Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Base / MS / Internal / IO / Packaging / streamingZipPartStream.cs / 1305600 / streamingZipPartStream.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2005 // // File: StreamingZipPartStream.cs // // Description: The class StreamingZipPartStream is used to create a sequence of // piece streams in order to implement streaming production of packages. // // History: 05/15/05 - johnlarc - Initial implementation. //----------------------------------------------------------------------------- using System; using System.IO; using System.IO.Packaging; // For ZipPackagePart, etc. using MS.Internal.IO.Zip; // For ZipFileInfo. using System.Windows; // for ExceptionStringTable using MS.Internal; // for Invariant using MS.Internal.WindowsBase; namespace MS.Internal.IO.Packaging { ////// The class StreamingZipPartStream is used to create a sequence of /// piece streams in order to implement streaming production of packages. /// ////// This class is defined for the benefit of ZipPackage, ZipPackagePart and /// InternalRelationshipCollection. /// Although it is quite specialized, it would hardly make sense to nest its definition in any /// of these clases. /// internal class StreamingZipPartStream : Stream { #region Constructors //----------------------------------------------------- // // Constructors // //----------------------------------------------------- ////// Build a System.IO.Stream to create a multi-piece (i.e. interleaved) part. /// Does not require a part, but a proper part name (not a piece name), and a ZipArchive. /// internal StreamingZipPartStream( string partName, ZipArchive zipArchive, CompressionMethodEnum compressionMethod, DeflateOptionEnum deflateOption, FileMode mode, FileAccess access) { // Right now, only production is supported in streaming mode. if (!( (mode == FileMode.Create || mode == FileMode.CreateNew) && access == FileAccess.Write) ) { throw new NotSupportedException(SR.Get(SRID.OnlyStreamingProductionIsSupported)); } _partName = partName; _archive = zipArchive; _compressionMethod = compressionMethod; _deflateOption = deflateOption; _mode = mode; _access = access; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- ////// Return the bytes requested. /// /// Destination buffer. /// /// The zero-based byte offset in buffer at which to begin storing the data read /// from the current stream. /// /// How many bytes requested. ///How many bytes were written into buffer. public override int Read(byte[] buffer, int offset, int count) { throw new NotSupportedException(SR.Get(SRID.OnlyWriteOperationsAreSupportedInStreamingCreation)); } ////// Seek /// /// Offset in byte. /// Offset origin (start, current, or end). public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(SR.Get(SRID.OnlyWriteOperationsAreSupportedInStreamingCreation)); } ////// SetLength /// public override void SetLength(long newLength) { throw new InvalidOperationException(SR.Get(SRID.OperationViolatesWriteOnceSemantics, "SetLength")); } ////// Write. Delegate to the current piece stream. /// Lazily create the Zip item since we do not know what name to create it /// under until a write or a close occurs. /// public override void Write(byte[] buffer, int offset, int count) { CheckClosed(); // We now know we're creating a non-empty piece, so it's OK to give // it a non-terminal name. EnsurePieceStream(false /* not last piece */); _pieceStream.Write(buffer, offset, count); } ////// Close the current piece stream and increment the piece number /// to allow on-demand creation of the next piece stream in Write /// or Close. /// ///Pass through the Flush calls because there is no need to /// generate a new Piece if we are writing to a single, enormouse stream. public override void Flush() { CheckClosed(); // _pieceStream will be null if there's been no write since the last flush. if (_pieceStream != null) { // If CanWrite is false, we know that our underlying stream was closed by ZipIO layer // as a part of its logic. Therefore, we need a new Piece. if (_pieceStream.CanWrite) _pieceStream.Flush(); } } //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Is stream readable? /// ////// Here, the assumption, as in all capability tests, is that the status of /// the current piece reflects the status of all pieces for the part. /// This is justified by the fact that (i) all piece streams are opened with the same /// parameters against the same archive and (ii) the current piece stream cannot get /// closed unless the whole part stream is closed. /// public override bool CanRead { get { return false; } } ////// Is stream seekable? /// ////// Here, the assumption, as in all capability tests, is that the status of /// the current piece reflects the status of all pieces for the part. /// This is justified by the fact that (i) all piece streams are opened with the same /// parameters against the same archive and (ii) the current piece stream cannot get /// closed unless the whole part stream is closed. /// public override bool CanSeek { get { return false; } } ////// Is stream writable? /// ////// Here, the assumption, as in all capability tests, is that the status of /// the current piece reflects the status of all pieces for the part. /// This is justified by the fact that (i) all piece streams are opened with the same /// parameters against the same archive and (ii) the current piece stream cannot get /// closed unless the whole part stream is closed. /// public override bool CanWrite { get { return !_closed; } } ////// Logical byte position in this stream. /// public override long Position { get { return -1; } set { throw new InvalidOperationException(SR.Get(SRID.OperationViolatesWriteOnceSemantics, "set_Position")); } } ////// Length. /// public override long Length { get { return -1; } } #endregion Public Properties //----------------------------------------------------- // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Dispose(bool) /// /// ////// An instance of streams' peculiar dispose pattern, whereby /// the inherited abstract Stream class implements Close by calling /// this virtual protected function. /// In turn, each implementation is responsible for calling back /// its base's implementation. /// protected override void Dispose(bool disposing) { try { if (disposing) { if (!_closed) { // Flush pending changes into a piece, if any. Flush(); // Create an empty last piece. EnsurePieceStream(true /* last piece */); _pieceStream.Close(); } } } finally { _closed = true; base.Dispose(disposing); } } #endregion Protected Methods //----------------------------------------------------- // // Private Methods // //----------------------------------------------------- private void EnsurePieceStream(bool isLastPiece) { if (_pieceStream != null) { // Normally, the pieces are actually closed automatically for us by the // underlying ZipIO logic, but in the case of the last piece (when we // are called by our own Dispose(bool) method) we must close it explicitly. if (isLastPiece) _pieceStream.Close(); // We detect that the stream has been closed by inspecting the CanWrite property // since this is guaranteed not to throw even when the stream is disposed. if (!_pieceStream.CanWrite) { // increment our piece number so we can generate the correct // one below checked { ++_currentPieceNumber; } // release it to trigger the new piece creation below _pieceStream = null; } } if (_pieceStream == null) { string pieceName = PieceNameHelper.CreatePieceName( _partName, _currentPieceNumber, isLastPiece); string pieceZipName = ZipPackage.GetZipItemNameFromOpcName(pieceName); ZipFileInfo zipFileInfo = _archive.AddFile(pieceZipName, _compressionMethod, _deflateOption); // We've just created the file, so the mode can only be Create, not CreateNew. // (At least, this is part of ZipFileInfo's belief system.) _pieceStream = zipFileInfo.GetStream(FileMode.Create, _access); } } private void CheckClosed() { if (_closed) throw new ObjectDisposedException(null, SR.Get(SRID.StreamObjectDisposed)); } //----------------------------------------------------- // // Private Properties // //------------------------------------------------------ // None #region Private Fields //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ private Stream _pieceStream; // write-only stream on the current piece private string _partName; // part name used to generate correct piece names private ZipArchive _archive; private int _currentPieceNumber = 0; // incremented with each piece Close() cycle private CompressionMethodEnum _compressionMethod; private DeflateOptionEnum _deflateOption; private FileMode _mode; private FileAccess _access; private bool _closed = false; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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