Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / CommonUI / System / Drawing / SystemBrushes.cs / 1 / SystemBrushes.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.Drawing { using System.Diagnostics; using System; ////// /// Brushes for select Windows system-wide colors. Whenever possible, try to use /// SystemPens and SystemBrushes rather than SystemColors. /// public sealed class SystemBrushes { static readonly object SystemBrushesKey = new object(); private SystemBrushes() { } ////// /// Brush is the color of the active window border. /// public static Brush ActiveBorder { get { return FromSystemColor(SystemColors.ActiveBorder); } } ////// /// Brush is the color of the active caption bar. /// public static Brush ActiveCaption { get { return FromSystemColor(SystemColors.ActiveCaption); } } ////// /// Brush is the color of the active caption bar. /// public static Brush ActiveCaptionText { get { return FromSystemColor(SystemColors.ActiveCaptionText); } } ////// /// Brush is the color of the app workspace window. /// public static Brush AppWorkspace { get { return FromSystemColor(SystemColors.AppWorkspace); } } ////// /// Brush for the ButtonFace system color. /// public static Brush ButtonFace { get { return FromSystemColor(SystemColors.ButtonFace); } } ////// /// Brush for the ButtonHighlight system color. /// public static Brush ButtonHighlight { get { return FromSystemColor(SystemColors.ButtonHighlight); } } ////// /// Brush for the ButtonShadow system color. /// public static Brush ButtonShadow { get { return FromSystemColor(SystemColors.ButtonShadow); } } ////// /// Brush is the control color, which is the surface color for 3D elements. /// public static Brush Control { get { return FromSystemColor(SystemColors.Control); } } ////// /// Brush is the lighest part of a 3D element. /// public static Brush ControlLightLight { get { return FromSystemColor(SystemColors.ControlLightLight); } } ////// /// Brush is the highlight part of a 3D element. /// public static Brush ControlLight { get { return FromSystemColor(SystemColors.ControlLight); } } ////// /// Brush is the shadow part of a 3D element. /// public static Brush ControlDark { get { return FromSystemColor(SystemColors.ControlDark); } } ////// /// Brush is the darkest part of a 3D element. /// public static Brush ControlDarkDark { get { return FromSystemColor(SystemColors.ControlDarkDark); } } ////// /// Brush is the color of text on controls. /// public static Brush ControlText { get { return FromSystemColor(SystemColors.ControlText); } } ////// /// Brush is the color of the desktop. /// public static Brush Desktop { get { return FromSystemColor(SystemColors.Desktop); } } ////// /// Brush for the GradientActiveCaption system color. /// public static Brush GradientActiveCaption { get { return FromSystemColor(SystemColors.GradientActiveCaption); } } ////// /// Brush for the GradientInactiveCaption system color. /// public static Brush GradientInactiveCaption { get { return FromSystemColor(SystemColors.GradientInactiveCaption); } } ////// /// Brush for the GrayText system color. /// public static Brush GrayText { get { return FromSystemColor(SystemColors.GrayText); } } ////// /// Brush is the color of the background of highlighted elements. /// public static Brush Highlight { get { return FromSystemColor(SystemColors.Highlight); } } ////// /// Brush is the color of the foreground of highlighted elements. /// public static Brush HighlightText { get { return FromSystemColor(SystemColors.HighlightText); } } ////// /// Brush is the color used to represent hot tracking. /// public static Brush HotTrack { get { return FromSystemColor(SystemColors.HotTrack); } } ////// /// Brush is the color of an inactive caption bar. /// public static Brush InactiveCaption { get { return FromSystemColor(SystemColors.InactiveCaption); } } ////// /// Brush is the color if an inactive window border. /// public static Brush