GeneralTransform3DGroup.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / GeneralTransform3DGroup.cs / 1 / GeneralTransform3DGroup.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2001
//
//  File:       GeneralTransform3DGroup.cs 
//-----------------------------------------------------------------------------
 
using System; 
using System.Windows;
using System.Windows.Media; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using System.Collections; 
using System.Collections.Generic;
using MS.Internal; 
using System.Windows.Media.Animation; 
using System.Globalization;
using System.Text; 
using System.Runtime.InteropServices;
using System.Windows.Markup;
using System.Windows.Media.Composition;
using System.Diagnostics; 
using MS.Internal.PresentationCore;
 
using SR = MS.Internal.PresentationCore.SR; 
using SRID = MS.Internal.PresentationCore.SRID;
 
namespace System.Windows.Media.Media3D
{
    /// 
    /// GeneralTransform3D group 
    /// 
    [ContentProperty("Children")] 
    [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] 
    public sealed partial class GeneralTransform3DGroup : GeneralTransform3D
    { 
        #region Constructors

        ///
        /// Default Constructor 
        ///
        public GeneralTransform3DGroup() { } 
 
        #endregion
 
        /// 
        /// Transform a point
        /// 
        /// input point 
        /// output point
        /// True if the point is transformed successfully 
        public override bool TryTransform(Point3D inPoint, out Point3D result) 
        {
            result = inPoint; 

            // cache the children to avoid a repeated DP access
            GeneralTransform3DCollection children = Children;
 
            if ((children == null) || (children.Count == 0))
            { 
                return false; 
            }
 
            bool pointTransformed = true;
            // transform the point through each of the transforms
            for (int i = 0, count = children.Count; i < count; i++)
            { 
                if (children._collection[i].TryTransform(inPoint, out result) == false)
                { 
                    pointTransformed = false; 
                    break;
                } 

                inPoint = result;
            }
 
            return pointTransformed;
        } 
 
        /// 
        /// Transforms the bounding box to the smallest axis aligned bounding box 
        /// that contains all the points in the original bounding box
        /// 
        /// Input bounding rect
        /// Transformed bounding rect 
        public override Rect3D TransformBounds(Rect3D rect)
        { 
            // cache the children to avoid a repeated DP access 
            GeneralTransform3DCollection children = Children;
 
            if ((children == null) || (children.Count == 0))
            {
                return rect;
            } 

            Rect3D result = rect; 
            for (int i = 0, count = children.Count; i < count; i++) 
            {
                result = children._collection[i].TransformBounds(result); 
            }

            return result;
        } 

        ///  
        /// Returns the inverse transform if it has an inverse, null otherwise 
        /// 
        public override GeneralTransform3D Inverse 
        {
            get
            {
                // cache the children to avoid a repeated DP access 
                GeneralTransform3DCollection children = Children;
 
                if ((children == null) || (children.Count == 0)) 
                {
                    return null; 
                }

                GeneralTransform3DGroup group = new GeneralTransform3DGroup();
                for (int i = children.Count - 1; i >= 0; i--) 
                {
                    GeneralTransform3D g = children._collection[i].Inverse; 
 
                    // if any of the transforms does not have an inverse,
                    // then the entire group does not have one 
                    if (g == null)
                        return null;

                    group.Children.Add(g); 
                }
 
                return group; 
            }
        } 

        /// 
        /// Returns a best effort affine transform
        ///  
        internal override Transform3D AffineTransform
        { 
            [FriendAccessAllowed] // Built into Core, also used by Framework. 
            get
            { 
                // cache the children to avoid a repeated DP access
                GeneralTransform3DCollection children = Children;

                if ((children == null) || (children.Count == 0)) 
                {
                    return null; 
                } 

