ColorMatrix.cs source code in C# .NET

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Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / CommonUI / System / Drawing / Advanced / ColorMatrix.cs / 2 / ColorMatrix.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Drawing.Imaging { 
 
    using System.Diagnostics;
 
    using System.Drawing;
    using System;
    using System.Runtime.InteropServices;
 
    //
 
 

 

    [StructLayout(LayoutKind.Sequential)]
    public sealed class ColorMatrix {
        float matrix00; 
        float matrix01;
        float matrix02; 
        float matrix03; 
        float matrix04;
        float matrix10; 
        float matrix11;
        float matrix12;
        float matrix13;
        float matrix14; 
        float matrix20;
        float matrix21; 
        float matrix22; 
        float matrix23;
        float matrix24; 
        float matrix30;
        float matrix31;
        float matrix32;
        float matrix33; 
        float matrix34;
        float matrix40; 
        float matrix41; 
        float matrix42;
        float matrix43; 
        float matrix44;

        /// 
        ///  
        ///    
        ///       Initializes a new instance of the  class. 
        ///     
        /// 
        public ColorMatrix() { 
            /*
             * Setup identity matrix by default
             */
 
            matrix00 = 1.0f;
            //matrix01 = 0.0f; 
            //matrix02 = 0.0f; 
            //matrix03 = 0.0f;
            //matrix04 = 0.0f; 
            //matrix10 = 0.0f;
            matrix11 = 1.0f;
            //matrix12 = 0.0f;
            //matrix13 = 0.0f; 
            //matrix14 = 0.0f;
            //matrix20 = 0.0f; 
            //matrix21 = 0.0f; 
            matrix22 = 1.0f;
           // matrix23 = 0.0f; 
           // matrix24 = 0.0f;
           // matrix30 = 0.0f;
            //matrix31 = 0.0f;
           // matrix32 = 0.0f; 
            matrix33 = 1.0f;
           // matrix34 = 0.0f; 
           // matrix40 = 0.0f; 
           // matrix41 = 0.0f;
           // matrix42 = 0.0f; 
           // matrix43 = 0.0f;
            matrix44 = 1.0f;
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the
        ///       0th row and 0th column of this . 
        ///    
        /// 
        public float Matrix00 {
            get { return matrix00; } 
            set { matrix00 = value; }
        } 
        ///  
        /// 
        ///     
        ///       Represents the element at the 0th row and 1st column of this .
        ///    
        /// 
        public float Matrix01 { 
            get { return matrix01; }
            set { matrix01 = value; } 
        } 

        ///  
        /// 
        ///    
        ///       Represents the element at the 0th row and 2nd column of this .
        ///     
        /// 
        public float Matrix02 { 
            get { return matrix02; } 
            set { matrix02 = value; }
        } 

        /// 
        /// 
        ///     
        ///       Represents the element at the 0th row and 3rd column of this .
        ///     
        ///  
        public float Matrix03 {
            get { return matrix03; } 
            set { matrix03 = value; }
        }

        ///  
        /// 
        ///     
        ///       Represents the element at the 0th row and 4th column of this . 
        ///    
        ///  
        public float Matrix04 {
            get { return matrix04; }
            set { matrix04 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 1st row and 0th column of this . 
        ///    
        /// 
        public float Matrix10 {
            get { return matrix10; } 
            set { matrix10 = value; }
        } 
 
        /// 
        ///  
        ///    Represents the element at the 1st row and
        ///    1st column of this .
        /// 
        public float Matrix11 { 
            get { return matrix11; }
            set { matrix11 = value; } 
        } 

        ///  
        /// 
        ///    Represents the element at the 1st row
        ///    and 2nd column of this .
        ///  
        public float Matrix12 {
            get { return matrix12; } 
            set { matrix12 = value; } 
        }
 
        /// 
        /// 
        ///    Represents the element at the 1st row
        ///    and 3rd column of this . 
        /// 
        public float Matrix13 { 
            get { return matrix13; } 
            set { matrix13 = value; }
        } 

