Model3DGroup.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / Model3DGroup.cs / 1 / Model3DGroup.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D model collection. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/28/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Collections;
using System.Diagnostics; 
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Markup; 
using MS.Internal;
using MS.Internal.Media3D; 
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 

namespace System.Windows.Media.Media3D
{
    ///  
    /// 3D model group.
    ///  
    [ContentProperty("Children")] 
    public sealed partial class Model3DGroup : Model3D
    { 
        //-----------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
        #region Constructors 

        ///  
        ///     Default constructor.
        /// 
        public Model3DGroup() {}
 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        #endregion Public Methods 
 
        /// 
        ///     Override of OnChanged that propagates an internal dirty bit up the tree 
        /// 
        protected override void OnChanged()
        {
            base.OnChanged(); 

            // It's possible that... 
            //    1) A child just changed 
            //    2) A child was just inserted/removed
            //    3) The Children collection changed 
            // ...so we need to update our dirty flag

            bool dirtyForPreCompute = false;
 
            Model3DCollection children = Children;
            if (children != null) 
            { 
                int count = children.Count;
                for (int i = 0; i < count; i++) 
                {
                    dirtyForPreCompute |= children.Internal_GetItem(i)._flags[DirtyForPreComputeFlag];
                }
            } 

            _flags[DirtyForPreComputeFlag] = dirtyForPreCompute; 
        } 

        //------------------------------------------------------ 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 
        internal override void RayHitTestCore(
            RayHitTestParameters rayParams) 
        {
            Model3DCollection children = Children;

            if (children == null) 
            {
                return; 
            } 

            for (int i = children.Count - 1; i >= 0; i--) 
            {
                Model3D child = children.Internal_GetItem(i);

                // Perform the hit-test against the child. 
                child.RayHitTest(rayParams);
            } 
        } 

        internal override Rect3D CalculateSubgraphBoundsInnerSpace() 
        {
            Model3DCollection children = Children;

            if (children == null) 
            {
                return Rect3D.Empty; 
            } 

            Rect3D bounds = Rect3D.Empty; 

            for (int i = 0, count = children.Count; i < count; i++)
            {
                Model3D child = children.Internal_GetItem(i); 

                // Calls CSBOS rather than Bounds to avoid ReadPreamble. 
                bounds.Union(child.CalculateSubgraphBoundsOuterSpace()); 
            }
 
            return bounds;
        }

        internal override void PreCompute() 
        {
            Debug.Assert(_flags[DirtyForPreComputeFlag]); 
 
            Model3DCollection children = Children;
            bool requiresRealization = false; 
            if (children != null)
            {
                int count = children.Count;
                for (int i = 0; i < count; i++) 
                {
                    Model3D child = children.Internal_GetItem(i); 
                    if (child._flags[DirtyForPreComputeFlag]) 
                    {
                        child.PreCompute(); 
                    }

                    requiresRealization |= child._flags[RequiresRealizationFlag];
                } 
            }
 
            _flags[RequiresRealizationFlag] = requiresRealization; 
            _flags[DirtyForPreComputeFlag] = false;
        } 

        /// 
        /// Traverses the model group to mark all realizations.
        ///  
        internal override void MarkVisibleRealizations(RealizationContext rc)
        { 
            Debug.Assert(_flags[RequiresRealizationFlag]); 

            Transform3D transform3D = Transform; 
            Matrix3DStack stack3D = rc.Transform3DStack;

            if (transform3D != null)
            { 
                stack3D.Push(transform3D.Value);
            } 
 
            Model3DCollection children = Children;
            if (children != null) 
            {
                int count = children.Count;
                for (int i = 0; i < count; i++)
                { 
                    Model3D child = children.Internal_GetItem(i);
                    if (child._flags[RequiresRealizationFlag]) 
                    { 
                        child.MarkVisibleRealizations(rc);
                    } 
                }
            }

            if (transform3D != null) 
            {
                stack3D.Pop(); 
            } 
        }
 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //------------------------------------------------------ 

        #region Internal Properties 

        // named EmptyGroup not to collide with public Model3D.Empty
        internal static Model3DGroup EmptyGroup
        { 
            get
            { 
                if (s_empty == null) 
                {
                    s_empty = new Model3DGroup(); 
                    s_empty.Freeze();
                }
                return s_empty;
            } 
        }
 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Private Fields
        //
        //----------------------------------------------------- 

        #region Private Fields 
 
        private static Model3DGroup s_empty;
 
