Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / xsp / System / Web / Management / webeventbuffer.cs / 1305376 / webeventbuffer.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Management { using System.Configuration; using System.Web.Configuration; using System.Configuration.Provider; using System.Collections.Specialized; using System.Collections; using System.Web.Util; using System.Web.Mail; using System.Globalization; using System.Xml; using System.Threading; using System.Web.Hosting; using System.Security.Permissions; public enum EventNotificationType { // regularly scheduled notification Regular, // urgent notification Urgent, // notification triggered by a user requested flush Flush, // Notification fired when buffer=false Unbuffered, } internal enum FlushCallReason { UrgentFlushThresholdExceeded, Timer, StaticFlush } public sealed class WebEventBufferFlushInfo { WebBaseEventCollection _events; DateTime _lastNotification; int _eventsDiscardedSinceLastNotification; int _eventsInBuffer; int _notificationSequence; EventNotificationType _notificationType; internal WebEventBufferFlushInfo( WebBaseEventCollection events, EventNotificationType notificationType, int notificationSequence, DateTime lastNotification, int eventsDiscardedSinceLastNotification, int eventsInBuffer) { _events = events; _notificationType = notificationType; _notificationSequence = notificationSequence; _lastNotification = lastNotification; _eventsDiscardedSinceLastNotification = eventsDiscardedSinceLastNotification; _eventsInBuffer = eventsInBuffer; } public WebBaseEventCollection Events { get { return _events; } } public DateTime LastNotificationUtc { get { return _lastNotification; } } public int EventsDiscardedSinceLastNotification { get { return _eventsDiscardedSinceLastNotification; } } public int EventsInBuffer { get { return _eventsInBuffer; } } public int NotificationSequence { get { return _notificationSequence; } } public EventNotificationType NotificationType { get { return _notificationType; } } } internal delegate void WebEventBufferFlushCallback(WebEventBufferFlushInfo flushInfo); internal sealed class WebEventBuffer { static long Infinite = Int64.MaxValue; long _burstWaitTimeMs = 2 * 1000; BufferedWebEventProvider _provider; long _regularFlushIntervalMs; int _urgentFlushThreshold; int _maxBufferSize; int _maxFlushSize; long _urgentFlushIntervalMs; int _maxBufferThreads; Queue _buffer = null; Timer _timer; DateTime _lastFlushTime = DateTime.MinValue; DateTime _lastScheduledFlushTime = DateTime.MinValue; DateTime _lastAdd = DateTime.MinValue; DateTime _startTime = DateTime.MinValue; bool _urgentFlushScheduled; int _discardedSinceLastFlush = 0; int _threadsInFlush = 0; int _notificationSequence = 0; bool _regularTimeoutUsed; #if DBG DateTime _nextFlush = DateTime.MinValue; DateTime _lastRegularFlush = DateTime.MinValue; DateTime _lastUrgentFlush = DateTime.MinValue; int _totalAdded = 0; int _totalFlushed = 0; int _totalAbandoned = 0; #endif WebEventBufferFlushCallback _flushCallback; internal WebEventBuffer(BufferedWebEventProvider provider, string bufferMode, WebEventBufferFlushCallback callback) { Debug.Assert(callback != null, "callback != null"); _provider = provider; HealthMonitoringSection section = RuntimeConfig.GetAppLKGConfig().HealthMonitoring; BufferModesCollection bufferModes = section.BufferModes; BufferModeSettings bufferModeInfo = bufferModes[bufferMode]; if (bufferModeInfo == null) { throw new ConfigurationErrorsException(SR.GetString(SR.Health_mon_buffer_mode_not_found, bufferMode)); } if (bufferModeInfo.RegularFlushInterval == TimeSpan.MaxValue) { _regularFlushIntervalMs = Infinite; } else { try { _regularFlushIntervalMs = (long)bufferModeInfo.RegularFlushInterval.TotalMilliseconds; } catch (OverflowException) { _regularFlushIntervalMs = Infinite; } } if (bufferModeInfo.UrgentFlushInterval == TimeSpan.MaxValue) { _urgentFlushIntervalMs = Infinite; } else { try { _urgentFlushIntervalMs = (long)bufferModeInfo.UrgentFlushInterval.TotalMilliseconds; } catch (OverflowException) { _urgentFlushIntervalMs = Infinite; } } _urgentFlushThreshold = bufferModeInfo.UrgentFlushThreshold; _maxBufferSize = bufferModeInfo.MaxBufferSize; _maxFlushSize = bufferModeInfo.MaxFlushSize; _maxBufferThreads = bufferModeInfo.MaxBufferThreads; _burstWaitTimeMs = Math.Min(_burstWaitTimeMs, _urgentFlushIntervalMs); _flushCallback = callback; _buffer = new Queue(); if (_regularFlushIntervalMs != Infinite) { _startTime = DateTime.UtcNow; _regularTimeoutUsed = true; _urgentFlushScheduled = false; SetTimer(GetNextRegularFlushDueTimeInMs()); } Debug.Trace("WebEventBuffer", "\n_regularFlushIntervalMs=" + _regularFlushIntervalMs + "\n_urgentFlushThreshold=" + _urgentFlushThreshold + "\n_maxBufferSize=" + _maxBufferSize + "\n_maxFlushSize=" + _maxFlushSize + "\n_urgentFlushIntervalMs=" + _urgentFlushIntervalMs); } void FlushTimerCallback(object state) { Flush(_maxFlushSize, FlushCallReason.Timer); } // // If we're in notification mode, meaning urgentFlushThreshold="1", we'll flush // as soon as there's an event in the buffer. // // For example, if bufferMode == "notification", we have this setting: //// // The ideal situation is that we have events coming in regularly, // and we flush (max 20 events at a time), wait for _urgentFlushIntervalMs (1 minute), // then flush the buffer, then wait 1 minute, then flush, and so on and on. // // However, there is a scenario where there's been no event coming in, and suddenly // a burst of events (e.g. 20) arrive. If we flush immediately when the 1st event comes in, // we then have to wait for 1 minute before we can flush the remaining 19 events. // // To solve this problem, we demand that if we're in notification mode, and // we just added an event to an empty buffer, then we may anticipate a burst // by waiting _burstWaitTimeMs amount of time (2s). // // But how long does a buffer needs to be empty before we consider // waiting for a burst? We cannot come up with a good formula, and thus // pick this: // ((now - _lastAdd).TotalMilliseconds) >= _urgentFlushIntervalMs // bool AnticipateBurst(DateTime now) { // Please note this is called while we're within the lock held in AddEvent. return _urgentFlushThreshold == 1 && // we're in notification mode _buffer.Count == 1 && // we just added an event to an empty buffer ((now - _lastAdd).TotalMilliseconds) >= _urgentFlushIntervalMs; } long GetNextRegularFlushDueTimeInMs() { long nextRegularFlushFromStartTime; long nowFromStartTime; long regularFlushIntervalms = _regularFlushIntervalMs; // Need to calculate in milliseconds in order to avoid time shift due to round-down if (_regularFlushIntervalMs == Infinite) { return Infinite; } DateTime now = DateTime.UtcNow; nowFromStartTime = (long)((now - _startTime).TotalMilliseconds); // For some unknown reason the Timer may fire prematurely (usually less than 50ms). This will bring // us into a situation where the timer fired just tens of milliseconds before the originally planned // fire time, and this method will return a due time == tens of milliseconds. // To workaround this problem, I added 499 ms when doing the calculation to compensate for a // premature firing. nextRegularFlushFromStartTime = ((nowFromStartTime + regularFlushIntervalms + 499) / regularFlushIntervalms) * regularFlushIntervalms; Debug.Assert(nextRegularFlushFromStartTime >= nowFromStartTime); return nextRegularFlushFromStartTime - nowFromStartTime; } void SetTimer(long waitTimeMs) { if (_timer == null) { _timer = new System.Threading.Timer(new TimerCallback(this.FlushTimerCallback), null, waitTimeMs, Timeout.Infinite); } else { _timer.Change(waitTimeMs, Timeout.Infinite); } #if DBG _nextFlush = DateTime.UtcNow.AddMilliseconds(waitTimeMs); #endif } // This