        /// 
        /// 
        ///    Represents the element at the 1st row 
        ///    and 4th column of this .
        ///  
        public float Matrix14 { 
            get { return matrix14; }
            set { matrix14 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 
        ///       0th column of this . 
        ///    
        ///  
        public float Matrix20 {
            get { return matrix20; }
            set { matrix20 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 2nd row and 1st column of this . 
        ///    
        /// 
        public float Matrix21 {
            get { return matrix21; } 
            set { matrix21 = value; }
        } 
 
        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 2nd column of this .
        ///    
        ///  
        public float Matrix22 {
            get { return matrix22; } 
            set { matrix22 = value; } 
        }
 
        /// 
        /// 
        ///    
        ///       Represents the element at the 2nd row and 3rd column of this . 
        ///    
        ///  
        public float Matrix23 { 
            get { return matrix23; }
            set { matrix23 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 4th column of this . 
        ///     
        /// 
        public float Matrix24 { 
            get { return matrix24; }
            set { matrix24 = value; }
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the 3rd row and 0th column of this .
        ///     
        /// 
        public float Matrix30 {
            get { return matrix30; }
            set { matrix30 = value; } 
        }
 
        ///  
        /// 
        ///     
        ///       Represents the element at the 3rd row and 1st column of this .
        ///    
        /// 
        public float Matrix31 { 
            get { return matrix31; }
            set { matrix31 = value; } 
        } 

        ///  
        /// 
        ///    
        ///       Represents the element at the 3rd row and 2nd column of this .
        ///     
        /// 
        public float Matrix32 { 
            get { return matrix32; } 
            set { matrix32 = value; }
        } 

        /// 
        /// 
        ///     
        ///       Represents the element at the 3rd row and 3rd column of this .
        ///     
        ///  
        public float Matrix33 {
            get { return matrix33; } 
            set { matrix33 = value; }
        }

        ///  
        /// 
        ///     
        ///       Represents the element at the 3rd row and 4th column of this . 
        ///    
        ///  
        public float Matrix34 {
            get { return matrix34; }
            set { matrix34 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 4th row and 0th column of this . 
        ///    
        /// 
        public float Matrix40 {
            get { return matrix40; } 
            set { matrix40 = value; }
        } 
 
        /// 
        ///  
        ///    
        ///       Represents the element at the 4th row and 1st column of this .
        ///    
        ///  
        public float Matrix41 {
            get { return matrix41; } 
            set { matrix41 = value; } 
        }
 
        /// 
        /// 
        ///    
        ///       Represents the element at the 4th row and 2nd column of this . 
        ///    
        ///  
        public float Matrix42 { 
            get { return matrix42; }
            set { matrix42 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 4th row and 3rd column of this . 
        ///     
        /// 
        public float Matrix43 { 
            get { return matrix43; }
            set { matrix43 = value; }
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the 4th row and 4th column of this .
        ///     
        /// 
        public float Matrix44 {
            get { return matrix44; }
            set { matrix44 = value; } 
        }
 
 
        /// 
        ///  
        ///    
        ///       Initializes a new instance of the  class with the
        ///       elements in the specified matrix.
        ///     
        /// 
        [CLSCompliant(false)] 
        public ColorMatrix(float[][] newColorMatrix) { 
            SetMatrix(newColorMatrix);
        } 

        internal void SetMatrix(float[][] newColorMatrix) {
            matrix00 = newColorMatrix[0][0];
            matrix01 = newColorMatrix[0][1]; 
            matrix02 = newColorMatrix[0][2];
            matrix03 = newColorMatrix[0][3]; 
            matrix04 = newColorMatrix[0][4]; 
            matrix10 = newColorMatrix[1][0];
            matrix11 = newColorMatrix[1][1]; 
            matrix12 = newColorMatrix[1][2];
            matrix13 = newColorMatrix[1][3];
            matrix14 = newColorMatrix[1][4];
            matrix20 = newColorMatrix[2][0]; 
            matrix21 = newColorMatrix[2][1];
            matrix22 = newColorMatrix[2][2]; 
            matrix23 = newColorMatrix[2][3]; 
            matrix24 = newColorMatrix[2][4];
            matrix30 = newColorMatrix[3][0]; 
            matrix31 = newColorMatrix[3][1];
            matrix32 = newColorMatrix[3][2];
            matrix33 = newColorMatrix[3][3];
            matrix34 = newColorMatrix[3][4]; 
            matrix40 = newColorMatrix[4][0];
            matrix41 = newColorMatrix[4][1]; 
            matrix42 = newColorMatrix[4][2]; 
            matrix43 = newColorMatrix[4][3];
            matrix44 = newColorMatrix[4][4]; 
        }