InactiveBorder { get { return FromSystemColor(SystemColors.InactiveBorder); } } ////// /// Brush is the color of an inactive caption text. /// public static Brush InactiveCaptionText { get { return FromSystemColor(SystemColors.InactiveCaptionText); } } ////// /// Brush is the color of the background of the info tooltip. /// public static Brush Info { get { return FromSystemColor(SystemColors.Info); } } ////// /// Brush is the color of the info tooltip's text. /// public static Brush InfoText { get { return FromSystemColor(SystemColors.InfoText); } } ////// /// Brush is the color of the menu background. /// public static Brush Menu { get { return FromSystemColor(SystemColors.Menu); } } ////// /// Brush is the color of the menu background. /// public static Brush MenuBar { get { return FromSystemColor(SystemColors.MenuBar); } } ////// /// Brush for the MenuHighlight system color. /// public static Brush MenuHighlight { get { return FromSystemColor(SystemColors.MenuHighlight); } } ////// /// Brush is the color of the menu text. /// public static Brush MenuText { get { return FromSystemColor(SystemColors.MenuText); } } ////// /// Brush is the color of the scroll bar area that is not being used by the /// thumb button. /// public static Brush ScrollBar { get { return FromSystemColor(SystemColors.ScrollBar); } } ////// /// Brush is the color of the window background. /// public static Brush Window { get { return FromSystemColor(SystemColors.Window); } } ////// /// Brush is the color of the thin frame drawn around a window. /// public static Brush WindowFrame { get { return FromSystemColor(SystemColors.WindowFrame); } } ////// /// Brush is the color of text on controls. /// public static Brush WindowText { get { return FromSystemColor(SystemColors.WindowText); } } ////// /// Retrieves a brush given a system color. An error will be raised /// if the color provide is not a system color. /// public static Brush FromSystemColor(Color c) { if (!c.IsSystemColor) { throw new ArgumentException(SR.GetString(SR.ColorNotSystemColor, c.ToString())); } Brush[] systemBrushes = (Brush[])SafeNativeMethods.Gdip.ThreadData[SystemBrushesKey]; if (systemBrushes == null) { systemBrushes = new Brush[(int)KnownColor.WindowText + (int)KnownColor.MenuHighlight - (int)KnownColor.YellowGreen]; SafeNativeMethods.Gdip.ThreadData[SystemBrushesKey] = systemBrushes; } int idx = (int)c.ToKnownColor(); if (idx > (int)KnownColor.YellowGreen) { idx -= (int)KnownColor.YellowGreen - (int)KnownColor.WindowText; } idx--; Debug.Assert(idx >= 0 && idx < systemBrushes.Length, "System colors have been added but our system color array has not been expanded."); if (systemBrushes[idx] == null) { systemBrushes[idx] = new SolidBrush(c, true); } return systemBrushes[idx]; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.Drawing { using System.Diagnostics; using System; ////// /// Brushes for select Windows system-wide colors. Whenever possible, try to use /// SystemPens and SystemBrushes rather than SystemColors. /// public sealed class SystemBrushes { static readonly object SystemBrushesKey = new object(); private SystemBrushes() { } ////// /// Brush is the color of the active window border. /// public static Brush ActiveBorder { get { return FromSystemColor(SystemColors.ActiveBorder); } } ////// /// Brush is the color of the active caption bar. /// public static Brush ActiveCaption { get { return FromSystemColor(SystemColors.ActiveCaption); } } ////// /// Brush is the color of the active caption bar. /// public static Brush ActiveCaptionText { get { return FromSystemColor(SystemColors.ActiveCaptionText); } } ////// /// Brush is the color of the app workspace window. /// public static Brush AppWorkspace { get { return FromSystemColor(SystemColors.AppWorkspace); } } ////// /// Brush for the ButtonFace system color. /// public static Brush ButtonFace { get { return FromSystemColor(SystemColors.ButtonFace); } } ////// /// Brush