method can be called by the timer, or by AddEvent. // // Basic design: // - We have one timer, and one buffer. // - We flush periodically every _regularFlushIntervalMs ms // - But if # of items in buffer has reached _urgentFlushThreshold, we will flush more frequently, // but at most once every _urgentFlushIntervalMs ms. However, these urgent flushes will not // prevent the regular flush from happening. // - We never flush synchronously, meaning if we're called by AddEvent and decide to flush // because we've reached the _urgentFlushThreshold, we will still use the timer thread // to flush the buffer. // - At any point only a maximum of _maxBufferThreads threads can be flushing. If exceeded, // we will delay a flush. // // // For example, let's say we have this setting: // "1 minute urgentFlushInterval and 5 minute regularFlushInterval" // // Assume regular flush timer starts at 10:00am. It means regular // flush will happen at 10:05am, 10:10am, 10:15am, and so on, // regardless of when urgent flush happens. // // An "urgent flush" happens whenever urgentFlushThreshold is reached. // However, when we schedule an "urgent flush", we ensure that the time // between an urgent flush and the last flush (no matter it's urgent or // regular) will be at least urgentFlushInterval. // // One interesting case here. Assume at 10:49:30 we had an urgent // flush, but the # of events left is still above urgentFlushThreshold. // You may think we'll schedule the next urgent flush at 10:50:30 // (urgentFlushInterval == 1 min). However, because we know we will // have a regular flush at 10:50:00, we won't schedule the next urgent // flush. Instead, during the regular flush at 10:50:00 happens, we'll // check if there're still too many events; and if so, we will schedule // the next urgent flush at 10:51:00. // internal void Flush(int max, FlushCallReason reason) { WebBaseEvent[] events = null; DateTime nowUtc = DateTime.UtcNow; long waitTime = 0; DateTime lastFlushTime = DateTime.MaxValue; int discardedSinceLastFlush = -1; int eventsInBuffer = -1; int toFlush = 0; EventNotificationType notificationType = EventNotificationType.Regular; // By default, this call will flush, but will not schedule the next flush. bool flushThisTime = true; bool scheduleNextFlush = false; bool nextFlushIsUrgent = false; lock(_buffer) { Debug.Assert(max > 0, "max > 0"); if (_buffer.Count == 0) { // We have nothing in the buffer. Don't flush this time. Debug.Trace("WebEventBufferExtended", "Flush: buffer is empty, don't flush"); flushThisTime = false; } switch (reason) { case FlushCallReason.StaticFlush: // It means somebody calls provider.Flush() break; case FlushCallReason.Timer: // It's a callback from a timer. We will schedule the next regular flush if needed. if (_regularFlushIntervalMs != Infinite) { scheduleNextFlush = true; waitTime = GetNextRegularFlushDueTimeInMs(); } break; case FlushCallReason.UrgentFlushThresholdExceeded: // It means this method is called by AddEvent because the urgent flush threshold is reached. // If an urgent flush has already been scheduled by someone else, we don't need to duplicate the // effort. Just return. if (_urgentFlushScheduled) { return; } // Flush triggered by AddEvent isn't synchronous, so we won't flush this time, but will // schedule an urgent flush instead. flushThisTime = false; scheduleNextFlush = true; nextFlushIsUrgent = true; // Calculate how long we have to wait when scheduling the flush if (AnticipateBurst(nowUtc)) { Debug.Trace("WebEventBuffer", "Flush: Called by AddEvent. Waiting for burst"); waitTime = _burstWaitTimeMs; } else { Debug.Trace("WebEventBuffer", "Flush: Called by AddEvent. Schedule an immediate flush"); waitTime = 0; } // Have to wait longer because of _urgentFlushIntervalMs long msSinceLastScheduledFlush = (long)(nowUtc - _lastScheduledFlushTime).TotalMilliseconds; if (msSinceLastScheduledFlush + waitTime < _urgentFlushIntervalMs ) { Debug.Trace("WebEventBuffer", "Flush: Called by AddEvent. Have to wait longer because of _urgentFlushIntervalMs."); waitTime = _urgentFlushIntervalMs - msSinceLastScheduledFlush; } Debug.Trace("WebEventBuffer", "Wait time=" + waitTime + "; nowUtc=" + PrintTime(nowUtc) + "; _lastScheduledFlushTime=" + PrintTime(_lastScheduledFlushTime) + "; _urgentFlushIntervalMs=" + _urgentFlushIntervalMs); break; } Debug.Trace("WebEventBuffer", "Flush called: max=" + max + "; reason=" + reason); if (flushThisTime) { // Check if we've exceeded the # of flushing threads. If so, // don't flush this time. if (_threadsInFlush >= _maxBufferThreads) { // Won't set flushThisTime to false because we depend on // the logic inside the next "if" block to schedule the // next urgent flush as needed. toFlush = 0; } else { toFlush = Math.Min(_buffer.Count, max); } } #if DBG DebugUpdateStats(flushThisTime, nowUtc, toFlush, reason); #endif if (flushThisTime) { Debug.Assert(reason != FlushCallReason.UrgentFlushThresholdExceeded, "reason != FlushCallReason.UrgentFlushThresholdExceeded"); if (toFlush > 0) { // Move the to-be-flushed events to an array events = new WebBaseEvent[toFlush]; for (int i = 0; i < toFlush; i++) { events[i] = (WebBaseEvent)_buffer.Dequeue(); } lastFlushTime = _lastFlushTime; // Update _lastFlushTime and _lastScheduledFlushTime. // These information are used when Flush is called the next time. _lastFlushTime = nowUtc; if (reason == FlushCallReason.Timer) { _lastScheduledFlushTime = nowUtc; } discardedSinceLastFlush = _discardedSinceLastFlush; _discardedSinceLastFlush = 0; if (reason == FlushCallReason.StaticFlush) { notificationType = EventNotificationType.Flush; } else { Debug.Assert(!(!_regularTimeoutUsed && !_urgentFlushScheduled), "It's impossible to have a non-regular flush and yet the flush isn't urgent"); notificationType = _regularTimeoutUsed ? EventNotificationType.Regular : EventNotificationType.Urgent; } } eventsInBuffer = _buffer.Count; // If we still have at least _urgentFlushThreshold left, set timer // to flush asap. if (eventsInBuffer >= _urgentFlushThreshold) { Debug.Trace("WebEventBuffer", "Flush: going to flush " + toFlush + " events, but still have at least _urgentFlushThreshold left. Schedule a flush"); scheduleNextFlush = true; nextFlushIsUrgent = true; waitTime = _urgentFlushIntervalMs; } else { Debug.Trace("WebEventBuffer", "Flush: going to flush " + toFlush + " events"); } } // We are done moving the flushed events to the 'events' array. // Now schedule the next flush if needed. _urgentFlushScheduled = false; if (scheduleNextFlush) { if (nextFlushIsUrgent) { long nextRegular = GetNextRegularFlushDueTimeInMs(); // If next regular flush is closer than next urgent flush, // use regular flush instead. if (nextRegular < waitTime) { Debug.Trace("WebEventBuffer", "Switch to use regular timeout"); waitTime = nextRegular; _regularTimeoutUsed = true; } else { _regularTimeoutUsed = false; } } else { _regularTimeoutUsed = true; } SetTimer(waitTime); _urgentFlushScheduled = nextFlushIsUrgent; #if DBG Debug.Trace("WebEventBuffer", "Flush: Registered for a flush. Waittime = " + waitTime + "ms" + "; _nextFlush=" + PrintTime(_nextFlush) + "; _urgentFlushScheduled=" + _urgentFlushScheduled); #endif } // Cleanup. If we are called by a timer callback, but we haven't scheduled for the next // one (can only happen if _regularFlushIntervalMs == Infinite), we should dispose the timer if (reason == FlushCallReason.Timer && !scheduleNextFlush) { Debug.Trace("WebEventBuffer", "Flush: Disposing the timer"); Debug.Assert(_regularFlushIntervalMs == Infinite, "We can dispose the timer only if _regularFlushIntervalMs == Infinite"); ((IDisposable)_timer).Dispose(); _timer = null; _urgentFlushScheduled = false; } // We want to increment the thread count within the lock to ensure we