        internal float[][] GetMatrix() {
            float[][] returnMatrix = new float[5][]; 

            for (int i = 0; i < 5; i++) 
                returnMatrix[i] = new float[5]; 

            returnMatrix[0][0] = matrix00; 
            returnMatrix[0][1] = matrix01;
            returnMatrix[0][2] = matrix02;
            returnMatrix[0][3] = matrix03;
            returnMatrix[0][4] = matrix04; 
            returnMatrix[1][0] = matrix10;
            returnMatrix[1][1] = matrix11; 
            returnMatrix[1][2] = matrix12; 
            returnMatrix[1][3] = matrix13;
            returnMatrix[1][4] = matrix14; 
            returnMatrix[2][0] = matrix20;
            returnMatrix[2][1] = matrix21;
            returnMatrix[2][2] = matrix22;
            returnMatrix[2][3] = matrix23; 
            returnMatrix[2][4] = matrix24;
            returnMatrix[3][0] = matrix30; 
            returnMatrix[3][1] = matrix31; 
            returnMatrix[3][2] = matrix32;
            returnMatrix[3][3] = matrix33; 
            returnMatrix[3][4] = matrix34;
            returnMatrix[4][0] = matrix40;
            returnMatrix[4][1] = matrix41;
            returnMatrix[4][2] = matrix42; 
            returnMatrix[4][3] = matrix43;
            returnMatrix[4][4] = matrix44; 
 
            return returnMatrix;
        } 

        /// 
        /// 
        ///     
        ///       Gets or sets the value of the specified element of this .
        ///     
        ///  
        public float this[int row, int column] {
            get { 
                return GetMatrix()[row][column];
            }

            set { 
                float[][] tempMatrix = GetMatrix();
 
                tempMatrix[row][column] = value; 

                SetMatrix(tempMatrix); 
            }
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Drawing.Imaging { 
 
    using System.Diagnostics;
 
    using System.Drawing;
    using System;
    using System.Runtime.InteropServices;
 
    //
 
 

 

    [StructLayout(LayoutKind.Sequential)]
    public sealed class ColorMatrix {
        float matrix00; 
        float matrix01;
        float matrix02; 
        float matrix03; 
        float matrix04;
        float matrix10; 
        float matrix11;
        float matrix12;
        float matrix13;
        float matrix14; 
        float matrix20;
        float matrix21; 
        float matrix22; 
        float matrix23;
        float matrix24; 
        float matrix30;
        float matrix31;
        float matrix32;
        float matrix33; 
        float matrix34;
        float matrix40; 
        float matrix41; 
        float matrix42;
        float matrix43; 
        float matrix44;

        /// 
        ///  
        ///    
        ///       Initializes a new instance of the  class. 
        ///     
        /// 
        public ColorMatrix() { 
            /*
             * Setup identity matrix by default
             */
 
            matrix00 = 1.0f;
            //matrix01 = 0.0f; 
            //matrix02 = 0.0f; 
            //matrix03 = 0.0f;
            //matrix04 = 0.0f; 
            //matrix10 = 0.0f;
            matrix11 = 1.0f;
            //matrix12 = 0.0f;
            //matrix13 = 0.0f; 
            //matrix14 = 0.0f;
            //matrix20 = 0.0f; 
            //matrix21 = 0.0f; 
            matrix22 = 1.0f;
           // matrix23 = 0.0f; 
           // matrix24 = 0.0f;
           // matrix30 = 0.0f;
            //matrix31 = 0.0f;
           // matrix32 = 0.0f; 
            matrix33 = 1.0f;
           // matrix34 = 0.0f; 
           // matrix40 = 0.0f; 
           // matrix41 = 0.0f;
           // matrix42 = 0.0f; 
           // matrix43 = 0.0f;
            matrix44 = 1.0f;
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the
        ///       0th row and 0th column of this . 
        ///    
        /// 
        public float Matrix00 {
            get { return matrix00; } 
            set { matrix00 = value; }
        } 
        ///  
        /// 
        ///     
        ///       Represents the element at the 0th row and 1st column of this .
        ///    
        /// 
        public float Matrix01 { 
            get { return matrix01; }
            set { matrix01 = value; } 
        } 

