Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Net / System / Net / Mail / QuotedPrintableStream.cs / 1305376 / QuotedPrintableStream.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Net.Mime { using System; using System.IO; using System.Text; ////// This stream performs in-place decoding of quoted-printable /// encoded streams. Encoding requires copying into a separate /// buffer as the data being encoded will most likely grow. /// Encoding and decoding is done transparently to the caller. /// internal class QuotedPrintableStream : DelegatedStream, IEncodableStream { //should we encode CRLF or not? bool encodeCRLF; //number of bytes needed for a soft CRLF in folding const int sizeOfSoftCRLF = 3; //each encoded byte occupies three bytes when encoded const int sizeOfEncodedChar = 3; //it takes six bytes to encode a CRLF character (a CRLF that does not indicate folding) const int sizeOfEncodedCRLF = 6; //if we aren't encoding CRLF then it occupies two chars const int sizeOfNonEncodedCRLF = 2; static byte[] hexDecodeMap = new byte[] {// 0 1 2 3 4 5 6 7 8 9 A B C D E F 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 0 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 1 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 2 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,255,255,255,255,255,255, // 3 255, 10, 11, 12, 13, 14, 15,255,255,255,255,255,255,255,255,255, // 4 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 5 255, 10, 11, 12, 13, 14, 15,255,255,255,255,255,255,255,255,255, // 6 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 7 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 8 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 9 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // A 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // B 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // C 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // D 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // E 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // F }; static byte[] hexEncodeMap = new byte[] { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70}; int lineLength; ReadStateInfo readState; WriteStateInfo writeState; ////// ctor. /// /// Underlying stream /// Preferred maximum line-length for writes internal QuotedPrintableStream(Stream stream, int lineLength) : base(stream) { if (lineLength < 0) throw new ArgumentOutOfRangeException("lineLength"); this.lineLength = lineLength; } internal QuotedPrintableStream(Stream stream, bool encodeCRLF) : this(stream, EncodedStreamFactory.DefaultMaxLineLength) { this.encodeCRLF = encodeCRLF; } internal QuotedPrintableStream() { this.lineLength = EncodedStreamFactory.DefaultMaxLineLength; } internal QuotedPrintableStream(int lineLength) { this.lineLength = lineLength; } ReadStateInfo ReadState { get { if (this.readState == null) this.readState = new ReadStateInfo(); return this.readState; } } internal WriteStateInfo WriteState { get { if (this.writeState == null) this.writeState = new WriteStateInfo(1024); return this.writeState; } } public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) { if (buffer == null) throw new ArgumentNullException("buffer"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException("offset"); if (offset + count > buffer.Length) throw new ArgumentOutOfRangeException("count"); WriteAsyncResult result = new WriteAsyncResult(this, buffer, offset, count, callback, state); result.Write(); return result; } public override void Close() { FlushInternal(); base.Close(); } public int DecodeBytes(byte[] buffer, int offset, int count) { unsafe { fixed (byte* pBuffer = buffer) { byte* start = pBuffer + offset; byte* source = start; byte* dest = start; byte* end = start + count; // if the last read ended in a partially decoded // sequence, pick up where we left off. if (ReadState.IsEscaped) { // this will be -1 if the previous read ended // with an escape character. if (ReadState.Byte == -1) { // if we only read one byte from the underlying // stream, we'll need to