Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / WinForms / Managed / System / WinForms / NumericUpDownAccelerationCollection.cs / 1 / NumericUpDownAccelerationCollection.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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- DynamicObjectAccessor.cs
- EntitySet.cs
- ObjectDataSourceView.cs
- DataGridViewHeaderCell.cs
- NumericUpDownAcceleration.cs
- ContractComponent.cs
- KnownTypesHelper.cs
- SiteMapDataSourceView.cs
- XslAstAnalyzer.cs
- CqlLexer.cs
- MonikerBuilder.cs
- IsolatedStorage.cs
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- SwitchElementsCollection.cs
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- ItemDragEvent.cs
- MDIClient.cs
- DbDataRecord.cs
- DataBinder.cs
- DateTimeConstantAttribute.cs
- XmlBuffer.cs
- _ListenerResponseStream.cs
- ISessionStateStore.cs
- TextRunProperties.cs
- FlowLayoutPanelDesigner.cs
- DataGridSortCommandEventArgs.cs
- FontInfo.cs
- RectKeyFrameCollection.cs
- HtmlInputRadioButton.cs
- Rotation3DAnimation.cs
- WorkflowOperationBehavior.cs
- HtmlShim.cs
- ClientConfigPaths.cs
- XmlException.cs
- TypeLoadException.cs
- BinaryWriter.cs
- TogglePatternIdentifiers.cs
- DataKey.cs
- XmlSerializationGeneratedCode.cs
- PageAsyncTask.cs
- Choices.cs
- TextDocumentView.cs
- ImageCodecInfoPrivate.cs
- SafeBitVector32.cs
- WizardSideBarListControlItem.cs
- DesignerActionHeaderItem.cs
- SiteMapNodeItem.cs
- DataGridViewDataErrorEventArgs.cs
- ProxyGenerator.cs
- BuildManager.cs
- Authorization.cs
- BindingFormattingDialog.cs
- RootBrowserWindow.cs
- X509ChainPolicy.cs
- XmlNamedNodeMap.cs
- WSMessageEncoding.cs
- FunctionQuery.cs
- RegistryPermission.cs
- Int32RectValueSerializer.cs
- WindowsTitleBar.cs
- DynamicField.cs
- RegexMatch.cs
- CompilerWrapper.cs
- TextEndOfSegment.cs
- ThreadPool.cs
- StringWriter.cs
- TypeExtension.cs
- NullableFloatMinMaxAggregationOperator.cs
- FileFormatException.cs
- ChannelManagerBase.cs
- AppSecurityManager.cs
- MetadataSource.cs
- Screen.cs
- SQLInt16.cs
- WebBrowserProgressChangedEventHandler.cs
- Thumb.cs
- Transactions.cs
- EntityDataSourceValidationException.cs
- dataprotectionpermission.cs
- EntityDesignerDataSourceView.cs
- TextPointer.cs
- DBDataPermissionAttribute.cs
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- SqlDataSourceAdvancedOptionsForm.cs
- HostedElements.cs
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- DecoderFallback.cs
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- SystemIPv4InterfaceProperties.cs
- BmpBitmapDecoder.cs
- XamlPathDataSerializer.cs
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