BitmapEffectDrawing.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / Effects / Generated / BitmapEffectDrawing.cs / 2 / BitmapEffectDrawing.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization; 
using System.Text; 
using System.Windows;
using System.Windows.Media; 
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Windows.Markup;
using System.Security; 
using System.Security.Permissions; 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single; 

namespace System.Windows.Media.Effects 
{ 

 

    sealed partial class BitmapEffectDrawing : Drawing
    {
        #region Constructors 

        //----------------------------------------------------- 
        // 
        //  Constructors
        // 
        //-----------------------------------------------------

        static BitmapEffectDrawing()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272)
            // 
            Debug.Assert(s_WorldTransforms == null || s_WorldTransforms.IsFrozen,
                "Detected context bound default value BitmapEffectDrawing.s_WorldTransforms (See OS Bug #947272).");

 
            Debug.Assert(s_Drawings == null || s_Drawings.IsFrozen,
                "Detected context bound default value BitmapEffectDrawing.s_Drawings (See OS Bug #947272)."); 
 
        }
 


        #endregion Constructors
 
        //------------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing Clone()
        { 
            return (BitmapEffectDrawing)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing CloneCurrentValue()
        { 
            return (BitmapEffectDrawing)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //------------------------------------------------------ 

        private static void WorldTransformsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 

 

            if (e.IsASubPropertyChange)
            {
                return; 
            }
 
 
            BitmapEffectDrawing target = ((BitmapEffectDrawing) d);
 

            // If this is both non-null and mutable, we need to unhook the Changed event.
            TransformCollection oldCollection = null;
            TransformCollection newCollection = null; 

            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified) 
            { 
                oldCollection = (TransformCollection) e.OldValue;
                if ((oldCollection != null) && !oldCollection.IsFrozen) 
                {
                    oldCollection.ItemRemoved -= target.WorldTransformsItemRemoved;
                    oldCollection.ItemInserted -= target.WorldTransformsItemInserted;
                } 
            }
 
            // If this is both non-null and mutable, we need to hook the Changed event. 
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified)
            { 
                newCollection = (TransformCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen)
                {
                    newCollection.ItemInserted += target.WorldTransformsItemInserted; 
                    newCollection.ItemRemoved += target.WorldTransformsItemRemoved;
                } 
            } 
            if (oldCollection != newCollection && target.Dispatcher != null)
            { 
                using (CompositionEngineLock.Acquire())
                {
                    DUCE.IResource targetResource = (DUCE.IResource)target;
                    int channelCount = targetResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because
                        // 1) If the field is one of our collections, we don't allow null elements
                        // 2) Codegen already made sure the collection contains DUCE.IResources 
                        // ... so we'll Assert it
 
                        if (newCollection != null) 
                        {
                            int count = newCollection.Count; 
                            for (int i = 0; i < count; i++)
                            {
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.AddRefOnChannel(channel);
                            } 
                        } 

                        if (oldCollection != null) 
                        {
                            int count = oldCollection.Count;
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.ReleaseOnChannel(channel); 
                            }
                        } 
                    }
                }
            }
            target.PropertyChanged(WorldTransformsProperty); 
        }
        private static void DrawingsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 

 

            if (e.IsASubPropertyChange)
            {
                return; 
            }
 
 
            BitmapEffectDrawing target = ((BitmapEffectDrawing) d);
 

            // If this is both non-null and mutable, we need to unhook the Changed event.
            DrawingCollection oldCollection = null;
            DrawingCollection newCollection = null; 

            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified) 
            { 
                oldCollection = (DrawingCollection) e.OldValue;
                if ((oldCollection != null) && !oldCollection.IsFrozen) 
                {
                    oldCollection.ItemRemoved -= target.DrawingsItemRemoved;
                    oldCollection.ItemInserted -= target.DrawingsItemInserted;
                } 
            }
 
            // If this is both non-null and mutable, we need to hook the Changed event. 
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified)
            { 
                newCollection = (DrawingCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen)
                {
                    newCollection.ItemInserted += target.DrawingsItemInserted; 
                    newCollection.ItemRemoved += target.DrawingsItemRemoved;
                } 
            } 
            if (oldCollection != newCollection && target.Dispatcher != null)
            { 
                using (CompositionEngineLock.Acquire())
                {
                    DUCE.IResource targetResource = (DUCE.IResource)target;
                    int channelCount = targetResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because
                        // 1) If the field is one of our collections, we don't allow null elements
                        // 2) Codegen already made sure the collection contains DUCE.IResources 
                        // ... so we'll Assert it
 
