Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / StringAnimationBase.cs / 1 / StringAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- MissingMemberException.cs
- Stroke2.cs
- EntryPointNotFoundException.cs
- TreeNodeBinding.cs
- WebPartConnectionsCancelVerb.cs
- TypedColumnHandler.cs
- CacheForPrimitiveTypes.cs
- XmlUtilWriter.cs
- AssemblyGen.cs
- TagPrefixAttribute.cs
- Rect.cs
- PieceDirectory.cs
- DataGridViewTopRowAccessibleObject.cs
- ProcessHost.cs
- GridViewColumn.cs
- ProfilePropertySettingsCollection.cs
- UndoManager.cs
- ScrollProviderWrapper.cs
- SHA256.cs
- TypeContext.cs
- AdornerDecorator.cs
- HttpStreamMessage.cs
- DrawingAttributes.cs
- SafeLibraryHandle.cs
- regiisutil.cs
- PersianCalendar.cs
- DataServiceKeyAttribute.cs
- AdapterDictionary.cs
- VisualProxy.cs
- IResourceProvider.cs
- BindUriHelper.cs
- ClonableStack.cs
- SortedList.cs
- UnsignedPublishLicense.cs
- CompositeScriptReferenceEventArgs.cs
- HttpException.cs
- RenderingEventArgs.cs
- ToolStripArrowRenderEventArgs.cs
- httpstaticobjectscollection.cs
- PluggableProtocol.cs
- PathSegmentCollection.cs
- panel.cs
- OracleMonthSpan.cs
- NumericUpDown.cs
- FieldMetadata.cs
- DockPanel.cs
- Internal.cs
- DrawingGroup.cs
- AssemblyAttributesGoHere.cs
- BindingListCollectionView.cs
- HttpBrowserCapabilitiesWrapper.cs
- Module.cs
- XmlSchemaValidator.cs
- FilteredSchemaElementLookUpTable.cs
- EventListenerClientSide.cs
- Border.cs
- NameValueFileSectionHandler.cs
- HtmlControlAdapter.cs
- TextDecoration.cs
- TriggerCollection.cs
- LineInfo.cs
- DataSourceIDConverter.cs
- JsonQNameDataContract.cs
- OleDbConnectionPoolGroupProviderInfo.cs
- WebPageTraceListener.cs
- StyleSheetRefUrlEditor.cs
- DBAsyncResult.cs
- StorageMappingFragment.cs
- InternalBase.cs
- WindowsRebar.cs
- ListMarkerLine.cs
- PanelStyle.cs
- UIElement3DAutomationPeer.cs
- WorkflowApplication.cs
- TimeSpanStorage.cs
- CodeEventReferenceExpression.cs
- CornerRadiusConverter.cs
- UnsupportedPolicyOptionsException.cs
- InvokeProviderWrapper.cs
- SessionEndingEventArgs.cs
- FrameworkContextData.cs
- TextElementEditingBehaviorAttribute.cs
- FixedSOMTableRow.cs
- SizeKeyFrameCollection.cs
- SliderAutomationPeer.cs
- WinFormsSecurity.cs
- TextSyndicationContent.cs
- Rotation3D.cs
- EventProxy.cs
- WebPartConnectVerb.cs
- StaticResourceExtension.cs
- Slider.cs
- OleDbCommandBuilder.cs
- assertwrapper.cs
- BindingNavigator.cs
- FirstMatchCodeGroup.cs
- QueryCacheEntry.cs
- WebConfigurationManager.cs
- AudioSignalProblemOccurredEventArgs.cs
- TdsParserHelperClasses.cs