save the byte and // ask for more. if (count == 1) { ReadState.Byte = *source; return 0; } // '=\r\n' means a soft (aka. invisible) CRLF sequence... if (source[0] != '\r' || source[1] != '\n') { byte b1 = hexDecodeMap[source[0]]; byte b2 = hexDecodeMap[source[1]]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source += 2; } else { // '=\r\n' means a soft (aka. invisible) CRLF sequence... if (ReadState.Byte != '\r' || *source != '\n') { byte b1 = hexDecodeMap[ReadState.Byte]; byte b2 = hexDecodeMap[*source]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source++; } // reset state for next read. ReadState.IsEscaped = false; ReadState.Byte = -1; } // Here's where most of the decoding takes place. // We'll loop around until we've inspected all the // bytes read. while (source < end) { // if the source is not an escape character, then // just copy as-is. if (*source != '=') { *dest++ = *source++; } else { // determine where we are relative to the end // of the data. If we don't have enough data to // decode the escape sequence, save off what we // have and continue the decoding in the next // read. Otherwise, decode the data and copy // into dest. switch (end - source) { case 2: ReadState.Byte = source[1]; goto case 1; case 1: ReadState.IsEscaped = true; goto EndWhile; default: if (source[1] != '\r' || source[2] != '\n') { byte b1 = hexDecodeMap[source[1]]; byte b2 = hexDecodeMap[source[2]]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source += 3; break; } } } EndWhile: count = (int)(dest - start); } } return count; } public int EncodeBytes(byte[] buffer, int offset, int count) { int cur = offset; for (; cur < count + offset; cur++) { //only fold if we're before a whitespace or if we're at the line limit //add two to the encoded Byte Length to be conservative so that we guarantee that the line length is acceptable if ((lineLength != -1 && WriteState.CurrentLineLength + sizeOfEncodedChar + 2 >= this.lineLength && (buffer[cur] == ' ' || buffer[cur] == '\t' || buffer[cur] == '\r' || buffer[cur] == '\n')) || writeState.CurrentLineLength + sizeOfEncodedChar + 2 >= EncodedStreamFactory.DefaultMaxLineLength) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfSoftCRLF) return cur - offset; //ok because folding happens externally WriteState.CurrentLineLength = 0; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'\r'; WriteState.Buffer[WriteState.Length++] = (byte)'\n'; } //need to dot stuff - rfc 2821 4.5.2 Transparency if(WriteState.CurrentLineLength == 0 && buffer[cur] == '.'){ //check for room in the buffer if(WriteState.Buffer.Length - WriteState.Length < 1) return cur - offset; else WriteState.Buffer[WriteState.Length++] = (byte)'.'; } //detect a CRLF in the input and encode it. if (buffer[cur] == '\r' && cur + 1 < count + offset && buffer[cur+1] == '\n') { if (WriteState.Buffer.Length - WriteState.Length < (encodeCRLF ? sizeOfEncodedCRLF : sizeOfNonEncodedCRLF)) return cur - offset; cur++; if(encodeCRLF){ WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'0'; WriteState.Buffer[WriteState.Length++] = (byte)'D'; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'0'; WriteState.Buffer[WriteState.Length++] = (byte)'A'; WriteState.CurrentLineLength += sizeOfEncodedCRLF; } else{ WriteState.Buffer[WriteState.Length++] = (byte)'\r'; WriteState.Buffer[WriteState.Length++] = (byte)'\n'; WriteState.CurrentLineLength = 0; } } //ascii chars less than 32 (control chars) and greater than 126 (non-ascii) are not allowed so we have to encode else if ((buffer[cur] < 32 && buffer[cur] != '\t') || buffer[cur] == '=' || buffer[cur] > 126) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfSoftCRLF) return cur - offset; WriteState.CurrentLineLength += sizeOfEncodedChar; //encode four bits at a time as their hexadecimal representation (defined in hexEncodeMap) WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] >> 4]; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] & 0xF]; } else { if (WriteState.Buffer.Length - WriteState.Length < 1) return cur - offset; //detect special case: is whitespace