Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / GeneralTransform3DGroup.cs / 1305600 / GeneralTransform3DGroup.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001 // // File: GeneralTransform3DGroup.cs //----------------------------------------------------------------------------- using System; using System.Windows; using System.Windows.Media; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using System.Collections; using System.Collections.Generic; using MS.Internal; using System.Windows.Media.Animation; using System.Globalization; using System.Text; using System.Runtime.InteropServices; using System.Windows.Markup; using System.Windows.Media.Composition; using System.Diagnostics; using MS.Internal.PresentationCore; using SR = MS.Internal.PresentationCore.SR; using SRID = MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// GeneralTransform3D group /// [ContentProperty("Children")] [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] public sealed partial class GeneralTransform3DGroup : GeneralTransform3D { #region Constructors ////// Default Constructor /// public GeneralTransform3DGroup() { } #endregion ////// Transform a point /// /// input point /// output point ///True if the point is transformed successfully public override bool TryTransform(Point3D inPoint, out Point3D result) { result = inPoint; // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return false; } bool pointTransformed = true; // transform the point through each of the transforms for (int i = 0, count = children.Count; i < count; i++) { if (children._collection[i].TryTransform(inPoint, out result) == false) { pointTransformed = false; break; } inPoint = result; } return pointTransformed; } ////// Transforms the bounding box to the smallest axis aligned bounding box /// that contains all the points in the original bounding box /// /// Input bounding rect ///Transformed bounding rect public override Rect3D TransformBounds(Rect3D rect) { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return rect; } Rect3D result = rect; for (int i = 0, count = children.Count; i < count; i++) { result = children._collection[i].TransformBounds(result); } return result; } ////// Returns the inverse transform if it has an inverse, null otherwise /// public override GeneralTransform3D Inverse { get { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return null; } GeneralTransform3DGroup group = new GeneralTransform3DGroup(); for (int i = children.Count - 1; i >= 0; i--) { GeneralTransform3D g = children._collection[i].Inverse; // if any of the transforms does not have an inverse, // then the entire group does not have one if (g == null) return null; group.Children.Add(g); } return group; } } ////// Returns a best effort affine transform /// internal override Transform3D AffineTransform { [FriendAccessAllowed] // Built into Core, also used by Framework. get { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return null; } Matrix3D matrix = Matrix3D.Identity; for (int i = 0, count = children.Count; i < count; i++) { Transform3D t = children._collection[i].AffineTransform; t.Append(ref matrix); } return new MatrixTransform3D(matrix); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001 // // File: GeneralTransform3DGroup.cs //----------------------------------------------------------------------------- using System; using System.Windows; using System.Windows.Media; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using System.Collections; using System.Collections.Generic; using MS.Internal; using System.Windows.Media.Animation; using System.Globalization; using System.Text; using System.Runtime.InteropServices; using System.Windows.Markup; using System.Windows.Media.Composition; using System.Diagnostics; using MS.Internal.PresentationCore; using SR = MS.Internal.PresentationCore.SR; using SRID = MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Media3D { ////// GeneralTransform3D group /// [ContentProperty("Children")] [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] public sealed partial class GeneralTransform3DGroup : GeneralTransform3D { #region Constructors ////// Default Constructor /// public GeneralTransform3DGroup() { } #endregion ////// Transform a point /// /// input point /// output point ///True if the point is transformed successfully public override bool TryTransform(Point3D inPoint, out Point3D