Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Input / Command / KeyGesture.cs / 1 / KeyGesture.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: The KeyGesture class is used by the developer to create Keyboard Input Bindings // // See spec at : http://avalon/coreUI/Specs/Commanding%20--%20design.htm // //* KeyGesture class serves the purpose of Input Bindings for Keyboard Device. //* one will be passing the instance of this around with CommandLink to represent Accelerator Keys // // History: // 06/01/2003 : chandras - Created // //--------------------------------------------------------------------------- using System; using System.Globalization; using System.Windows.Input; using System.Windows; using System.Windows.Markup; using System.ComponentModel; using MS.Internal.PresentationCore; namespace System.Windows.Input { ////// KeyGesture - Key and Modifier combination. /// Can be set on properties of KeyBinding and RoutedCommand. /// [TypeConverter(typeof(KeyGestureConverter))] [ValueSerializer(typeof(KeyGestureValueSerializer))] public class KeyGesture : InputGesture { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// constructor /// /// key public KeyGesture(Key key) : this(key, ModifierKeys.None) { } ////// constructor /// /// modifiers /// key public KeyGesture(Key key, ModifierKeys modifiers) : this(key, modifiers, String.Empty, true) { } ////// constructor /// /// modifiers /// key /// display string public KeyGesture(Key key, ModifierKeys modifiers, string displayString) : this(key, modifiers, displayString, true) { } ////// Internal constructor used by KeyBinding to avoid key and modifier validation /// This allows setting KeyBinding.Key and KeyBinding.Modifiers without regard /// to order. /// /// Key /// Modifiers /// If true, throws an exception if the key and modifier are not valid internal KeyGesture(Key key, ModifierKeys modifiers, bool validateGesture) : this(key, modifiers, String.Empty, validateGesture) { } ////// Private constructor that does the real work. /// /// Key /// Modifiers /// display string /// If true, throws an exception if the key and modifier are not valid private KeyGesture(Key key, ModifierKeys modifiers, string displayString, bool validateGesture) { if(!ModifierKeysConverter.IsDefinedModifierKeys(modifiers)) throw new InvalidEnumArgumentException("modifiers", (int)modifiers, typeof(ModifierKeys)); if(!IsDefinedKey(key)) throw new InvalidEnumArgumentException("key", (int)key, typeof(Key)); if (displayString == null) throw new ArgumentNullException("displayString"); if(validateGesture && !IsValid(key, modifiers)) { throw new NotSupportedException(SR.Get(SRID.KeyGesture_Invalid, modifiers, key)); } _modifiers = modifiers; _key = key; _displayString = displayString; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Modifier /// public ModifierKeys Modifiers { get { return _modifiers; } } ////// Key /// public Key Key { get { return _key; } } ////// DisplayString /// public string DisplayString { get { return _displayString; } } ////// Returns a string that can be used to display the KeyGesture. If the /// DisplayString was set by the constructor, it is returned. Otherwise /// a suitable string is created from the Key and Modifiers, with any /// conversions being governed by the given CultureInfo. /// /// the culture used when creating a string from Key and Modifiers public string GetDisplayStringForCulture(CultureInfo culture) { // return the DisplayString, if it was set by the ctor if (!String.IsNullOrEmpty(_displayString)) { return _displayString; } // otherwise use the type converter return (string)_keyGestureConverter.ConvertTo(null, culture, this, typeof(string)); } ////// Compares InputEventArgs with current Input /// /// the element to receive the command /// inputEventArgs to compare to ///True - KeyGesture matches, false otherwise. /// public override bool Matches(object targetElement, InputEventArgs inputEventArgs) { KeyEventArgs keyEventArgs = inputEventArgs as KeyEventArgs; if(keyEventArgs != null && IsDefinedKey(keyEventArgs.Key)) { return ( ( (int)Key == (int)keyEventArgs.RealKey ) && ( this.Modifiers == Keyboard.Modifiers ) ); } return false; } // Check for Valid enum, as any int can be casted to the enum. internal static bool IsDefinedKey(Key key) { return (key >= Key.None && key <= Key.OemClear); } #endregion Public Methods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Is Valid Keyboard input to process for commands /// internal static bool IsValid(Key key, ModifierKeys modifiers) { // // Don't enforce any rules on the Function keys or on the number pad keys. // if(!