at end of line? we must encode it if it is if ((buffer[cur] == (byte)'\t' || buffer[cur] == (byte)' ') && (cur + 1 >= count + offset)) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfEncodedChar) return cur - offset; WriteState.CurrentLineLength += sizeOfEncodedChar; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] >> 4]; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] & 0xF]; } else { WriteState.CurrentLineLength++; WriteState.Buffer[WriteState.Length++] = buffer[cur]; } } } return cur - offset; } public Stream GetStream() { return this; } public string GetEncodedString() { return ASCIIEncoding.ASCII.GetString(this.WriteState.Buffer, 0, this.WriteState.Length); } public override void EndWrite(IAsyncResult asyncResult) { WriteAsyncResult.End(asyncResult); } public override void Flush() { FlushInternal(); base.Flush(); } void FlushInternal() { if (this.writeState != null && this.writeState.Length > 0) { base.Write(WriteState.Buffer, 0, WriteState.Length); WriteState.Length = 0; } } public override void Write(byte[] buffer, int offset, int count) { if (buffer == null) throw new ArgumentNullException("buffer"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException("offset"); if (offset + count > buffer.Length) throw new ArgumentOutOfRangeException("count"); int written = 0; for (;;) { written += EncodeBytes(buffer, offset + written, count - written); if (written < count) FlushInternal(); else break; } } class ReadStateInfo { bool isEscaped = false; short b1 = -1; internal bool IsEscaped { get { return this.isEscaped; } set { this.isEscaped = value; } } internal short Byte { get { return this.b1; } set { this.b1 = value; } } } internal class WriteStateInfo { int currentLineLength = 0; byte[] buffer; int length; internal WriteStateInfo(int bufferSize) { this.buffer = new byte[bufferSize]; } internal byte[] Buffer { get { return this.buffer; } } internal int CurrentLineLength { get { return this.currentLineLength; } set { this.currentLineLength = value; } } internal int Length { get { return this.length; } set { this.length = value; } } } class WriteAsyncResult : LazyAsyncResult { QuotedPrintableStream parent; byte[] buffer; int offset; int count; static AsyncCallback onWrite = new AsyncCallback(OnWrite); int written; internal WriteAsyncResult(QuotedPrintableStream parent, byte[] buffer, int offset, int count, AsyncCallback callback, object state) : base(null, state, callback) { this.parent = parent; this.buffer = buffer; this.offset = offset; this.count = count; } void CompleteWrite(IAsyncResult result) { this.parent.BaseStream.EndWrite(result); this.parent.WriteState.Length = 0; } internal static void End(IAsyncResult result) { WriteAsyncResult thisPtr = (WriteAsyncResult)result; thisPtr.InternalWaitForCompletion(); System.Diagnostics.Debug.Assert(thisPtr.written == thisPtr.count); } static void OnWrite(IAsyncResult result) { if (!result.CompletedSynchronously) { WriteAsyncResult thisPtr = (WriteAsyncResult)result.AsyncState; try { thisPtr.CompleteWrite(result); thisPtr.Write(); } catch (Exception e) { thisPtr.InvokeCallback(e); } } } internal void Write() { for (;;) { this.written += this.parent.EncodeBytes(this.buffer, this.offset + this.written, this.count - this.written); if (this.written < this.count) { IAsyncResult result = this.parent.BaseStream.BeginWrite(this.parent.WriteState.Buffer, 0, this.parent.WriteState.Length, onWrite, this); if (!result.CompletedSynchronously) break; CompleteWrite(result); } else { InvokeCallback(); break; } } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Net.Mime { using System; using System.IO; using System.Text; ////// This stream performs in-place decoding of quoted-printable /// encoded streams. Encoding requires copying into a separate /// buffer as the data being encoded will most likely grow. /// Encoding and decoding is done transparently to the caller. /// internal class QuotedPrintableStream : DelegatedStream, IEncodableStream { //should we encode CRLF or not? bool encodeCRLF; //number of bytes needed for a soft CRLF in