BamlResourceSerializer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Framework / MS / Internal / Globalization / BamlResourceSerializer.cs / 1 / BamlResourceSerializer.cs

                            //-------------------------------------------------------- 
// Class that implements BamlResourceSerializer
//
// Created: [....] @ 12/1/2003
// 
//-------------------------------------------------------
 
 
using System;
using System.IO; 
using System.Globalization;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic; 
using System.Windows.Markup;
using System.Windows.Markup.Localizer; 
using System.Diagnostics; 
using System.Text;
using System.Windows; 

namespace MS.Internal.Globalization
{
    ///  
    /// BamlResourceSerializer
    ///  
    internal sealed class BamlResourceSerializer 
    {
        //------------------------------- 
        // Internal static
        //-------------------------------
        internal static void Serialize(BamlLocalizer localizer, BamlTree tree, Stream output)
        { 
            // Thread safe implementation
            (new BamlResourceSerializer()).SerializeImp(localizer, tree, output); 
        } 

 
        //----------------------------------
        // constructor.
        //----------------------------------
        ///  
        /// constructor
        ///  
        private BamlResourceSerializer() 
        {
        } 

        //----------------------------------
        // private method
        //---------------------------------- 

        ///  
        /// Serialize the tree out to the stream. 
        /// 
        private void SerializeImp( 
            BamlLocalizer           localizer,
            BamlTree                tree,
            Stream                  output
            ) 
        {
 
            Debug.Assert(output != null, "The output stream given is null"); 
            Debug.Assert(tree != null && tree.Root != null, "The tree to be serialized is null.");
 
            _writer = new BamlWriter(output);
            _bamlTreeStack = new Stack();

            // intialize the stack. 
            _bamlTreeStack.Push(tree.Root);
 
            while (_bamlTreeStack.Count > 0) 
            {
                BamlTreeNode currentNode = _bamlTreeStack.Pop(); 
                if (!currentNode.Visited)
                {
                    // Mark this node so that it won't be serialized again.
                    currentNode.Visited = true; 
                    currentNode.Serialize(_writer);
                    PushChildrenToStack(currentNode.Children); 
                } 
                else
                { 
                    BamlStartElementNode elementNode = currentNode as BamlStartElementNode;
                    Debug.Assert(elementNode != null);

                    if (elementNode != null) 
                    {
                        localizer.RaiseErrorNotifyEvent( 
                            new BamlLocalizerErrorNotifyEventArgs( 
                                BamlTreeMap.GetKey(elementNode),
                                BamlLocalizerError.DuplicateElement 
                            )
                        );
                    }
                } 
            }
 
            // do not close stream as we don't own it. 
        }
 
        private void PushChildrenToStack(List children)
        {
            if (children == null)
                return; 

            for (int i = children.Count - 1; i >= 0; i--) 
            { 
                _bamlTreeStack.Push(children[i]);
            } 
        }

        //---------------------------------
        // private 
        //---------------------------------
        private BamlWriter          _writer; 
        private Stack _bamlTreeStack; 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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