ReachSerializer.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Print / Reach / Serialization / manager / ReachSerializer.cs / 1 / ReachSerializer.cs

                            /*++ 

    Copyright (C) 2004- 2005 Microsoft Corporation
    All rights reserved.
 
    Module Name:
        ReachSerializer.cs 
 
    Abstract:
        This file contains the definition of a Base class that defines 
        the common functionality required to serialie on type in a
        graph of types rooted by some object instance

    Author: 
        [....] ([....]) 1-December-2004
 
    Revision History: 
--*/
 
using System;
using System.Collections;
using System.Collections.Specialized;
using System.ComponentModel; 
using System.Diagnostics;
using System.Reflection; 
using System.Xml; 
using System.IO;
using System.Security; 
using System.Security.Permissions;
using System.ComponentModel.Design.Serialization;
using System.Windows.Xps.Packaging;
using System.Windows.Documents; 
using System.Windows.Media;
 
namespace System.Windows.Xps.Serialization 
{
    ///  
    /// Base class defining common functionalities required to
    /// serialize one type.
    /// 
    internal abstract class ReachSerializer : 
                            IDisposable
    { 
        #region Constructor 

        ///  
        /// Constructor for class ReachSerializer
        /// 
        /// 
        /// The serializtion manager, the services of which are 
        /// used later for the serialization process of the type.
        ///  
        public 
        ReachSerializer(
            PackageSerializationManager   manager 
            )
        {
            if(manager == null)
            { 
                throw new ArgumentNullException("manager");
            } 
            _serializationManager = manager; 
            _xmlWriter            = null;
        } 

        /// 
        /// Constructor for class ReachSerializer
        ///  
        internal
        ReachSerializer( 
            ) 
        {
            _serializationManager = null; 
            _xmlWriter            = null;
        }

        #endregion Constructor 

        #region Public Methods 
 
        /// 
        /// The main method that is called to serialize the object of 
        /// that given type.
        /// 
        /// 
        /// Instance of object to be serialized. 
        /// 
        ///  
        /// Critical -  Access the SerializationManager GraphContextStack which is a 
        /// ContextStack which is link critical
        /// 
        /// TreatAsSafe -  The context stack is used local to the function.
        ///                All access to the GraphContextStack is marked security critical
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        public
        virtual 
        void 
        SerializeObject(
            Object serializedObject 
            )
        {
            if(serializedObject == null)
            { 
                throw new ArgumentNullException("serializedObject");
            } 
            if(SerializationManager == null) 
            {
                throw new XpsSerializationException(ReachSR.Get(ReachSRID.ReachSerialization_MustHaveSerializationManager)); 
            }
            //
            // At this stage discover the graph of properties of the object that
            // need to be serialized 
            //
            SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedObject, 
                                                                                     null); 

            if(serializableObjectContext!=null) 
            {
                //
                // Push the object at hand on the context stack
                // 
                SerializationManager.GraphContextStack.Push(serializableObjectContext);
 
                // 
                // At this stage we should start streaming the markup representing the
                // object graph to the corresponding destination 
                //
                PersistObjectData(serializableObjectContext);

                // 
                // Pop the object from the context stack
                // 
                SerializationManager.GraphContextStack.Pop(); 

                // 
                // Recycle the used SerializableObjectContext
                //
                SerializableObjectContext.RecycleContext(serializableObjectContext);
            } 
        }
 
        #endregion Public Methods 

 
        #region Internal Methods

        /// 
        /// The main method that is called to serialize the object of 
        /// that given type and that is usually called from within the
        /// serialization manager when a node in the graph of objects is 
        /// at a turn where it should be serialized. 
        /// 
        ///  
        /// The context of the property being serialized at this time and
        /// it points internally to the object encapsulated by that node.
        /// 
        ///  
        /// Critical -  Access the SerializationManager GraphContextStack which is a
        /// ContextStack which is link critical 
        /// 
        /// TreatAsSafe -  The context stack is used local to the function.
        ///                All access to the GraphContextStack is marked security critical 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        internal
        virtual 
        void
        SerializeObject( 
            SerializablePropertyContext serializedProperty 
            )
        { 
            if(serializedProperty == null)
            {
                throw new ArgumentNullException("serializedProperty");
            } 

            if(SerializationManager == null) 
            { 
                throw new XpsSerializationException(ReachSR.Get(ReachSRID.ReachSerialization_MustHaveSerializationManager));
            } 

            //
            // At this stage discover the graph of properties of the object that
            // need to be serialized 
            //
            SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedProperty.Value, 
                                                                                     serializedProperty); 

            if(serializableObjectContext!=null) 
            {
                //
                // Push the object at hand on the context stack
                // 
                SerializationManager.GraphContextStack.Push(serializableObjectContext);
 
                // 
                // At this stage we should start streaming the markup representing the
                // object graph to the corresponding destination 
                //
                PersistObjectData(serializableObjectContext);

                // 
                // Pop the object from the context stack
                // 
                SerializationManager.GraphContextStack.Pop(); 

                // 
                // Recycle the used SerializableObjectContext
                //
                SerializableObjectContext.RecycleContext(serializableObjectContext);
            } 

        } 
 
        /// 
        /// The method is called once the object data is discovered at that 
        /// point of the serialization process.
        /// 
        /// 
        /// The context of the object to be serialized at this time. 
        /// 
        internal 
        abstract 
        void
        PersistObjectData( 
            SerializableObjectContext   serializableObjectContext
            );

