Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Markup / XamlVector3DCollectionSerializer.cs / 1305600 / XamlVector3DCollectionSerializer.cs
//---------------------------------------------------------------------------- // // File: XamlVector3DCollectionSerializer.cs // // Description: // XamlSerializer used to persist collections of 3D points in Baml // // Copyright (C) 2005 by Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.IO; using System.Xml; using MS.Utility; using MS.Internal; #if PBTCOMPILER using System.Reflection; namespace MS.Internal.Markup #else using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using MS.Internal.Media; namespace System.Windows.Markup #endif { ////// XamlVector3DCollectionSerializer is used to persist collections of 3D vectors in Baml /// internal class XamlVector3DCollectionSerializer : XamlSerializer { #region Construction ////// Constructor for XamlVector3DCollectionSerializer /// ////// This constructor will be used under /// the following two scenarios /// 1. Convert a string to a custom binary representation stored in BAML /// 2. Convert a custom binary representation back into a Brush /// internal XamlVector3DCollectionSerializer() { } #endregion Construction #region Conversions ////// Convert a string into a compact binary representation and write it out /// to the passed BinaryWriter. /// public override bool ConvertStringToCustomBinary ( BinaryWriter writer, // Writer into the baml stream string stringValue) // String to convert { return XamlSerializationHelper.SerializeVector3D( writer, stringValue ) ; } #if !PBTCOMPILER ////// Convert a compact binary representation of a collection /// into a Point3DCollection into and instance /// ////// This is called ONLY from the Parser and is not a general internal method. /// public override object ConvertCustomBinaryToObject( BinaryReader reader) { return Vector3DCollection.DeserializeFrom( reader ) ; } ////// Convert a compact binary representation of a collection /// into a Point3DCollection into and instance /// ////// This is called ONLY from the Parser and is not a general internal method. /// public static object StaticConvertCustomBinaryToObject( BinaryReader reader) { return Vector3DCollection.DeserializeFrom( reader ) ; } #endif #endregion Conversions } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // // File: XamlVector3DCollectionSerializer.cs // // Description: // XamlSerializer used to persist collections of 3D points in Baml // // Copyright (C) 2005 by Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.IO; using System.Xml; using MS.Utility; using MS.Internal; #if PBTCOMPILER using System.Reflection; namespace MS.Internal.Markup #else using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using MS.Internal.Media; namespace System.Windows.Markup #endif { ////// XamlVector3DCollectionSerializer is used to persist collections of 3D vectors in Baml /// internal class XamlVector3DCollectionSerializer : XamlSerializer { #region Construction ////// Constructor for XamlVector3DCollectionSerializer /// ////// This constructor will be used under /// the following two scenarios /// 1. Convert a string to a custom binary representation stored in BAML /// 2. Convert a custom binary representation back into a Brush /// internal XamlVector3DCollectionSerializer() { } #endregion Construction #region Conversions ////// Convert a string into a compact binary representation and write it out /// to the passed BinaryWriter. /// public override bool ConvertStringToCustomBinary ( BinaryWriter writer, // Writer into the baml stream string stringValue) // String to convert { return XamlSerializationHelper.SerializeVector3D( writer, stringValue ) ; } #if !PBTCOMPILER ////// Convert a compact binary representation of a collection /// into a Point3DCollection into and instance /// ////// This is called ONLY from the Parser and is not a general internal method. /// public override object ConvertCustomBinaryToObject( BinaryReader reader) { return Vector3DCollection.DeserializeFrom( reader ) ; } ////// Convert a compact binary representation of a collection /// into a Point3DCollection into and instance /// ////// This is called ONLY from the Parser and is not a general internal method. /// public static object StaticConvertCustomBinaryToObject( BinaryReader reader) { return Vector3DCollection.DeserializeFrom( reader ) ; } #endif #endregion Conversions } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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