Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ObjectAnimationBase.cs / 1305600 / ObjectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ValueTypeFixupInfo.cs
- ListContractAdapter.cs
- RequestCacheValidator.cs
- AtomMaterializerLog.cs
- NamespaceExpr.cs
- WaitHandleCannotBeOpenedException.cs
- WebServiceResponseDesigner.cs
- SparseMemoryStream.cs
- FactoryMaker.cs
- BooleanStorage.cs
- AutoResizedEvent.cs
- PDBReader.cs
- BindMarkupExtensionSerializer.cs
- DateTimeValueSerializerContext.cs
- SqlDelegatedTransaction.cs
- AvTraceFormat.cs
- RemoteHelper.cs
- TemplateControlBuildProvider.cs
- ListViewCancelEventArgs.cs
- ApplicationSettingsBase.cs
- xamlnodes.cs
- FileLoadException.cs
- PerfService.cs
- OleDbReferenceCollection.cs
- DocumentSequenceHighlightLayer.cs
- ContextMarshalException.cs
- SqlWriter.cs
- Viewport2DVisual3D.cs
- HtmlProps.cs
- DataGridViewRowsRemovedEventArgs.cs
- ChangeInterceptorAttribute.cs
- AdPostCacheSubstitution.cs
- SQLChars.cs
- WSFederationHttpBindingCollectionElement.cs
- Image.cs
- EdmSchemaAttribute.cs
- InvalidMessageContractException.cs
- ScanQueryOperator.cs
- TabControlToolboxItem.cs
- SimpleTypeResolver.cs
- VisualStateChangedEventArgs.cs
- SchemaNames.cs
- VectorAnimationBase.cs
- FieldBuilder.cs
- HostedHttpTransportManager.cs
- ApplicationDirectory.cs
- Model3DGroup.cs
- CacheDependency.cs
- TransportBindingElement.cs
- TransformValueSerializer.cs
- TypeBuilder.cs
- TextSimpleMarkerProperties.cs
- SmtpLoginAuthenticationModule.cs
- IPAddressCollection.cs
- WriteFileContext.cs
- CookieHandler.cs
- DataListItem.cs
- SimpleApplicationHost.cs
- Stylesheet.cs
- DbBuffer.cs
- AttributeTable.cs
- MemberHolder.cs
- VoiceInfo.cs
- Assembly.cs
- HtmlElementCollection.cs
- AdornerPresentationContext.cs
- DeviceContext2.cs
- ServiceModelConfigurationSection.cs
- BrushValueSerializer.cs
- ListViewTableRow.cs
- ToolStripProgressBar.cs
- ReadOnlyAttribute.cs
- XamlParser.cs
- XmlText.cs
- SR.cs
- ObjectConverter.cs
- Encoding.cs
- ReadOnlyDataSourceView.cs
- InfoCardCryptoHelper.cs
- ProcessThreadCollection.cs
- DirectoryInfo.cs
- BasicSecurityProfileVersion.cs
- FileClassifier.cs
- CreationContext.cs
- InfiniteTimeSpanConverter.cs
- CompositeControl.cs
- COAUTHINFO.cs
- XPathNode.cs
- AddInStore.cs
- RelatedView.cs
- FontFamily.cs
- ResourcePermissionBaseEntry.cs
- ColorAnimationUsingKeyFrames.cs
- PriorityQueue.cs
- PeerNameRecordCollection.cs
- QueryRewriter.cs
- NativeObjectSecurity.cs
- RenderOptions.cs
- SqlUserDefinedTypeAttribute.cs
- FieldBuilder.cs