Light.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / Light.cs / 1 / Light.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class Light : Model3D
    {
        #region Constructors
 
        //-----------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 



 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        ///  
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        ///  
        public new Light Clone()
        {
            return (Light)base.Clone();
        } 

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        ///  
        public new Light CloneCurrentValue()
        {
            return (Light)base.CloneCurrentValue();
        } 

 
 

        #endregion Public Methods 

        //------------------------------------------------------
        //
        //  Public Properties 
        //
        //------------------------------------------------------ 
 
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            Light target = ((Light) d);


            target.PropertyChanged(ColorProperty); 
        }
 
 
        #region Public Properties
 
        /// 
        ///     Color - Color.  Default value is Colors.White.
        /// 
        public Color Color 
        {
            get 
            { 
                return (Color) GetValue(ColorProperty);
            } 
            set
            {
                SetValueInternal(ColorProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //----------------------------------------------------- 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 

 


        #endregion ProtectedMethods
 
        //-----------------------------------------------------
        // 
        //  Internal Methods 
        //
        //----------------------------------------------------- 

        #region Internal Methods

 

 
 

 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //------------------------------------------------------ 

        #region Internal Properties

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization 
        // 
        //  This includes:
        //    Color 
        //
        internal override int EffectiveValuesInitialSize
        {
            get 
            {
                return 1; 
            } 
        }
 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

        ///  
        ///     The DependencyProperty for the Light.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty 
            = RegisterProperty("Color",
                               typeof(Color), 
                               typeof(Light),
                               Colors.White,
                               new PropertyChangedCallback(ColorPropertyChanged),
                               null, 
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        // 
        //-----------------------------------------------------
 
        #region Internal Fields 

 



        internal static Color s_Color = Colors.White; 

        #endregion Internal Fields 
 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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