        ///  
        /// 
        ///    
        ///       Represents the element at the 0th row and 2nd column of this .
        ///     
        /// 
        public float Matrix02 { 
            get { return matrix02; } 
            set { matrix02 = value; }
        } 

        /// 
        /// 
        ///     
        ///       Represents the element at the 0th row and 3rd column of this .
        ///     
        ///  
        public float Matrix03 {
            get { return matrix03; } 
            set { matrix03 = value; }
        }

        ///  
        /// 
        ///     
        ///       Represents the element at the 0th row and 4th column of this . 
        ///    
        ///  
        public float Matrix04 {
            get { return matrix04; }
            set { matrix04 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 1st row and 0th column of this . 
        ///    
        /// 
        public float Matrix10 {
            get { return matrix10; } 
            set { matrix10 = value; }
        } 
 
        /// 
        ///  
        ///    Represents the element at the 1st row and
        ///    1st column of this .
        /// 
        public float Matrix11 { 
            get { return matrix11; }
            set { matrix11 = value; } 
        } 

        ///  
        /// 
        ///    Represents the element at the 1st row
        ///    and 2nd column of this .
        ///  
        public float Matrix12 {
            get { return matrix12; } 
            set { matrix12 = value; } 
        }
 
        /// 
        /// 
        ///    Represents the element at the 1st row
        ///    and 3rd column of this . 
        /// 
        public float Matrix13 { 
            get { return matrix13; } 
            set { matrix13 = value; }
        } 

        /// 
        /// 
        ///    Represents the element at the 1st row 
        ///    and 4th column of this .
        ///  
        public float Matrix14 { 
            get { return matrix14; }
            set { matrix14 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 
        ///       0th column of this . 
        ///    
        ///  
        public float Matrix20 {
            get { return matrix20; }
            set { matrix20 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 2nd row and 1st column of this . 
        ///    
        /// 
        public float Matrix21 {
            get { return matrix21; } 
            set { matrix21 = value; }
        } 
 
        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 2nd column of this .
        ///    
        ///  
        public float Matrix22 {
            get { return matrix22; } 
            set { matrix22 = value; } 
        }
 
        /// 
        /// 
        ///    
        ///       Represents the element at the 2nd row and 3rd column of this . 
        ///    
        ///  
        public float Matrix23 { 
            get { return matrix23; }
            set { matrix23 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 2nd row and 4th column of this . 
        ///     
        /// 
        public float Matrix24 { 
            get { return matrix24; }
            set { matrix24 = value; }
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the 3rd row and 0th column of this .
        ///     
        /// 
        public float Matrix30 {
            get { return matrix30; }
            set { matrix30 = value; } 
        }
 
        ///  
        /// 
        ///     
        ///       Represents the element at the 3rd row and 1st column of this .
        ///    
        /// 
        public float Matrix31 { 
            get { return matrix31; }
            set { matrix31 = value; } 
        } 

        ///  
        /// 
        ///    
        ///       Represents the element at the 3rd row and 2nd column of this .
        ///     
        /// 
        public float Matrix32 { 
            get { return matrix32; } 
            set { matrix32 = value; }
        } 

        /// 
        /// 
        ///     
        ///       Represents the element at the 3rd row and 3rd column of this .
        ///     
        ///  
        public float Matrix33 {
            get { return matrix33; } 
            set { matrix33 = value; }
        }

        ///  
        /// 
        ///     
        ///       Represents the element at the 3rd row and 4th column of this . 
        ///    
        ///  
        public float Matrix34 {
            get { return matrix34; }
            set { matrix34 = value; }
        } 

        ///  
        ///  
        ///    
        ///       Represents the element at the 4th row and 0th column of this . 
        ///    
        /// 
        public float Matrix40 {
            get { return matrix40; } 
            set { matrix40 = value; }
        } 
 
        /// 
        ///  
        ///    
        ///       Represents the element at the 4th row and 1st column of this .
        ///    
        ///  
        public float Matrix41 {
            get { return matrix41; } 
            set { matrix41 = value; } 
        }
 