                Matrix3D matrix = Matrix3D.Identity; 
                for (int i = 0, count = children.Count; i < count; i++)
                {
                    Transform3D t = children._collection[i].AffineTransform;
 
                    t.Append(ref matrix);
                } 
 
                return new MatrixTransform3D(matrix);
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2001
//
//  File:       GeneralTransform3DGroup.cs 
//-----------------------------------------------------------------------------
 
using System; 
using System.Windows;
using System.Windows.Media; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using System.Collections; 
using System.Collections.Generic;
using MS.Internal; 
using System.Windows.Media.Animation; 
using System.Globalization;
using System.Text; 
using System.Runtime.InteropServices;
using System.Windows.Markup;
using System.Windows.Media.Composition;
using System.Diagnostics; 
using MS.Internal.PresentationCore;
 
using SR = MS.Internal.PresentationCore.SR; 
using SRID = MS.Internal.PresentationCore.SRID;
 
namespace System.Windows.Media.Media3D
{
    /// 
    /// GeneralTransform3D group 
    /// 
    [ContentProperty("Children")] 
    [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] 
    public sealed partial class GeneralTransform3DGroup : GeneralTransform3D
    { 
        #region Constructors

        ///
        /// Default Constructor 
        ///
        public GeneralTransform3DGroup() { } 
 
        #endregion
 
        /// 
        /// Transform a point
        /// 
        /// input point 
        /// output point
        /// True if the point is transformed successfully 
        public override bool TryTransform(Point3D inPoint, out Point3D result) 
        {
            result = inPoint; 

            // cache the children to avoid a repeated DP access
            GeneralTransform3DCollection children = Children;
 
            if ((children == null) || (children.Count == 0))
            { 
                return false; 
            }
 
            bool pointTransformed = true;
            // transform the point through each of the transforms
            for (int i = 0, count = children.Count; i < count; i++)
            { 
                if (children._collection[i].TryTransform(inPoint, out result) == false)
                { 
                    pointTransformed = false; 
                    break;
                } 

                inPoint = result;
            }
 
            return pointTransformed;
        } 
 
        /// 
        /// Transforms the bounding box to the smallest axis aligned bounding box 
        /// that contains all the points in the original bounding box
        /// 
        /// Input bounding rect
        /// Transformed bounding rect 
        public override Rect3D TransformBounds(Rect3D rect)
        { 
            // cache the children to avoid a repeated DP access 
            GeneralTransform3DCollection children = Children;
 
            if ((children == null) || (children.Count == 0))
            {
                return rect;
            } 

            Rect3D result = rect; 
            for (int i = 0, count = children.Count; i < count; i++) 
            {
                result = children._collection[i].TransformBounds(result); 
            }

            return result;
        } 

        ///  
        /// Returns the inverse transform if it has an inverse, null otherwise 
        /// 
        public override GeneralTransform3D Inverse 
        {
            get
            {
                // cache the children to avoid a repeated DP access 
                GeneralTransform3DCollection children = Children;
 
                if ((children == null) || (children.Count == 0)) 
                {
                    return null; 
                }

                GeneralTransform3DGroup group = new GeneralTransform3DGroup();
                for (int i = children.Count - 1; i >= 0; i--) 
                {
                    GeneralTransform3D g = children._collection[i].Inverse; 
 
                    // if any of the transforms does not have an inverse,
                    // then the entire group does not have one 
                    if (g == null)
                        return null;

                    group.Children.Add(g); 
                }
 
                return group; 
            }
        } 

        /// 
        /// Returns a best effort affine transform
        ///  
        internal override Transform3D AffineTransform
        { 
            [FriendAccessAllowed] // Built into Core, also used by Framework. 
            get
            { 
                // cache the children to avoid a repeated DP access
                GeneralTransform3DCollection children = Children;

                if ((children == null) || (children.Count == 0)) 
                {
                    return null; 
                } 

                Matrix3D matrix = Matrix3D.Identity; 
                for (int i = 0, count = children.Count; i < count; i++)
                {
                    Transform3D t = children._collection[i].AffineTransform;
 
                    t.Append(ref matrix);
                } 
 
                return new MatrixTransform3D(matrix);
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK