TextCompositionManager.cs source code in C# .NET

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/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Input / TextCompositionManager.cs / 2 / TextCompositionManager.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: the CompositionManager class 
// 
// History:
//  11/18/2003 : yutakas created 
//
//---------------------------------------------------------------------------

using System; 
using System.Diagnostics;
using System.Globalization; 
using System.Security; 
using System.Security.Permissions;
using System.Text; 
using System.Windows.Threading;
using System.Windows;
using System.Runtime.InteropServices;
 
using MS.Win32;
using Microsoft.Win32; // for RegistryKey class 
using MS.Internal ; 
using MS.Internal.PresentationCore;                        // SecurityHelper
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;

namespace System.Windows.Input 
{
 
    // 
    // Modes of AltNumpad.
    // 
    internal enum AltNumpadConversionMode
    {
        DefaultCodePage,         // ACP code page encoding. Alt+Numpad0+NumpadX
        OEMCodePage,             // OEM code page encoding. Alt+NumpadX 
        HexDefaultCodePage,      // HEX value in ACP.       Alt+NumpadDOT+NumpadX
        HexUnicode,              // HEX value in Unicode.   Alt+NumpadPlus+NumpadX 
    } 

    ///  
    ///     the CompositionManager class provides input-text/composition event promotion
    /// 
    public sealed class TextCompositionManager : DispatcherObject
    { 
        //-----------------------------------------------------
        // 
        //  static RoutedEvent 
        //
        //----------------------------------------------------- 

        /// 
        ///     Preview Composition Start
        ///  
        public static readonly RoutedEvent PreviewTextInputStartEvent = EventManager.RegisterRoutedEvent("PreviewTextInputStart", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));
 
        ///  
        ///     Adds a handler for the PreviewTextInputStart attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added
        public static void AddPreviewTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            { 
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.AddHandler(element, PreviewTextInputStartEvent, handler);
        }

        ///  
        ///     Removes a handler for the PreviewTextInputStart attached event
        ///  
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed
        public static void RemovePreviewTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null)
            {
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.RemoveHandler(element, PreviewTextInputStartEvent, handler); 
        }
 
        /// 
        ///     Composition Start
        /// 
        public static readonly RoutedEvent TextInputStartEvent = EventManager.RegisterRoutedEvent("TextInputStart", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager)); 

        ///  
        ///     Adds a handler for the TextInputStart attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added
        public static void AddTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element"); 
            } 

            UIElement.AddHandler(element, TextInputStartEvent, handler); 
        }

        /// 
        ///     Removes a handler for the TextInputStart attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed 
        public static void RemoveTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            {
                throw new ArgumentNullException("element");
            } 

            UIElement.RemoveHandler(element, TextInputStartEvent, handler); 
        } 

        ///  
        ///     Preview Composition Updated
        /// 
        public static readonly RoutedEvent PreviewTextInputUpdateEvent = EventManager.RegisterRoutedEvent("PreviewTextInputUpdate", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));
 
        /// 
        ///     Adds a handler for the PreviewTextInputUpdate attached event 
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added 
        public static void AddPreviewTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler)
        {
            if (element == null)
            { 
                throw new ArgumentNullException("element");
            } 
 
            UIElement.AddHandler(element, PreviewTextInputUpdateEvent, handler);
        } 

        /// 
        ///     Removes a handler for the PreviewTextInputUpdate attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed 
        public static void RemovePreviewTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element");
            }
 
            UIElement.RemoveHandler(element, PreviewTextInputUpdateEvent, handler);
        } 
 
        /// 
        ///     Composition Updated 
        /// 
        public static readonly RoutedEvent TextInputUpdateEvent = EventManager.RegisterRoutedEvent("TextInputUpdate", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));

        ///  
        ///     Adds a handler for the TextInputUpdate attached event
        ///  
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added
        public static void AddTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null)
            {
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.AddHandler(element, TextInputUpdateEvent, handler); 
        }
 
        /// 
        ///     Removes a handler for the TextInputUpdate attached event
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed
        public static void RemoveTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        { 
            if (element == null)
            { 
                throw new ArgumentNullException("element");
            }

            UIElement.RemoveHandler(element, TextInputUpdateEvent, handler); 
        }
 
        ///  
        ///     Preview Composition End
        ///  
        public static readonly RoutedEvent PreviewTextInputEvent = EventManager.RegisterRoutedEvent("PreviewTextInput", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));

        /// 
        ///     Adds a handler for the PreviewTextInput attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added 
        public static void AddPreviewTextInputHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            {
                throw new ArgumentNullException("element");
            } 

            UIElement.AddHandler(element, PreviewTextInputEvent, handler); 
        } 

        ///  
        ///     Removes a handler for the PreviewTextInput attached event
        /// 
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed 
        public static void RemovePreviewTextInputHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null) 
            {
                throw new ArgumentNullException("element"); 
            }

            UIElement.RemoveHandler(element, PreviewTextInputEvent, handler);
        } 

        ///  
        ///     Composition End 
        /// 
        public static readonly RoutedEvent TextInputEvent = EventManager.RegisterRoutedEvent("TextInput", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager)); 

        /// 
        ///     Adds a handler for the TextInput attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added 
        public static void AddTextInputHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element");
            }
 
            UIElement.AddHandler(element, TextInputEvent, handler);
        } 
 
        /// 
        ///     Removes a handler for the TextInput attached event 
        /// 
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed
        public static void RemoveTextInputHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            { 
                throw new ArgumentNullException("element");
            } 

            UIElement.RemoveHandler(element, TextInputEvent, handler);
        }
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        #region Constructors

        /// 
        /// Critical - Calls a critical method - PreProcessInput
        /// TreatAsSafe - Ok for us to register an event handler. Handler itself is critical. 
        /// 
        [SecurityCritical, SecurityTreatAsSafe ]
        internal TextCompositionManager(InputManager inputManager) 
        {
            _inputManager = inputManager;
            _inputManager.PreProcessInput += new PreProcessInputEventHandler(PreProcessInput);
            _inputManager.PostProcessInput += new ProcessInputEventHandler(PostProcessInput); 
        }
 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //------------------------------------------------------ 

        ///  
        ///     Start the composition. 
        /// 
        ///  
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
        /// 
        ///
        ///     Critical calls UnsafeStartComposition. 
        ///     PublicOk: Linkdemand blocks external callers
        /// 
        [SecurityCritical] 
        [UIPermissionAttribute(SecurityAction.LinkDemand,Unrestricted=true)]
        public static bool StartComposition(TextComposition composition) 
        {
            return UnsafeStartComposition(composition);
        }
 
        /// 
        ///     Update the composition. 
        ///  
        /// 
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API. 
        /// 
        ///
        ///     Critical calls UnsafeUpdataComposition.
        ///     PublicOk: Linkdemand blocks external callers 
        ///
        [SecurityCritical] 
        [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] 
        public static bool UpdateComposition(TextComposition composition)
        { 
            return UnsafeUpdateComposition(composition);
        }

        ///  
        ///     Complete the composition.
        ///  
        ///  
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
        ///  
        ///
        ///     Critical calls UnsafeCompleteComposition.
        ///     PublicOk: Linkdemand blocks external callers
        /// 
        [SecurityCritical]
        [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] 
        public static bool CompleteComposition(TextComposition composition) 
        {
            return UnsafeCompleteComposition(composition); 
        }

        //-----------------------------------------------------
        // 
        //  Public Properties
        // 
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        //
        //  Public Events
        //
        //----------------------------------------------------- 

        //----------------------------------------------------- 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        //------------------------------------------------------ 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        // 
        //  Internal Events
        // 
        //-----------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Private Methods
        // 
        //----------------------------------------------------- 

        ///  
        /// Critical - as this refers to _InputManager and calls Critical function
        ///            InputManager.ProcessInput.  This can be used to spoof text input.
        /// 
        [SecurityCritical] 
        private static bool UnsafeStartComposition(TextComposition composition)
        { 
            if (composition == null) 
            {
                throw new ArgumentNullException("composition"); 
            }

            if (composition._InputManager == null)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition"));
            } 
 
            if (composition.Stage != TextCompositionStage.None)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasStarted, "composition"));
            }

            composition.Stage = TextCompositionStage.Started; 
            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputStartEvent; 
            textargs.Source= composition.Source; 
            return composition._InputManager.ProcessInput(textargs);
        } 

        /// 
        /// Critical - as this refers to _InputManager and calls Critical function
        ///            InputManager.ProcessInput.  This can be used to spoof text input. 
        /// 
        [SecurityCritical] 
        private static bool UnsafeUpdateComposition(TextComposition composition) 
        {
            if (composition == null) 
            {
                throw new ArgumentNullException("composition");
            }
 
            if (composition._InputManager == null)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition")); 
            }
 
            if (composition.Stage == TextCompositionStage.None)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionNotStarted, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.Done) 
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasDone, "composition"));
            } 

            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputUpdateEvent;
            textargs.Source= composition.Source; 
            return composition._InputManager.ProcessInput(textargs);
        } 
 
        /// 
        /// Critical - as this accesses InputManager and calls Critical method ProcessInput. 
        /// 
        [SecurityCritical]
        private static bool UnsafeCompleteComposition(TextComposition composition)
        { 
            if (composition == null)
            { 
                throw new ArgumentNullException("composition"); 
            }
 
            if (composition._InputManager == null)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.None) 
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionNotStarted, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.Done)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasDone, "composition")); 
            }
 
            composition.Stage = TextCompositionStage.Done; 
            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputEvent; 
            textargs.Source= composition.Source;
            return composition._InputManager.ProcessInput(textargs);
        }
 
        ///
        /// Critical    - calls unmanaged code. 
        /// TreatAsSafe - This calls GetOWMCP() but it does not expose the return value (current oem cp). 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static string GetCurrentOEMCPEncoding(int code)
        {

            SecurityPermission sp = new SecurityPermission(SecurityPermissionFlag.UnmanagedCode); 
            sp.Assert();//Blessed Assert
            try 
            { 
                int cp =  UnsafeNativeMethods.GetOEMCP();
                return CharacterEncoding(cp, code); 
            }
            finally
            {
                SecurityPermission.RevertAssert(); 
            }
        } 
 
        // Convert code to the string based on the code page.
        /// 
        /// Critical    - calls unmanaged code UnsafeNativeMethods.MultiByteToWideChar which might be exploitable if there
        ///               were BO based exploits
        /// TreatAsSafe - The code calls into functions that convert an int to a byte array and also the encoding length
        ///               is a contant. 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static string CharacterEncoding(int cp, int code) 
        {
            Byte[] bytes = ConvertCodeToByteArray(code); 
            StringBuilder sbuilder = new StringBuilder(EncodingBufferLen);

            // Win32K uses MB_PRECOMPOSED | MB_USEGLYPHCHARS.
            int nret = UnsafeNativeMethods.MultiByteToWideChar(cp, 
                                                   UnsafeNativeMethods.MB_PRECOMPOSED | UnsafeNativeMethods.MB_USEGLYPHCHARS,
                                                   bytes, bytes.Length, 
                                                   sbuilder, EncodingBufferLen); 

            if (nret == 0) 
            {
                int win32Err = Marshal.GetLastWin32Error();
                throw new System.ComponentModel.Win32Exception(win32Err);
            } 

            // set the length as MultiByteToWideChar returns. 
            sbuilder.Length = nret; 
            return sbuilder.ToString();
        } 

        // PreProcessInput event handler
        ///
        /// Critical - calls a critical method - to create a TextComposition and calls 
        ///            Critical methods UnsafeStartComposition, UnsafeUpdateComposition
        ///            and UnsafeCompleteComposition. 
        /// 
        [SecurityCritical]
        private void PreProcessInput(object sender, PreProcessInputEventArgs e) 
        {
            // KeyDown --> Alt Numpad
            //
            // We eat Alt-NumPat keys and handle them by ourselves. Avalon has its own acceralator handler 
            // and it may have a corrision with Win32k's AltNumPad handling. As a result, the AltNumPad cache
            // in Win32k's ToUnicodeEx() could be broken. 
            // 
            if (e.StagingItem.Input.RoutedEvent == Keyboard.KeyDownEvent)
            { 
                KeyEventArgs keyArgs = (KeyEventArgs) e.StagingItem.Input;
                if (!keyArgs.Handled)
                {
                    if (!_altNumpadEntryMode) 
                    {
                        EnterAltNumpadEntryMode(keyArgs.RealKey); 
                    } 
                    else
                    { 
                        if (HandleAltNumpadEntry(keyArgs.RealKey, keyArgs.ScanCode, keyArgs.IsExtendedKey))
                        {
                            if (_altNumpadcomposition == null)
                            { 
                                _altNumpadcomposition = new TextComposition(_inputManager, (IInputElement)keyArgs.Source, "", TextCompositionAutoComplete.Off, keyArgs.Device);
                                keyArgs.Handled = UnsafeStartComposition(_altNumpadcomposition); 
                            } 
                            else
                            { 
                                _altNumpadcomposition.ClearTexts();
                                keyArgs.Handled = UnsafeUpdateComposition(_altNumpadcomposition);
                            }
 
                            // We ate this key for AltNumPad entry. None will be able to handle this.
                            e.Cancel(); 
                        } 
                        else
                        { 
                            // alt numpad entry was reset so composition needs to be finalized.
                            if (_altNumpadcomposition != null)
                            {
                                _altNumpadcomposition.ClearTexts(); 
                                _altNumpadcomposition.Complete();
                                ClearAltnumpadComposition(); 
                            } 
                        }
                    } 
                }
            }

            if (e.StagingItem.Input.RoutedEvent == Keyboard.KeyDownEvent) 
            {
                KeyEventArgs keyArgs = (KeyEventArgs)e.StagingItem.Input; 
                //This makes sure that deadChar's do not get handled in commands 
                //As a result they are unhandled KeyDown events that are sent to translate input.
                // 
                if (!keyArgs.Handled
                    && (_deadCharTextComposition != null)
                    && (_deadCharTextComposition.Stage == TextCompositionStage.Started))
                { 
                    keyArgs.MarkDeadCharProcessed();
                } 
            } 
        }
 
        // PostProcessInput event handler
        ///
        ///Critical- calls critical functions pushInput, UnsafeStartComposition and
        ///          UnsafeUpdateComposition. 
        ///
        [SecurityCritical] 
        private void PostProcessInput(object sender, ProcessInputEventArgs e) 
        {
            // KeyUp 
            if(e.StagingItem.Input.RoutedEvent == Keyboard.KeyUpEvent)
            {
                KeyEventArgs keyArgs = (KeyEventArgs) e.StagingItem.Input;
                if(!keyArgs.Handled) 
                {
                    if(keyArgs.RealKey == Key.LeftAlt || keyArgs.RealKey == Key.RightAlt) 
                    { 
                        // Make sure both Alt keys are up.
                        ModifierKeys modifiers = keyArgs.KeyboardDevice.Modifiers; 
                        if((modifiers & ModifierKeys.Alt) == 0)
                        {
                            if(_altNumpadEntryMode)
                            { 
                                _altNumpadEntryMode = false;
 
                                // Generate the Unicode equivalent if we 
                                // actually entered a number via the numpad.
                                if(_altNumpadEntry != 0) 
                                {
                                    _altNumpadcomposition.ClearTexts();
                                    if (_altNumpadConversionMode == AltNumpadConversionMode.OEMCodePage)
                                    { 
                                        _altNumpadcomposition.SetText(GetCurrentOEMCPEncoding(_altNumpadEntry));
                                    } 
                                    else if ((_altNumpadConversionMode == AltNumpadConversionMode.DefaultCodePage) || 
                                             (_altNumpadConversionMode == AltNumpadConversionMode.HexDefaultCodePage))
                                    { 
                                        _altNumpadcomposition.SetText(CharacterEncoding(InputLanguageManager.Current.CurrentInputLanguage.TextInfo.ANSICodePage, _altNumpadEntry));
                                    }
                                    else if (_altNumpadConversionMode == AltNumpadConversionMode.HexUnicode)
                                    { 
                                        Char[] chars = new Char[1];
                                        chars[0] = (Char) _altNumpadEntry; 
                                        _altNumpadcomposition.SetText(new string(chars)); 
                                    }
                                } 
                            }
                        }
                    }
                } 
                else
                { 
                    // Someone handled Alt key up event, we cancel Alt-Numpad handling. 
                    _altNumpadEntryMode = false;
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
                }
            }
 
            // PreviewTextInputBegin --> TextInputStart
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputStartEvent) 
            { 
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled) 
                {
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition);
                    text.RoutedEvent=TextCompositionManager.TextInputStartEvent;
                    text.Source= textArgs.TextComposition.Source; 
                    e.PushInput(text, e.StagingItem);
                } 
            } 

            // PreviewTextInputUpdate --> TextInputUpdate 
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputUpdateEvent)
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled) 
                {
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition); 
                    text.RoutedEvent=TextCompositionManager.TextInputUpdateEvent; 
                    text.Source= textArgs.TextComposition.Source;
                    e.PushInput(text, e.StagingItem); 
                }
            }

            // PreviewTextInput --> TextInput 
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputEvent)
            { 
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input; 
                if(!textArgs.Handled)
                { 
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition);
                    text.RoutedEvent=TextCompositionManager.TextInputEvent;
                    text.Source= textArgs.TextComposition.Source;
                    e.PushInput(text, e.StagingItem); 
                }
            } 
 
            // TextCompositioniBegin --> TextInput if this is AutomaticComplete.
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.TextInputStartEvent) 
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled)
                { 
                    if (textArgs.TextComposition.AutoComplete == TextCompositionAutoComplete.On)
                    { 
                        textArgs.Handled = UnsafeCompleteComposition(textArgs.TextComposition); 
                    }
                } 
            }

            // TextCompositionUpdate --> TextInput if this is AutomaticComplete.
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.TextInputUpdateEvent) 
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input; 
                if(!textArgs.Handled) 
                {
                    if ((textArgs.TextComposition == _deadCharTextComposition) && 
                         (_deadCharTextComposition.Composed))
                    {
                        textArgs.Handled = UnsafeCompleteComposition(_deadCharTextComposition);
                        _deadCharTextComposition = null; 
                    }
                } 
            } 

 
            // Raw to StartComposition.
            InputReportEventArgs input = e.StagingItem.Input as InputReportEventArgs;
            if(input != null)
            { 
                if(input.Report.Type == InputType.Text && input.RoutedEvent == InputManager.InputReportEvent)
                { 
                    RawTextInputReport textInput; 
                    textInput = (RawTextInputReport)input.Report;
 
                    //
                    //

 

                    string inputText = new string(textInput.CharacterCode, 1); 
                    bool fDoneAltNumpadComposition = false; 

                    if (_altNumpadcomposition != null) 
                    {
                        // Generate TextInput event from WM_CHAR handler.
                        if (inputText.Equals(_altNumpadcomposition.Text))
                        { 
                            fDoneAltNumpadComposition = true;
                        } 
                        else 
                        {
                            // The generated text from InputReport does not matched with _altNumpadcomposition. 
                            // Cancel this composition and process the char from InputReport.
                            _altNumpadcomposition.ClearTexts();
                        }
 
                        _altNumpadcomposition.Complete();
                        ClearAltnumpadComposition(); 
                    } 

                    if (!fDoneAltNumpadComposition) 
                    {
                        if (textInput.IsDeadCharacter)
                        {
                            _deadCharTextComposition = new DeadCharTextComposition(_inputManager, (IInputElement)null, inputText , TextCompositionAutoComplete.Off, InputManager.Current.PrimaryKeyboardDevice); 
                            if (textInput.IsSystemCharacter)
                            { 
                                _deadCharTextComposition.MakeSystem(); 
                            }
                            else if (textInput.IsControlCharacter) 
                            {
                                _deadCharTextComposition.MakeControl();
                            }
 
                            input.Handled = UnsafeStartComposition(_deadCharTextComposition);
                        } 
                        else 
                        {
 
                            if(inputText != null)
                            {
                                if (_deadCharTextComposition != null)
                                { 
                                    _deadCharTextComposition.ClearTexts();
                                    _deadCharTextComposition.SetText(inputText); 
                                    _deadCharTextComposition.Composed = true; 
                                    if (textInput.IsSystemCharacter)
                                    { 
                                        _deadCharTextComposition.MakeSystem();
                                    }
                                    else if (textInput.IsControlCharacter)
                                    { 
                                        _deadCharTextComposition.MakeControl();
                                    } 
                                    input.Handled = UnsafeUpdateComposition(_deadCharTextComposition); 
                                }
                                else 
                                {
                                    TextComposition composition = new TextComposition(_inputManager, (IInputElement)e.StagingItem.Input.Source, inputText, TextCompositionAutoComplete.On, InputManager.Current.PrimaryKeyboardDevice);
                                    if (textInput.IsSystemCharacter)
                                    { 
                                        composition.MakeSystem();
                                    } 
                                    else if (textInput.IsControlCharacter) 
                                    {
                                        composition.MakeControl(); 
                                    }
                                    input.Handled = UnsafeStartComposition(composition);
                                }
                            } 
                        }
                    } 
                } 
            }
        } 

        // AltNumpad key handler
        private bool EnterAltNumpadEntryMode(Key key)
        { 
            bool handled = false;
            if(key == Key.LeftAlt || key == Key.RightAlt) 
            { 
                if(!_altNumpadEntryMode)
                { 
                    _altNumpadEntryMode = true;
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
                    handled = true; 
                }
            } 
            return handled; 
        }
 
        // AltNumpad key handler
        private bool HandleAltNumpadEntry(Key key, int scanCode, bool isExtendedKey)
        {
            bool handled = false; 
            Debug.Assert(_altNumpadEntryMode);
 
            // All Numpad keys (either numlock or not) are not an extended key. 
            // We're interested in only NumPad key so we can filter them first.
            if (isExtendedKey) 
            {
                return handled;
            }
 
            // If Alt key is up, we will quit AltNumpadEntryMode.
            if (!Keyboard.IsKeyDown(Key.LeftAlt) && !Keyboard.IsKeyDown(Key.RightAlt)) 
            { 
                return false;
            } 

            //
            // Windows has historically offered a back-door for entering
            // characters that are not available on the keyboard.  The 
            // user can hold down one of the Alt keys, type in the numerical
            // value of the desried character using the num-pad keys, and 
            // the release the Alt key.  The numeric value will be converted 
            // into Unicode, and a text event will
            // be raised. 
            //

            if (scanCode == NumpadScanCode.NumpadDot)
            { 
                if (IsHexNumpadEnabled)
                { 
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.HexDefaultCodePage;
                    handled = true; 
                }
                else
                {
                    // reset alt numpad entry and mode. 
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage; 
                    handled = false; 
                }
            } 
            else if (scanCode == NumpadScanCode.NumpadPlus)
            {
                if (IsHexNumpadEnabled)
                { 
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.HexUnicode; 
                    handled = true; 
                }
                else 
                {
                    // reset alt numpad entry and mode.
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage; 
                    handled = false;
                } 
            } 
            else
            { 
                int newEntry = GetNewEntry(key, scanCode);
                if (newEntry == -1)
                {
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
 
                    // we don't handle this case to cancel TextComposition. 
                    handled = false;
                } 
                else
                {
                    // If the first key is NumPad0, it is the default codepage.
                    if ((_altNumpadEntry == 0) && (newEntry == 0)) 
                        _altNumpadConversionMode = AltNumpadConversionMode.DefaultCodePage;
 
                    if (HexConversionMode) 
                        _altNumpadEntry = (_altNumpadEntry * 0x10) + newEntry;
                    else 
                        _altNumpadEntry = (_altNumpadEntry * 10) + newEntry;

                    handled = true;
                } 
            }
            return handled; 
        } 

        // Convert Key and ScanCode to new entry number. 
        private int GetNewEntry(Key key, int scanCode)
        {
            if (HexConversionMode)
            { 
                switch (key)
                { 
                    // We accept digit keys and A-F in HexConversionMode. 
                    case Key.D0: return 0x00;
                    case Key.D1: return 0x01; 
                    case Key.D2: return 0x02;
                    case Key.D3: return 0x03;
                    case Key.D4: return 0x04;
                    case Key.D5: return 0x05; 
                    case Key.D6: return 0x06;
                    case Key.D7: return 0x07; 
                    case Key.D8: return 0x08; 
                    case Key.D9: return 0x09;
                    case Key.A:  return 0x0A; 
                    case Key.B:  return 0x0B;
                    case Key.C:  return 0x0C;
                    case Key.D:  return 0x0D;
                    case Key.E:  return 0x0E; 
                    case Key.F:  return 0x0F;
                } 
            } 

            return NumpadScanCode.DigitFromScanCode(scanCode); 
        }

        // Convert the code to byte array for DBCS/SBCS.
        /// 
        /// Critical    - returns a byte array that is passed into a call under an elevation
        /// TreatAsSafe - The code calls is safe in terms of what it does the reason it is critical is because 
        ///               if there was logic error here in the future it could be used to exploit the elevated call. 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static Byte[] ConvertCodeToByteArray(int codeEntry)
        {
            Byte[] bytes;
            if (codeEntry > 0xff) 
            {
                bytes = new Byte[2]; 
                bytes[0] = (Byte)(codeEntry >> 8); 
                bytes[1] = (Byte)codeEntry;
            } 
            else
            {
                bytes = new Byte[1];
                bytes[0] = (Byte)codeEntry; 
            }
            return bytes; 
        } 

        // clear the altnumpad composition object and reset entry. 
        // the existence of the altnumpad composition object needs to be consistent with altnumpad entry.
        private void ClearAltnumpadComposition()
        {
            _altNumpadcomposition = null; 
            _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
            _altNumpadEntry = 0; 
        } 

        //------------------------------------------------------ 
        //
        //  Private Properties
        //
        //----------------------------------------------------- 

        // Return true if we're in hex conversion mode. 
        private bool HexConversionMode 
        {
            get 
            {
                if ((_altNumpadConversionMode == AltNumpadConversionMode.HexDefaultCodePage) ||
                    (_altNumpadConversionMode == AltNumpadConversionMode.HexUnicode))
                    return true; 
                return false;
            } 
        } 

        ///  
        /// Return true if HexNumPad is enabled.
        /// 
        /// 
        /// Critical - asserts registry permissions to read from HKEY_CURRENT_USER. 
        /// Treat as safe - we only read a value from HKEY_CURENT_USER. And we don't expose the value.
        ///  
        private static bool IsHexNumpadEnabled 
        {
            [SecurityCritical, SecurityTreatAsSafe ] 
            get
            {
                if (!_isHexNumpadRegistryChecked)
                { 
                    // Acquire permissions to read the one key we care about from the registry
                    RegistryPermission permission = new RegistryPermission( 
                        RegistryPermissionAccess.Read, 
                        "HKEY_CURRENT_USER\\Control Panel\\Input Method");
 
                    permission.Assert();

                    try
                    { 
                        object obj;
                        RegistryKey key; 
 
                        key = Registry.CurrentUser.OpenSubKey("Control Panel\\Input Method");
                        if (key != null) 
                        {
                            obj = key.GetValue("EnableHexNumpad");

                            if ((obj is string) && ((string)obj != "0")) 
                            {
                                _isHexNumpadEnabled = true; 
                            } 
                        }
                     } 
                     finally
                     {
                         RegistryPermission.RevertAssert();
                     } 

                    _isHexNumpadRegistryChecked = true; 
                } 
                return _isHexNumpadEnabled;
            } 
        }


        //------------------------------------------------------ 
        //
        //  Private Fields 
        // 
        //------------------------------------------------------
 
        // InputManager for this TextCompositionManager

        /// 
        /// Critical - InputManager is critical. 
        /// 
        [SecurityCritical] 
        private readonly InputManager _inputManager; 

        // The current dead char composition. 
        private DeadCharTextComposition _deadCharTextComposition;

        // The state of AltNumpad mode.
        private bool _altNumpadEntryMode; 

        // The current value entered from NumPad. 
        private int _altNumpadEntry; 

        // The current AltNumpad conversion mode. 
        private AltNumpadConversionMode _altNumpadConversionMode;

        // TextComposition for AltNumpad.
        private TextComposition _altNumpadcomposition; 

        // True if EnableHexNumpad registry has been checked. 
        private static bool _isHexNumpadRegistryChecked = false; 

        // True if EnableHexNumpad registry is set. 
        private static bool _isHexNumpadEnabled = false;

        // Character encoding length.
        ///  
        ///    Critical    - Is used to detereming length in a call to unmanaged code which happens under an elevation
        ///  
        [SecurityCritical] 
        private const int EncodingBufferLen  =  4;
 
        // ScanCode of Numpad keys.
        internal static class NumpadScanCode
        {
            internal static int DigitFromScanCode(int scanCode) 
            {
                switch (scanCode) 
                { 
                    case Numpad0: return 0;
                    case Numpad1: return 1; 
                    case Numpad2: return 2;
                    case Numpad3: return 3;
                    case Numpad4: return 4;
                    case Numpad5: return 5; 
                    case Numpad6: return 6;
                    case Numpad7: return 7; 
                    case Numpad8: return 8; 
                    case Numpad9: return 9;
                } 
                return -1;
            }
            internal const int NumpadDot      =  0x53;
            internal const int NumpadPlus     =  0x4e; 
            internal const int Numpad0        =  0x52;
            internal const int Numpad1        =  0x4f; 
            internal const int Numpad2        =  0x50; 
            internal const int Numpad3        =  0x51;
            internal const int Numpad4        =  0x4b; 
            internal const int Numpad5        =  0x4c;
            internal const int Numpad6        =  0x4d;
            internal const int Numpad7        =  0x47;
            internal const int Numpad8        =  0x48; 
            internal const int Numpad9        =  0x49;
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: the CompositionManager class 
// 
// History:
//  11/18/2003 : yutakas created 
//
//---------------------------------------------------------------------------

using System; 
using System.Diagnostics;
using System.Globalization; 
using System.Security; 
using System.Security.Permissions;
using System.Text; 
using System.Windows.Threading;
using System.Windows;
using System.Runtime.InteropServices;
 
using MS.Win32;
using Microsoft.Win32; // for RegistryKey class 
using MS.Internal ; 
using MS.Internal.PresentationCore;                        // SecurityHelper
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;

namespace System.Windows.Input 
{
 
    // 
    // Modes of AltNumpad.
    // 
    internal enum AltNumpadConversionMode
    {
        DefaultCodePage,         // ACP code page encoding. Alt+Numpad0+NumpadX
        OEMCodePage,             // OEM code page encoding. Alt+NumpadX 
        HexDefaultCodePage,      // HEX value in ACP.       Alt+NumpadDOT+NumpadX
        HexUnicode,              // HEX value in Unicode.   Alt+NumpadPlus+NumpadX 
    } 

    ///  
    ///     the CompositionManager class provides input-text/composition event promotion
    /// 
    public sealed class TextCompositionManager : DispatcherObject
    { 
        //-----------------------------------------------------
        // 
        //  static RoutedEvent 
        //
        //----------------------------------------------------- 

        /// 
        ///     Preview Composition Start
        ///  
        public static readonly RoutedEvent PreviewTextInputStartEvent = EventManager.RegisterRoutedEvent("PreviewTextInputStart", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));
 
        ///  
        ///     Adds a handler for the PreviewTextInputStart attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added
        public static void AddPreviewTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            { 
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.AddHandler(element, PreviewTextInputStartEvent, handler);
        }

        ///  
        ///     Removes a handler for the PreviewTextInputStart attached event
        ///  
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed
        public static void RemovePreviewTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null)
            {
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.RemoveHandler(element, PreviewTextInputStartEvent, handler); 
        }
 
        /// 
        ///     Composition Start
        /// 
        public static readonly RoutedEvent TextInputStartEvent = EventManager.RegisterRoutedEvent("TextInputStart", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager)); 

        ///  
        ///     Adds a handler for the TextInputStart attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added
        public static void AddTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element"); 
            } 

            UIElement.AddHandler(element, TextInputStartEvent, handler); 
        }

        /// 
        ///     Removes a handler for the TextInputStart attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed 
        public static void RemoveTextInputStartHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            {
                throw new ArgumentNullException("element");
            } 

            UIElement.RemoveHandler(element, TextInputStartEvent, handler); 
        } 

        ///  
        ///     Preview Composition Updated
        /// 
        public static readonly RoutedEvent PreviewTextInputUpdateEvent = EventManager.RegisterRoutedEvent("PreviewTextInputUpdate", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));
 
        /// 
        ///     Adds a handler for the PreviewTextInputUpdate attached event 
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added 
        public static void AddPreviewTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler)
        {
            if (element == null)
            { 
                throw new ArgumentNullException("element");
            } 
 
            UIElement.AddHandler(element, PreviewTextInputUpdateEvent, handler);
        } 

        /// 
        ///     Removes a handler for the PreviewTextInputUpdate attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed 
        public static void RemovePreviewTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element");
            }
 
            UIElement.RemoveHandler(element, PreviewTextInputUpdateEvent, handler);
        } 
 
        /// 
        ///     Composition Updated 
        /// 
        public static readonly RoutedEvent TextInputUpdateEvent = EventManager.RegisterRoutedEvent("TextInputUpdate", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));

        ///  
        ///     Adds a handler for the TextInputUpdate attached event
        ///  
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added
        public static void AddTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null)
            {
                throw new ArgumentNullException("element"); 
            }
 
            UIElement.AddHandler(element, TextInputUpdateEvent, handler); 
        }
 
        /// 
        ///     Removes a handler for the TextInputUpdate attached event
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be removed
        public static void RemoveTextInputUpdateHandler(DependencyObject element, TextCompositionEventHandler handler) 
        { 
            if (element == null)
            { 
                throw new ArgumentNullException("element");
            }

            UIElement.RemoveHandler(element, TextInputUpdateEvent, handler); 
        }
 
        ///  
        ///     Preview Composition End
        ///  
        public static readonly RoutedEvent PreviewTextInputEvent = EventManager.RegisterRoutedEvent("PreviewTextInput", RoutingStrategy.Tunnel, typeof(TextCompositionEventHandler), typeof(TextCompositionManager));

        /// 
        ///     Adds a handler for the PreviewTextInput attached event 
        /// 
        /// UIElement or ContentElement that listens to this event 
        /// Event Handler to be added 
        public static void AddPreviewTextInputHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null)
            {
                throw new ArgumentNullException("element");
            } 

            UIElement.AddHandler(element, PreviewTextInputEvent, handler); 
        } 

        ///  
        ///     Removes a handler for the PreviewTextInput attached event
        /// 
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed 
        public static void RemovePreviewTextInputHandler(DependencyObject element, TextCompositionEventHandler handler)
        { 
            if (element == null) 
            {
                throw new ArgumentNullException("element"); 
            }

            UIElement.RemoveHandler(element, PreviewTextInputEvent, handler);
        } 

        ///  
        ///     Composition End 
        /// 
        public static readonly RoutedEvent TextInputEvent = EventManager.RegisterRoutedEvent("TextInput", RoutingStrategy.Bubble, typeof(TextCompositionEventHandler), typeof(TextCompositionManager)); 

        /// 
        ///     Adds a handler for the TextInput attached event
        ///  
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be added 
        public static void AddTextInputHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            {
                throw new ArgumentNullException("element");
            }
 
            UIElement.AddHandler(element, TextInputEvent, handler);
        } 
 
        /// 
        ///     Removes a handler for the TextInput attached event 
        /// 
        /// UIElement or ContentElement that listens to this event
        /// Event Handler to be removed
        public static void RemoveTextInputHandler(DependencyObject element, TextCompositionEventHandler handler) 
        {
            if (element == null) 
            { 
                throw new ArgumentNullException("element");
            } 

            UIElement.RemoveHandler(element, TextInputEvent, handler);
        }
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        #region Constructors

        /// 
        /// Critical - Calls a critical method - PreProcessInput
        /// TreatAsSafe - Ok for us to register an event handler. Handler itself is critical. 
        /// 
        [SecurityCritical, SecurityTreatAsSafe ]
        internal TextCompositionManager(InputManager inputManager) 
        {
            _inputManager = inputManager;
            _inputManager.PreProcessInput += new PreProcessInputEventHandler(PreProcessInput);
            _inputManager.PostProcessInput += new ProcessInputEventHandler(PostProcessInput); 
        }
 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //------------------------------------------------------ 

        ///  
        ///     Start the composition. 
        /// 
        ///  
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
        /// 
        ///
        ///     Critical calls UnsafeStartComposition. 
        ///     PublicOk: Linkdemand blocks external callers
        /// 
        [SecurityCritical] 
        [UIPermissionAttribute(SecurityAction.LinkDemand,Unrestricted=true)]
        public static bool StartComposition(TextComposition composition) 
        {
            return UnsafeStartComposition(composition);
        }
 
        /// 
        ///     Update the composition. 
        ///  
        /// 
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API. 
        /// 
        ///
        ///     Critical calls UnsafeUpdataComposition.
        ///     PublicOk: Linkdemand blocks external callers 
        ///
        [SecurityCritical] 
        [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] 
        public static bool UpdateComposition(TextComposition composition)
        { 
            return UnsafeUpdateComposition(composition);
        }

        ///  
        ///     Complete the composition.
        ///  
        ///  
        ///     Callers must have UIPermission(PermissionState.Unrestricted) to call this API.
        ///  
        ///
        ///     Critical calls UnsafeCompleteComposition.
        ///     PublicOk: Linkdemand blocks external callers
        /// 
        [SecurityCritical]
        [UIPermissionAttribute(SecurityAction.LinkDemand, Unrestricted = true)] 
        public static bool CompleteComposition(TextComposition composition) 
        {
            return UnsafeCompleteComposition(composition); 
        }

        //-----------------------------------------------------
        // 
        //  Public Properties
        // 
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        //
        //  Public Events
        //
        //----------------------------------------------------- 

        //----------------------------------------------------- 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        //------------------------------------------------------ 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        // 
        //  Internal Events
        // 
        //-----------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Private Methods
        // 
        //----------------------------------------------------- 

        ///  
        /// Critical - as this refers to _InputManager and calls Critical function
        ///            InputManager.ProcessInput.  This can be used to spoof text input.
        /// 
        [SecurityCritical] 
        private static bool UnsafeStartComposition(TextComposition composition)
        { 
            if (composition == null) 
            {
                throw new ArgumentNullException("composition"); 
            }

            if (composition._InputManager == null)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition"));
            } 
 
            if (composition.Stage != TextCompositionStage.None)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasStarted, "composition"));
            }

            composition.Stage = TextCompositionStage.Started; 
            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputStartEvent; 
            textargs.Source= composition.Source; 
            return composition._InputManager.ProcessInput(textargs);
        } 

        /// 
        /// Critical - as this refers to _InputManager and calls Critical function
        ///            InputManager.ProcessInput.  This can be used to spoof text input. 
        /// 
        [SecurityCritical] 
        private static bool UnsafeUpdateComposition(TextComposition composition) 
        {
            if (composition == null) 
            {
                throw new ArgumentNullException("composition");
            }
 
            if (composition._InputManager == null)
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition")); 
            }
 
            if (composition.Stage == TextCompositionStage.None)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionNotStarted, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.Done) 
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasDone, "composition"));
            } 

            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputUpdateEvent;
            textargs.Source= composition.Source; 
            return composition._InputManager.ProcessInput(textargs);
        } 
 
        /// 
        /// Critical - as this accesses InputManager and calls Critical method ProcessInput. 
        /// 
        [SecurityCritical]
        private static bool UnsafeCompleteComposition(TextComposition composition)
        { 
            if (composition == null)
            { 
                throw new ArgumentNullException("composition"); 
            }
 
            if (composition._InputManager == null)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_NoInputManager, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.None) 
            { 
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionNotStarted, "composition"));
            } 

            if (composition.Stage == TextCompositionStage.Done)
            {
                throw new ArgumentException(SR.Get(SRID.TextCompositionManager_TextCompositionHasDone, "composition")); 
            }
 
            composition.Stage = TextCompositionStage.Done; 
            TextCompositionEventArgs textargs = new TextCompositionEventArgs(composition._InputDevice, composition);
            textargs.RoutedEvent=TextCompositionManager.PreviewTextInputEvent; 
            textargs.Source= composition.Source;
            return composition._InputManager.ProcessInput(textargs);
        }
 
        ///
        /// Critical    - calls unmanaged code. 
        /// TreatAsSafe - This calls GetOWMCP() but it does not expose the return value (current oem cp). 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static string GetCurrentOEMCPEncoding(int code)
        {

            SecurityPermission sp = new SecurityPermission(SecurityPermissionFlag.UnmanagedCode); 
            sp.Assert();//Blessed Assert
            try 
            { 
                int cp =  UnsafeNativeMethods.GetOEMCP();
                return CharacterEncoding(cp, code); 
            }
            finally
            {
                SecurityPermission.RevertAssert(); 
            }
        } 
 
        // Convert code to the string based on the code page.
        /// 
        /// Critical    - calls unmanaged code UnsafeNativeMethods.MultiByteToWideChar which might be exploitable if there
        ///               were BO based exploits
        /// TreatAsSafe - The code calls into functions that convert an int to a byte array and also the encoding length
        ///               is a contant. 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static string CharacterEncoding(int cp, int code) 
        {
            Byte[] bytes = ConvertCodeToByteArray(code); 
            StringBuilder sbuilder = new StringBuilder(EncodingBufferLen);

            // Win32K uses MB_PRECOMPOSED | MB_USEGLYPHCHARS.
            int nret = UnsafeNativeMethods.MultiByteToWideChar(cp, 
                                                   UnsafeNativeMethods.MB_PRECOMPOSED | UnsafeNativeMethods.MB_USEGLYPHCHARS,
                                                   bytes, bytes.Length, 
                                                   sbuilder, EncodingBufferLen); 

            if (nret == 0) 
            {
                int win32Err = Marshal.GetLastWin32Error();
                throw new System.ComponentModel.Win32Exception(win32Err);
            } 

            // set the length as MultiByteToWideChar returns. 
            sbuilder.Length = nret; 
            return sbuilder.ToString();
        } 

        // PreProcessInput event handler
        ///
        /// Critical - calls a critical method - to create a TextComposition and calls 
        ///            Critical methods UnsafeStartComposition, UnsafeUpdateComposition
        ///            and UnsafeCompleteComposition. 
        /// 
        [SecurityCritical]
        private void PreProcessInput(object sender, PreProcessInputEventArgs e) 
        {
            // KeyDown --> Alt Numpad
            //
            // We eat Alt-NumPat keys and handle them by ourselves. Avalon has its own acceralator handler 
            // and it may have a corrision with Win32k's AltNumPad handling. As a result, the AltNumPad cache
            // in Win32k's ToUnicodeEx() could be broken. 
            // 
            if (e.StagingItem.Input.RoutedEvent == Keyboard.KeyDownEvent)
            { 
                KeyEventArgs keyArgs = (KeyEventArgs) e.StagingItem.Input;
                if (!keyArgs.Handled)
                {
                    if (!_altNumpadEntryMode) 
                    {
                        EnterAltNumpadEntryMode(keyArgs.RealKey); 
                    } 
                    else
                    { 
                        if (HandleAltNumpadEntry(keyArgs.RealKey, keyArgs.ScanCode, keyArgs.IsExtendedKey))
                        {
                            if (_altNumpadcomposition == null)
                            { 
                                _altNumpadcomposition = new TextComposition(_inputManager, (IInputElement)keyArgs.Source, "", TextCompositionAutoComplete.Off, keyArgs.Device);
                                keyArgs.Handled = UnsafeStartComposition(_altNumpadcomposition); 
                            } 
                            else
                            { 
                                _altNumpadcomposition.ClearTexts();
                                keyArgs.Handled = UnsafeUpdateComposition(_altNumpadcomposition);
                            }
 
                            // We ate this key for AltNumPad entry. None will be able to handle this.
                            e.Cancel(); 
                        } 
                        else
                        { 
                            // alt numpad entry was reset so composition needs to be finalized.
                            if (_altNumpadcomposition != null)
                            {
                                _altNumpadcomposition.ClearTexts(); 
                                _altNumpadcomposition.Complete();
                                ClearAltnumpadComposition(); 
                            } 
                        }
                    } 
                }
            }

            if (e.StagingItem.Input.RoutedEvent == Keyboard.KeyDownEvent) 
            {
                KeyEventArgs keyArgs = (KeyEventArgs)e.StagingItem.Input; 
                //This makes sure that deadChar's do not get handled in commands 
                //As a result they are unhandled KeyDown events that are sent to translate input.
                // 
                if (!keyArgs.Handled
                    && (_deadCharTextComposition != null)
                    && (_deadCharTextComposition.Stage == TextCompositionStage.Started))
                { 
                    keyArgs.MarkDeadCharProcessed();
                } 
            } 
        }
 
        // PostProcessInput event handler
        ///
        ///Critical- calls critical functions pushInput, UnsafeStartComposition and
        ///          UnsafeUpdateComposition. 
        ///
        [SecurityCritical] 
        private void PostProcessInput(object sender, ProcessInputEventArgs e) 
        {
            // KeyUp 
            if(e.StagingItem.Input.RoutedEvent == Keyboard.KeyUpEvent)
            {
                KeyEventArgs keyArgs = (KeyEventArgs) e.StagingItem.Input;
                if(!keyArgs.Handled) 
                {
                    if(keyArgs.RealKey == Key.LeftAlt || keyArgs.RealKey == Key.RightAlt) 
                    { 
                        // Make sure both Alt keys are up.
                        ModifierKeys modifiers = keyArgs.KeyboardDevice.Modifiers; 
                        if((modifiers & ModifierKeys.Alt) == 0)
                        {
                            if(_altNumpadEntryMode)
                            { 
                                _altNumpadEntryMode = false;
 
                                // Generate the Unicode equivalent if we 
                                // actually entered a number via the numpad.
                                if(_altNumpadEntry != 0) 
                                {
                                    _altNumpadcomposition.ClearTexts();
                                    if (_altNumpadConversionMode == AltNumpadConversionMode.OEMCodePage)
                                    { 
                                        _altNumpadcomposition.SetText(GetCurrentOEMCPEncoding(_altNumpadEntry));
                                    } 
                                    else if ((_altNumpadConversionMode == AltNumpadConversionMode.DefaultCodePage) || 
                                             (_altNumpadConversionMode == AltNumpadConversionMode.HexDefaultCodePage))
                                    { 
                                        _altNumpadcomposition.SetText(CharacterEncoding(InputLanguageManager.Current.CurrentInputLanguage.TextInfo.ANSICodePage, _altNumpadEntry));
                                    }
                                    else if (_altNumpadConversionMode == AltNumpadConversionMode.HexUnicode)
                                    { 
                                        Char[] chars = new Char[1];
                                        chars[0] = (Char) _altNumpadEntry; 
                                        _altNumpadcomposition.SetText(new string(chars)); 
                                    }
                                } 
                            }
                        }
                    }
                } 
                else
                { 
                    // Someone handled Alt key up event, we cancel Alt-Numpad handling. 
                    _altNumpadEntryMode = false;
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
                }
            }
 
            // PreviewTextInputBegin --> TextInputStart
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputStartEvent) 
            { 
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled) 
                {
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition);
                    text.RoutedEvent=TextCompositionManager.TextInputStartEvent;
                    text.Source= textArgs.TextComposition.Source; 
                    e.PushInput(text, e.StagingItem);
                } 
            } 

            // PreviewTextInputUpdate --> TextInputUpdate 
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputUpdateEvent)
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled) 
                {
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition); 
                    text.RoutedEvent=TextCompositionManager.TextInputUpdateEvent; 
                    text.Source= textArgs.TextComposition.Source;
                    e.PushInput(text, e.StagingItem); 
                }
            }

            // PreviewTextInput --> TextInput 
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.PreviewTextInputEvent)
            { 
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input; 
                if(!textArgs.Handled)
                { 
                    TextCompositionEventArgs text = new TextCompositionEventArgs(textArgs.Device, textArgs.TextComposition);
                    text.RoutedEvent=TextCompositionManager.TextInputEvent;
                    text.Source= textArgs.TextComposition.Source;
                    e.PushInput(text, e.StagingItem); 
                }
            } 
 
            // TextCompositioniBegin --> TextInput if this is AutomaticComplete.
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.TextInputStartEvent) 
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input;
                if(!textArgs.Handled)
                { 
                    if (textArgs.TextComposition.AutoComplete == TextCompositionAutoComplete.On)
                    { 
                        textArgs.Handled = UnsafeCompleteComposition(textArgs.TextComposition); 
                    }
                } 
            }

            // TextCompositionUpdate --> TextInput if this is AutomaticComplete.
            else if(e.StagingItem.Input.RoutedEvent == TextCompositionManager.TextInputUpdateEvent) 
            {
                TextCompositionEventArgs textArgs = (TextCompositionEventArgs) e.StagingItem.Input; 
                if(!textArgs.Handled) 
                {
                    if ((textArgs.TextComposition == _deadCharTextComposition) && 
                         (_deadCharTextComposition.Composed))
                    {
                        textArgs.Handled = UnsafeCompleteComposition(_deadCharTextComposition);
                        _deadCharTextComposition = null; 
                    }
                } 
            } 

 
            // Raw to StartComposition.
            InputReportEventArgs input = e.StagingItem.Input as InputReportEventArgs;
            if(input != null)
            { 
                if(input.Report.Type == InputType.Text && input.RoutedEvent == InputManager.InputReportEvent)
                { 
                    RawTextInputReport textInput; 
                    textInput = (RawTextInputReport)input.Report;
 
                    //
                    //

 

                    string inputText = new string(textInput.CharacterCode, 1); 
                    bool fDoneAltNumpadComposition = false; 

                    if (_altNumpadcomposition != null) 
                    {
                        // Generate TextInput event from WM_CHAR handler.
                        if (inputText.Equals(_altNumpadcomposition.Text))
                        { 
                            fDoneAltNumpadComposition = true;
                        } 
                        else 
                        {
                            // The generated text from InputReport does not matched with _altNumpadcomposition. 
                            // Cancel this composition and process the char from InputReport.
                            _altNumpadcomposition.ClearTexts();
                        }
 
                        _altNumpadcomposition.Complete();
                        ClearAltnumpadComposition(); 
                    } 

                    if (!fDoneAltNumpadComposition) 
                    {
                        if (textInput.IsDeadCharacter)
                        {
                            _deadCharTextComposition = new DeadCharTextComposition(_inputManager, (IInputElement)null, inputText , TextCompositionAutoComplete.Off, InputManager.Current.PrimaryKeyboardDevice); 
                            if (textInput.IsSystemCharacter)
                            { 
                                _deadCharTextComposition.MakeSystem(); 
                            }
                            else if (textInput.IsControlCharacter) 
                            {
                                _deadCharTextComposition.MakeControl();
                            }
 
                            input.Handled = UnsafeStartComposition(_deadCharTextComposition);
                        } 
                        else 
                        {
 
                            if(inputText != null)
                            {
                                if (_deadCharTextComposition != null)
                                { 
                                    _deadCharTextComposition.ClearTexts();
                                    _deadCharTextComposition.SetText(inputText); 
                                    _deadCharTextComposition.Composed = true; 
                                    if (textInput.IsSystemCharacter)
                                    { 
                                        _deadCharTextComposition.MakeSystem();
                                    }
                                    else if (textInput.IsControlCharacter)
                                    { 
                                        _deadCharTextComposition.MakeControl();
                                    } 
                                    input.Handled = UnsafeUpdateComposition(_deadCharTextComposition); 
                                }
                                else 
                                {
                                    TextComposition composition = new TextComposition(_inputManager, (IInputElement)e.StagingItem.Input.Source, inputText, TextCompositionAutoComplete.On, InputManager.Current.PrimaryKeyboardDevice);
                                    if (textInput.IsSystemCharacter)
                                    { 
                                        composition.MakeSystem();
                                    } 
                                    else if (textInput.IsControlCharacter) 
                                    {
                                        composition.MakeControl(); 
                                    }
                                    input.Handled = UnsafeStartComposition(composition);
                                }
                            } 
                        }
                    } 
                } 
            }
        } 

        // AltNumpad key handler
        private bool EnterAltNumpadEntryMode(Key key)
        { 
            bool handled = false;
            if(key == Key.LeftAlt || key == Key.RightAlt) 
            { 
                if(!_altNumpadEntryMode)
                { 
                    _altNumpadEntryMode = true;
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
                    handled = true; 
                }
            } 
            return handled; 
        }
 
        // AltNumpad key handler
        private bool HandleAltNumpadEntry(Key key, int scanCode, bool isExtendedKey)
        {
            bool handled = false; 
            Debug.Assert(_altNumpadEntryMode);
 
            // All Numpad keys (either numlock or not) are not an extended key. 
            // We're interested in only NumPad key so we can filter them first.
            if (isExtendedKey) 
            {
                return handled;
            }
 
            // If Alt key is up, we will quit AltNumpadEntryMode.
            if (!Keyboard.IsKeyDown(Key.LeftAlt) && !Keyboard.IsKeyDown(Key.RightAlt)) 
            { 
                return false;
            } 