folding const int sizeOfSoftCRLF = 3; //each encoded byte occupies three bytes when encoded const int sizeOfEncodedChar = 3; //it takes six bytes to encode a CRLF character (a CRLF that does not indicate folding) const int sizeOfEncodedCRLF = 6; //if we aren't encoding CRLF then it occupies two chars const int sizeOfNonEncodedCRLF = 2; static byte[] hexDecodeMap = new byte[] {// 0 1 2 3 4 5 6 7 8 9 A B C D E F 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 0 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 1 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 2 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,255,255,255,255,255,255, // 3 255, 10, 11, 12, 13, 14, 15,255,255,255,255,255,255,255,255,255, // 4 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 5 255, 10, 11, 12, 13, 14, 15,255,255,255,255,255,255,255,255,255, // 6 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 7 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 8 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // 9 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // A 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // B 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // C 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // D 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // E 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, // F }; static byte[] hexEncodeMap = new byte[] { 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70}; int lineLength; ReadStateInfo readState; WriteStateInfo writeState; ////// ctor. /// /// Underlying stream /// Preferred maximum line-length for writes internal QuotedPrintableStream(Stream stream, int lineLength) : base(stream) { if (lineLength < 0) throw new ArgumentOutOfRangeException("lineLength"); this.lineLength = lineLength; } internal QuotedPrintableStream(Stream stream, bool encodeCRLF) : this(stream, EncodedStreamFactory.DefaultMaxLineLength) { this.encodeCRLF = encodeCRLF; } internal QuotedPrintableStream() { this.lineLength = EncodedStreamFactory.DefaultMaxLineLength; } internal QuotedPrintableStream(int lineLength) { this.lineLength = lineLength; } ReadStateInfo ReadState { get { if (this.readState == null) this.readState = new ReadStateInfo(); return this.readState; } } internal WriteStateInfo WriteState { get { if (this.writeState == null) this.writeState = new WriteStateInfo(1024); return this.writeState; } } public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state) { if (buffer == null) throw new ArgumentNullException("buffer"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException("offset"); if (offset + count > buffer.Length) throw new ArgumentOutOfRangeException("count"); WriteAsyncResult result = new WriteAsyncResult(this, buffer, offset, count, callback, state); result.Write(); return result; } public override void Close() { FlushInternal(); base.Close(); } public int DecodeBytes(byte[] buffer, int offset, int count) { unsafe { fixed (byte* pBuffer = buffer) { byte* start = pBuffer + offset; byte* source = start; byte* dest = start; byte* end = start + count; // if the last read ended in a partially decoded // sequence, pick up where we left off. if (ReadState.IsEscaped) { // this will be -1 if the previous read ended // with an escape character. if (ReadState.Byte == -1) { // if we only read one byte from the underlying // stream, we'll need to save the byte and // ask for more. if (count == 1) { ReadState.Byte = *source; return 0; } // '=\r\n' means a soft (aka. invisible) CRLF sequence... if (source[0] != '\r' || source[1] != '\n') { byte b1 = hexDecodeMap[source[0]]; byte b2 = hexDecodeMap[source[1]]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source += 2; } else { // '=\r\n' means a soft (aka. invisible) CRLF sequence... if (ReadState.Byte != '\r' || *source != '\n') { byte b1 = hexDecodeMap[ReadState.Byte]; byte b2 = hexDecodeMap[*source]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source++; } // reset state for next read. ReadState.IsEscaped = false; ReadState.Byte = -1; } // Here's