Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Base / System / Windows / Threading / DispatcherSynchronizationContext.cs / 1407647 / DispatcherSynchronizationContext.cs
using System; using System.Threading; using System.Diagnostics; using System.ComponentModel; using System.Security; // CAS using System.Security.Permissions; // Registry permissions namespace System.Windows.Threading { ////// SynchronizationContext subclass used by the Dispatcher. /// public sealed class DispatcherSynchronizationContext : SynchronizationContext { ////// Constructs a new instance of the DispatcherSynchroniazationContext /// using the current Dispatcher. /// public DispatcherSynchronizationContext() : this(Dispatcher.CurrentDispatcher) { } ////// Constructs a new instance of the DispatcherSynchroniazationContext /// using the specified Dispatcher. /// public DispatcherSynchronizationContext(Dispatcher dispatcher) { if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } _dispatcher = dispatcher; // Tell the CLR to call us when blocking. SetWaitNotificationRequired(); } ////// Synchronously invoke the callback in the SynchronizationContext. /// public override void Send(SendOrPostCallback d, Object state) { _dispatcher.Invoke(DispatcherPriority.Normal, d, state); } ////// Asynchronously invoke the callback in the SynchronizationContext. /// public override void Post(SendOrPostCallback d, Object state) { _dispatcher.BeginInvoke(DispatcherPriority.Normal, d, state); } ////// Wait for a set of handles. /// ////// Critical - Calls WaitForMultipleObjectsEx which has a SUC. /// [SecurityCritical] [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.ControlPolicy|SecurityPermissionFlag.ControlEvidence)] public override int Wait(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout) { if(_dispatcher._disableProcessingCount > 0) { // Call into native code directly in order to avoid the default // CLR locking behavior which pumps messages under contention. // Even though they try to pump only the COM messages, any // messages that have been SENT to the window are also // dispatched. This can lead to unpredictable reentrancy. return MS.Win32.UnsafeNativeMethods.WaitForMultipleObjectsEx(waitHandles.Length, waitHandles, waitAll, millisecondsTimeout, false); } else { return SynchronizationContext.WaitHelper(waitHandles, waitAll, millisecondsTimeout); } } ////// Create a copy of this SynchronizationContext. /// public override SynchronizationContext CreateCopy() { // Because we do not contain any state that we want to preserve // in seperate instances, we just return the same synchronization // context. The CLR team assures us this is OK. return this; } internal Dispatcher _dispatcher; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Threading; using System.Diagnostics; using System.ComponentModel; using System.Security; // CAS using System.Security.Permissions; // Registry permissions namespace System.Windows.Threading { ////// SynchronizationContext subclass used by the Dispatcher. /// public sealed class DispatcherSynchronizationContext : SynchronizationContext { ////// Constructs a new instance of the DispatcherSynchroniazationContext /// using the current Dispatcher. /// public DispatcherSynchronizationContext() : this(Dispatcher.CurrentDispatcher) { } ////// Constructs a new instance of the DispatcherSynchroniazationContext /// using the specified Dispatcher. /// public DispatcherSynchronizationContext(Dispatcher dispatcher) { if(dispatcher == null) { throw new ArgumentNullException("dispatcher"); } _dispatcher = dispatcher; // Tell the CLR to call us when blocking. SetWaitNotificationRequired(); } ////// Synchronously invoke the callback in the SynchronizationContext. /// public override void Send(SendOrPostCallback d, Object state) { _dispatcher.Invoke(DispatcherPriority.Normal, d, state); } ////// Asynchronously invoke the callback in the SynchronizationContext. /// public override void Post(SendOrPostCallback d, Object state) { _dispatcher.BeginInvoke(DispatcherPriority.Normal, d, state); } ////// Wait for a set of handles. /// ////// Critical - Calls WaitForMultipleObjectsEx which has a SUC. /// [SecurityCritical] [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.ControlPolicy|SecurityPermissionFlag.ControlEvidence)] public override int Wait(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout) { if(_dispatcher._disableProcessingCount > 0) { // Call into native code directly in order to avoid the default // CLR locking behavior which pumps messages under contention. // Even though they try to pump only the COM messages, any // messages that have been SENT to the window are also // dispatched. This can lead to unpredictable reentrancy. return MS.Win32.UnsafeNativeMethods.WaitForMultipleObjectsEx(waitHandles.Length, waitHandles, waitAll, millisecondsTimeout, false); } else { return SynchronizationContext.WaitHelper(waitHandles, waitAll, millisecondsTimeout); } } ////// Create a copy of this SynchronizationContext. /// public override SynchronizationContext CreateCopy() { // Because we do not contain any state that we want to preserve // in seperate instances, we just return the same synchronization // context. The CLR team assures us this is OK. return this; } internal Dispatcher _dispatcher; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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