( ( key >= Key.F1 && key <= Key.F24 ) || ( key >= Key.NumPad0 && key <= Key.Divide ) )) { // // We check whether Control/Alt/Windows key is down for modifiers. We don't check // for shift at this time as Shift with any combination is already covered in above check. // Shift alone as modifier case, we defer to the next condition to avoid conflicing with // TextInput. if(( modifiers & ( ModifierKeys.Control | ModifierKeys.Alt | ModifierKeys.Windows ) ) != 0) { switch(key) { case Key.LeftCtrl: case Key.RightCtrl: case Key.LeftAlt: case Key.RightAlt: case Key.LWin: case Key.RWin: return false; default: return true; } } else if(( key >= Key.D0 && key <= Key.D9 ) || ( key >= Key.A && key <= Key.Z )) { return false; } } return true; } ////// Decode the strings keyGestures and displayStrings, creating a sequence /// of KeyGestures. Add each KeyGesture to the given InputGestureCollection. /// The two input strings typically come from a resource file. /// internal static void AddGesturesFromResourceStrings(string keyGestures, string displayStrings, InputGestureCollection gestures) { while (!String.IsNullOrEmpty(keyGestures)) { string keyGestureToken; string keyDisplayString; // break apart first gesture from the rest int index = keyGestures.IndexOf(MULTIPLEGESTURE_DELIMITER, StringComparison.Ordinal); if (index >= 0) { // multiple gestures exist keyGestureToken = keyGestures.Substring(0, index); keyGestures = keyGestures.Substring(index + 1); } else { keyGestureToken = keyGestures; keyGestures = String.Empty; } // similarly, break apart first display string from the rest index = displayStrings.IndexOf(MULTIPLEGESTURE_DELIMITER, StringComparison.Ordinal); if (index >= 0) { // multiple display strings exist keyDisplayString = displayStrings.Substring(0, index); displayStrings = displayStrings.Substring(index + 1); } else { keyDisplayString = displayStrings; displayStrings = String.Empty; } KeyGesture keyGesture = CreateFromResourceStrings(keyGestureToken, keyDisplayString); if (keyGesture != null) { gestures.Add(keyGesture); } } } internal static KeyGesture CreateFromResourceStrings(string keyGestureToken, string keyDisplayString) { // combine the gesture and the display string, producing a string // that the type converter will recognize if (!String.IsNullOrEmpty(keyDisplayString)) { keyGestureToken += KeyGestureConverter.DISPLAYSTRING_SEPARATOR + keyDisplayString; } return _keyGestureConverter.ConvertFromInvariantString(keyGestureToken) as KeyGesture; } #endregion Internal Methods //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private ModifierKeys _modifiers = ModifierKeys.None; private Key _key = Key.None; private string _displayString; private const string MULTIPLEGESTURE_DELIMITER = ";"; private static TypeConverter _keyGestureConverter = new KeyGestureConverter(); //private static bool _classRegistered = false; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: The KeyGesture class is used by the developer to create Keyboard Input Bindings // // See spec at : http://avalon/coreUI/Specs/Commanding%20--%20design.htm // //* KeyGesture class serves the purpose of Input Bindings for Keyboard Device. //* one will be passing the instance of this around with CommandLink to represent Accelerator Keys // // History: // 06/01/2003 : chandras - Created // //--------------------------------------------------------------------------- using System; using System.Globalization; using System.Windows.Input; using System.Windows; using System.Windows.Markup; using System.ComponentModel; using MS.Internal.PresentationCore; namespace System.Windows.Input { ////// KeyGesture - Key and Modifier combination. /// Can be set on properties of KeyBinding and RoutedCommand. /// [TypeConverter(typeof(KeyGestureConverter))] [ValueSerializer(typeof(KeyGestureValueSerializer))] public class KeyGesture : InputGesture { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// constructor /// /// key public KeyGesture(Key key) : this(key, ModifierKeys.None) { } ////// constructor /// /// modifiers /// key public KeyGesture(Key key, ModifierKeys modifiers) : this(key, modifiers, String.Empty, true) { } ////// constructor /// /// modifiers /// key /// display string public KeyGesture(Key key, ModifierKeys modifiers, string displayString) : this(key, modifiers, displayString, true) { } ////// Internal constructor used by KeyBinding to avoid key and modifier validation /// This allows setting KeyBinding.Key and KeyBinding.Modifiers without regard /// to order. /// /// Key /// Modifiers /// If true, throws an exception if the key and modifier are not valid internal KeyGesture(Key key, ModifierKeys modifiers, bool validateGesture) : this(key, modifiers, String.Empty, validateGesture) { } ////// Private constructor that does the real work. /// /// Key /// Modifiers /// display string /// If true, throws an exception if the key and modifier are not valid private KeyGesture(Key key, ModifierKeys modifiers, string displayString, bool validateGesture) { if(!ModifierKeysConverter.IsDefinedModifierKeys(modifiers)) throw new InvalidEnumArgumentException("modifiers", (int)modifiers, typeof(ModifierKeys)); if(!IsDefinedKey(key)) throw new InvalidEnumArgumentException("key", (int)key, typeof(Key)); if (displayString == null) throw new ArgumentNullException("displayString"); if(validateGesture && !IsValid(key, modifiers)) { throw new NotSupportedException(SR.Get(SRID.KeyGesture_Invalid, modifiers, key)); } _modifiers = modifiers; _key = key; _displayString = displayString; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Modifier /// public ModifierKeys Modifiers { get { return _modifiers; } } ////// Key /// public Key Key { get { return _key; } } ////// DisplayString /// public string DisplayString { get { return _displayString; } } ////// Returns a string that can be used to display the KeyGesture. If the /// DisplayString was set by the constructor, it is returned. Otherwise /// a suitable string is created from the Key and Modifiers, with any /// conversions being governed by the given CultureInfo. /// /// the culture used when creating a string from Key and Modifiers public string GetDisplayStringForCulture(CultureInfo culture) { // return the DisplayString, if it was set by the ctor if (!String.IsNullOrEmpty(_displayString)) { return _displayString; } // otherwise use the type converter return (string)_keyGestureConverter.ConvertTo(null, culture, this, typeof(string)); } ////// Compares InputEventArgs with current Input /// /// the element to receive the command /// inputEventArgs to compare to ///True - KeyGesture matches, false otherwise. /// public override bool Matches(object targetElement, InputEventArgs inputEventArgs) { KeyEventArgs keyEventArgs = inputEventArgs as KeyEventArgs; if(keyEventArgs != null && IsDefinedKey(keyEventArgs.Key)) { return ( ( (int)Key == (int)keyEventArgs.RealKey ) && ( this.Modifiers == Keyboard.Modifiers ) ); } return false; } // Check for Valid enum, as any int can be casted to the enum. internal static bool IsDefinedKey(Key key) { return (key >= Key.None && key <= Key.OemClear); } #endregion Public Methods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Is Valid Keyboard input to process for commands /// internal static bool IsValid(Key key, ModifierKeys modifiers) { // // Don't enforce any rules on the Function keys or on the number pad keys. // if(!( ( key >= Key.F1 && key <= Key.F24 ) || ( key >= Key.NumPad0 && key <= Key.Divide ) )) { // // We check whether Control/Alt/Windows key is down for modifiers. We don't check // for shift at this time as Shift with any combination is already covered in above check. // Shift alone as modifier case, we defer to the next condition to avoid conflicing with // TextInput. if(( modifiers & ( ModifierKeys.Control | ModifierKeys.Alt | ModifierKeys.Windows ) ) != 0) { switch(key) { case Key.LeftCtrl: case Key.RightCtrl: case Key.LeftAlt: case Key.RightAlt: case Key.LWin: case Key.RWin: return false; default: return true; } } else if(( key >= Key.D0 && key <= Key.D9 ) || ( key >= Key.A && key <= Key.Z )) { return false; } } return true; } ////// Decode the strings keyGestures and displayStrings, creating a sequence /// of KeyGestures. Add each KeyGesture to the given InputGestureCollection. /// The two input strings typically come from a resource file. /// internal static void AddGesturesFromResourceStrings(string keyGestures, string displayStrings, InputGestureCollection gestures) { while (!String.IsNullOrEmpty(keyGestures)) { string