result) { result = inPoint; // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return false; } bool pointTransformed = true; // transform the point through each of the transforms for (int i = 0, count = children.Count; i < count; i++) { if (children._collection[i].TryTransform(inPoint, out result) == false) { pointTransformed = false; break; } inPoint = result; } return pointTransformed; } ////// Transforms the bounding box to the smallest axis aligned bounding box /// that contains all the points in the original bounding box /// /// Input bounding rect ///Transformed bounding rect public override Rect3D TransformBounds(Rect3D rect) { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return rect; } Rect3D result = rect; for (int i = 0, count = children.Count; i < count; i++) { result = children._collection[i].TransformBounds(result); } return result; } ////// Returns the inverse transform if it has an inverse, null otherwise /// public override GeneralTransform3D Inverse { get { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return null; } GeneralTransform3DGroup group = new GeneralTransform3DGroup(); for (int i = children.Count - 1; i >= 0; i--) { GeneralTransform3D g = children._collection[i].Inverse; // if any of the transforms does not have an inverse, // then the entire group does not have one if (g == null) return null; group.Children.Add(g); } return group; } } ////// Returns a best effort affine transform /// internal override Transform3D AffineTransform { [FriendAccessAllowed] // Built into Core, also used by Framework. get { // cache the children to avoid a repeated DP access GeneralTransform3DCollection children = Children; if ((children == null) || (children.Count == 0)) { return null; } Matrix3D matrix = Matrix3D.Identity; for (int i = 0, count = children.Count; i < count; i++) { Transform3D t = children._collection[i].AffineTransform; t.Append(ref matrix); } return new MatrixTransform3D(matrix); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AutomationPropertyInfo.cs
- SystemSounds.cs
- FrameworkElement.cs
- Span.cs
- ConditionCollection.cs
- FilterEventArgs.cs
- CompleteWizardStep.cs
- ProvidePropertyAttribute.cs
- TextBoxRenderer.cs
- MergeFailedEvent.cs
- MediaEntryAttribute.cs
- COSERVERINFO.cs
- MonitoringDescriptionAttribute.cs
- ZoneButton.cs
- BuildManager.cs
- ExceptionCollection.cs
- BaseParser.cs
- SoapCodeExporter.cs
- XmlSchemaAttribute.cs
- Baml2006SchemaContext.cs
- TypeElement.cs
- PersonalizationState.cs
- ArrayEditor.cs
- URLString.cs
- InputQueueChannelAcceptor.cs
- ErrorTolerantObjectWriter.cs
- CustomErrorsSectionWrapper.cs
- FlowDocumentScrollViewerAutomationPeer.cs
- httpserverutility.cs
- Stackframe.cs
- SpotLight.cs
- RequestChannel.cs
- TextEditorParagraphs.cs
- DataGridTableStyleMappingNameEditor.cs
- HtmlMobileTextWriter.cs
- _Win32.cs
- PackageDocument.cs
- QilFunction.cs
- X509SecurityToken.cs
- Part.cs
- XmlTextWriter.cs
- ScriptingAuthenticationServiceSection.cs
- XmlSchemaIdentityConstraint.cs
- StateMachineExecutionState.cs
- TemplateKeyConverter.cs
- SystemFonts.cs
- XPathPatternParser.cs
- SourceInterpreter.cs
- GeneralTransformGroup.cs
- ElementUtil.cs
- BlockCollection.cs
- ColumnMapTranslator.cs
- WindowsListViewScroll.cs
- StateDesigner.CommentLayoutGlyph.cs
- ToolStripContainer.cs
- GeneralTransform2DTo3D.cs
- ScrollChrome.cs
- CodeMemberField.cs
- FontTypeConverter.cs
- HtmlTable.cs
- DesignOnlyAttribute.cs
- RuleRef.cs
- WaveHeader.cs
- IdentityModelStringsVersion1.cs
- SqlDataSourceConfigureSelectPanel.cs
- OdbcRowUpdatingEvent.cs
- ObjectItemLoadingSessionData.cs
- Baml2006KnownTypes.cs
- AggregateException.cs
- MDIWindowDialog.cs
- ObjectQuery_EntitySqlExtensions.cs
- ParentQuery.cs
- WindowsListViewItemStartMenu.cs
- AutoCompleteStringCollection.cs
- StringWriter.cs
- StylusLogic.cs
- PagesSection.cs
- PathNode.cs
- TreeBuilder.cs
- XmlAtomicValue.cs
- CommittableTransaction.cs
- Exceptions.cs
- PieceNameHelper.cs
- Floater.cs
- CompositeDuplexBindingElementImporter.cs
- Int64Animation.cs
- WebPartAddingEventArgs.cs
- ResourceDefaultValueAttribute.cs
- PropertyConverter.cs
- ButtonFieldBase.cs
- FormViewUpdatedEventArgs.cs
- NumericUpDownAcceleration.cs
- SmtpSection.cs
- BooleanSwitch.cs
- WebBrowserContainer.cs
- Pointer.cs
- DataServiceConfiguration.cs
- SynchronizedDispatch.cs
- HealthMonitoringSection.cs
- WebPartActionVerb.cs