 
        /// 
        ///     Serialize the properties within the object 
        ///     context into METRO 
        /// 
        ///  
        ///     Method follows these steps
        ///     1. Serializes the instance as string content
        ///         if is not meant to be a complex value. Else ...
        ///     2. Serialize Properties as attributes 
        ///     3. Serialize Complex Properties as separate parts
        ///         through calling separate serializers 
        ///     Also this is the virtual to override custom attributes or 
        ///     contents need to be serialized
        ///  
        /// 
        /// The context of the object to be serialized at this time.
        /// 
        internal 
        virtual
        void 
        SerializeObjectCore( 
            SerializableObjectContext   serializableObjectContext
            ) 
        {
            if (serializableObjectContext == null)
            {
                throw new ArgumentNullException("serializableObjectContext"); 
            }
 
            if (!serializableObjectContext.IsReadOnlyValue && 
                serializableObjectContext.IsComplexValue)
            { 
                SerializeProperties(serializableObjectContext);
            }
        }
 
        /// 
        /// This method is the one that writes out the attribute within 
        /// the xml stream when serializing simple properites. 
        /// 
        ///  
        /// The property that is to be serialized as an attribute at this time.
        /// 
        internal
        virtual 
        void
        WriteSerializedAttribute( 
            SerializablePropertyContext serializablePropertyContext 
            )
        { 
            if(serializablePropertyContext == null)
            {
                throw new ArgumentNullException("serializablePropertyContext");
            } 
        }
 
        #endregion Internal Methods 

        #region Private Methods 

        /// 
        /// This method is the one that parses down the object at hand
        /// to discover all the properties that are expected to be serialized 
        /// at that object level.
        /// the xml stream when serializing simple properties. 
        ///  
        /// 
        /// The instance of the object being serialized. 
        /// 
        /// 
        /// The instance of property on the parent object from which this
        /// object stemmed. This could be null if this is the node object 
        /// or the object has no parent.
        ///  
        ///  
        /// Critical -  Access the SerializationManager GraphContextStack which is a
        /// ContextStack which is link critical 
        ///
        /// TreatAsSafe -  The context stack is used local to the function.
        ///                All access to the GraphContextStack is marked security critical
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        private 
        SerializableObjectContext 
        DiscoverObjectData(
            Object                      serializedObject, 
            SerializablePropertyContext serializedProperty
            )
        {
            // 
            // Trying to figure out the parent of this node, which is at this stage
            // the same node previously pushed on the stack or in other words it is 
            // the node that is currently on the top of the stack 
            //
            SerializableObjectContext 
            serializableObjectParentContext = (SerializableObjectContext)SerializationManager.
                                              GraphContextStack[typeof(SerializableObjectContext)];
            //
            // Create the context for the current object 
            //
            SerializableObjectContext serializableObjectContext = 
            SerializableObjectContext.CreateContext(SerializationManager, 
                                                    serializedObject,
                                                    serializableObjectParentContext, 
                                                    serializedProperty);

            //
            // Set the root object to be serialized at the level of the SerializationManager 
            //
            if(SerializationManager.RootSerializableObjectContext == null) 
            { 
                SerializationManager.RootSerializableObjectContext = serializableObjectContext;
            } 

            return serializableObjectContext;
        }
 
        /// 
        /// Trigger all properties serialization 
        ///  
        private
        void 
        SerializeProperties(
            SerializableObjectContext   serializableObjectContext
            )
        { 
            if (serializableObjectContext == null)
            { 
                throw new ArgumentNullException("serializableObjectContext"); 
            }
 
            SerializablePropertyCollection propertyCollection = serializableObjectContext.PropertiesCollection;

            if(propertyCollection!=null)
            { 
                for(propertyCollection.Reset();
                    propertyCollection.MoveNext();) 
                { 
                    SerializablePropertyContext serializablePropertyContext =
                    (SerializablePropertyContext)propertyCollection.Current; 

                    if(serializablePropertyContext!=null)
                    {
                        SerializeProperty(serializablePropertyContext); 
                    }
                } 
            } 
        }
 
        /// 
        /// Trigger serializing one property at a time.
        /// 
        private 
        void
        SerializeProperty( 
            SerializablePropertyContext serializablePropertyContext 
            )
        { 
            if(serializablePropertyContext == null)
            {
                throw new ArgumentNullException("serializablePropertyContext");
            } 

            if(!serializablePropertyContext.IsComplex) 
            { 
                //
                // Non-Complex Properties are serialized as attributes 
                //
                WriteSerializedAttribute(serializablePropertyContext);
            }
            else 
            {
                // 
                // Complex properties could be treated in different ways 
                // based on their type. Examples of that are:
                // 
                //
                //
                ReachSerializer serializer = SerializationManager.GetSerializer(serializablePropertyContext.Value);
 
                // If there is no serializer for this type, we won't serialize this property
                if(serializer!=null) 
                { 
                    serializer.SerializeObject(serializablePropertyContext);
                } 
            }
        }

        #endregion Private Methods 

        #region Public Properties 
 
        /// 
        /// Query / Set Xml Writer for the equivelan part 
        /// 
        public
        virtual
        XmlWriter 
        XmlWriter
        { 
            get 
            {
                return _xmlWriter; 
            }

            set
            { 
                _xmlWriter = value;
            } 
        } 

        ///  
        /// Query the SerializationManager used by this serializer.
        /// 
        public
        virtual 
        PackageSerializationManager
        SerializationManager 
        { 
            get
            { 
                return _serializationManager;
            }
        }
 
        #endregion Public Properties
 
 
        #region IDisposable implementation
 
        void
        IDisposable.Dispose()
        {
        } 

        #endregion IDisposable implementation 
 
        #region Private Data members
 
        private
        PackageSerializationManager   _serializationManager;

        private 
        XmlWriter                   _xmlWriter;
 
        #endregion Private Data members 
    };
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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