keyGestureToken; string keyDisplayString; // break apart first gesture from the rest int index = keyGestures.IndexOf(MULTIPLEGESTURE_DELIMITER, StringComparison.Ordinal); if (index >= 0) { // multiple gestures exist keyGestureToken = keyGestures.Substring(0, index); keyGestures = keyGestures.Substring(index + 1); } else { keyGestureToken = keyGestures; keyGestures = String.Empty; } // similarly, break apart first display string from the rest index = displayStrings.IndexOf(MULTIPLEGESTURE_DELIMITER, StringComparison.Ordinal); if (index >= 0) { // multiple display strings exist keyDisplayString = displayStrings.Substring(0, index); displayStrings = displayStrings.Substring(index + 1); } else { keyDisplayString = displayStrings; displayStrings = String.Empty; } KeyGesture keyGesture = CreateFromResourceStrings(keyGestureToken, keyDisplayString); if (keyGesture != null) { gestures.Add(keyGesture); } } } internal static KeyGesture CreateFromResourceStrings(string keyGestureToken, string keyDisplayString) { // combine the gesture and the display string, producing a string // that the type converter will recognize if (!String.IsNullOrEmpty(keyDisplayString)) { keyGestureToken += KeyGestureConverter.DISPLAYSTRING_SEPARATOR + keyDisplayString; } return _keyGestureConverter.ConvertFromInvariantString(keyGestureToken) as KeyGesture; } #endregion Internal Methods //----------------------------------------------------- // // Private Fields // //------------------------------------------------------ #region Private Fields private ModifierKeys _modifiers = ModifierKeys.None; private Key _key = Key.None; private string _displayString; private const string MULTIPLEGESTURE_DELIMITER = ";"; private static TypeConverter _keyGestureConverter = new KeyGestureConverter(); //private static bool _classRegistered = false; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
![Network programming in C#, Network Programming in VB.NET, Network Programming in .NET](/images/book.jpg)
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ThreadStartException.cs
- TypedAsyncResult.cs
- HttpRawResponse.cs
- Rfc4050KeyFormatter.cs
- ListViewDataItem.cs
- Site.cs
- PropertyRef.cs
- TextStore.cs
- LogicalMethodInfo.cs
- MailWriter.cs
- ProjectedSlot.cs
- M3DUtil.cs
- XmlSerializerNamespaces.cs
- SessionStateSection.cs
- TransactionTable.cs
- DataViewSettingCollection.cs
- DataTemplateSelector.cs
- InvokeMethodActivityDesigner.cs
- AdornerPresentationContext.cs
- FilterElement.cs
- xsdvalidator.cs
- ObjectDataSourceEventArgs.cs
- MultipartContentParser.cs
- PositiveTimeSpanValidatorAttribute.cs
- CommandBinding.cs
- Persist.cs
- HMACRIPEMD160.cs
- OptimalBreakSession.cs
- GenericTransactionFlowAttribute.cs
- VirtualPath.cs
- _DomainName.cs
- RecommendedAsConfigurableAttribute.cs
- GenerateTemporaryTargetAssembly.cs
- XamlToRtfWriter.cs
- ObjRef.cs
- XPathItem.cs
- XmlImplementation.cs
- EpmContentSerializer.cs
- SelectionHighlightInfo.cs
- HttpWriter.cs
- ManagedWndProcTracker.cs
- Root.cs
- FunctionUpdateCommand.cs
- StaticDataManager.cs
- ObjectDataSourceView.cs
- DecoderFallback.cs
- StaticSiteMapProvider.cs
- HeaderedContentControl.cs
- ConnectionManagementSection.cs
- ADConnectionHelper.cs
- ArgumentValidation.cs
- LogArchiveSnapshot.cs
- OleDbMetaDataFactory.cs
- SafeBitVector32.cs
- SQLDecimalStorage.cs
- PlainXmlWriter.cs
- MSHTMLHost.cs
- GridView.cs
- ObjectHelper.cs
- TreeViewHitTestInfo.cs
- SyndicationItemFormatter.cs
- AssemblyFilter.cs
- XmlIgnoreAttribute.cs
- ScrollContentPresenter.cs
- ExpressionBuilderContext.cs
- WinEventWrap.cs
- UriTemplateQueryValue.cs
- AmbientLight.cs
- SqlUserDefinedTypeAttribute.cs
- ProfilePropertyMetadata.cs
- ToolstripProfessionalRenderer.cs
- InvalidCastException.cs
- wgx_sdk_version.cs
- TextRange.cs
- ThreadPool.cs
- StringValidator.cs
- followingquery.cs
- Utility.cs
- DateTimeOffset.cs
- NativeMethods.cs
- ObfuscationAttribute.cs
- Point4D.cs
- SR.cs
- WCFServiceClientProxyGenerator.cs
- ActiveXSite.cs
- PipelineModuleStepContainer.cs
- PerformanceCounterPermission.cs
- PropertyIDSet.cs
- MailSettingsSection.cs
- WSSecurityXXX2005.cs
- MemberHolder.cs
- DesignTimeHTMLTextWriter.cs
- ComponentResourceKeyConverter.cs
- BaseUriHelper.cs
- SessionStateSection.cs
- ConfigurationHelpers.cs
- TTSEngineProxy.cs
- SqlClientWrapperSmiStream.cs
- WorkingDirectoryEditor.cs
- TableParagraph.cs