where most of the decoding takes place. // We'll loop around until we've inspected all the // bytes read. while (source < end) { // if the source is not an escape character, then // just copy as-is. if (*source != '=') { *dest++ = *source++; } else { // determine where we are relative to the end // of the data. If we don't have enough data to // decode the escape sequence, save off what we // have and continue the decoding in the next // read. Otherwise, decode the data and copy // into dest. switch (end - source) { case 2: ReadState.Byte = source[1]; goto case 1; case 1: ReadState.IsEscaped = true; goto EndWhile; default: if (source[1] != '\r' || source[2] != '\n') { byte b1 = hexDecodeMap[source[1]]; byte b2 = hexDecodeMap[source[2]]; if (b1 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b1)); if (b2 == 255) throw new FormatException(SR.GetString(SR.InvalidHexDigit, b2)); *dest++ = (byte)((b1 << 4) + b2); } source += 3; break; } } } EndWhile: count = (int)(dest - start); } } return count; } public int EncodeBytes(byte[] buffer, int offset, int count) { int cur = offset; for (; cur < count + offset; cur++) { //only fold if we're before a whitespace or if we're at the line limit //add two to the encoded Byte Length to be conservative so that we guarantee that the line length is acceptable if ((lineLength != -1 && WriteState.CurrentLineLength + sizeOfEncodedChar + 2 >= this.lineLength && (buffer[cur] == ' ' || buffer[cur] == '\t' || buffer[cur] == '\r' || buffer[cur] == '\n')) || writeState.CurrentLineLength + sizeOfEncodedChar + 2 >= EncodedStreamFactory.DefaultMaxLineLength) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfSoftCRLF) return cur - offset; //ok because folding happens externally WriteState.CurrentLineLength = 0; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'\r'; WriteState.Buffer[WriteState.Length++] = (byte)'\n'; } //need to dot stuff - rfc 2821 4.5.2 Transparency if(WriteState.CurrentLineLength == 0 && buffer[cur] == '.'){ //check for room in the buffer if(WriteState.Buffer.Length - WriteState.Length < 1) return cur - offset; else WriteState.Buffer[WriteState.Length++] = (byte)'.'; } //detect a CRLF in the input and encode it. if (buffer[cur] == '\r' && cur + 1 < count + offset && buffer[cur+1] == '\n') { if (WriteState.Buffer.Length - WriteState.Length < (encodeCRLF ? sizeOfEncodedCRLF : sizeOfNonEncodedCRLF)) return cur - offset; cur++; if(encodeCRLF){ WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'0'; WriteState.Buffer[WriteState.Length++] = (byte)'D'; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = (byte)'0'; WriteState.Buffer[WriteState.Length++] = (byte)'A'; WriteState.CurrentLineLength += sizeOfEncodedCRLF; } else{ WriteState.Buffer[WriteState.Length++] = (byte)'\r'; WriteState.Buffer[WriteState.Length++] = (byte)'\n'; WriteState.CurrentLineLength = 0; } } //ascii chars less than 32 (control chars) and greater than 126 (non-ascii) are not allowed so we have to encode else if ((buffer[cur] < 32 && buffer[cur] != '\t') || buffer[cur] == '=' || buffer[cur] > 126) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfSoftCRLF) return cur - offset; WriteState.CurrentLineLength += sizeOfEncodedChar; //encode four bits at a time as their hexadecimal representation (defined in hexEncodeMap) WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] >> 4]; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] & 0xF]; } else { if (WriteState.Buffer.Length - WriteState.Length < 1) return cur - offset; //detect special case: is whitespace at end of line? we must encode it if it is if ((buffer[cur] == (byte)'\t' || buffer[cur] == (byte)' ') && (cur + 1 >= count + offset)) { if (WriteState.Buffer.Length - WriteState.Length < sizeOfEncodedChar) return cur - offset; WriteState.CurrentLineLength += sizeOfEncodedChar; WriteState.Buffer[WriteState.Length++] = (byte)'='; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] >> 4]; WriteState.Buffer[WriteState.Length++] = hexEncodeMap[buffer[cur] & 0xF]; } else { WriteState.CurrentLineLength++; WriteState.Buffer[WriteState.Length++] = buffer[cur]; } } } return