        /// 
        /// 
        ///    
        ///       Represents the element at the 4th row and 2nd column of this . 
        ///    
        ///  
        public float Matrix42 { 
            get { return matrix42; }
            set { matrix42 = value; } 
        }

        /// 
        ///  
        ///    
        ///       Represents the element at the 4th row and 3rd column of this . 
        ///     
        /// 
        public float Matrix43 { 
            get { return matrix43; }
            set { matrix43 = value; }
        }
 
        /// 
        ///  
        ///     
        ///       Represents the element at the 4th row and 4th column of this .
        ///     
        /// 
        public float Matrix44 {
            get { return matrix44; }
            set { matrix44 = value; } 
        }
 
 
        /// 
        ///  
        ///    
        ///       Initializes a new instance of the  class with the
        ///       elements in the specified matrix.
        ///     
        /// 
        [CLSCompliant(false)] 
        public ColorMatrix(float[][] newColorMatrix) { 
            SetMatrix(newColorMatrix);
        } 

        internal void SetMatrix(float[][] newColorMatrix) {
            matrix00 = newColorMatrix[0][0];
            matrix01 = newColorMatrix[0][1]; 
            matrix02 = newColorMatrix[0][2];
            matrix03 = newColorMatrix[0][3]; 
            matrix04 = newColorMatrix[0][4]; 
            matrix10 = newColorMatrix[1][0];
            matrix11 = newColorMatrix[1][1]; 
            matrix12 = newColorMatrix[1][2];
            matrix13 = newColorMatrix[1][3];
            matrix14 = newColorMatrix[1][4];
            matrix20 = newColorMatrix[2][0]; 
            matrix21 = newColorMatrix[2][1];
            matrix22 = newColorMatrix[2][2]; 
            matrix23 = newColorMatrix[2][3]; 
            matrix24 = newColorMatrix[2][4];
            matrix30 = newColorMatrix[3][0]; 
            matrix31 = newColorMatrix[3][1];
            matrix32 = newColorMatrix[3][2];
            matrix33 = newColorMatrix[3][3];
            matrix34 = newColorMatrix[3][4]; 
            matrix40 = newColorMatrix[4][0];
            matrix41 = newColorMatrix[4][1]; 
            matrix42 = newColorMatrix[4][2]; 
            matrix43 = newColorMatrix[4][3];
            matrix44 = newColorMatrix[4][4]; 
        }

        internal float[][] GetMatrix() {
            float[][] returnMatrix = new float[5][]; 

            for (int i = 0; i < 5; i++) 
                returnMatrix[i] = new float[5]; 

            returnMatrix[0][0] = matrix00; 
            returnMatrix[0][1] = matrix01;
            returnMatrix[0][2] = matrix02;
            returnMatrix[0][3] = matrix03;
            returnMatrix[0][4] = matrix04; 
            returnMatrix[1][0] = matrix10;
            returnMatrix[1][1] = matrix11; 
            returnMatrix[1][2] = matrix12; 
            returnMatrix[1][3] = matrix13;
            returnMatrix[1][4] = matrix14; 
            returnMatrix[2][0] = matrix20;
            returnMatrix[2][1] = matrix21;
            returnMatrix[2][2] = matrix22;
            returnMatrix[2][3] = matrix23; 
            returnMatrix[2][4] = matrix24;
            returnMatrix[3][0] = matrix30; 
            returnMatrix[3][1] = matrix31; 
            returnMatrix[3][2] = matrix32;
            returnMatrix[3][3] = matrix33; 
            returnMatrix[3][4] = matrix34;
            returnMatrix[4][0] = matrix40;
            returnMatrix[4][1] = matrix41;
            returnMatrix[4][2] = matrix42; 
            returnMatrix[4][3] = matrix43;
            returnMatrix[4][4] = matrix44; 
 
            return returnMatrix;
        } 

        /// 
        /// 
        ///     
        ///       Gets or sets the value of the specified element of this .
        ///     
        ///  
        public float this[int row, int column] {
            get { 
                return GetMatrix()[row][column];
            }

            set { 
                float[][] tempMatrix = GetMatrix();
 
                tempMatrix[row][column] = value; 

                SetMatrix(tempMatrix); 
            }
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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