                        if (newCollection != null) 
                        {
                            int count = newCollection.Count; 
                            for (int i = 0; i < count; i++)
                            {
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.AddRefOnChannel(channel);
                            } 
                        } 

                        if (oldCollection != null) 
                        {
                            int count = oldCollection.Count;
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.ReleaseOnChannel(channel); 
                            }
                        } 
                    }
                }
            }
            target.PropertyChanged(DrawingsProperty); 
        }
 
 
        #region Public Properties
 
        /// 
        ///     WorldTransforms - TransformCollection.  Default value is new FreezableDefaultValueFactory(TransformCollection.Empty).
        /// 
        public TransformCollection WorldTransforms 
        {
            get 
            { 
                return (TransformCollection) GetValue(WorldTransformsProperty);
            } 
            set
            {
                SetValueInternal(WorldTransformsProperty, value);
            } 
        }
 
        ///  
        ///     Drawings - DrawingCollection.  Default value is new FreezableDefaultValueFactory(DrawingCollection.Empty).
        ///  
        public DrawingCollection Drawings
        {
            get
            { 
                return (DrawingCollection) GetValue(DrawingsProperty);
            } 
            set 
            {
                SetValueInternal(DrawingsProperty, value); 
            }
        }

        #endregion Public Properties 

        //----------------------------------------------------- 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new BitmapEffectDrawing();
        }
 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //----------------------------------------------------- 

        #region Internal Methods 
 
        /// 
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            {
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables
                TransformCollection vWorldTransforms = WorldTransforms; 
                DrawingCollection vDrawings = Drawings; 

                // Store the count of this resource's contained collections in local variables. 
                int WorldTransformsCount = (vWorldTransforms == null) ? 0 : vWorldTransforms.Count;
                int DrawingsCount = (vDrawings == null) ? 0 : vDrawings.Count;

                // Pack & send command packet 
                DUCE.MILCMD_BITMAPEFFECTDRAWING data;
                unsafe 
                { 
                    data.Type = MILCMD.MilCmdBitmapEffectDrawing;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.WorldTransformsSize = (uint)(sizeof(DUCE.ResourceHandle) * WorldTransformsCount);
                    data.DrawingsSize = (uint)(sizeof(DUCE.ResourceHandle) * DrawingsCount);

                    channel.BeginCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_BITMAPEFFECTDRAWING), 
                        (int)(data.WorldTransformsSize + 
                              data.DrawingsSize)
                        ); 


                    // Copy this collection's elements (or their handles) to reserved data
                    for(int i = 0; i < WorldTransformsCount; i++) 
                    {
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vWorldTransforms.Internal_GetItem(i)).GetHandle(channel);; 
                        channel.AppendCommandData( 
                            (byte*)&resource,
                            sizeof(DUCE.ResourceHandle) 
                            );
                    }

                    // Copy this collection's elements (or their handles) to reserved data 
                    for(int i = 0; i < DrawingsCount; i++)
                    { 
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vDrawings.Internal_GetItem(i)).GetHandle(channel);; 
                        channel.AppendCommandData(
                            (byte*)&resource, 
                            sizeof(DUCE.ResourceHandle)
                            );
                    }
 
                    channel.EndCommand();
                } 
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_BITMAPEFFECTDRAWING))
                { 

 
                    TransformCollection vWorldTransforms = WorldTransforms; 

                    if (vWorldTransforms != null) 
                    {
                        int count = vWorldTransforms.Count;
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).AddRefOnChannel(channel);
                        } 
                    } 

 
                    DrawingCollection vDrawings = Drawings;

                    if (vDrawings != null)
                    { 
                        int count = vDrawings.Count;
                        for (int i = 0; i < count; i++) 
                        { 
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).AddRefOnChannel(channel);
                        } 
                    }
                    AddRefOnChannelAnimations(channel);

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                } 
 
                return _duceResource.GetHandle(channel);
 
