Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Input / Stylus / StylusPlugin.cs / 1 / StylusPlugin.cs
// #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. // #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DefaultProxySection.cs
- UrlPath.cs
- IApplicationTrustManager.cs
- SiteMapPath.cs
- RadialGradientBrush.cs
- SQLMoney.cs
- SplitterPanel.cs
- VisualTarget.cs
- BitmapSizeOptions.cs
- DynamicDataManager.cs
- Lease.cs
- Debug.cs
- ToolStripGripRenderEventArgs.cs
- ChangeTracker.cs
- UnauthorizedAccessException.cs
- CreateUserWizard.cs
- LogStore.cs
- EtwProvider.cs
- SizeFConverter.cs
- NullableLongAverageAggregationOperator.cs
- wmiprovider.cs
- TextEndOfLine.cs
- Permission.cs
- NativeMethods.cs
- OperationResponse.cs
- AmbientLight.cs
- RolePrincipal.cs
- UserControlCodeDomTreeGenerator.cs
- WorkflowInlining.cs
- ClientFormsAuthenticationMembershipProvider.cs
- ItemList.cs
- TrackingStringDictionary.cs
- HttpModuleActionCollection.cs
- StringAttributeCollection.cs
- TextWriter.cs
- SmtpCommands.cs
- JournalEntryStack.cs
- DBConnectionString.cs
- CodeNamespaceCollection.cs
- FrameworkContentElement.cs
- AlternateViewCollection.cs
- AspNetRouteServiceHttpHandler.cs
- Literal.cs
- BaseProcessor.cs
- TabItemAutomationPeer.cs
- OperatingSystem.cs
- SpoolingTaskBase.cs
- HttpContext.cs
- IUnknownConstantAttribute.cs
- XmlSchemaNotation.cs
- ListItem.cs
- DataServiceHost.cs
- sqlstateclientmanager.cs
- WbmpConverter.cs
- DeferredBinaryDeserializerExtension.cs
- SrgsItemList.cs
- ControlCachePolicy.cs
- OleDbParameterCollection.cs
- TemplateControlCodeDomTreeGenerator.cs
- VoiceObjectToken.cs
- InvalidComObjectException.cs
- XPathBuilder.cs
- CodeEventReferenceExpression.cs
- ExtensionSurface.cs
- SatelliteContractVersionAttribute.cs
- MenuEventArgs.cs
- TabletDevice.cs
- GuidTagList.cs
- ReachDocumentReferenceSerializer.cs
- TimelineGroup.cs
- ToolStripContentPanelRenderEventArgs.cs
- ApplicationServicesHostFactory.cs
- GZipStream.cs
- CqlQuery.cs
- DataGridViewImageCell.cs
- PrincipalPermission.cs
- ClusterUtils.cs
- HttpHandlerActionCollection.cs
- SliderAutomationPeer.cs
- SeekStoryboard.cs
- PropertyChangedEventManager.cs
- DataGridCommandEventArgs.cs
- Table.cs
- BidirectionalDictionary.cs
- PropertyMetadata.cs
- ContentDesigner.cs
- XmlSchemaObjectCollection.cs
- FragmentQuery.cs
- ObjectStateEntryBaseUpdatableDataRecord.cs
- ObjectQuery_EntitySqlExtensions.cs
- namescope.cs
- odbcmetadatacolumnnames.cs
- CompilerState.cs
- AlphabetConverter.cs
- Configuration.cs
- ToolStripContentPanel.cs
- Dump.cs
- AutomationProperties.cs
- RectConverter.cs
- DataTableMappingCollection.cs