don't let too many threads in if (events != null) { Interlocked.Increment(ref _threadsInFlush); } } // Release lock // Now call the providers to flush the events if (events != null) { Debug.Assert(lastFlushTime != DateTime.MaxValue, "lastFlushTime != DateTime.MaxValue"); Debug.Assert(discardedSinceLastFlush != -1, "discardedSinceLastFlush != -1"); Debug.Assert(eventsInBuffer != -1, "eventsInBuffer != -1"); Debug.Trace("WebEventBufferSummary", "_threadsInFlush=" + _threadsInFlush); using (new ApplicationImpersonationContext()) { try { WebEventBufferFlushInfo flushInfo = new WebEventBufferFlushInfo( new WebBaseEventCollection(events), notificationType, Interlocked.Increment(ref _notificationSequence), lastFlushTime, discardedSinceLastFlush, eventsInBuffer); _flushCallback(flushInfo); } catch (Exception e) { try { _provider.LogException(e); } catch { // Ignore all errors } } #pragma warning disable 1058 catch { // non compliant exceptions are caught and logged as Unknown try { _provider.LogException(new Exception(SR.GetString(SR.Provider_Error))); } catch { // Ignore all errors } } #pragma warning restore 1058 } Interlocked.Decrement(ref _threadsInFlush); } } internal void AddEvent(WebBaseEvent webEvent) { lock(_buffer) { #if DBG _totalAdded++; #endif // If we have filled up the buffer, remove items using FIFO order. if (_buffer.Count == _maxBufferSize) { Debug.Trace("WebEventBuffer", "Buffer is full. Need to remove one from the tail"); _buffer.Dequeue(); _discardedSinceLastFlush++; #if DBG _totalAbandoned++; #endif } _buffer.Enqueue(webEvent); // If we have at least _urgentFlushThreshold, flush. Please note the flush is async. if (_buffer.Count >= _urgentFlushThreshold) { Flush(_maxFlushSize, FlushCallReason.UrgentFlushThresholdExceeded); } // Note that Flush uses _lastAdd, which is the time an event (not including this one) // was last added. That's why we call it after calling Flush. _lastAdd = DateTime.UtcNow; } // Release the lock } internal void Shutdown() { if (_timer != null) { _timer.Dispose(); _timer = null; } } string PrintTime(DateTime t) { return t.ToString("T", DateTimeFormatInfo.InvariantInfo) + "." + t.Millisecond.ToString("d03", CultureInfo.InvariantCulture); } #if DBG void DebugUpdateStats(bool flushThisTime, DateTime now, int toFlush, FlushCallReason reason) { Debug.Assert(_totalAdded == _totalAbandoned + _totalFlushed + _buffer.Count, "_totalAdded == _totalAbandoned + _totalFlushed + _buffer.Count"); _totalFlushed += toFlush; if (reason != FlushCallReason.Timer) { return; } Debug.Trace("WebEventBufferSummary", "_Added=" + _totalAdded + "; deleted=" + _totalAbandoned + "; Flushed=" + _totalFlushed + "; buffer=" + _buffer.Count + "; toFlush=" + toFlush + "; lastFlush=" + PrintTime(_lastRegularFlush) + "; lastUrgentFlush=" + PrintTime(_lastUrgentFlush) + "; GetRegFlushDueTime=" + GetNextRegularFlushDueTimeInMs() + "; toFlush=" + toFlush + "; now=" + PrintTime(now)); if (!_regularTimeoutUsed) { if (!flushThisTime) { return; } Debug.Assert((now - _lastUrgentFlush).TotalMilliseconds + 499 > _urgentFlushIntervalMs, "(now - _lastUrgentFlush).TotalMilliseconds + 499 > _urgentFlushIntervalMs" + "\n_lastUrgentFlush=" + PrintTime(_lastUrgentFlush) + "\nnow=" + PrintTime(now) + "\n_urgentFlushIntervalMs=" + _urgentFlushIntervalMs); _lastUrgentFlush = now; } else { /* // It's a regular callback if (_lastRegularFlush != DateTime.MinValue) { Debug.Assert(Math.Abs((now - _lastRegularFlush).TotalMilliseconds - _regularFlushIntervalMs) < 2000, "Math.Abs((now - _lastRegularFlush).TotalMilliseconds - _regularFlushIntervalMs) < 2000" + "\n_lastRegularFlush=" + PrintTime(_lastRegularFlush) + "\nnow=" + PrintTime(now) + "\n_regularFlushIntervalMs=" + _regularFlushIntervalMs); } */ _lastRegularFlush = now; } } #endif } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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