Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Vector3DAnimationBase.cs / 1305600 / Vector3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DbProviderFactories.cs
- DataBindingExpressionBuilder.cs
- ParsedAttributeCollection.cs
- NonVisualControlAttribute.cs
- CompilerInfo.cs
- MailWebEventProvider.cs
- WebRequestModuleElementCollection.cs
- SerializationFieldInfo.cs
- FontNamesConverter.cs
- HeaderCollection.cs
- RSAPKCS1SignatureDeformatter.cs
- AssemblyCache.cs
- ItemsPanelTemplate.cs
- OleDbConnectionPoolGroupProviderInfo.cs
- ListSurrogate.cs
- DependencyObjectProvider.cs
- StylusButtonCollection.cs
- DataGridTable.cs
- FixedDocumentSequencePaginator.cs
- User.cs
- TraceContext.cs
- ByteStorage.cs
- JsonDataContract.cs
- QueryResponse.cs
- DataServiceQuery.cs
- DataTableMappingCollection.cs
- PreProcessInputEventArgs.cs
- DateTimeOffsetConverter.cs
- counter.cs
- MapPathBasedVirtualPathProvider.cs
- BaseTemplateBuildProvider.cs
- CellParaClient.cs
- Debug.cs
- XmlEntityReference.cs
- SevenBitStream.cs
- ButtonFieldBase.cs
- DbConnectionInternal.cs
- _LazyAsyncResult.cs
- HtmlHistory.cs
- SqlParameterCollection.cs
- ProxyFragment.cs
- RowTypePropertyElement.cs
- Application.cs
- CounterCreationDataConverter.cs
- FontStretchConverter.cs
- OutputCacheProfileCollection.cs
- WorkflowPageSetupDialog.cs
- WorkflowServiceHostFactory.cs
- VBIdentifierName.cs
- updatecommandorderer.cs
- InstalledFontCollection.cs
- CollectionContainer.cs
- XPathNodeIterator.cs
- WebSysDefaultValueAttribute.cs
- ValidationErrorCollection.cs
- BasicExpressionVisitor.cs
- ChangePasswordDesigner.cs
- ClientFormsAuthenticationCredentials.cs
- DefaultWorkflowLoaderService.cs
- ListControl.cs
- QueryCacheManager.cs
- QueryInterceptorAttribute.cs
- HMACRIPEMD160.cs
- Policy.cs
- SafeNativeMethodsCLR.cs
- InputLanguage.cs
- ProtocolImporter.cs
- NeutralResourcesLanguageAttribute.cs
- ISessionStateStore.cs
- RowCache.cs
- XmlTextReader.cs
- Baml2006Reader.cs
- CounterCreationDataCollection.cs
- FillErrorEventArgs.cs
- DesignerSerializationManager.cs
- ClientSettingsSection.cs
- TransformGroup.cs
- RemotingService.cs
- ProfileBuildProvider.cs
- TypeNameConverter.cs
- ImageKeyConverter.cs
- TCPListener.cs
- XmlSchemaInclude.cs
- KnownTypes.cs
- ScriptMethodAttribute.cs
- VolatileEnlistmentMultiplexing.cs
- WindowsListViewItemStartMenu.cs
- DecimalConverter.cs
- BindingList.cs
- Application.cs
- SchemaTableColumn.cs
- UnicodeEncoding.cs
- ModuleConfigurationInfo.cs
- ExceptionUtil.cs
- SoapAttributes.cs
- Control.cs
- ProtectedConfiguration.cs
- _RequestCacheProtocol.cs
- TCPClient.cs
- PreDigestedSignedInfo.cs