        #endregion Private Fields
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D model collection. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/28/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Collections;
using System.Diagnostics; 
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Markup; 
using MS.Internal;
using MS.Internal.Media3D; 
 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 

namespace System.Windows.Media.Media3D
{
    ///  
    /// 3D model group.
    ///  
    [ContentProperty("Children")] 
    public sealed partial class Model3DGroup : Model3D
    { 
        //-----------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
        #region Constructors 

        ///  
        ///     Default constructor.
        /// 
        public Model3DGroup() {}
 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        #endregion Public Methods 
 
        /// 
        ///     Override of OnChanged that propagates an internal dirty bit up the tree 
        /// 
        protected override void OnChanged()
        {
            base.OnChanged(); 

            // It's possible that... 
            //    1) A child just changed 
            //    2) A child was just inserted/removed
            //    3) The Children collection changed 
            // ...so we need to update our dirty flag

            bool dirtyForPreCompute = false;
 
            Model3DCollection children = Children;
            if (children != null) 
            { 
                int count = children.Count;
                for (int i = 0; i < count; i++) 
                {
                    dirtyForPreCompute |= children.Internal_GetItem(i)._flags[DirtyForPreComputeFlag];
                }
            } 

            _flags[DirtyForPreComputeFlag] = dirtyForPreCompute; 
        } 

        //------------------------------------------------------ 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 
        internal override void RayHitTestCore(
            RayHitTestParameters rayParams) 
        {
            Model3DCollection children = Children;

            if (children == null) 
            {
                return; 
            } 

            for (int i = children.Count - 1; i >= 0; i--) 
            {
                Model3D child = children.Internal_GetItem(i);

                // Perform the hit-test against the child. 
                child.RayHitTest(rayParams);
            } 
        } 

        internal override Rect3D CalculateSubgraphBoundsInnerSpace() 
        {
            Model3DCollection children = Children;

            if (children == null) 
            {
                return Rect3D.Empty; 
            } 

            Rect3D bounds = Rect3D.Empty; 

            for (int i = 0, count = children.Count; i < count; i++)
            {
                Model3D child = children.Internal_GetItem(i); 

                // Calls CSBOS rather than Bounds to avoid ReadPreamble. 
                bounds.Union(child.CalculateSubgraphBoundsOuterSpace()); 
            }
 
            return bounds;
        }

        internal override void PreCompute() 
        {
            Debug.Assert(_flags[DirtyForPreComputeFlag]); 
 
            Model3DCollection children = Children;
            bool requiresRealization = false; 
            if (children != null)
            {
                int count = children.Count;
                for (int i = 0; i < count; i++) 
                {
                    Model3D child = children.Internal_GetItem(i); 
                    if (child._flags[DirtyForPreComputeFlag]) 
                    {
                        child.PreCompute(); 
                    }

                    requiresRealization |= child._flags[RequiresRealizationFlag];
                } 
            }
 
            _flags[RequiresRealizationFlag] = requiresRealization; 
            _flags[DirtyForPreComputeFlag] = false;
        } 

        /// 
        /// Traverses the model group to mark all realizations.
        ///  
        internal override void MarkVisibleRealizations(RealizationContext rc)
        { 
            Debug.Assert(_flags[RequiresRealizationFlag]); 

            Transform3D transform3D = Transform; 
            Matrix3DStack stack3D = rc.Transform3DStack;

            if (transform3D != null)
            { 
                stack3D.Push(transform3D.Value);
            } 
 
            Model3DCollection children = Children;
            if (children != null) 
            {
                int count = children.Count;
                for (int i = 0; i < count; i++)
                { 
                    Model3D child = children.Internal_GetItem(i);
                    if (child._flags[RequiresRealizationFlag]) 
                    { 
                        child.MarkVisibleRealizations(rc);
                    } 
                }
            }

            if (transform3D != null) 
            {
                stack3D.Pop(); 
            } 
        }
 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //------------------------------------------------------ 

        #region Internal Properties 

        // named EmptyGroup not to collide with public Model3D.Empty
        internal static Model3DGroup EmptyGroup
        { 
            get
            { 
                if (s_empty == null) 
                {
                    s_empty = new Model3DGroup(); 
                    s_empty.Freeze();
                }
                return s_empty;
            } 
        }
 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Private Fields
        //
        //----------------------------------------------------- 

        #region Private Fields 
 
        private static Model3DGroup s_empty;
 
        #endregion Private Fields
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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