Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / CompMod / System / ComponentModel / Design / Serialization / SerializationStore.cs / 1 / SerializationStore.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel.Design.Serialization { using System.Collections; using System.ComponentModel; using System.IO; using System.Security.Permissions; ////// The SerializationStore class is an implementation-specific class that stores /// serialization data for the component serialization service. The /// service adds state to this serialization store. Once the store is /// closed it can be saved to a stream. A serialization store can be /// deserialized at a later date by the same type of serialization service. /// SerializationStore implements the IDisposable interface such that Dispose /// simply calls the Close method. Dispose is implemented as a private /// interface to avoid confusion. The IDisposable pattern is provided /// for languages that support a "using" syntax like C# and VB .NET. /// [HostProtection(SharedState = true)] public abstract class SerializationStore : IDisposable { ////// If there were errors generated during serialization or deserialization of the store, they will be /// added to this collection. /// public abstract ICollection Errors { get; } ////// The Close method closes this store and prevents any objects /// from being serialized into it. Once closed, the serialization store may be saved. /// public abstract void Close(); ////// The Save method saves the store to the given stream. If the store /// is open, Save will automatically close it for you. You /// can call save as many times as you wish to save the store /// to different streams. /// public abstract void Save(Stream stream); ////// Disposes this object by calling the Close method. /// void IDisposable.Dispose() {Dispose(true);} protected virtual void Dispose(bool disposing) { if(disposing) Close(); } } }
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