cur - offset; } public Stream GetStream() { return this; } public string GetEncodedString() { return ASCIIEncoding.ASCII.GetString(this.WriteState.Buffer, 0, this.WriteState.Length); } public override void EndWrite(IAsyncResult asyncResult) { WriteAsyncResult.End(asyncResult); } public override void Flush() { FlushInternal(); base.Flush(); } void FlushInternal() { if (this.writeState != null && this.writeState.Length > 0) { base.Write(WriteState.Buffer, 0, WriteState.Length); WriteState.Length = 0; } } public override void Write(byte[] buffer, int offset, int count) { if (buffer == null) throw new ArgumentNullException("buffer"); if (offset < 0 || offset > buffer.Length) throw new ArgumentOutOfRangeException("offset"); if (offset + count > buffer.Length) throw new ArgumentOutOfRangeException("count"); int written = 0; for (;;) { written += EncodeBytes(buffer, offset + written, count - written); if (written < count) FlushInternal(); else break; } } class ReadStateInfo { bool isEscaped = false; short b1 = -1; internal bool IsEscaped { get { return this.isEscaped; } set { this.isEscaped = value; } } internal short Byte { get { return this.b1; } set { this.b1 = value; } } } internal class WriteStateInfo { int currentLineLength = 0; byte[] buffer; int length; internal WriteStateInfo(int bufferSize) { this.buffer = new byte[bufferSize]; } internal byte[] Buffer { get { return this.buffer; } } internal int CurrentLineLength { get { return this.currentLineLength; } set { this.currentLineLength = value; } } internal int Length { get { return this.length; } set { this.length = value; } } } class WriteAsyncResult : LazyAsyncResult { QuotedPrintableStream parent; byte[] buffer; int offset; int count; static AsyncCallback onWrite = new AsyncCallback(OnWrite); int written; internal WriteAsyncResult(QuotedPrintableStream parent, byte[] buffer, int offset, int count, AsyncCallback callback, object state) : base(null, state, callback) { this.parent = parent; this.buffer = buffer; this.offset = offset; this.count = count; } void CompleteWrite(IAsyncResult result) { this.parent.BaseStream.EndWrite(result); this.parent.WriteState.Length = 0; } internal static void End(IAsyncResult result) { WriteAsyncResult thisPtr = (WriteAsyncResult)result; thisPtr.InternalWaitForCompletion(); System.Diagnostics.Debug.Assert(thisPtr.written == thisPtr.count); } static void OnWrite(IAsyncResult result) { if (!result.CompletedSynchronously) { WriteAsyncResult thisPtr = (WriteAsyncResult)result.AsyncState; try { thisPtr.CompleteWrite(result); thisPtr.Write(); } catch (Exception e) { thisPtr.InvokeCallback(e); } } } internal void Write() { for (;;) { this.written += this.parent.EncodeBytes(this.buffer, this.offset + this.written, this.count - this.written); if (this.written < this.count) { IAsyncResult result = this.parent.BaseStream.BeginWrite(this.parent.WriteState.Buffer, 0, this.parent.WriteState.Length, onWrite, this); if (!result.CompletedSynchronously) break; CompleteWrite(result); } else { InvokeCallback(); break; } } } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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- XPathAncestorIterator.cs
- EntitySetDataBindingList.cs
- KeyValueInternalCollection.cs
- XmlSchemaSimpleTypeUnion.cs
- CompatibleComparer.cs
- ExpanderAutomationPeer.cs
- ToolStripHighContrastRenderer.cs
- EventlogProvider.cs
- StorageMappingFragment.cs
- TileModeValidation.cs
- BlurBitmapEffect.cs
- jithelpers.cs
- MeshGeometry3D.cs
- RegexBoyerMoore.cs
- CatalogZone.cs
- ComponentResourceManager.cs
- _NetRes.cs
- ReadWriteObjectLock.cs
- Collection.cs
- HotSpot.cs
- WaitForChangedResult.cs
- ListBindingHelper.cs
- ModifierKeysConverter.cs
- SourceFilter.cs
- DirectoryGroupQuery.cs
- SecureEnvironment.cs
- _IPv4Address.cs
- MessageQueueException.cs
- RuntimeWrappedException.cs
- UserControlParser.cs
- PopupRootAutomationPeer.cs
- Matrix.cs
- DependentTransaction.cs
- SchemaRegistration.cs
- SQLInt64.cs
- ScriptRef.cs
- MarshalByRefObject.cs
- OdbcHandle.cs