            //
            // Windows has historically offered a back-door for entering
            // characters that are not available on the keyboard.  The 
            // user can hold down one of the Alt keys, type in the numerical
            // value of the desried character using the num-pad keys, and 
            // the release the Alt key.  The numeric value will be converted 
            // into Unicode, and a text event will
            // be raised. 
            //

            if (scanCode == NumpadScanCode.NumpadDot)
            { 
                if (IsHexNumpadEnabled)
                { 
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.HexDefaultCodePage;
                    handled = true; 
                }
                else
                {
                    // reset alt numpad entry and mode. 
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage; 
                    handled = false; 
                }
            } 
            else if (scanCode == NumpadScanCode.NumpadPlus)
            {
                if (IsHexNumpadEnabled)
                { 
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.HexUnicode; 
                    handled = true; 
                }
                else 
                {
                    // reset alt numpad entry and mode.
                    _altNumpadEntry = 0;
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage; 
                    handled = false;
                } 
            } 
            else
            { 
                int newEntry = GetNewEntry(key, scanCode);
                if (newEntry == -1)
                {
                    _altNumpadEntry = 0; 
                    _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
 
                    // we don't handle this case to cancel TextComposition. 
                    handled = false;
                } 
                else
                {
                    // If the first key is NumPad0, it is the default codepage.
                    if ((_altNumpadEntry == 0) && (newEntry == 0)) 
                        _altNumpadConversionMode = AltNumpadConversionMode.DefaultCodePage;
 
                    if (HexConversionMode) 
                        _altNumpadEntry = (_altNumpadEntry * 0x10) + newEntry;
                    else 
                        _altNumpadEntry = (_altNumpadEntry * 10) + newEntry;

                    handled = true;
                } 
            }
            return handled; 
        } 

        // Convert Key and ScanCode to new entry number. 
        private int GetNewEntry(Key key, int scanCode)
        {
            if (HexConversionMode)
            { 
                switch (key)
                { 
                    // We accept digit keys and A-F in HexConversionMode. 
                    case Key.D0: return 0x00;
                    case Key.D1: return 0x01; 
                    case Key.D2: return 0x02;
                    case Key.D3: return 0x03;
                    case Key.D4: return 0x04;
                    case Key.D5: return 0x05; 
                    case Key.D6: return 0x06;
                    case Key.D7: return 0x07; 
                    case Key.D8: return 0x08; 
                    case Key.D9: return 0x09;
                    case Key.A:  return 0x0A; 
                    case Key.B:  return 0x0B;
                    case Key.C:  return 0x0C;
                    case Key.D:  return 0x0D;
                    case Key.E:  return 0x0E; 
                    case Key.F:  return 0x0F;
                } 
            } 

            return NumpadScanCode.DigitFromScanCode(scanCode); 
        }

        // Convert the code to byte array for DBCS/SBCS.
        /// 
        /// Critical    - returns a byte array that is passed into a call under an elevation
        /// TreatAsSafe - The code calls is safe in terms of what it does the reason it is critical is because 
        ///               if there was logic error here in the future it could be used to exploit the elevated call. 
        ///
        [SecurityCritical, SecurityTreatAsSafe] 
        private static Byte[] ConvertCodeToByteArray(int codeEntry)
        {
            Byte[] bytes;
            if (codeEntry > 0xff) 
            {
                bytes = new Byte[2]; 
                bytes[0] = (Byte)(codeEntry >> 8); 
                bytes[1] = (Byte)codeEntry;
            } 
            else
            {
                bytes = new Byte[1];
                bytes[0] = (Byte)codeEntry; 
            }
            return bytes; 
        } 

        // clear the altnumpad composition object and reset entry. 
        // the existence of the altnumpad composition object needs to be consistent with altnumpad entry.
        private void ClearAltnumpadComposition()
        {
            _altNumpadcomposition = null; 
            _altNumpadConversionMode = AltNumpadConversionMode.OEMCodePage;
            _altNumpadEntry = 0; 
        } 

        //------------------------------------------------------ 
        //
        //  Private Properties
        //
        //----------------------------------------------------- 

        // Return true if we're in hex conversion mode. 
        private bool HexConversionMode 
        {
            get 
            {
                if ((_altNumpadConversionMode == AltNumpadConversionMode.HexDefaultCodePage) ||
                    (_altNumpadConversionMode == AltNumpadConversionMode.HexUnicode))
                    return true; 
                return false;
            } 
        } 

        ///  
        /// Return true if HexNumPad is enabled.
        /// 
        /// 
        /// Critical - asserts registry permissions to read from HKEY_CURRENT_USER. 
        /// Treat as safe - we only read a value from HKEY_CURENT_USER. And we don't expose the value.
        ///  
        private static bool IsHexNumpadEnabled 
        {
            [SecurityCritical, SecurityTreatAsSafe ] 
            get
            {
                if (!_isHexNumpadRegistryChecked)
                { 
                    // Acquire permissions to read the one key we care about from the registry
                    RegistryPermission permission = new RegistryPermission( 
                        RegistryPermissionAccess.Read, 
                        "HKEY_CURRENT_USER\\Control Panel\\Input Method");
 
                    permission.Assert();

                    try
                    { 
                        object obj;
                        RegistryKey key; 
 
                        key = Registry.CurrentUser.OpenSubKey("Control Panel\\Input Method");
                        if (key != null) 
                        {
                            obj = key.GetValue("EnableHexNumpad");

                            if ((obj is string) && ((string)obj != "0")) 
                            {
                                _isHexNumpadEnabled = true; 
                            } 
                        }
                     } 
                     finally
                     {
                         RegistryPermission.RevertAssert();
                     } 

                    _isHexNumpadRegistryChecked = true; 
                } 
                return _isHexNumpadEnabled;
            } 
        }


        //------------------------------------------------------ 
        //
        //  Private Fields 
        // 
        //------------------------------------------------------
 
        // InputManager for this TextCompositionManager

        /// 
        /// Critical - InputManager is critical. 
        /// 
        [SecurityCritical] 
        private readonly InputManager _inputManager; 

        // The current dead char composition. 
        private DeadCharTextComposition _deadCharTextComposition;

        // The state of AltNumpad mode.
        private bool _altNumpadEntryMode; 

        // The current value entered from NumPad. 
        private int _altNumpadEntry; 

        // The current AltNumpad conversion mode. 
        private AltNumpadConversionMode _altNumpadConversionMode;

        // TextComposition for AltNumpad.
        private TextComposition _altNumpadcomposition; 

        // True if EnableHexNumpad registry has been checked. 
        private static bool _isHexNumpadRegistryChecked = false; 

        // True if EnableHexNumpad registry is set. 
        private static bool _isHexNumpadEnabled = false;

        // Character encoding length.
        ///  
        ///    Critical    - Is used to detereming length in a call to unmanaged code which happens under an elevation
        ///  
        [SecurityCritical] 
        private const int EncodingBufferLen  =  4;
 
        // ScanCode of Numpad keys.
        internal static class NumpadScanCode
        {
            internal static int DigitFromScanCode(int scanCode) 
            {
                switch (scanCode) 
                { 
                    case Numpad0: return 0;
                    case Numpad1: return 1; 
                    case Numpad2: return 2;
                    case Numpad3: return 3;
                    case Numpad4: return 4;
                    case Numpad5: return 5; 
                    case Numpad6: return 6;
                    case Numpad7: return 7; 
                    case Numpad8: return 8; 
                    case Numpad9: return 9;
                } 
                return -1;
            }
            internal const int NumpadDot      =  0x53;
            internal const int NumpadPlus     =  0x4e; 
            internal const int Numpad0        =  0x52;
            internal const int Numpad1        =  0x4f; 
            internal const int Numpad2        =  0x50; 
            internal const int Numpad3        =  0x51;
            internal const int Numpad4        =  0x4b; 
            internal const int Numpad5        =  0x4c;
            internal const int Numpad6        =  0x4d;
            internal const int Numpad7        =  0x47;
            internal const int Numpad8        =  0x48; 
            internal const int Numpad9        =  0x49;
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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