for the ButtonHighlight system color. /// public static Brush ButtonHighlight { get { return FromSystemColor(SystemColors.ButtonHighlight); } } ////// /// Brush for the ButtonShadow system color. /// public static Brush ButtonShadow { get { return FromSystemColor(SystemColors.ButtonShadow); } } ////// /// Brush is the control color, which is the surface color for 3D elements. /// public static Brush Control { get { return FromSystemColor(SystemColors.Control); } } ////// /// Brush is the lighest part of a 3D element. /// public static Brush ControlLightLight { get { return FromSystemColor(SystemColors.ControlLightLight); } } ////// /// Brush is the highlight part of a 3D element. /// public static Brush ControlLight { get { return FromSystemColor(SystemColors.ControlLight); } } ////// /// Brush is the shadow part of a 3D element. /// public static Brush ControlDark { get { return FromSystemColor(SystemColors.ControlDark); } } ////// /// Brush is the darkest part of a 3D element. /// public static Brush ControlDarkDark { get { return FromSystemColor(SystemColors.ControlDarkDark); } } ////// /// Brush is the color of text on controls. /// public static Brush ControlText { get { return FromSystemColor(SystemColors.ControlText); } } ////// /// Brush is the color of the desktop. /// public static Brush Desktop { get { return FromSystemColor(SystemColors.Desktop); } } ////// /// Brush for the GradientActiveCaption system color. /// public static Brush GradientActiveCaption { get { return FromSystemColor(SystemColors.GradientActiveCaption); } } ////// /// Brush for the GradientInactiveCaption system color. /// public static Brush GradientInactiveCaption { get { return FromSystemColor(SystemColors.GradientInactiveCaption); } } ////// /// Brush for the GrayText system color. /// public static Brush GrayText { get { return FromSystemColor(SystemColors.GrayText); } } ////// /// Brush is the color of the background of highlighted elements. /// public static Brush Highlight { get { return FromSystemColor(SystemColors.Highlight); } } ////// /// Brush is the color of the foreground of highlighted elements. /// public static Brush HighlightText { get { return FromSystemColor(SystemColors.HighlightText); } } ////// /// Brush is the color used to represent hot tracking. /// public static Brush HotTrack { get { return FromSystemColor(SystemColors.HotTrack); } } ////// /// Brush is the color of an inactive caption bar. /// public static Brush InactiveCaption { get { return FromSystemColor(SystemColors.InactiveCaption); } } ////// /// Brush is the color if an inactive window border. /// public static Brush InactiveBorder { get { return FromSystemColor(SystemColors.InactiveBorder); } } ////// /// Brush is the color of an inactive caption text. /// public static Brush InactiveCaptionText { get { return FromSystemColor(SystemColors.InactiveCaptionText); } } ////// /// Brush is the color of the background of the info tooltip. /// public static Brush Info { get { return FromSystemColor(SystemColors.Info); } } ////// /// Brush is the color of the info tooltip's text. /// public static Brush InfoText { get { return FromSystemColor(SystemColors.InfoText); } } ////// /// Brush is the color of the menu background. /// public static Brush Menu { get { return FromSystemColor(SystemColors.Menu); } } ////// /// Brush is the color of the menu background. /// public static Brush MenuBar { get { return FromSystemColor(SystemColors.MenuBar); } } ////// /// Brush for the MenuHighlight system color. /// public static Brush MenuHighlight { get { return FromSystemColor(SystemColors.MenuHighlight); } } ////// /// Brush is the color of the menu text. /// public static Brush MenuText { get { return FromSystemColor(SystemColors.MenuText); } } ////// /// Brush is the color of the scroll bar area that is not being used by the /// thumb button. /// public static Brush ScrollBar { get { return