Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Rotation3DAnimationBase.cs / 1 / Rotation3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DataTableReader.cs
- SuppressMessageAttribute.cs
- DetailsViewDeleteEventArgs.cs
- MenuItemBindingCollection.cs
- SecurityCredentialsManager.cs
- UnknownWrapper.cs
- XmlSchemaValidator.cs
- xmlsaver.cs
- DataGridViewSelectedRowCollection.cs
- IISMapPath.cs
- RedirectionProxy.cs
- DrawItemEvent.cs
- Image.cs
- _BufferOffsetSize.cs
- KnownTypesProvider.cs
- SplitterPanelDesigner.cs
- RolePrincipal.cs
- Component.cs
- ChangePassword.cs
- Decimal.cs
- ExtenderProvidedPropertyAttribute.cs
- pingexception.cs
- EntityContainerRelationshipSetEnd.cs
- RegexTree.cs
- CmsInterop.cs
- OpenFileDialog.cs
- ServiceOperationParameter.cs
- AutoGeneratedFieldProperties.cs
- WebConfigurationHostFileChange.cs
- PathFigureCollection.cs
- KeyboardDevice.cs
- CompoundFileStreamReference.cs
- SQLDoubleStorage.cs
- Constraint.cs
- PrinterUnitConvert.cs
- UrlMappingCollection.cs
- FormViewPagerRow.cs
- ApplyImportsAction.cs
- RequestQueryParser.cs
- BulletDecorator.cs
- PropertySourceInfo.cs
- ControlCachePolicy.cs
- StackBuilderSink.cs
- SqlCommand.cs
- OleDbConnection.cs
- SubclassTypeValidator.cs
- DataGridViewColumnEventArgs.cs
- InvalidProgramException.cs
- XmlComment.cs
- CrossSiteScriptingValidation.cs
- BevelBitmapEffect.cs
- SqlConnectionManager.cs
- DataStorage.cs
- DataObject.cs
- grammarelement.cs
- ListMarkerLine.cs
- AuthenticationException.cs
- DerivedKeySecurityTokenStub.cs
- XmlSchemaSimpleContentExtension.cs
- SubordinateTransaction.cs
- DataGrid.cs
- EmptyStringExpandableObjectConverter.cs
- ProxyDataContractResolver.cs
- Matrix.cs
- TextElementEditingBehaviorAttribute.cs
- ViewLoader.cs
- DataService.cs
- CodeExpressionStatement.cs
- AutoResizedEvent.cs
- Keyboard.cs
- DrawListViewSubItemEventArgs.cs
- NestedContainer.cs
- MouseOverProperty.cs
- CurrentChangingEventArgs.cs
- ObjectConverter.cs
- XmlNamedNodeMap.cs
- GorillaCodec.cs
- UIElementParaClient.cs
- ReservationCollection.cs
- Blend.cs
- TreeNodeConverter.cs
- ResourceExpressionEditor.cs
- MouseOverProperty.cs
- WebSysDescriptionAttribute.cs
- CopyEncoder.cs
- DBCommandBuilder.cs
- RedirectionProxy.cs
- _ListenerResponseStream.cs
- OrderPreservingSpoolingTask.cs
- ProtectedConfiguration.cs
- XPathMessageFilterTable.cs
- X509Chain.cs
- NavigationProperty.cs
- XPathDocument.cs
- ImageField.cs
- StringSource.cs
- SettingsAttributeDictionary.cs
- ImageCreator.cs
- XmlKeywords.cs
- DurableInstanceContextProvider.cs