform(); 
 
        ///
        /// Return the current transformation value. 
        ///
        public abstract Matrix Value { get; }

        /// 
        /// Returns true if transformation if the transformation is definitely an identity.  There are cases where it will
        /// return false because of computational error or presence of animations (And we're interpolating through a 
        /// transient identity) -- this is intentional.  This property is used internally only.  If you need to check the 
        /// current matrix value for identity, use Transform.Value.Identity.
        /// 
        internal abstract bool IsIdentity {get;}

        internal virtual bool CanSerializeToString() { return false; }
 
        #region Perf Helpers
 
        internal virtual void TransformRect(ref Rect rect) 
        {
            Matrix matrix = Value; 
            MatrixUtil.TransformRect(ref rect, ref matrix);
        }

        ///  
        /// MultiplyValueByMatrix - result is set equal to "this" * matrixToMultiplyBy.
        ///  
        ///  The result is stored here.  
        ///  The multiplicand. 
        internal virtual void MultiplyValueByMatrix(ref Matrix result, ref Matrix matrixToMultiplyBy) 
        {
            result = Value;
            MatrixUtil.MultiplyMatrix(ref result, ref matrixToMultiplyBy);
        } 

        ///  
        /// Critical -- references and writes out to memory addresses. The 
        ///             caller is safe if the pointer points to a D3DMATRIX
        ///             value. 
        /// 
        [SecurityCritical]
        internal unsafe virtual void ConvertToD3DMATRIX(/* out */ D3DMATRIX* milMatrix)
        { 
            Matrix matrix = Value;
            MILUtilities.ConvertToD3DMATRIX(&matrix, milMatrix); 
        } 

        #endregion 

        /// 
        /// Consolidates the common logic of obtain the value of a
        /// Transform, after checking the transform for null. 
        /// 
        ///  Transform to obtain value of.  
        ///  
        ///     Current value of 'transform'.  Matrix.Identity if
        ///     the 'transform' parameter is null. 
        /// 
        internal static void GetTransformValue(
            Transform transform,
            out Matrix currentTransformValue 
            )
        { 
            if (transform != null) 
            {
                currentTransformValue = transform.Value; 
            }
            else
            {
                currentTransformValue = Matrix.Identity; 
            }
        } 
 
        /// 
        /// Transforms a point 
        /// 
        /// Input point
        /// Output point
        /// True if the point was successfully transformed 
        public override bool TryTransform(Point inPoint, out Point result)
        { 
            Matrix m = Value; 
            result = m.Transform(inPoint);
            return true; 
        }

        /// 
        /// Transforms the bounding box to the smallest axis aligned bounding box 
        /// that contains all the points in the original bounding box
        ///  
        /// Bounding box 
        /// The transformed bounding box
        public override Rect TransformBounds(Rect rect) 
        {
            TransformRect(ref rect);
            return rect;
        } 

 
        ///  
        /// Returns the inverse transform if it has an inverse, null otherwise
        ///  
        public override GeneralTransform Inverse
        {
            get
            { 
                ReadPreamble();
 
                Matrix matrix = Value; 

                if (!matrix.HasInverse) 
                {
                    return null;
                }
 
                matrix.Invert();
                return new MatrixTransform(matrix); 
            } 
        }
 
        /// 
        /// Returns a best effort affine transform
        /// 
        internal override Transform AffineTransform 
        {
            [FriendAccessAllowed] // Built into Core, also used by Framework. 
            get 
            {
                return this; 
            }
        }
    }
    #endregion 
}
 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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