FromSystemColor(SystemColors.ScrollBar); } } ////// /// Brush is the color of the window background. /// public static Brush Window { get { return FromSystemColor(SystemColors.Window); } } ////// /// Brush is the color of the thin frame drawn around a window. /// public static Brush WindowFrame { get { return FromSystemColor(SystemColors.WindowFrame); } } ////// /// Brush is the color of text on controls. /// public static Brush WindowText { get { return FromSystemColor(SystemColors.WindowText); } } ////// /// Retrieves a brush given a system color. An error will be raised /// if the color provide is not a system color. /// public static Brush FromSystemColor(Color c) { if (!c.IsSystemColor) { throw new ArgumentException(SR.GetString(SR.ColorNotSystemColor, c.ToString())); } Brush[] systemBrushes = (Brush[])SafeNativeMethods.Gdip.ThreadData[SystemBrushesKey]; if (systemBrushes == null) { systemBrushes = new Brush[(int)KnownColor.WindowText + (int)KnownColor.MenuHighlight - (int)KnownColor.YellowGreen]; SafeNativeMethods.Gdip.ThreadData[SystemBrushesKey] = systemBrushes; } int idx = (int)c.ToKnownColor(); if (idx > (int)KnownColor.YellowGreen) { idx -= (int)KnownColor.YellowGreen - (int)KnownColor.WindowText; } idx--; Debug.Assert(idx >= 0 && idx < systemBrushes.Length, "System colors have been added but our system color array has not been expanded."); if (systemBrushes[idx] == null) { systemBrushes[idx] = new SolidBrush(c, true); } return systemBrushes[idx]; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ToolStripStatusLabel.cs
- ProtocolsConfiguration.cs
- DataGridViewColumnEventArgs.cs
- RecommendedAsConfigurableAttribute.cs
- ConsoleEntryPoint.cs
- Int32Converter.cs
- Activator.cs
- DefaultShape.cs
- OdbcCommandBuilder.cs
- StreamAsIStream.cs
- Select.cs
- TextDecorations.cs
- AlphabeticalEnumConverter.cs
- Timer.cs
- CommentGlyph.cs
- XmlAnyElementAttributes.cs
- WhitespaceSignificantCollectionAttribute.cs
- LinqDataSourceView.cs
- ServerValidateEventArgs.cs
- RequestTimeoutManager.cs
- __FastResourceComparer.cs
- SerializationInfo.cs
- ToolStripSeparatorRenderEventArgs.cs
- ProfileSection.cs
- Point3DKeyFrameCollection.cs
- SecurityException.cs
- SequenceRange.cs
- DeploymentExceptionMapper.cs
- ZipPackage.cs
- CellLabel.cs
- SurrogateChar.cs
- ItemChangedEventArgs.cs
- EnumBuilder.cs
- Point.cs
- KeyValuePair.cs
- BinaryExpression.cs
- WorkflowOwnerAsyncResult.cs
- XsltQilFactory.cs
- GridViewAutoFormat.cs
- HostedImpersonationContext.cs
- RemoteWebConfigurationHost.cs
- Schedule.cs
- EmbeddedMailObject.cs
- MessageQueueCriteria.cs
- TemplateControlCodeDomTreeGenerator.cs
- InheritanceAttribute.cs
- XmlReturnReader.cs
- MultipartIdentifier.cs
- DecoderNLS.cs
- FillRuleValidation.cs
- EntryPointNotFoundException.cs
- _Win32.cs
- GetMemberBinder.cs
- DataGridViewAdvancedBorderStyle.cs
- MutexSecurity.cs
- NodeFunctions.cs
- DesignerExtenders.cs
- HierarchicalDataSourceControl.cs
- CorrelationTokenTypeConvertor.cs
- ObjectStateEntry.cs
- GC.cs
- WorkItem.cs
- ControlEvent.cs
- ListViewItemEventArgs.cs
- XmlSchemaExporter.cs
- SafeFileMappingHandle.cs
- PeerToPeerException.cs
- PseudoWebRequest.cs
- HostProtectionException.cs
- ModuleElement.cs
- StateMachineSubscription.cs
- CoreSwitches.cs
- DataGridViewImageColumn.cs
- AutomationPropertyChangedEventArgs.cs
- DataGridViewComboBoxCell.cs
- SQLByteStorage.cs
- FixedFindEngine.cs
- CompilationSection.cs
- ZipIOExtraField.cs
- DispatcherHooks.cs
- EdmPropertyAttribute.cs
- Message.cs
- BuiltInPermissionSets.cs
- _emptywebproxy.cs
- InvalidAsynchronousStateException.cs
- EdmProperty.cs
- ZipIOExtraFieldPaddingElement.cs
- DifferencingCollection.cs
- ExportFileRequest.cs
- CodeGenerator.cs
- PersonalizationEntry.cs
- BinaryUtilClasses.cs
- BinaryReader.cs
- SelectionService.cs
- ObjectDataSourceView.cs
- UseManagedPresentationElement.cs
- XhtmlBasicControlAdapter.cs
- LocatorPart.cs
- OptimizerPatterns.cs
- ApplicationInterop.cs