MainMenu.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / WinForms / Managed / System / WinForms / MainMenu.cs / 1305376 / MainMenu.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Windows.Forms { 
    using System.Diagnostics; 
    using System;
    using System.ComponentModel; 
    using System.Drawing;
    using Microsoft.Win32;
    using System.Security.Permissions;
    using System.Runtime.Versioning; 

    ///  
    ///  
    ///    
    ///       Represents 
    ///       a menu structure for a form.
    /// 
    [ToolboxItemFilter("System.Windows.Forms.MainMenu")]
    public class MainMenu : Menu 
    {
        internal Form form; 
        internal Form ownerForm;  // this is the form that created this menu, and is the only form allowed to dispose it. 
        private RightToLeft rightToLeft = System.Windows.Forms.RightToLeft.Inherit;
        private EventHandler onCollapse; 

        /// 
        /// 
        ///     Creates a new MainMenu control. 
        /// 
        public MainMenu() 
            : base(null) { 

        } 

        /// 
        /// 
        /// Initializes a new instance of the  class with the specified container. 
        /// 
        public MainMenu(IContainer container) : this() { 
            if (container == null) { 
                throw new ArgumentNullException("container");
            } 

            container.Add(this);
        }
 
        /// 
        ///  
        ///     Creates a new MainMenu control with the given items to start 
        ///     with.
        ///  
        public MainMenu(MenuItem[] items)
            : base(items) {

        } 

        ///  
        ///  
        ///    [To be supplied.]
        ///  
        [SRDescription(SR.MainMenuCollapseDescr)]
        public event EventHandler Collapse {
            add {
                onCollapse += value; 
            }
            remove { 
                onCollapse -= value; 
            }
        } 


        /// 
        ///  
        ///     This is used for international applications where the language
        ///     is written from RightToLeft. When this property is true, 
        ///     text alignment and reading order will be from right to left. 
        /// 
        // VSWhidbey 94189: Add an AmbientValue attribute so that the Reset context menu becomes available in the Property Grid. 
        [
        Localizable(true),
        AmbientValue(RightToLeft.Inherit),
        SRDescription(SR.MenuRightToLeftDescr) 
        ]
        public virtual RightToLeft RightToLeft { 
            get { 
                if (System.Windows.Forms.RightToLeft.Inherit == rightToLeft) {
                    if (form != null) { 
                        return form.RightToLeft;
                    }
                    else {
                        return RightToLeft.Inherit; 
                    }
                } 
                else { 
                    return rightToLeft;
                } 
            }
            set {

                //valid values are 0x0 to 0x2 
                if (!ClientUtils.IsEnumValid(value, (int)value, (int)RightToLeft.No, (int)RightToLeft.Inherit)){
                    throw new InvalidEnumArgumentException("RightToLeft", (int)value, typeof(RightToLeft)); 
                } 
                if (rightToLeft != value) {
                    rightToLeft = value; 
                    UpdateRtl((value == System.Windows.Forms.RightToLeft.Yes));
                }

            } 
        }
 
        internal override bool RenderIsRightToLeft { 
            get {
                return (RightToLeft == System.Windows.Forms.RightToLeft.Yes && (form == null || !form.IsMirrored)); 
            }
        }

        ///  
        /// 
        ///     Creates a new MainMenu object which is a dupliate of this one. 
        ///  
        public virtual MainMenu CloneMenu() {
            MainMenu newMenu = new MainMenu(); 
            newMenu.CloneMenu(this);
            return newMenu;
        }
 
        /// 
        ///  
        ///  
        /// 
        [ResourceExposure(ResourceScope.Process)] 
        [ResourceConsumption(ResourceScope.Process)]
        protected override IntPtr CreateMenuHandle() {
            return UnsafeNativeMethods.CreateMenu();
        } 

        ///  
        ///  
        ///     Clears out this MainMenu object and discards all of it's resources.
        ///     If the menu is parented in a form, it is disconnected from that as 
        ///     well.
        /// 
        protected override void Dispose(bool disposing) {
            if (disposing) { 
                if (form != null && (ownerForm == null || form == ownerForm)) {
                    form.Menu = null; 
                } 
            }
            base.Dispose(disposing); 
        }

        /// 
        ///  
        ///     Indicates which form in which we are currently residing [if any]
        ///  
        [UIPermission(SecurityAction.Demand, Window=UIPermissionWindow.AllWindows)] 
        public Form GetForm() {
            return form; 
        }

        internal Form GetFormUnsafe() {
             return form; 
        }
 
        ///  
        /// 
        ///  
        /// 
        internal override void ItemsChanged(int change) {
            base.ItemsChanged(change);
            if (form != null) 
                form.MenuChanged(change, this);
        } 
 
        /// 
        ///  
        /// 
        /// 
        internal virtual void ItemsChanged(int change, Menu menu) {
            if (form != null) 
                form.MenuChanged(change, menu);
        } 
 
        /// 
        ///  
        ///     Fires the collapse event
        /// 
        protected internal virtual void OnCollapse(EventArgs e) {
            if (onCollapse != null) { 
                onCollapse(this, e);
            } 
        } 

        ///  
        /// 
        ///     Returns true if the RightToLeft should be persisted in code gen.
        /// 
        internal virtual bool ShouldSerializeRightToLeft() { 
            if (System.Windows.Forms.RightToLeft.Inherit == RightToLeft) {
                return false; 
            } 
            return true;
        } 

        /// 
        /// 
        ///     Returns a string representation for this control. 
        /// 
        ///  
        public override string ToString() { 
            // VSWhidbey 495300: removing GetForm information
            return base.ToString(); 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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