        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 

                    TransformCollection vWorldTransforms = WorldTransforms;

                    if (vWorldTransforms != null) 
                    {
                        int count = vWorldTransforms.Count; 
                        for (int i = 0; i < count; i++) 
                        {
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).ReleaseOnChannel(channel); 
                        }
                    }

 
                    DrawingCollection vDrawings = Drawings;
 
                    if (vDrawings != null) 
                    {
                        int count = vDrawings.Count; 
                        for (int i = 0; i < count; i++)
                        {
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).ReleaseOnChannel(channel);
                        } 
                    }
                    ReleaseOnChannelAnimations(channel); 
 
                }
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        }
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        } 

        private void WorldTransformsItemInserted(object sender, object item) 
        {
            if (this.Dispatcher != null)
            {
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                { 
                    int channelCount = thisResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    {
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        // We're on a channel, which means our dependents are also on the channel. 
                        DUCE.IResource addResource = item as DUCE.IResource; 
                        if (addResource != null)
                        { 
                            addResource.AddRefOnChannel(channel);
                        }

                        UpdateResource(channel, true /* skip on channel check */); 
                    }
                } 
            } 
        }
 
        private void WorldTransformsItemRemoved(object sender, object item)
        {
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this;
                using (CompositionEngineLock.Acquire()) 
                { 
                    int channelCount = thisResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    {
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull);
 
                        UpdateResource(channel, true /* is on channel check */); 

                        // We're on a channel, which means our dependents are also on the channel. 
                        DUCE.IResource releaseResource = item as DUCE.IResource;
                        if (releaseResource != null)
                        {
                            releaseResource.ReleaseOnChannel(channel); 
                        }
                    } 
                } 
            }
        } 


        private void DrawingsItemInserted(object sender, object item)
        { 
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                { 
                    int channelCount = thisResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        // We're on a channel, which means our dependents are also on the channel. 
                        DUCE.IResource addResource = item as DUCE.IResource;
                        if (addResource != null)
                        {
                            addResource.AddRefOnChannel(channel); 
                        }
 
                        UpdateResource(channel, true /* skip on channel check */); 
                    }
                } 
            }
        }

        private void DrawingsItemRemoved(object sender, object item) 
        {
            if (this.Dispatcher != null) 
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this;
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = thisResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    {
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull);
 
                        UpdateResource(channel, true /* is on channel check */);

                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource releaseResource = item as DUCE.IResource; 
                        if (releaseResource != null)
                        { 
                            releaseResource.ReleaseOnChannel(channel); 
                        }
                    } 
                }
            }
        }
 
        #endregion Internal Methods
 
        //----------------------------------------------------- 
        //
        //  Internal Properties 
        //
        //------------------------------------------------------

        #region Internal Properties 

 
 

 
        #endregion Internal Properties

        //-----------------------------------------------------
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------ 

        #region Dependency Properties 

        /// 
        ///     The DependencyProperty for the BitmapEffectDrawing.WorldTransforms property.
        ///  
        public static readonly DependencyProperty WorldTransformsProperty
            = RegisterProperty("WorldTransforms", 
                               typeof(TransformCollection), 
                               typeof(BitmapEffectDrawing),
                               new FreezableDefaultValueFactory(TransformCollection.Empty), 
                               new PropertyChangedCallback(WorldTransformsPropertyChanged),
                               null,
                               /* isIndependentlyAnimated  = */ false,
                               /* coerceValueCallback */ null); 
        /// 
        ///     The DependencyProperty for the BitmapEffectDrawing.Drawings property. 
        ///  
        public static readonly DependencyProperty DrawingsProperty
            = RegisterProperty("Drawings", 
                               typeof(DrawingCollection),
                               typeof(BitmapEffectDrawing),
                               new FreezableDefaultValueFactory(DrawingCollection.Empty),
                               new PropertyChangedCallback(DrawingsPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ false, 
                               /* coerceValueCallback */ null); 

        #endregion Dependency Properties 

        //------------------------------------------------------
        //
        //  Internal Fields 
        //
        //----------------------------------------------------- 
 
        #region Internal Fields
 


        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static TransformCollection s_WorldTransforms = TransformCollection.Empty;
        internal static DrawingCollection s_Drawings = DrawingCollection.Empty; 
 
        #endregion Internal Fields
 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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