Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / QuaternionAnimationBase.cs / 1 / QuaternionAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class QuaternionAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new QuaternionAnimationBase. /// protected QuaternionAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this QuaternionAnimationBase /// ///The copy public new QuaternionAnimationBase Clone() { return (QuaternionAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Quaternion)defaultOriginValue, (Quaternion)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Quaternion); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Quaternion GetCurrentValue(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Quaternion GetCurrentValueCore(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class QuaternionAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new QuaternionAnimationBase. /// protected QuaternionAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this QuaternionAnimationBase /// ///The copy public new QuaternionAnimationBase Clone() { return (QuaternionAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Quaternion)defaultOriginValue, (Quaternion)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Quaternion); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Quaternion GetCurrentValue(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Quaternion GetCurrentValueCore(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Animatable.cs
- OleDbConnection.cs
- DbDeleteCommandTree.cs
- WebPartConnection.cs
- SpecialFolderEnumConverter.cs
- AttributeCollection.cs
- HttpStaticObjectsCollectionWrapper.cs
- ListViewCancelEventArgs.cs
- ExtendedPropertyDescriptor.cs
- DataAccessException.cs
- MessageHeaderException.cs
- HierarchicalDataTemplate.cs
- WasHttpModulesInstallComponent.cs
- HtmlInputImage.cs
- Events.cs
- EnumerableCollectionView.cs
- SrgsDocumentParser.cs
- ProxyElement.cs
- ErrorActivity.cs
- Int32Collection.cs
- NgenServicingAttributes.cs
- GeometryModel3D.cs
- TabControlDesigner.cs
- AlternateView.cs
- Label.cs
- Accessible.cs
- ExpressionVisitor.cs
- SqlConnectionFactory.cs
- TypeBuilder.cs
- DataBindingExpressionBuilder.cs
- FileDialog.cs
- OneOfElement.cs
- ArrayMergeHelper.cs
- DES.cs
- OleDbParameter.cs
- SapiInterop.cs
- ToolStripItemDesigner.cs
- Parameter.cs
- QueryTreeBuilder.cs
- LocatorBase.cs
- OleDragDropHandler.cs
- SmtpDateTime.cs
- EventSinkActivity.cs
- ItemCollectionEditor.cs
- Geometry3D.cs
- ManifestResourceInfo.cs
- ToolboxItemImageConverter.cs
- PropertyEmitterBase.cs
- TextEditorThreadLocalStore.cs
- ResourcesBuildProvider.cs
- CacheMemory.cs
- ScriptManager.cs
- indexingfiltermarshaler.cs
- RSAPKCS1SignatureFormatter.cs
- ReferenceTypeElement.cs
- UriSectionReader.cs
- Scene3D.cs
- IdentityModelStringsVersion1.cs
- ClientEventManager.cs
- SafeTimerHandle.cs
- AxisAngleRotation3D.cs
- Line.cs
- RadioButton.cs
- MsmqAppDomainProtocolHandler.cs
- AbstractDataSvcMapFileLoader.cs
- InkSerializer.cs
- MatrixKeyFrameCollection.cs
- Descriptor.cs
- BitmapVisualManager.cs
- TypeSystemHelpers.cs
- PeerCollaborationPermission.cs
- ConditionalDesigner.cs
- DiscardableAttribute.cs
- LogicalMethodInfo.cs
- BulletedList.cs
- CodeVariableReferenceExpression.cs
- XmlSchemaChoice.cs
- XmlNamedNodeMap.cs
- SqlError.cs
- MDIClient.cs
- XmlQuerySequence.cs
- BrowserInteropHelper.cs
- SqlGatherProducedAliases.cs
- GrammarBuilderDictation.cs
- SelectionService.cs
- CryptoHelper.cs
- XmlSerializationWriter.cs
- SimpleFieldTemplateUserControl.cs
- TransactionState.cs
- WebBrowserHelper.cs
- _SingleItemRequestCache.cs
- AutomationElement.cs
- ActiveDocumentEvent.cs
- TransformerTypeCollection.cs
- RemoteX509Token.cs
- WebRequestModuleElementCollection.cs
- StyleSheetDesigner.cs
- ExclusiveNamedPipeTransportManager.cs
- ZipIOCentralDirectoryBlock.cs
- MouseGesture.cs